Random:…
Posted by [HTML][XML][PERM][FULL] on 29 August 2015, 5:46 pm
YES. It’s getting near. http://t.co/vGStfVj9To


Random:…
Posted by [HTML][XML][PERM][FULL] on 29 August 2015, 6:35 pm
Leala really likes this stuff.. wonder if it gives her the same feelings that I get when looking at giant robots. http://t.co/JI7dalqtzp


Random:…
Posted by [HTML][XML][PERM][FULL] on 29 August 2015, 6:50 pm
Lol the store is so boring I’m taking super Instagram selfies of my new nerd glasses http://t.co/MK0nXGf677


Dark Age of Camelot’s fourth installment of the Otherworlds Campaign is out now
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 29 August 2015, 6:00 pm
Have you been walking through Dark Age of Camelot recently and found someone whose pants were suspended by means downright otherworldly? That person may well have been wearing an Otherworldly Belt, which you can acquire from the fourth chapter of the game’s ongoing Otherworlds Campaign. Or perhaps that person just had, like, really strange suspenders or something, but it was [...]


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Ice-T is Pro-Gamer. GamerGate Is Not.
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 29 August 2015, 4:56 pm
In what can only be described as one of the more hilarious events of GamerGate, Ice-T was Sea Lioned by GamerGaters last week. The summary of the whole event is quite hilarious, but without a doubt, this would be my favorite part. Eat A Dick…. What did that do to YOUR gamer cred.. Lol https://t.co/T7WwWdjCoD […]


ArcheAge’s 2.0 update launches on September 12
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 29 August 2015, 3:00 pm
Trion has announced that ArcheAge’s 2.0 game update will go live on September 12th. The Heroes Awaken patch will follow the 48-hour server merge period that begins on September 10th at 4:00 p.m. EDT. Heroes Awaken adds a new political system, housing upgrades with “crafting-focused benefits,” guild expeditions, guild war declarations, and “much more,” Trion says in its announcement post. It’s [...]


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Drakensang Online’s Rise of Balor update opens new continent for business
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 29 August 2015, 4:00 pm
It’s time to vacation to uncharted territories in Drakensang Online. The isometric action MMO released its sizable Rise of Balor update this week and with it the continent of Lor’Tac. Let’s break it down by numbers, shall we? Lor’Tac offers 16 new maps, 11 additional monster types, 150 quests, and 200 items to loot. The update also reworked the entire [...]


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PAX Prime 2015: Sword Coast Legends makes a great first impression
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 29 August 2015, 1:00 pm
I like to think that it’s not the hype getting to me when I talk about Sword Coast Legends. When I first saw the demo of the game at E3, I was very intrigued. Here at PAX Prime, though, I’m actually able to sit down and play the game for real — well, as real as a 15-minute demo will allow. [...]


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Guild Wars 2’s base game is F2P for everyone today; Heart of Thorns introduces raiding
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 29 August 2015, 1:15 pm
We’ll be updating this post with all the highlights of ArenaNet‘s Guild Wars 2: Heart of Thorns PAX Prime 2015 panel beginning at 1:30 p.m. EDT today. Watch along below; we’ve got the stream embedded from Twitch! And we’re off! Larry’s posting snapshots of the event on Instagram for us. A photo posted by Larry Everett (@larry.everett) on Aug 29, 2015 [...]


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Nexus Telegraph: Five ways to get ready for WildStar’s F2P
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 29 August 2015, 2:00 pm
WildStar’s free-to-play transition — with the accompanying massive feature patch — hasn’t gotten a set date yet, but with the update in closed beta testing I think it’s a safe bet that we’re looking at a September or early October launch. That puts WildStar in the middle of all of the fall MMO craziness, which is fine since I doubt [...]


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The Stream Team: Going after new dinosaurs in ARK: Survival Evolved
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 29 August 2015, 11:55 am
While MassivelOP’s MJ was away, a few new dinosaurs were added to ARK: Survival Evolved. There’s a monkey man that can literally toss people around as well as a roly poly armored mount — and MJ just has to get one of each for herself! Join us live at 12:00 p.m. to help her search out these new pets in the wilds. [...]


