Battle Bards Episode 35: Dungeons & Dragons Online
Posted by MMO Gamer Chick [HTML][XML][PERM][FULL] on 16 September 2014, 9:02 am
A new episode of Battle Bards is up! A good D&D session doesn’t only need character sheets and an abundance of 20-sided dice, but atmospheric tunes as well.  What kind of soundtrack does the long-running Dungeons & Dragons Online have?  Syp, Syl and I investigate DDO’s score this week, in particular contrasting the old tracks […]


Triple A games for the masses
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 16 September 2014, 3:12 am
The sales strategies for video games for different market segments appears to be pretty much set: On the one side we have expensive triple A games for a small hardcore market, and on the other side we have cheap or pseudo-free games that sell millions of copies to casual gamers. You only earn small amounts of money per game on those casual games, but as your production cost are low and you sell so many copies (or make money from a few whales among lots of free players), overall you make a profit. But what if you could have the best of both of these worlds: A game that sells for $60, which also sells millions of copies to not-so-hardcore average gamers. How could you get there?

Well, one thing to consider is that if you design games in a specific genre for a hardcore audience, you tend to add more and more features to it. That moves the game away from the average customer's needs. So if you want to make that triple A game for the masses, you will need to make the most generic version possible, one which appears to be rather bland and unexciting to the hardcore players. You will need to make the everygame for the everyman, a game that is clearly identifiable as being at the very core of a genre without adding anything new to it. A game that doesn't require familiarity with the genre to play, because most of your target audience is people who don't usually play such games.

Then of course you will need to market your game in a different way. You need a much bigger advertising budget. And you need to concentrate on advertising your game in places where regular people will see it, from bus stations to regular newspapers and TV ads. The specialized gaming press isn't your focus here, they'll write about your game anyway once everybody is talking about it.

If you look at this plan to make a triple A game for the masses, it might look somewhat familiar. Isn't there a Destiny advertisement at your bus station or in your newspaper? Haven't you just read some Destiny reviews calling the game generic and lacking innovation? Hasn't the game shipped $500 million worth of copies at launch anyway? Haven't you played the most generic MMORPG with millions of players and the most generic RTS with millions of players from exactly the same company?

I think that if you see the mediocre reviews of Destiny in specialized gaming magazines or on Metacritic, you might be getting a wrong impression of that game. Who needs a high Metacritic score when you target customers who don't know about Metacritic, but read the positive stories in the Washington Post instead? I don't think Activision Blizzard worries much about the bad opinion some core gamers have of their games as long as those games make millions of dollars. And they do. If there is one company that has understood the secret recipe to making extremely profitable triple A games for the masses, it is Activision Blizzard. If you hate their games, it is because you simply aren't their target audience. If their games appear well crafted, polished, but somewhat generic and inoffensive, that is by design. And the ultimate joke is that the core gamers are going to buy the games anyway, because they can't afford not to know the game everybody is talking about.
Tobold's Blog



WIP Post

NOTE: I've found 3 new files named : KINGPORO_PoroFollower, Poro_Lane, PoroKing. They were added to map 12 - which is probably Howling Abyss.


New Soraka Abilities Images

<table border="2"> <tbody> <tr> <td style="text-align: center;">Passive</td> <td style="text-align: center;">Q</td> <td style="text-align: center;">W</td> <td style="text-align: center;">E</td> <td style="text-align: center;">R</td> </tr> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>

Texture Rebalances

Context

Originally Posted by Riot (View Original Source)

UPDATE:
Thanks for all your feedback, both positive and negative. There's been an overwhelming response to this, so I'm sorry that I haven't been able to reply to everything. I assure you that I've been reading through this thread (as well as many many others).

So to let you know what's coming up during this cycle. We had a large response to two characters in particular, and we're looking to bring your feedback in. Namely, Akali and Nautilus.

Akali will be receiving a few more details back, in response to her being too simplified. She's being modified with our goals still in mind, but we agree that we went too far. We will also be returning the Silver kamas on Silverfang Akali.

Nautilus is being grundged up, and will be getting more rust. We're also looking at an opportunity of placing a shader on his base as well, to really help it feel like metal, and not the commonly quipped plastic.

Finally, we're looking to finish Corki with the Red Baron and Ice Toboggan skins.

