SOE Live – The Norrathian Front
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 19 August 2014, 1:00 pm
SOE Live went off this past weekend in Las Vegas and, in my typical hope in the face of reality sort of way, I tuned in to watch several of the live streams with the idea that SOE might have some magic potion that would tempt me back to one of their games… or would […]


Blizzard’s Bumping Up the Price of World of Warcraft Subscriptions in…
Posted by Casually Strolling Through MMOs [HTML][XML][PERM][FULL] on 19 August 2014, 12:11 pm
As subscribers flee, subscription pricing goes upGravity ensures that most of what goes up must also come down (even that helium filled balloon… See Full Article Link This link was shared via our social networks and tagged to automatically post to the blog.


Quest for Glory: Packing for adventure!
Posted by Bio Break [HTML][XML][PERM][FULL] on 19 August 2014, 12:00 pm
(This is part of my journey playing through Quest for Glory 1. You can follow the entire series on the Nostalgia Lane page.) It’s getting late and so I trundle on back to the inn, putting my plans to fully explore … Continue reading


One a day too much?
Posted by Welshtroll [HTML][XML][PERM][FULL] on 19 August 2014, 12:22 pm
I share Missy and Rowan’s sentiments about Blaugust, despite achieving at least one post each day, the truth is that writing doesn’t come that easily to me and having a rigid schedule feels like I’m not giving my best in terms of post quality. I honestly would much rather skip a day when I feel […]


Early Theme Adopters: Isola
Posted by WordPress.com News [HTML][XML][PERM][FULL] on 19 August 2014, 11:30 am
In our Early Theme Adopters series, we focus on bloggers creating great sites with recent additions to the Theme Showcase. A month after its release, we revisit Isola, a free minimalist theme.


LOTRO: Touring Dol Amroth
Posted by Bio Break [HTML][XML][PERM][FULL] on 19 August 2014, 9:00 am
It was amusingly coincidental that one of my kinnies posted the gushing quote on the right-hand side there about LOTRO while I was taking a leisurely tour through the Gondorian city of Dol Amroth.  Word for word, that’s pretty much … Continue reading


ArcheAge – Farm Wagon, Huuzah!
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 19 August 2014, 10:04 am
Last night our guild joined the “we have a farm wagon” club. Fannel, Brokenwind and I were online pissing and moaning about our inability to grow the stupidly random thunderstruck trees needed to craft one. No one knows for certain the circumstances that cause a tree to be “hit by lightning. There are lots of theories but the rarity of the occurrence makes it nearly impossible to know for sure. Our guild has planted illegal tree farms consisting of hundreds of trees, without producing a single one. Others have done 1K plus trees and have come up empty too.


To coin a phrase
Posted by Welshtroll [HTML][XML][PERM][FULL] on 19 August 2014, 1:50 am
In the next 48 hours the Kickstarter by Campaign Coins will complete, I have been super excited about this project since I caught wind of it in June. The stretch goal shave been nice and have included a number of bonus coins, a fate bag and a variety of options of finishings for your coins. Admittedly […]


The Favorites of Selune - Gardmore Abbey - Session 18
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 19 August 2014, 3:33 am
Before the summer break, in the previous session we stopped with a cliffhanger: The middle of a fight with a red dragon. The fight had the group somewhat worried, because the dragon had breathed on them already twice, and several rounds of concentrating fire hadn't even bloodied him. So in this session they changed tactics, and first attacked the kobolds. The kobold shaman, who had healed the dragon once already and cast buffs, died first. Then the kobold defenders went down. With only the dragon left, the fight then was a lot easier. The cleric pulled out all stoppers and cast some daily healing powers to keep everybody alive. And although the dragon got a third breath off when he was bloodied, he ultimately was overwhelmed.

The group found a lot of treasure in the dragon's hoard, including 3 more cards from the Deck of Many Things. They now had 20 out of 22 cards of that deck, and knew that Lord Padraig of Winterhaven had the remaining two. After a short rest they left the dungeon. And to their surprise Lord Padraig, with his court mage and a troop of soldiers was waiting for them upstairs. He had been informed that the group has cleansed the temple of Gardmore Abbey, and had come himself with his retinue to see whether the abbey had been completely cleared of monsters.

