Flameseeker Chronicles: Taking command in Guild Wars 2
Posted by Massively [HTML][XML][PERM][FULL] on 19 August 2014, 1:00 pm

Filed under: , , , , , ,

I hope you're not tired of my Elementalist yet, because I'm not tired of taking screenshots of her.
Last week, ArenaNet wrapped up Guild Wars 2's two-parter story arc, The Dragon's Reach. It's a doozy, especially since part one of the chapter was, in my opinion, the weakest of the living world story's second season so far. It wasn't bad, mind you; it just didn't leave me staring at my calendar in thwarted anticipation the way previous installments did.

Part two brings that feeling back, which is almost too bad since we're going to be waiting until autumn for the story to start up again. In the meantime, we've got a bunch of stuff to talk about, so jump past the cut -- but only if you're cool with spoilers for pretty much everything.

Continue reading Flameseeker Chronicles: Taking command in Guild Wars 2

MassivelyFlameseeker Chronicles: Taking command in Guild Wars 2 originally appeared on Massively on Tue, 19 Aug 2014 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments




    Final Fantasy XIV launches birds and hunt balances in patch 2.35
    Posted by Massively [HTML][XML][PERM][FULL] on 19 August 2014, 2:00 pm

    Filed under: , , , , , ,

    I know you're tempted, but you probably don't want to look up a translation for what they keep calling you.
    Another wave of beast tribe daily quests has flown in to Final Fantasy XIV, and this time around players will need to get crafty. Patch 2.35 ushers in Ixali daily quests, but these quests are focused on crafting items and turning in crafted pieces for benefits rather than simply hacking through enemy legions. The new quests also make use of special crafting facilities and help level your crafting classes faster, an excellent boost to adventurers who haven't picked up a craft beforehand.

    The patch also introduces major revisions to the game's hunt mechanics. All hunt bills have had their rewards increased significantly, while B-rank marks have been given a dramatically shortened respawn timer and no inherent rewards for killing them. This is balanced by the addition of extra rewards to unique weekly bills, which are now assigned to players individually rather than server-wide. Check the patch notes for the full details; the patch also makes minor Frontline adjustments and Chocobo Stable improvements.

    MassivelyFinal Fantasy XIV launches birds and hunt balances in patch 2.35 originally appeared on Massively on Tue, 19 Aug 2014 13:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments




    Hellgate is back, again, this time on Greenlight
    Posted by Massively [HTML][XML][PERM][FULL] on 19 August 2014, 12:00 pm

    Filed under: , , , ,

    Hoo boy, Hellgate. It's back, again, this time as a Steam Greenlight hopeful sponsored by T3Fun and Redbana. The latest incarnation is called Hellgate Global, which should again sound familiar. It includes the Tokyo expansion, 24 new levels, and plenty of new monsters.

    T3Fun has put a couple of cinematic trailers up on its Greenlight page. You can see both of them past the break.

    Continue reading Hellgate is back, again, this time on Greenlight

    MassivelyHellgate is back, again, this time on Greenlight originally appeared on Massively on Tue, 19 Aug 2014 11:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments




    Blizzard's Chilton: Expansions are barriers to people coming back
    Posted by Massively [HTML][XML][PERM][FULL] on 19 August 2014, 10:00 am

    Filed under: , , , , , ,

    In the aftermath of World of Warcraft's latest subscriber number downturn, Blizzard game designer Tom Chilton says he's unsure if the fantasy MMORPG will rebound like it has in the past. "We really don't know if it will grow again," he said, according to MCVUK. "It is possible, but I wouldn't say it's something that we expect. Our goal is to make the most compelling content we can."

    Chilton also touched on Blizzard's decision to provide a level 90 character with its Warlords of Draenor expansion. "By building expansions, you are effectively building up barriers to people coming back. But by including the level 90 character with this expansion, it gives people the opportunity to jump right into the new content," he said.

