WildStar reveals big lore drops on the Aurin and the Mechari
Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 10:00 am

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Boy, this information could have been really useful back when the game launched, but...
It's time to learn everything about the WildStar races that you were afraid to ask. Or, more likely, that you did ask. There's a lot of lore in the game, but it's possible to miss some pieces of important information, and players always have lore questions no matter what happens. So the team at Carbine Studios asked for player questions, and creative director Chad Moore has posted the first set of answers in the form of pages for the Aurin and the Mechari.

Both pages contain an overview of the racial histories, culture, social structures, relations with other races, lifespans... everything you could want to know at a glance regarding the operations of these species. Veteran players will find some elements of this unsurprising, but there's more to learn and some longstanding theories confirmed (like the functional immortality of the Mechari or the Aurin preference for analogies). Take a look at both pages for more information.

MassivelyWildStar reveals big lore drops on the Aurin and the Mechari originally appeared on Massively on Tue, 21 Oct 2014 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: Would you spend money in an MMO for your guild?
Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 9:00 am

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ESO
A recent Gamasutra piece chronicled a monetization design consultant's journey into what he calls a "social elder game." Author Ethan Levy participated in multiple high-end, time-limited guild-vs.-guild events in an unnamed online game (not ESO; I just like that pic) to see just how much guild members would need to pay out to keep their guild competitive. Hundreds of dollars later, he was able to push his guild into the top 100 to receive what he called "B tier" gear. In fact, he estimated that the top 100 guilds spent between $85,000 and $100,000 -- just on that one event.

I'm willing to give my guildies a lot of things -- Steam games, a spot on my couch, my old video card, thesis proofreading -- but I wouldn't drop that kind of money just to make us competitive in a video game, especially if I felt a studio was being exploitative with its "social elder game." Would you? Would you spend money in an MMO for your guild? How much?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Would you spend money in an MMO for your guild? originally appeared on Massively on Tue, 21 Oct 2014 08:00:00 EST. Please see our terms for use of feeds.

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    Preparing for Extra-Life
    Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 21 October 2014, 6:06 am
    It’s less than a week until I go live playing 24 games in 24 hours for extra-life. Raising money for sick kids in need is something that a lot of my gamer friends will be doing over the next few … Continue reading


    EQII's Altar of Malice pricing, bonuses announced
    Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 10:00 pm

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    During my recent dev tour of EverQuest II's upcoming Altar of Malice expansion, Senior​ Producer Holly Longdale revealed the new part Shaman/part Warrior elite merc that comes with the purchase of the collectors edition and said "We're really excited about what we're offering there -- some really special stuff this year." And now we've got all those details!

    The standard edition will cost $39.99 and comes with a special housing item. This large painting depicts an AoM scene of an angry Lanys T'Vyl and plenty of skulls. The collectors addition for $89.99 adds the elite battle-mystic mercenary Kluuron V'Lon as well a Striped Savage Pterodon flying mount, a tyrannodon house pet, two 40-day spell research potions, three Gems of Armor Advancement, and a multi-appearance mage tower housing item to teleport to the new content. Check out what each bonus looks like in the gallery below.

    Altar of Malice is available to November 11th for All Access members (who also get 10% off the purchase prices) and on November 28th for everyone else.

    MassivelyEQII's Altar of Malice pricing, bonuses announced originally appeared on Massively on Mon, 20 Oct 2014 21:00:00 EST. Please see our terms for use of feeds.

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    Eternal Crusade shows off space marine model updates
    Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 7:00 pm

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    Are you a Warhammer 40K: Eternal Crusade fan? Would you like to see some updated models for the Space Marine and Chaos Space Marine?

    You're in luck, because Behaviour has released a two-minute pre-alpha video showing just that, along with some earlier footage for a point of reference. Click past the cut to have a look.

    Continue reading Eternal Crusade shows off space marine model updates

    MassivelyEternal Crusade shows off space marine model updates originally appeared on Massively on Mon, 20 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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    The history of EverQuest Next, Cliff Notes version
    Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 8:00 pm

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    If there was ever a world with a deep, rich history behind it, it's Norrath. But EverQuest Next is giving its own spin to the lore. If you're tired of feeling left out and clueless in conversations about the Dragon War because you haven't had time to read through the 11 lore eBooks that have been published, you've got a chance to get in the know! EQHammer offers a handy Cliff Notes-style overview that gives fans a foundation of the story, from the formation of the world up though the Combine Era. Go ahead and read through it to grab the major highlights, then you can delve into the full story in the eBooks when you find larger chunks of spare time.