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Fusion games
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 29 August 2015, 11:17 am
At the recommendation of Bryksom I tried out Knights & Dragons and found that it is one of the many games in a very specific mobile games genre which I call fusion games. They all work the same way: There is some combat mechanic, which on winning rewards you with something, like new monsters if it is a game about controlling monsters, or new weapons and armor if you fight with characters. Doing many fights you will find a lot of stuff. But the trick is that unlike MMORPG gear, which just gets outdated and sold to a vendor, the stuff in these games can always be fused together to form new stuff. So you put on your best armor and fuse it with all the junk armor you have to give a higher level armor. Or you combine small monsters into higher level monsters. Usually stuff has a rarity rating which determines how far you can level it by fusion, and then there is often another game mechanic which can increase rarity, but much more expensively.

Because you can use all the stuff you find and nothing is totally worthless, fusion games usually work quite well on motivation, better than eternal upgrade games like Diablo or MMORPGs. On the downside the mobile games pretty much always are very much Pay2Win, and use exploitative sales methods like selling random chests with a chance to find really awesome stuff, or a chance to blow all your money on nothing much.

The most curious thing about these games is that there are so many different combat mechanics used for them. Knights & Dragons has a very simple single attack, which charges a stronger attack once every few monsters killed. But I have seen match-3 puzzle games, card games, or strangest of all a game called Dragon Coins (now defunct) which had a carnival coin dozer as basic combat mechanic.

I can't say I have found any fusion game yet which had held my attention for very long. Many have very simplistic combat mechanics, which you can frequently even set to auto-combat. No interest at all in those. The ones that have more interesting combat frequently annoy me by having a deliberately steep difficulty curve, trying to force me to buy random chests and stuff to advance further. But then there are thousands of these fusion games, and I have just scratched the surface. So if any of you can recommend one of these games which has interesting combat and isn't too exploitative, I'd be interested.
Tobold's Blog



WRUP: Eorzean power couples edition
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 29 August 2015, 10:00 am
Usually, my introduction to our weekly What Are You Playing feature is a testament to the things I find funny. It’s not meant to make a great deal of sense, and in fact in those cases I usually try to back off if it feels like I’m piecing together too much of a narrative or something. Other times, I just [...]


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PAX Prime 2015: Devilian reveals founder packs
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 29 August 2015, 10:10 am
At PAX Prime last night, Trion announced founder packs for its upcoming OARPG import, Devilian. The cheapest bundle, at $49.99, includes beta access, 2500 credits, a two-day early access, a month of Patron status, two extra character slots, two extra inventory rows, a character potion bag, a Founder title, and a multipurpose Corgi pet. The $99.99 bundle stacks on even more [...]


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Star Citizen’s social module is now playable
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 29 August 2015, 9:00 am
Star Citizen fans have a lot to chew on this weekend, as Cloud Imperium has released the game’s social module, a dev blog on electronic warfare, and the weekly Star Marine status update. Design director Tony Zurovec has penned a lengthy intro to the social module, which allows you to choose from a handful of character configurations and “explore the [...]


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The Daily Grind: The best MMO ever will be announced tomorrow
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 29 August 2015, 8:00 am
Tomorrow, it will happen. Tomorrow, the curtains will be pulled back and the greatest MMO ever will be announced. Millions will gasp. Thousands will swoon. Pre-orders will be swamped. Competitors will quake in their crocs. Tomorrow, we will discover what this incredible game will be. It will be everything you have ever wanted in an MMO, and it will be [...]


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Evergreen But Not as Welcoming
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 29 August 2015, 1:01 am
Exploring and revisiting some of my evergreen games this month has been interesting.  I'm finding that more of them have fallen off the evergreen playlist than I thought.

Two that are still "evergreen" in my mind are Team Fortress 2 and Counter-Strike Global Offensive.  But, I'm finding them much less welcoming than they once were.