    MassivelyBlizzard's Chilton: Expansions are barriers to people coming back originally appeared on Massively on Tue, 19 Aug 2014 09:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments




    Roberts talks Star Citizen's flight model, story, and more
    Posted by Massively [HTML][XML][PERM][FULL] on 19 August 2014, 11:00 am

    Filed under: , , , , , , , , ,

    Chris Roberts is back to answer another batch of Star Citizen subscriber questions in this week's episode of 10 for the Chairman. He touches on quite a lot of stuff during the video's 22-minute running time, most notably flight model concerns and single-player story elements as they relate to both the persistent universe and the Squadron 42 campaign.

    "If I was going to pitch [the S42 story] to you I would say that it would be the opening of Gladiator, mix it with the Ninth Legion and Heart of Darkness/Apocalypse Now, all set in space," Roberts explains.

    In terms of the flight model, Roberts talks about the current implementation vs. the upcoming "additive mode" that will basically allow for inputs without autocorrect centering tendencies (and thus true six-degrees-of-freedom control). Cloud Imperium is aiming for a best-of-both-worlds solution, with players able to switch between assisted flight, temporary decoupled 6DoF for certain maneuvers, or full 6DoF as the situation requires. You can learn more by watching the video after the break.

    [Thanks Cotic!]

    Continue reading Roberts talks Star Citizen's flight model, story, and more

    MassivelyRoberts talks Star Citizen's flight model, story, and more originally appeared on Massively on Tue, 19 Aug 2014 10:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments




    The Daily Grind: Do you make use of mule characters?
    Posted by Massively [HTML][XML][PERM][FULL] on 19 August 2014, 9:00 am

    Filed under: , , , , , ,

    If you go to any bank in World of Warcraft, you're going to see two different kinds of characters: actual players bedecked in fine combat gear... and level 1 bank mules with cute names and even cuter guild tags. These characters are often seen as worse than alts; they're not merely alternatives to someone's main character but characters who exist solely to hold extra gear or sell items on an auction hall, usually circumventing the intended inventory limits system. In short, they're real characters' pack mules.

    In some games, especially early sandboxes, such mules were loaded down with tradeskills to allow a single player to craft items for his real character, allowing him to circumvent intended character interdependency too and seriously impacting player-driven economies.

    Do you make use of mules or bank alts in your MMO of choice? Or has your MMO found a clever way to make muling unnecessary?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Do you make use of mule characters? originally appeared on Massively on Tue, 19 Aug 2014 08:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments




      What’s in store for EQ2
      Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 19 August 2014, 7:46 am
      SoE Live has come and gone for another year, and with it loads of announcements about their various games. Since Vanguard has now closed down, I was far less interested than previous years. It was like a constant reminder that … Continue reading


      Games we wish we had more time for
      Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 18 August 2014, 3:01 am
      I wish there were more hours in a day, although I’m not exactly sure that I would spend it gaming (I could use a few more hours of sleep, or some other hobby of mine). That being said, lets pretend … Continue reading


      RuneScape opens up Soul Reaping for fun and profit
      Posted by Massively [HTML][XML][PERM][FULL] on 18 August 2014, 10:00 pm

      Filed under: , , , , , ,

      Have a seat, let's talk about what kind of reaping program I can get you into.
      How do you feel about reaping souls? Would you consider it as a potential career choice? The latest RuneScape update really encourages players to take part. After all, Death is really backed up, and he could use your help taking down some of the game's bosses. Just stop by Death's office, let him assign you a target on a daily basis, and you're off to the races! In this case, "the races" means "kill the boss and claim its soul."

      So why would you do this other than the simply joy of serving as Death's administrative assistant? Successfully reaping bosses provides reaper points, which can be cashed in for rewards like a reduction to instance creation costs, an increase to bonfire health boosts, and new crafting items. There are also cosmetic rewards if you'd rather just look really pretty. You can read all of the details on the official update page, which should encourage players to really jump in there and start clearing away bosses for a good cause.