    MassivelyThe history of EverQuest Next, Cliff Notes version originally appeared on Massively on Mon, 20 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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    LoL Samsung White
    Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

    Continue reading Not So Massively: LoL's world championship victors, Elite's shindig, and Citizen Con 2014

    MassivelyNot So Massively: LoL's world championship victors, Elite's shindig, and Citizen Con 2014 originally appeared on Massively on Mon, 20 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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      Camelot Unchained 'in great shape' following first pre-alpha test
      Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 6:00 pm

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      cu
      Camelot Unchained's first pre-alpha test wrapped up after running this past weekend, and according to reports from the devs, the MMO saw strong server stability and performance. Mark Jacobs reported that a "vast majority" of testers approved of the detailed character creation system and up to 200 players were able to duke it out in the same battleground area.

      "It is safe to say that, considering where we are in development as compared to other games Andrew and I have worked on, that we are in great shape. Especially since we are building almost the entire engine from scratch," Jacobs said.

      Camelot Unchained will continue to run pre-alpha tests, with the devs promising "at least one testing day" every week or two.

      MassivelyCamelot Unchained 'in great shape' following first pre-alpha test originally appeared on Massively on Mon, 20 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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      Guild Wars 2 teases upcoming festivals, living story season conclusion
      Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 3:00 pm

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      gw2
      ArenaNet's Colin Johanson has penned a new Guild Wars 2 dev blog teasing just what the remainder of the fall season will bring for the two-year-old MMO.

      Outside of ANet's e-sports push, the game's buzz has been relatively subdued since the second feature pack released in early September. That will change tomorrow, October 21st, with the arrival of the much-loved Halloween festival; Wintersday, the winter festival, is scheduled to kick off on December 16th. "Both of these releases," Johanson says, "will feature the same content as last year but with refreshed rewards, giving you fun new festival-themed items to earn."

      Season 2 of the living story itself returns from intermission on November 4th, having been on hiatus for just under two months. Johanson promises the plotline will feature "stories with roots deep in the very heart of Guild Wars lore" and an "unforgettable" final episode for the season.

      MassivelyGuild Wars 2 teases upcoming festivals, living story season conclusion originally appeared on Massively on Mon, 20 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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      ArcheAge jumps into Raptr's 10 most-played games in September
      Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 4:00 pm

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      raptr
      ArcheAge is seeing its debut month popularity reflected in Raptr's own tracking, as the digital service saw the MMO rise 25 spots as it transitioned from beta to launch. "Based on current trends, ArcheAge has a good chance of remaining in the top 10 in October," the company predicted.

      Other MMOs in Raptr's top 20 include World of Warcraft holding strong at #2 as well as Final Fantasy XIV, Guild Wars 2, Warframe, and Star Wars: The Old Republic vying for spots #12 through #15.

      MassivelyArcheAge jumps into Raptr's 10 most-played games in September originally appeared on Massively on Mon, 20 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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      Life is Feudal reports 100,000 copies sold in the first month
      Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 5:00 pm

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      If you bought this, please.  Explain why.
      After a month of availability on Steam and via its own website, Life is Feudal has apparently sold 100,000 copies. These sales specifically represent the "solo" module of the game, which allows players to explore the mechanics and the systems available but does not feature a persistent online world.

      Producer and project lead Vladimir Piskunov attributes the early success of the title to the freedom allowed for players to build while emphasizing that these sales will help fund the development of the game's full MMO experience. No specific target date for the game's MMO incarnation has been set.

      [Source: Bitbox Ltd. press release]

      MassivelyLife is Feudal reports 100,000 copies sold in the first month originally appeared on Massively on Mon, 20 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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        The Mog Log: Final Fantasy XIV's post-fanfest shakedown
        Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 1:00 pm

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        Honestly, if the existence of the cash shop is the only rude surprise awaiting us, I'll be happy.
        So Final Fantasy XIV players like yours truly have a mouthful of fanfest information to chew on. How did it all shake down, in the final assessment?

        Well, I'm not going to lie: My aim was mixed at best. A minority of demo stations covering content I hadn't anticipated, patch 2.4 a week after my prediction, and mentions of 2.5 in brief. But we did get gear details and an expansion announcement. I'd call it a mix and a wash, at the end of the day. You tried, gold star, etc.