When the group approached Lord Padraig, the magic of the Deck of Many Things artifact manifested itself. All the cards from everybody flew together, ripping through pockets, to reconstitute the full deck. The deck then floated in the air between the group and Lord Padraig, sending out a telepathic message to everybody, promising the possibility of great fortune if somebody would dare to draw a card. Lord Padraig stepped forward and pronounced his claim on the Deck of Many Things, for the defense of his town Winterhaven. But the sorceress of the group was quick to grab and pocket the deck.

That still left them all in a standoff situation. The group didn't especially want to attack Lord Padraig, nor did he want to attack them. The Favorites of Selune tried to convince Padraig that the artifact was chaotic and could well bring harm to Winterhaven. But Lord Padraig had searched for the artifact for a long time and was convinced that he would be able to use it responsibly, not drawing a card on a whim, but using it only if Winterhaven was in danger. He was willing to take a chance when a dire situation would require it, and didn't consider that as chaotic.

The cleric wanted to bring the deck to the temple of Selune in Fallcrest, but Lord Padraig didn't want other regional lords to get hold of that artifact [And I as the DM didn't want another NPC to tell the group what to do with the deck. They had spent a year to collect it, it was their decision whether to use it, give it to Padraig, or destroy it.]. He proposed that the group could leave the deck with him, and go to Fallcrest without it to ask advice, but of course the adventurers didn't want to let go of the deck so easily.

Unfortunately my players aren't really good at taking a decision together. Everybody had his own ideas and they couldn't agree on making a proposal to Lord Padraig that would have resolved the situation. So after some back and forth the wizard cast his mage hand, snatched the deck from the sorceress, and drew a card (without consent from the other players). Now the Gardmore Abbey version of the Deck of Many Things has more positive cards than negative cards, and of the negative cards only two are really catastrophic. Rely on our wizard to draw one of those: The Void, which captured his soul in a far away prison, left his body lifeless on the ground, and gave a quest to the other players to find back the lost soul.

Technically the wizard isn't dead. But for all practical purposes his character is out, and he has to roll a new character. Otherwise he wouldn't have a character to play while the Favorites of Selune quest for his lost soul. So I'm counting this as the second character death of the campaign. The player decided that he wants to reroll as a druid, and so I improvised the start of the quest for the wizard's soul: A divination from the temple of Selune leads the group to a druid they already met in Harkenwold. The druid can locate the soul of the wizard in the Feywild, and knows how to get to a portal in the troll marshes several weeks travel to the north. To show them the way he sends his young apprentice (which will be the new druid character) to accompany the group. At this point we ended the session, and the Madness at Gardmore Abbey adventure was concluded with the players leveling up to level 9. Onward to the next adventure!
Tobold's Blog



Important: Jungle Tier List - Gnar Era


BotRK and Targeting Bug Fixed

Originally Posted by Riot (View Original Source)

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Hey guys, I think I identified what was going on with this. The BotRK post from last week rang some alarm bells for me. What happened was that the pixel perfect targeting part of the code was broken so the targeting system was making decisions based only on the bounding volume around models.

How this manifests is that when you have targetable objects near each other (like Taric near a tower, or minions packed in a wave) you will get imprecise targeting even though your mouse is over the model of the thing you're trying to target.

I just checked in a fix and it's going through the QA process.

Thanks to all of you for raising awareness on this. I'd been thinking that something felt "off", but I thought I was just a baddie or had intermittent lag. Your comments helped narrow things down. This video is really helpful for providing a solid test case for us.


Originally Posted by Riot (View Original Source)

We're getting the fix tested now and once complete, we'll let you all know when to expect the fix Live.