      MassivelyRuneScape opens up Soul Reaping for fun and profit originally appeared on Massively on Mon, 18 Aug 2014 21:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments




      Diablo III previews the Vault
      Posted by Massively [HTML][XML][PERM][FULL] on 18 August 2014, 8:00 pm

      Filed under: , , , , ,

      One of them is here because of greed, and the other one is... also here for that reason.  Huh.  I think we've reached a nadir.
      There's nothing worse in Diablo III than seeing a treasure goblin waltz up and snatch a valuable item away from you whilst you're dealing with a pack of monsters. It's endlessly satisfying to catch the little monster and take it down. But what if you could head back to the goblins' base and start taking stuff from them for a change? That's the idea behind the Vault, a new area being added to Diablo III with patch 2.1.

      Whenever you take down a treasure goblin in 2.1, there's a chance that a portal to the Vault will spawn. Inside the Vault there's a ton of items pilfered by the treasure goblins, as you'd expect. There's also the Baroness Greed, who doesn't take kindly to having her space invaded and her pilfered goods re-pilfered by someone else. Still, it turns the game on its head; instead of being annoyed when a treasure goblin pinches your loot, now you'll have a chance to get something even better.

      MassivelyDiablo III previews the Vault originally appeared on Massively on Mon, 18 Aug 2014 19:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments




      Filed under: , , , , , , , , , , , , , , , , , , ,

      POE
      Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

      Continue reading Not So Massively: Path of Exiles' Master of the Hunt, Destiny's expansion, and BioWare's Shadow Realms

      MassivelyNot So Massively: Path of Exiles' Master of the Hunt, Destiny's expansion, and BioWare's Shadow Realms originally appeared on Massively on Mon, 18 Aug 2014 20:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments




        Destiny shows off a Venus trailer
        Posted by Massively [HTML][XML][PERM][FULL] on 18 August 2014, 5:30 pm

        Filed under: , , , , , , , ,

        I like this version a lot better than the sulfurous wasteland version.  Better wi-fi, for one thing.
        What lurks beneath the cloudy exterior of Venus? In the real world, a blighted hellscape that's about as conducive to human life as the heart of a nuclear reactor. In Destiny, though, it's a lush landscape full of ruins, plant life, and stunning vistas, though considering the large number of gun-toting robots that appear to be popping out of the woodwork, one suspects it might not be all that comfortable for humans just the same.

        Yes, the latest Destiny trailer is giving a quick peek at the planet, and while it's not replete with detailed information, it's enough of a tease to get fans excited. Click on past the break to see the planet for yourself before the game launches on September 9th.

        Continue reading Destiny shows off a Venus trailer

        MassivelyDestiny shows off a Venus trailer originally appeared on Massively on Mon, 18 Aug 2014 16:30:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments




        Riot Games starting programs to help support retired e-sports players
        Posted by Massively [HTML][XML][PERM][FULL] on 18 August 2014, 6:00 pm

        Filed under: , , , , , ,

        Some day you could be appearing in a mattress commercial as a former player of League of Legends, and at that point it's time to just clock out of the future of the species because it no longer makes much sense.
        So what do you do when you're too old to play e-sports on a professional level? Do you accept that you had a good run being treated like a rock star for playing a lot of games and move on with your life? Heck no. You need to start worrying about leveraging your brand and your media training. That's the sort of material covered by a new program headed by Riot Games, guiding professional League of Legends players on the path from the start of their career to their expected retirement at around age 27.

        The accepted retirement age for professional players is due to a decrease in fine motor control and reflexes, which means that as in physical sports, it's impossible to continue playing as you get older. While the symposia Riot is offering don't yet go into detail about what players can do after playing, they are meant to help keep professionals in the spotlight and support them when they can no longer keep up with the events. It's useful training for professional e-sports players looking to move through their career and have some direction for after the game.