        But enough about what I did and didn't get right; there's plenty more to talk about from the various panels, the Live Letter, and other revelations. So let's start in on it, kicking off with the elephant in the room that I've already been hearing about for the entirety of the past day for obvious reasons. Yes, it's a cash shop.

        Continue reading The Mog Log: Final Fantasy XIV's post-fanfest shakedown

        MassivelyThe Mog Log: Final Fantasy XIV's post-fanfest shakedown originally appeared on Massively on Mon, 20 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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          Massively Interview: Spinning Neverwinter's tall tales
          Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 2:00 pm

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          neverwinter
          Massively: Today we're joined by Neverwinter Senior Content Designer Randy Mosiondz to talk about the game's story. So Randy, how does the story of Neverwinter run parallel to the pen-and-paper campaign and how does it differ? In the cases of its divergeance, why did the team take those paths?

          Randy Mosiondz: In Neverwinter we usually try to parallel a lot of the Forgotten Realms story development that Wizards of the Coast has been doing over the last few years. At launch, the majority of our adventure zones were based on stories were being told in the Realms, primarily focusing on Valindra, the Crown of Neverwinter, Gauntlgrym, and the aftermath of the Spellplague. One of our main sources of inspiration was the D&D 4th edition Neverwinter Campaign Guide, which had a number of great story seeds.

          We did add a number of new zones that were not directly connected to that book but were still drawn from Realms lore. In a lot of these cases we simply wanted to make sure there was enough variety in storylines, environments, and monsters you encountered to ensure we covered all of the high points of the D&D adventuring experience. Whenever we do this, we consult with Wizards of the Coast on a weekly basis to ensure these storylines match up to their expectations of what fits in the Forgotten Realms.

          Continue reading Massively Interview: Spinning Neverwinter's tall tales

          MassivelyMassively Interview: Spinning Neverwinter's tall tales originally appeared on Massively on Mon, 20 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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            EVE Vegas 2014 roundup: Tech 3 destroyers, permadeath and more
            Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 12:00 pm

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            An event that started out several years ago as an impromptu EVE Online player gathering, EVE Vegas has grown so large that this year it was was officially taken over by developer CCP Games. This year's event was organised like a mini-Fanfest, with Executive Producer Andie Nordgren's keynote address and some interesting talks from both players and developers. Players got a chance to compare notes with developers on the game's recent progress, CCP let out a few exciting reveals, and the whole event was streamed live to viewers at home for free.

            This year's big reveal was a new tech 3 Tactical Destroyer ship class that can transform into one of several tactical configurations mid-fight to boost power to the engines, shields, or weapons as required. We also heard rumblings of new "glass cannon" weapons that deal increased damage but lower your ship's damage resistances, and CCP tested the public response to the controversial idea of adding permadeath characters to EVE. Player talks were equally informative, giving insights into the world of nullsec Fleet Command and the custom Region Commander software that the game's biggest coalitions use to maintain their grip on power.

            If you missed out on the event, read on for links to Massively's coverage of the stream or to watch the stream recordings for yourself.

            Continue reading EVE Vegas 2014 roundup: Tech 3 destroyers, permadeath and more

            MassivelyEVE Vegas 2014 roundup: Tech 3 destroyers, permadeath and more originally appeared on Massively on Mon, 20 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.

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              LEGO Minifigures Online shows off the Space World
              Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 11:00 am

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              It's the Space Police!  We're guilty!  The crime?  Not being in space!
              Space is big. Really big. You wouldn't believe how vastly, mind-bogglingly huge it is. I mean, you might think it's a long way from your bed to your computer, but that's just peanuts compared to space. So while labeling a single area in LEGO Minifigures Online as the "Space World" might seem like a bit of an oxymoron, just think of it as a sampling of the mind-boggling hugeness of what space has to offer. In this case, it's aliens and evil space marines.

              A new video is now available showing off the Space World and everything that players can do therein: fighting off alien invaders, huge robots, strange wildlife, and flying saucers. Yes, it's all a bit silly and strange, but when you're marching into battle with a team consisting of a pirate, a DJ, a guy in a chicken suit, and a knight, you kind of expect to be thrown into strange scenarios. Check out the video just past the break.

              [Source: Funcom press release]

              Continue reading LEGO Minifigures Online shows off the Space World

              MassivelyLEGO Minifigures Online shows off the Space World originally appeared on Massively on Mon, 20 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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                The Daily Grind: Which MMO has the best fishing?
                Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 9:00 am

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                I've always liked fishing in MMOs. Funnily enough I don't care for meatspace fishing all that much, but sitting on a virtual dock reeling in catch after catch never gets old.