<table border="0"> <tbody> <tr> <td style="text-align: center;">OLD</td> <td style="text-align: center;">NEW</td> </tr> </tbody> </table>

Base Akali

<table border="0"> <tbody> <tr> <td></td> <td></td> </tr> </tbody> </table>

Stinger Akali

<table border="0"> <tbody> <tr> <td></td> <td></td> </tr> </tbody> </table>

Silverfang Akali

<table border="0"> <tbody> <tr> <td></td> <td></td> </tr> </tbody> </table>

Ice Toboggan Corki

<table border="0"> <tbody> <tr> <td></td> <td></td> </tr> </tbody> </table>

Base Nautilus

<table border="0"> <tbody> <tr> <td></td> <td></td> </tr> </tbody> </table>

Champion Changes

Garen

  • Perservance [ Passive ] - Now regenerates X health every 5 seconds (from X health per second) [Note: think of Warmogs Armor]

Maokai

  • Vengeful Maelstrom [ R ] - Now can store up to 100/150/200 bonus damage (down from 150/200/250)

Talon

  • Cutthroat [ E ] - Now slows enemy by 99% for 0.1 second
  • Cutthroat [ E ] - 1 second silence has been REMOVED

Item Changes

Infinity Edge

  • Now costs 3800 gold (down from 3950) [Back to live]



Important: Unofficial PBE Patch Notes for 9/16/2014 - Soraka Abilities Images, Texture Rebalances, Champion Changes


Lyte on 4v5 Games, Honor, Positive Behavior and More

Originally Posted by Riot (View Original Source)

@Lyte,

I've been playing this game for a few years now, from Silver to Diamond. One of the biggest problems I have with this game is when someone in ranked is AFK from the start. This immediately raises tilt-esque behavior in players because it simply isn't fair. [...]

We agree that starting a game 4v5 is an incredibly frustrating experience, even if it happens rarely. Right now, we're working on the LeaverBuster system which addresses leavers/AFKs more aggressively; however, we do have some work in the pipe to allow players to restart a match if a player fails to connect or is AFK at the start of a match. The leaver/AFK would of course receive leaver/AFK penalties, but the rest of the players in the game can just restart the match.




Done Deal
Posted by No Prisoners, No Mercy [HTML][XML][PERM][FULL] on 15 September 2014, 11:25 pm
Mojang has confirmed the sale of minecraft. The price tag Microsoft dropped on the deal was 2.5 billion.  With the sale of the company founder Notch and two co-founders are leaving. How will Microsoft earn back all that money? Last year Mojang earned $326 million from Minecraft. “The vast majority–over 90 percent–of Mojang’s money came...


I Watch Anita Sarkeesian So You Don’t Have To. But You Should.
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 15 September 2014, 11:37 pm
So, my Twitter feed has been full of people who believe that Anita Sarkeesian wants to corrupt my brain, and convert me into being an SJW zombie, thus ruining every


Unofficial PBE Patch Notes for 9/16/2014
Posted by News [HTML][XML][PERM][FULL] on 15 September 2014, 11:16 pm

WIP Post

NOTE: I've found 3 new files named : KINGPORO_PoroFollower, Poro_Lane, PoroKing. They were added to map 12 - which is probably Howling Abyss.


New Soraka Abilities Images

<table border="2"> <tbody> <tr> <td style="text-align: center;">Passive</td> <td style="text-align: center;">Q</td> <td style="text-align: center;">W</td> <td style="text-align: center;">E</td> <td style="text-align: center;">R</td> </tr> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>

Texture Rebalance

Context

Originally Posted by Riot (View Original Source)

UPDATE:
Thanks for all your feedback, both positive and negative. There's been an overwhelming response to this, so I'm sorry that I haven't been able to reply to everything. I assure you that I've been reading through this thread (as well as many many others).

So to let you know what's coming up during this cycle. We had a large response to two characters in particular, and we're looking to bring your feedback in. Namely, Akali and Nautilus.

Akali will be receiving a few more details back, in response to her being too simplified. She's being modified with our goals still in mind, but we agree that we went too far. We will also be returning the Silver kamas on Silverfang Akali.

Nautilus is being grundged up, and will be getting more rust. We're also looking at an opportunity of placing a shader on his base as well, to really help it feel like metal, and not the commonly quipped plastic.

Finally, we're looking to finish Corki with the Red Baron and Ice Toboggan skins.

<table border="0"> <tbody> <tr> <td style="text-align: center;">OLD</td> <td style="text-align: center;">NEW</td> </tr> </tbody> </table>

Base Akali

<table border="0"> <tbody> <tr> <td></td> <td></td> </tr> </tbody> </table>

Stinger Akali

<table border="0"> <tbody> <tr> <td></td> <td></td> </tr> </tbody> </table>

Silverfang Akali

<table border="0"> <tbody> <tr> <td></td> <td></td> </tr> </tbody> </table>

Ice Toboggan Corki

<table border="0"> <tbody> <tr> <td></td> <td></td> </tr> </tbody> </table>

Base Nautilus

<table border="0"> <tbody> <tr> <td></td> <td></td> </tr> </tbody> </table>

Champion Changes

Garen

  • Perservance [ Passive ] - Now regenerates X health every 5 seconds (from X health per second) [Note: think of Warmogs Armor]

