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The decision to get a high-end virtual reality headset is as much about the software selection as the technology itself. So which platform is getting the most attention from developers? Apparently, it's HTC's Vive. A UBM Game Network industry report shows that 49 percent of VR developers are targeting the Vive, while 43 percent are writing software for the Oculus Rift. And the gap gets wider when it comes to the next game from these studios -- nearly 35 percent are building for the Vive, while a little over 23 percent are aiming at the Rift.
It won't take much longer before you can get a taste of Halo 5 on your PC. Microsoft and 343 Industries have revealed that Halo 5: Forge, the multiplayer level creation experience, will reach Windows 10 on September 8th. As mentioned earlier, it's all about playing multiplayer matches on custom maps created either on the PC or the Xbox One. You won't get either the single-player campaign (possibly a good thing) or the stock maps from the console release. You do get the perks of playing on more flexible hardware, though, such as support for 4K displays and a interface that takes advantage of finer-grained mouse and keyboard controls.
Source: Xbox Wire
In the recent hit game Inside, you play a child on the run through a mysterious and horrifying surveillance state straight out of 1984. Oxenfree stars a group of teenagers with a complicated history arriving at a spooky island for an ill-advised camping trip. Life Is Strange puts you in the shoes of a young girl at a boarding school with burgeoning time-warp powers and messed-up friends. The common thread among these three highly acclaimed indie games is obvious: They star youthful protagonists facing confusing coming-of-age moments in worlds tinted by magic and mystery. They're what you might call "young adult" video games.
Gamescom is over. The publishers have packed away their booths, and the lingering smell of sweaty, Kölsch-fueled gamers (and sweaty, coffee-fueled journalists) has finally started to dissipate. In the closing hours of our trip to Cologne, Germany, the "team" (Nick Summers and I) sat down to chat about our time at the video game show.
Talking points include the lack of press conferences this year; the myriad ways I made a fool of myself in VR; Outreach's fresh take on space exploration; Sea of Thieves actually looking pretty good; Metal Gear Survive really not looking good and Titanfall 2's new focus on plot. That's a wrap on our Gamescom coverage this year -- if you missed any of our stories, you can find them all here.