                ArcheAge has taken my appreciation for MMO fishing to a whole other level, though. I'm still fairly newbish at it, but I did land my first successful sport catch the other day, and it's a ton of fun to go cruising around the ocean looking for telltale flocks of birds before chumming up the water and settling in for a lengthy battle with a sturgeon.

                What about you, MMO fishing connoisseurs? Which game does it best?

                Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                MassivelyThe Daily Grind: Which MMO has the best fishing? originally appeared on Massively on Mon, 20 Oct 2014 08:00:00 EST. Please see our terms for use of feeds.

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                  Path of Exile video reveals the shocking truth behind Update 1.2.4
                  Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 10:00 am

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                  This week Path of Exile will get a substantial content upgrade to version 1.2.4, and we've got a preview video to share with you that covers its highlights.

                  One of the big additions with 1.2.4 is an electrifying Lightning Tendrils, along with new store options and the Herald of Thunder. The patch will be dropping on Wednesday, at which time the team will also post the Race Season Nine schedule.

                  You can watch the video after the jump!

                  Continue reading Path of Exile video reveals the shocking truth behind Update 1.2.4

                  MassivelyPath of Exile video reveals the shocking truth behind Update 1.2.4 originally appeared on Massively on Mon, 20 Oct 2014 09:00:00 EST. Please see our terms for use of feeds.

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                  Decorating? Really?
                  Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 20 October 2014, 8:52 am
                  There’s a reason I love sandbox gaming, and it is all about the creativity and relaxation I find in creating. This weekend I learned a little bit more about the mods that are currently active on the minecraft server I’m … Continue reading


                  MMO Week in Review: Drifting back to World of Warcraft
                  Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 9:00 pm

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                  WoW
                  At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

                  This week, World of Warcraft saw subscriptions rise to 7.4 million ahead of its long-awaited pre-Warlords of Draenor patch. Meanwhile, news rolled in from EVE Vegas, where CCP and players discussed the ships of the Rhea update, the allure of spaceship spreadsheets, the importance of community involvement, and the new player experience and potential for permadeath.

                  Read on for a look at the rest of this week's top MMO stories.

                  Continue reading MMO Week in Review: Drifting back to World of Warcraft

                  MassivelyMMO Week in Review: Drifting back to World of Warcraft originally appeared on Massively on Sun, 19 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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                    Marvel Heroes adds Nova to its roster
                    Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 7:00 pm

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                    Marvel Heroes has a new superpowered crimefighter in its lineup. Nova is the latest addition to Gazillion's free-to-play online action RPG, and players can choose to play him in his Richard Rider/Nova Prime costume or in his new Nova/Sam Alexander duds.

                    Mechanically, Nova is something of a hybrid who is able to use both ranged and melee powers to "defeat enemies quickly." You can see him in action via the trailer just past the break.

                    Continue reading Marvel Heroes adds Nova to its roster

                    MassivelyMarvel Heroes adds Nova to its roster originally appeared on Massively on Sun, 19 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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                    EVE Vegas 2014: Getting players involved in EVE's development
                    Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 8:00 pm

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                    Back in 2011, EVE Online developer CCP Games was rocked by controversy when players outraged over the Incarna expansion's microtransactions and CCP's indifference to player feedback spoke with their wallets and quit the game. In what became known as the monoclegate scandal, an estimated 8% of players quit, and CCP eventually laid off 20% of its staff worldwide. Some tough lessons were learned about keeping players looped into the development process, and CCP began involving players more closely in the development process.

                    At EVE Vegas 2014 today, developer CCP Fozzie looked at the ways that CCP gathers ideas and feedback from the community. As a sandbox MMO with a very dedicated community, EVE is in the interesting position that many of the players know more about the game than the developers themselves and can identify problems with ideas very early in the development process. Plans are now announced earlier in development to gather feedback, some new features are now made optional on release to gauge usage, and failed ideas will even be rolled back if necessary.

                    During the talk, Fozzie confirmed that each SCRUM team within CCP focuses on one particular area of gameplay and that player ideas are often brought into internal meetings for discussion. A new rig named the Higgs Anchor is even being introduced based on player suggestions; it will decrease movement speed by 75% but increase agility to make it easier to align to warp out if hostiles approach the player's location. If this level of player participation keeps up, hopefully disasters like monoclegate will never happen again.