Maokai

  • Vengeful Maelstrom [ R ] - Now can store up to 100/150/200 bonus damage (down from 150/200/250)

Talon

  • Cutthroat [ E ] - Now slows enemy by 99% for 0.1 second
  • Cutthroat [ E ] - 1 second silence has been REMOVED

Item Changes

Infinity Edge

  • Now costs 3800 gold (down from 3950) [Back to live]



What the best players do
Posted by Best League Blog NA [HTML][XML][PERM][FULL] on 15 September 2014, 7:19 pm
The first thing you’ll notice the best players do is probably what they say after they die: “I should have done…” They don’t blame their teammates or are wowed by inevitability. The best players always learn from every mistake and look for what the correct response to the situation was. … Continue reading


STO Fleet Nights
Posted by Blue Kae [HTML][XML][PERM][FULL] on 15 September 2014, 5:45 pm
Sunday night was Fleet Night in Star Trek Online. I’ll be honest, I didn’t want to go. I had been playing Shadowrun: Crossfire all afternoon, and just barely losing, and I really wanted to keep at it until I finished a Crossfire mission. But it’s kind of bad when you don’t go to an event you’re […]


ArcheAge - FIRST!!
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 15 September 2014, 7:08 pm
Quick happy post after all the weekend drama. Today I completed building one of my two houses. I'm first in my housing province to get their house constructed. It's pretty much all I've been focused on since placing down my farm and securing the location with a design. Every time I had labor available I mined ore under water to avoid the crush, made sure to stay on top of harvesting trees on my farm while doing trade pack chickens on the public farm. I only did questing when I was completely out of labor. I had everything ready to go by this afternoon except for 20 pieces of lumber. Anxious to be done with it in case there was crash/authentication/queue nonsense, I decided to purchase the lumber from the Auction House. 600 stone and 300 pieces of wood later, BAM my first house is finished! My second house is...


Microsoft, Mojang, and Minecraft
Posted by Blue Kae [HTML][XML][PERM][FULL] on 15 September 2014, 4:18 pm
So it is actually true. Microsoft bought Mojang for $2.5 billion. When I first heard the rumors, my first reaction was there was no way they were true. Then they persisted with no response from Mojang or Notch, and I began to think they could be afterall. With the official news today confirming the rumor removing […]


Welcome to our Southeast Asian Worlds Previews –  Taipei Assassins Edition: Season 2 World Champions and First Seed from the Southeast Asian region. TPA is definitely the most well known brand from Southeast Asia. Consistently dominating everyone in the Garena Premier League – They have won all three tournaments this Season with an impressive combined score of 54/12 […]

The post World Championship Preview: Taipei Assassins – A Great Deal To Prove (Group B) appeared first on Cloth5.




September 15 - September 21
Posted by Articles [HTML][XML][PERM][FULL] on 15 September 2014, 12:54 pm

The year of deep, crowd-funded computer RPGs marches on with the release of Wasteland 2 by inExile entertainment and Brian Fargo. Revisiting the franchise that essentially launched the Fallout series, Wasteland 2 is billed as a meaty, at times punishing, old-school CRPG, and if the early access is any indication, the game is exactly that.

I spent some time recently playing Fallout: New Vegas to get myself in the post-apocalyptic mindset, but there's something fundamentally different about an isometric, text-heavy game like Wasteland that is almost incomparable to what Fallout has become. That's not necessarily to say one is better than the other, just that you can't really compare them.

Next only to inExile's other big upcoming CRPG, Torment: Tides of Numenera, this game has been the one I've been most excited and eager to play this fall. It's been on my calendar with a circle around it for a long time, and as far as I'm concerned there's nothing else coming out this week. Your mileage may vary.

read more




ArcheAge - The Agony of Head-Start
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 15 September 2014, 1:19 pm
It Burns Us Precious Well the ArcheAge head start has had more than a few issues. Yes, it’s an MMO so we can expect problems on the first day of access. If leveling was all that was at stake, I don’t think the outrage would be as great. However, if you’ve been following ArcheAge, you know that owning PROPERTY is a huge component in crafting, the economy and your ability to earn gold.


Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 15 September 2014, 1:05 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow September 16th. Click a champion’s icon for guides. Additionally, all Shuriman champs are free for the duration of the Shurima event.