        MassivelyRiot Games starting programs to help support retired e-sports players originally appeared on Massively on Mon, 18 Aug 2014 17:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments




        Ninja Theory reveals Razer, a prematurely cancelled MMO
        Posted by Massively [HTML][XML][PERM][FULL] on 18 August 2014, 7:00 pm

        Filed under: , , , ,

        razer
        Ninja Theory, the makers of the upcoming Hellblade, revealed today that it previously worked on an MMO called Razer that has since been canned.

        Razer was "an epic massively co-op sci-fi adventure" for Xbox One, PS4, and the PC that would have pitted players against a gigantic alien that enveloped Earth. Three months of concept design and previsualizations were performed on Razer before Ninja Theory decided to pull the plug on the project. According to the studio, Razer "was a game we designed in conjunction with a publisher to satisfy their desirable feature list."

        To enlighten the community and fellow developers about the complex and involved process of creating a game, Ninja Theory released concept art, previsualization videos, and documents from Razer. You can check out the gameplay experience trailer after the jump.

        Continue reading Ninja Theory reveals Razer, a prematurely cancelled MMO

        MassivelyNinja Theory reveals Razer, a prematurely cancelled MMO originally appeared on Massively on Mon, 18 Aug 2014 18:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments




        How your Guild Wars 2 class will change in September
        Posted by Massively [HTML][XML][PERM][FULL] on 18 August 2014, 4:00 pm

        Filed under: , , , , , ,

        gw2
        When Guild Wars 2's second feature pack crashes down on our heads next month, there will be none of us unscathed from its impact. A new dev diary posted today reveals that the feature pack will contain balance changes for all of the game's classes.

        Among the changes are a rework of Elementalist and Thief grandmaster traits, love for Engineer kits and elixirs, an improved Spirit Bow ability for the Guardian, a revamp of the mimic skill for the Mesmer, improved survivability for the Necromancer, more flexible pet choices for the Ranger, and tweaks to the Warrior's adrenaline resource. Overall, it all sounds pretty positive, although there could be a nerf or two lurking in the mix.

        MassivelyHow your Guild Wars 2 class will change in September originally appeared on Massively on Mon, 18 Aug 2014 15:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments




        Players allegedly negotiating with NCsoft to buy City of Heroes
        Posted by Massively [HTML][XML][PERM][FULL] on 18 August 2014, 4:30 pm

        Filed under: , , ,

        city of heroes
        Instead of spending gobs of volunteer development time and money on City of Heroes knock-offs, wouldn't it be better to simply acquire the real deal? That's the thought behind a fan effort to purchase the rights to the superhero MMO from NCsoft, while proving to the publisher that the team has the talent and capability to handle the property.

        According to a poster named Ironwolf on the Titan Network message boards, progress is being made on this front. Ironwolf wrote the following on August 13th: "I did contact the team yesterday and got this reply back: Things are moving along. We should have things worth showing fairly soon, made a great leap forward yesterday."

        The efforts to purchase City of Heroes started in early March, according to a timeline on the same thread. On March 12th, Ironwolf noted, "Got letter back from [former NCsoft executive] Chris Chung -- it showed that is WAS possible to buy the game." On April 5th, he wrote that the general range of the price is "very doable."

        [Thanks to Duane for the tip!]

        MassivelyPlayers allegedly negotiating with NCsoft to buy City of Heroes originally appeared on Massively on Mon, 18 Aug 2014 15:30:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments




        World of Warcraft's Chinese partner sees increase in profit and revenue
        Posted by Massively [HTML][XML][PERM][FULL] on 18 August 2014, 5:00 pm

        Filed under: , , , , , , ,

        wow
        Earlier this month, Blizzard claimed that a "disproportionate" amount of its 800,000 lost World of Warcraft subscribers were from the east. While that may be, China is doing quite well with the studio's games.

        Gamasutra reports that Blizzard's partner in the region, NetEase, posted a "modest rise" in both profit and revenue during the second quarter. The company reported revenue of $376.6M, a rise of 13% from last year. This financial summary includes NetEase's own titles along with World of Warcraft, StarCraft II, and Hearthstone. Hearthstone was singled out as a "strong earner" due to its recent launch in the region.