                    Continue reading EVE Vegas 2014: Getting players involved in EVE's development

                    MassivelyEVE Vegas 2014: Getting players involved in EVE's development originally appeared on Massively on Sun, 19 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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                      GoblinWorks: Pathfinder's PvP 'provides meaningful context'
                      Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 5:00 pm

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                      GoblinWorks' latest Pathfinder developer blog went live this week, and in it CEO Ryan Dancey previews alpha version 10.0 which "closes a number of critical game loops" by adding several features.

                      Testers will experience increased character power, increased crafting abilities, and a new company/settlement UI, to name just a few of the improvements. Dancey also says that Pathfinder's PvP will "provide meaningful context" while acknowledging that "many people have serious reservations about PvP."

                      Dancey says that the solution to the problem of bad PvP behavior and "no-fun experiences" is the context. "When people struggle over something meaningful they behave differently than when PvP is just [a] random fight." How exactly will Pathfinder provide this context? You'll have to read the dev blog to find out!

                      [Thanks Chrysillis!]

                      MassivelyGoblinWorks: Pathfinder's PvP 'provides meaningful context' originally appeared on Massively on Sun, 19 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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                      LotRO's 'current plans' not impacted by latest layoffs
                      Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 3:00 pm

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                      Turbine's latest round of layoffs won't affect long-running fantasy MMORPG Lord of the Rings Online, according to community manager Andy Cataldo.

                      LotRO Players reports that Cataldo elaborated during a Twitch stream and said that the firings will have no effect on Turbine's current plans for the game. Cataldo did not reveal whether or not "current plans" refers to the game's pre-existing development roadmap or the plans that have already been shared with the community and which run through the end of 2014.

                      MassivelyLotRO's 'current plans' not impacted by latest layoffs originally appeared on Massively on Sun, 19 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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                      EVE Vegas 2014: CCP on the new player experience and permadeath
                      Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 1:00 pm

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                      Every time some huge scandal or record-breaking battle erupts in EVE Online, thousands of new players flood into the game ready to create epic stories of their own. Confronted with a confusing interface and a practically mandatory tutorial that takes most of the day to complete, most of those players, unsurprisingly, don't stick around. The past few updates have improved things by adding tooltips to the main UI elements and introducing a new notification system, but there's more to come.

                      At EVE Vegas 2014 this weekend, CCP Rise discussed his plans for a new Opportunities system that will replace the tutorial. To help design the system, developers got together groups of gamers who had never played before and dropped them into EVE with little to no instructions. The playtests highlighted a lack of action compared to expectations and showed how confusing things like the map, station UI, and hangar inventory system can be for newcomers. Many of these problems are very easily fixed and may even be solved in one of the two remaining patches this year.

                      In an interesting move, Rise went on to talk about his idea to add a form of permadeath to EVE Online. Although you lose your ship when you die in EVE, it's actually only a financial loss as your character is reborn in a fresh clone. What Rise wants is for people to make new mortal characters with no clones and a fixed number of skillpoints to allocate to skills. It's possible that this could close the gap between old and new players by allowing newbies to purchase single lives with the focused combat skills of a veteran. This isn't something that will be introduced any time soon or even that's definitely coming, but the fact that CCP is talking about the idea publicly now is intriguing.

                      Continue reading EVE Vegas 2014: CCP on the new player experience and permadeath

                      MassivelyEVE Vegas 2014: CCP on the new player experience and permadeath originally appeared on Massively on Sun, 19 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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                        One Shots: Hello, autumn
                        Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 11:00 am

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                        rift
                        House Stark once told me that "pumpkin spice is coming," and lo and behold, it is here. Autumn is in full swing, at least in the northern hemisphere, and with it come colorful leaves, scary decorations, and trips to the apple orchard.

                        Today we have several great fall-themed pictures from players to share, starting with this seasonal shot from reader Becca. "Here my character Tendryl in RIFT gets in the spooky spirit. Falling orange leaves, a storm on the horizon, creepy mask... oh, and a FREAKING SCYTHE! I think she nailed it," she writes.

                        Do you agree? Join us as we go crunching through the leaves in the rest of this week's player-submitted screenshots!

                        Continue reading One Shots: Hello, autumn

                        MassivelyOne Shots: Hello, autumn originally appeared on Massively on Sun, 19 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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