<table> <tbody> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> </tbody> </table>


Quest for Glory: The man in the cave
Posted by Bio Break [HTML][XML][PERM][FULL] on 15 September 2014, 12:00 pm
(This is part of my journey playing through Quest for Glory 1. You can follow the entire series on the Nostalgia Lane page.) Nearby Erana’s Peace is a cave, which is guarded by this fearsome-looking ogre.  While I have better armor … Continue reading


Wrapping Up and Summing Up Pokemon White Version 2
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 15 September 2014, 1:00 pm
I made it to through the final four and defeated Iris, the Unova champion, the evening after my last Pokemon post. It was pretty much inevitable that I would win sooner rather than.  I had already made it through the final four to Iris on my second attempt.  It was just a matter of tuning […]


Welcome to our Southeast Asian Worlds Previews –  This one belongs to the ahq e-Sports Club, 2014 Season Garena Regional Finals winners and the 2nd Seed from this region. ahq e-Sports Club, alongside TPA, is the biggest name in the Garena Premier League right now. Many consider these two organizations to be ultimate rivals since for the […]

The post World Championship Preview: ahq e-Sports Club – From The Assassins’ Shadow (Group A) appeared first on Cloth5.




The Feel (no, not the feels)
Posted by Bio Break [HTML][XML][PERM][FULL] on 15 September 2014, 9:00 am
I’ve given a disturbing amount of thought into why I primarily play female characters in MMOs (allowing my daughter to dictate my outfits, while applicable, is not a compelling reason as this trend predates her birth by several years).  I … Continue reading


Movement in video games
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 15 September 2014, 3:46 am
Try a little exercise: Stand on one spot and try how fast you can turn a full 360°C. You'll find that it's not so fast (especially if there is friction on the ground and you can't spin on one foot), usually it would take over a second. I was reminded of that when I played Destiny on a console, where rotating around your axis with a gamepad takes about that realistic amount of time. It would also be the time it would take to rotate in many PC games if you use the keyboard to turn. Only if you use a mouse on a PC you can suddenly turn much faster, a fraction of a second, depending on your settings.

That made me wonder why developers don't put some mechanism in which makes such a movement the same speed regardless of which form of input you use. It certainly works in World of Tanks, where the speed with which you can turn depends on your tank, and not your mouse settings. But then again you also have an obvious advantage in a shooter game if aiming with a mouse instead of gamepad. I wondered if I was doing well in Destiny because the game *assumes* that I'll be slow targeting the enemies, as the gamepad is my only option. Do PC shooters require faster aiming, because faster aiming is possible?

With the army using video games for combat training, one has to wonder how realistic movement in video games actually is. Not just the speed of turning. But for example most games allow you to walk sideways at the same speed and ease as forwards. Try that is real life! I hope we aren't training our soldiers to do things like circle-strafing, because that wouldn't really work so well in reality.

Do you know of any video games with more realistic (and thus slower) movement? Does that work for a game?
Tobold's Blog



Step away from the game
Posted by No Prisoners, No Mercy [HTML][XML][PERM][FULL] on 15 September 2014, 12:38 am
The last Hub-bub is whether or not Mojang will actually sell Minecraft, what will happen if they do and  whether or not it is all conjecture. This post is not about that – but it is about Minecraft. Many of you have played what is called “Vanilla” Minecraft, some have even played modded Minecraft with...


Extra Credits – Free to Play Is Currently Broken
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 14 September 2014, 5:00 pm
Not really about MMOs, but certainly could be applicable in some cases, as it takes on the whole “whales” concept in free to play. (Direct Link) This goes well with their episode Doing Free to Play Wrong.


Weekend (Evil) Update
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 14 September 2014, 3:45 pm
This weekend we’ve got a few important items to discuss for The Evil Within… With the game arriving just in time for Halloween, we’re very excited to share news that longtime horror magazine, Fangoria, has placed one of the game’s most disturbing characters, Laura, right on the cover! Also gracing Game Informer’s October cover, Game Director […]


World Championship Preview: Team SoloMid – Fanboys Unite (Group B)
Posted by Cloth5 [HTML][XML][PERM][FULL] on 14 September 2014, 3:00 pm

The third episode of our North American World Championship previews chronicles the journey of Team SoloMid. They take the First seed from North America for the second time in three years. With the most recognizable name in League of Legends eSports, it should come as no surprise that Andy “Reginald” Dinh will stop at nothing to […]

The post World Championship Preview: Team SoloMid – Fanboys Unite (Group B) appeared first on Cloth5.




World Championship Preview: Cloud 9 – Consistently Consistent (Group D)
Posted by Cloth5 [HTML][XML][PERM][FULL] on 14 September 2014, 11:00 am

The second instalment of our North American team previews follows Cloud 9 –  A team who has remained at the forefront of North American League of Legends scene for over a year. After entering the LCS in the Summer of 2013, Cloud 9 wasted no time traipsing on the competition and finished the 2013 Summer Split with an […]

The post World Championship Preview: Cloud 9 – Consistently Consistent (Group D) appeared first on Cloth5.




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