GenCon Loot and Recovery
Posted by Blue Kae [HTML][XML][PERM][FULL] on 18 August 2014, 10:20 pm
GenCon is over and I can say now that I spent more than I should have, but not as much as I wanted to, so I count that as a win. The Loot The card boxes on top are Bug Out and My Word from Out of the Box. Bug Out is a basic matching game that has […]


Quote of the Day: Stretch goals
Posted by Bio Break [HTML][XML][PERM][FULL] on 18 August 2014, 3:32 pm
“For those of you who are unfamiliar, a ‘stretch goal’ is an improvement the developer will add to the game if you pay the ransom.” ~ I Hate MMORPGs


WildStar: The magical floating buffalo of Galeras
Posted by Bio Break [HTML][XML][PERM][FULL] on 18 August 2014, 9:00 am
I don’t like to peg myself with labels, but I’m partial to taking off and just wandering during an average evening of adventure.  I like seeing what’s around the corner and taking trips to places that are devoid of meaty … Continue reading


Quest for Glory 1: Magical adventure
Posted by Bio Break [HTML][XML][PERM][FULL] on 18 August 2014, 12:00 pm
(This is part of my journey playing through Quest for Glory 1. You can follow the entire series on the Nostalgia Lane page.) Even though I played King’s Quest and Space Quest (and the first Police Quest) as a kid, I … Continue reading


Quote of the Day: Stretch goals
Posted by Bio Break [HTML][XML][PERM][FULL] on 18 August 2014, 3:32 pm
“For those of you who are unfamiliar, a ‘stretch goal’ is an improvement the developer will add to the game if you pay the ransom.” ~ I Hate MMORPGs


Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 18 August 2014, 1:14 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow.

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Quest for Glory 1: Magical adventure
Posted by Bio Break [HTML][XML][PERM][FULL] on 18 August 2014, 12:00 pm
(This is part of my journey playing through Quest for Glory 1. You can follow the entire series on the Nostalgia Lane page.) Even though I played King’s Quest and Space Quest (and the first Police Quest) as a kid, I … Continue reading


Tower Watch in Fountain and Delve
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 18 August 2014, 1:00 pm
It looked like it might be a good week for fights.  The word came down that the rest of the N3 coalition was going to deploy to Delve to join Northern Coalition and help boost their numbers.  NC and Black Legion had also gone out of their way to reinforce a number of CFC towers […]


ArcheAge - War on my Doorstep!
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 18 August 2014, 12:23 pm
I believe my previous posts have established that because of the nonconsensual PVP, ArcheAge isn’t going to be everyone’s cup of tea. Yes, you can level to max and hardly ever encounter PVP if you forgo seeing all of the content or focus on commerce in non-PVP enabled zones. However, game design makes it such that you may still be impacted financially, even when you escape direct combat.


Raging Bull: The Viability of Top Alistar
Posted by Cloth5 [HTML][XML][PERM][FULL] on 18 August 2014, 11:00 am

The cow has exploded onto the top-lane meta, just in time for regionals. Alistar was picked over five times in NLB after it was introduced by Trace of the Jin Air Stealths in the semi-finals. In the NLB Finals, SK Telecom T1 K’s Impact played it in two out of three games, and in at least […]

The post Raging Bull: The Viability of Top Alistar appeared first on Cloth5.




August 18 - August 24
Posted by Articles [HTML][XML][PERM][FULL] on 18 August 2014, 10:22 am

I'd be positively remiss not to give Hatoful Boyfriend our game of the week. An otome game in which you court and date human-sized pigeons, this game is the kind of weird that makes me realize how fall short my weird-fu is compared to so many others. Given a thousand years, I'd have never come up with this premise for a game.

Of course, my personal stake in the game has more to do with Julian Murdoch's exceptional crowd-funded piece on the game than anything else. As we close in on the next donation drive, I can only hope that the GWJ hive-mind comes together again to press gang Julian into some new line of bizarre research. Sparkle ponies, pigeon boyfriends, I can only imagine what's next.

Also this week Diablo 3 comes to the next gen consoles, Plants vs. Zombies: Garden Warfare arrives on the PS4 and Tales of Xillia 2 arrives on the PS3 and is my random guess for game most likely to be labeled as robbed in the comments.