        Both Blizzard and NetEase are working to bring Diablo III and Heroes of the Storm to the country in the future.

        MassivelyWorld of Warcraft's Chinese partner sees increase in profit and revenue originally appeared on Massively on Mon, 18 Aug 2014 16:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments




        Filed under: , , ,

        Every year there seems to be something different at SOE Live. IN 2013, there was the big reveal of the new EverQuest Next and the surprise announcement of Landmark, complete with sand art and champagne. This year, one popular festivity focused on another new title in development: H1Z1. Attendees got all dolled up and put on their best undead faces for a night of dancing at the Zombie Prom (those who preferred the living enjoyed a pool party). It was quite the evening, complete with a wedding proposal!

        But even as some things change, some stay the same. Friends and guildies meet up (or just plain meet!), games are played, tournaments are won, costumes are shown off, swag is collected, and folks have a good time geeking out with devs. There were also plenty of heart-warming moments, from stories of players helping players to actual weddings. If you weren't able to attend the festivities, or you just want a little pick-me-up as you come down from your convention high, here's a quick look at the weekend in pictures.

        MassivelySOE Live 2014 in pictures: H1Z1's Zombie Prom, a costume contest, and attendees galore originally appeared on Massively on Mon, 18 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments




          The Mog Log: Expectations for Final Fantasy XIV 2.35
          Posted by Massively [HTML][XML][PERM][FULL] on 18 August 2014, 1:00 pm

          Filed under: , , , , , , ,

          Playable Tengu!  I mean Ixali.  (This is for you, Anatoli.)
          I realize it's kind of silly, but I'm still annoyed at Final Fantasy XIV's methods for numbering interquel patches. I get the schema, I really do, but "2.35" to me says a patch that's preceded by 34 others. "2.3.5." would indicate a patch partway through the 2.3 patch cycle. Could we get another dot in there? Please?

          No, evidently not. And yes, I know we'll probably have an expansion long before we'd be that far through 2.x, it's the principle of the thing.

          As I write this, we still don't have a preliminary set of patch notes or anything on 2.35, but while it's a "minor" patch it's still adding a fair amount of stuff into the game. This is one of the great parts about playing the game, that however bad some parts of it might be when it comes to balance, it pumps out content as minor patches that makes other studios look painfully lazy. Specifics are left to the audience for speculation. So what am I expecting from this week's little patch, the known and the unknown?

          Continue reading The Mog Log: Expectations for Final Fantasy XIV 2.35

          MassivelyThe Mog Log: Expectations for Final Fantasy XIV 2.35 originally appeared on Massively on Mon, 18 Aug 2014 12:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments




            Origins of Malu's Dunham talks phased release, Unreal 4, and more
            Posted by Massively [HTML][XML][PERM][FULL] on 18 August 2014, 2:00 pm

            Filed under: , , , , , , ,

            So, what's going on with Origins of Malu? Quite a lot, as it turns out. Recall that the sci-fantasy game recently updated its website and hinted at huge upcoming changes. Lead developer Michael Dunham then took to YouTube over the weekend to talk about what's basically a complete revamp of both the game and the development process.

            The dev team has switched to the Unreal 4 engine as well as DirectX 11, which of course involves plenty of labor, testing, and the like. Dunham also mentions that OOM's original scope was way too big, and even though the team has already spent nearly five years and 60,000 hours on the project, a "much smaller scope for initial release" is driving the current plan. There's a "much, much higher focus" on combat at the moment, Dunham explains, though he says that the end goal is still a skill-based sandbox.

            You can watch the full devlog after the break.