It seems like all the casual fans of the game, including me, have drifted away from them.  All the players that are left are the players that never stopped playing the games.

Whenever I go online in either game I just get destroyed.  It's not as fun as it used to be.  I played both of these games a ton when they released and there were players of all skill levels.  Now, most of the players are very highly skilled and will destroy me.

They're not as welcoming as I wanted them to be.  It almost makes me afraid to even try some of the "higher skill" games that I've liked in the past, such as StarCraft II.  I feel like that one would be even worse.

I'm not a teenager and I haven't been for awhile.  I don't have hours every day to devote to getting good at one particular game.  I'll probably not have that kind of time again until both of my kids leave for college, and that's quite a ways off.

For now I'll just have to play these games less, else I get discouraged and give up on them forever.

It just makes me hold out hope for a Team Fortress 3 or a new Counter-Strike.  I would love to jump into a new game with a vibrant player base of all skill levels.


PAX Prime 2015: Trion tries turn-based strategy with Atlas Reactor
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 11:00 pm
Trion, the creator of Trove and RIFT, has turned its attention to the online PvP market with its new game Atlas Rector. At its core, Atlas Reactor is a turn-based strategy game. But unlike X-Com or even Pirate101, Atlas Reactor is PvP, and so far, only PvP. On the surface, it has the makings of a thinking-man’s PvP game. As of right now, the [...]


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WildStar previews its Halloween event, Shade’s Eve
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 7:30 pm
It’s no secret that WildStar has had holiday events in the works for quite some time now, although the developers held off releasing them in 2014 due to higher priorities. One of these holidays is the spooky-ooky Shade’s Eve, WildStar’s answer to intergalactic Halloween. Shade’s Eve should be coming to the game this October, and the developers hosted a livestream [...]


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Betawatch: August 28th, 2015
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 8:00 pm
Project Gorgon‘s latest run on Kickstarter is over, and it was a pretty big success for the title, hitting almost $75,000 in funding. That means the game is moving forward with improvements, and it also means that players are going to need to start paying money to get into the test client. Hey, it had to happen eventually. So what [...]


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Jool Mission Planning – Engine Thermal Test
Posted by Blue Kae [HTML][XML][PERM][FULL] on 28 August 2015, 9:02 pm
Blaugust 2015 Day 28 I played Kerbal Space Program last night and spent a couple of hours fine tuning and testing my lander and explorer ships designs as well as planning out the launch sequence and orbital construction process. My current plan is to put the lander up one it’s own, followed by the crew […]


Random:…
Posted by [HTML][XML][PERM][FULL] on 28 August 2015, 8:28 pm
This guy is going “Yeah, it’s sad. This is what passes as a ‘costume’ these days. Hey, it’s a gig.” http://t.co/F6mWPXaAw6


Undead Labs cancels Moonrise, cites lack of projected profitability
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 5:30 pm
Pokémon-like battler Moonrise won’t be seeing the light of commercial release, apparently. Undead Labs announced today that after several months in early access testing on both PC and iOS, Moonrise wasn’t quite working out the way the studio had hoped and would need to be shelved. “What we’ve found is that while some people really love Moonrise, there were unfortunately many more [...]


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UK authorities arrest teens with suspected Lizard Squad ties
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 6:00 pm
Variety reports that British authorities have arrested six teenagers connected to Lizard Squad and suspected of playing a role in 2014’s Xbox Live and PlayStation Network attacks. The UK’s National Crime Agency tracked down six males ranging from 15 to 18 years of age who purchased DDoS-enabling software using bitcoins in an attempt to remain anonymous. The NCA said that the [...]


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Camelot Unchained’s talks Friday Night Fights, concept art, and more
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 28 August 2015, 6:30 pm
Camelot Unchained is currently in the midst of a Friday Night Fights bonus round, but that didn’t stop founder Mark Jacobs from penning his customary Friday update. It features a lengthy section on user stories as well as a full body shot of the Fir Bog who debuted last week. There’s plenty of fresh concept art in today’s update, too, [...]


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