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GWJ Plays: Omikron
Posted by Articles [HTML][XML][PERM][FULL] on 18 August 2014, 11:15 am

As requested by Graham Rowat in the 2013 Donation Drive, Karla and Shawn Andrich sit down to dive into the world of David Cage's (and David Bowies) Omikron. Do they find the dildo shop? Do they survive the unbearable keyboard controls? Let's find out!

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WildStar: The magical floating buffalo of Galeras
Posted by Bio Break [HTML][XML][PERM][FULL] on 18 August 2014, 9:00 am
I don’t like to peg myself with labels, but I’m partial to taking off and just wandering during an average evening of adventure.  I like seeing what’s around the corner and taking trips to places that are devoid of meaty … Continue reading


Pregenerated characters
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 18 August 2014, 3:26 am
Whether it is tabletop RPGs or computer games, pregenerated characters have a bad reputation. A typical gamer, given the choice of using a pregenerated character or going through a complicated system of generating his own will usually prefer his own build. Pregenerated characters are frequently somewhat generic, and thus boring. And they are often accused of being sub-optimal, by people who like optimization. I toyed with the idea of starting out Divinity Original Sin with pregenerated characters until I understood what the game was about and could go back and build optimized characters; but then I rather used a build I found via Google. I still might start a second game with my own creations later, there are so many options.

But one game changed my perception of pregenerated characters: The Starter Set of the 5th edition of Dungeons & Dragons. First of all the starter set uses the basic rules, which don't have a huge number of options. Thus building let's say your own rogue is unlikely to result in a character that is dramatically different from the pregenerated rogue in the Starter Set. Second, and maybe even more importantly, the pregenerated rogue in the Starter Set comes with a background story in which he learned his trade with a band of thieves that later tried to killed him; and then in the adventure that same band of thieves plays a prominent role in the story. So the pregenerated rogue has a strong personal link to the main story, while a rogue a player created on his own is unlikely to be as well integrated into the adventure.

Imagine the story of the Lord of the Rings being played as a Dungeons & Dragons campaign with a group of people who don't know the story. The DM proposes a pregenerated character, Aragorn, son of Arathorn, a ranger of the north. If the player refuses to play that pregen, saying that rangers suck and that he wants to play a character created by himself, he is unknowingly missing out on a major chunk of story integration. If the player then creates a background story for his character that doesn't fit into the main story of Lord of the Rings, it will be a lot harder for the DM to integrate that character's background into the campaign.

I usually DM campaigns in which there is no pre-determined main story. The campaigns are rather episodic sequences of adventures, with a mix of adventures I write myself and various published material. In a campaign like that, I can take any idea my players have for a background and integrate it somewhere in one or more adventures. But the next campaign I want to play is a full "adventure path", a premade campaign where from the first adventure on the players are discovering things that lead to some grand campaign finale. Such a campaign has obvious advantages in appearing more like an epic story, and less than badly jointed episodes. But I wonder how I'll do with background stories to make sure the characters fit well into that campaign.

I don't think fully pregenerated characters are the answer here. Experienced players like to roll their own characters and make choices in the character creation. But I am thinking about preparing a bundle of ready-made character backgrounds that aren't too specific and can thus fit with various self-made characters. Furthermore I want to start my campaign by first spending a full session of explaining the campaign world to my players, before we even start rolling characters. So for those who prefer to make their own background story, I hope at least to get something that fits into the campaign world. That is a work in progress, I still have a lot of things to prepare for that campaign. Having an epic story to start with is one thing, making it actually feel epic during play is quite another.
Tobold's Blog



Trip to 2000
Posted by Welshtroll [HTML][XML][PERM][FULL] on 18 August 2014, 1:00 am
While browsing my feeds on Newsblur I spotted that in celebration of the column Flare Path at Rock, Paper, Shotgun turning 3 years old, they were challenging the readers with some taxing puzzles. The top price was a £50 voucher to spend in on Just Flight games. The twenty-five runner up prizes of GOG vouchers […]


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