            Continue reading Origins of Malu's Dunham talks phased release, Unreal 4, and more

            MassivelyOrigins of Malu's Dunham talks phased release, Unreal 4, and more originally appeared on Massively on Mon, 18 Aug 2014 13:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments




            Filed under: , , , , , , ,

            PlanetSide 2 got some big updates over the last couple of months, but there's plenty more planned for the MMOFPS. Creative Director Matt Higby, Senior Art Director Tramell Isaac , and Lead Designer Luke Sigmund detailed some of those plans at SOE Live. Specifics include the squad mentoring, the Valkyrie aircraft, battle islands, a fight finder, and more. They also showed off the progress of the Playstation 4 version, which will launch in early access before the end of the year.

            Continue reading SOE Live 2014: PlanetSide 2 plans battle islands, a fight finder, and more

            MassivelySOE Live 2014: PlanetSide 2 plans battle islands, a fight finder, and more originally appeared on Massively on Mon, 18 Aug 2014 10:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments




              Gamescom 2014: Skyforge's crew narrates a 30-minute tour
              Posted by Massively [HTML][XML][PERM][FULL] on 18 August 2014, 12:00 pm

              Filed under: , , , , , ,

              skyforge
              Skyforge is a title that has caught my attention for several reasons, including its pretty graphics, its science-fiction bent, and its flexible class build system. Past that I'm a little ignorant, which is why I appreciated the following video from Gamescom.

              After Skyforge's trailer, the team delivers a crash course on the game's lore, features, and combat. One of the interesting aspects is how the game can zoom out to show you the entire world so that you can easily see where quests for your character are waiting.

              If Skyforge is on your radar, do yourself a favor and give the Gamescom panel a watch when you have a moment!

              Continue reading Gamescom 2014: Skyforge's crew narrates a 30-minute tour

              MassivelyGamescom 2014: Skyforge's crew narrates a 30-minute tour originally appeared on Massively on Mon, 18 Aug 2014 11:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments




              Dawn of the Immortals: Beautiful Little Casual Mobile MMO
              Posted by MMORPG.COM News [HTML][XML][PERM][FULL] on 12 August 2014, 8:09 pm

              Beautiful Little Casual Mobile MMO

              Dawn of the Immortals, launched worldwide August 1 by publishers Perfect World Entertainment is a new 3-D MMO for iOS platforms (Android in the near future, they tell us). It is a casual MMO. That's opposite of Hardcore, so all you hardcore MMO fans can stop reading so you don't have to make fun of it. It requires iOS 7 and recommends at least an iPad3 or iPhone 4s to play. I played it on my new iPad Air and it ran beautifully.




              Final Fantasy XIV: A Realm Reborn: Diving Back Into A Realm Reborn
              Posted by MMORPG.COM News [HTML][XML][PERM][FULL] on 12 August 2014, 8:43 pm

              Diving Back Into A Realm Reborn

              Of all the MMO's from AAA studios that have come out in the past 12 months I was probably least excited about Final Fantasy XIV: ARR. I've been a lifelong fan of the FF franchise but after the original XIV I was a member of the "fool me once, shame on you, fool me twice - can't get fooled again" crowd. Because I did not have high expectations for the game upon its release I was pleasantly surprised when I set out to review it.




              EverQuest Next: Say Hello to the Cleric, Elementalist, and Tempest
              Posted by MMORPG.COM News [HTML][XML][PERM][FULL] on 13 August 2014, 8:18 pm

              Say Hello to the Cleric, Elementalist, and Tempest

              It's been a while since we've heard much from SOE on EverQuest Next. Much of the past year has been about Landmark, the building and creative cousin of EverQuest Next. For months, EQN fans have been asking "when are you going to work on EverQuest Next?" What Dave Georgeson told us on Wednesday was that they have been working on Next the whole time... and it's called Landmark. Read on to find out just what he meant...




              · Older Entries >>

              Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

              Updated Today:
              Updated this Week:
              Joystiq MMO [HTML] [XML] [FULL]
              Lineage II [HTML] [XML] [FULL]
              MMORPG.COM News [HTML] [XML] [FULL]
              Updated this Month: