My Own Little Harvey
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 20 October 2017, 1:39 pm
In the first year of my career, my promising but flailing startup was acquired wholesale, and I sold my car, packed my meager collection of shitty pressboard furniture and a very confused dog into a U-haul, and trekked across the country to report to work for my first corporate masters. 3DO was, in 1996, coming […]


Matar, Pator System – A delegation from the Gallente Federation is to meet with counterparts in the Republic Fleet Ordnance hierarchy before discussing rising security threats affecting both nations with the Sanmatar's Military Council.

Admiral Marin Opelle, head of the Federal Strategic Materiel organization, will meet with General Daviki Rafeyn of Republic Fleet Ordance for talks on sharing survey and extractive techniques data. Of particular note is a tabled session on finalizing rules for the opening of operations to capsuleer freelancers within the mining expeditions controlled by each organization.

Despite these mooted measures, it is understood that operations of the respective organizations open to freelances will not be undertaken in the border conflict zones defined in the CONCORD Emergency War Powers Act, or other low-security systems.

As well as attending talks between the Federal Strategic Materiel delegation and the Republic Fleet Ordnance organization, Admiral Opelle has been invited to a meeting with Sanmatar Maleatu Shakor's Military Council to discuss the rising tide of pirate raids in high-security space. Observers suggest that this unusual meeting of an officer from another empire, albeit allied to the Republic, with the Sanmatar's Military Council underlines the concern shared over the sustained uptick in pirate activity.




Friday Bullet Points – Names and Prices and Gambling
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 20 October 2017, 2:45 pm
It is Friday and, while I have posts that I could put up today, I wanted to cover a few small items that popped up this week, if only to write them down for discussion later.  As usual, just marking the dates with a bullet point post. King of the


Minmatar POS Tower Exploding
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 20 October 2017, 4:00 pm
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2017/10/24 – Extended Downtime For Deployment Of EVE Online: Lifeblood
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 20 October 2017, 1:52 pm

We’re happy to announce that the winter expansion, EVE Online: Lifeblood, will be deployed next Tuesday during a slightly extended downtime.

Downtime for the release of Lifeblood will begin at the usual time of 11:00 UTC, and will run for a duration of 30 minutes.

We anticipate that the cluster will be back online and accepting connections by 11:30 UTC.

Be sure to keep your eyes on the EVE Online launcher and the official forums for further information on the progress of deployment.

EVE Online: Lifeblood brings a whole host of new features including new Refineries and moon mining mechanics, along with the mining ledger, Resource Wars, Guristas Shipyards, improvements to The Agency, Pirate Forward Operating Bases and many more additions to New Eden.

You can check out EVE Updates for more information on all these features, as well as links to various dev blogs and videos for full details of what’s coming in EVE Online: Lifeblood.

Patch notes will be available on release day, as EVE Online: Lifeblood is deployed.




Loot Boxes, Gambling, And The Butterfly Effect
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 20 October 2017, 10:25 am
"In chaos theory, there's a concept known as sensitive dependence on initial conditions. Most people call it the butterfly effect. In EVE, we call it the sandbox."- The Butterfly Effect trailerWhen I last wrote about gambling and video games, two men had


The Goo must flow: Everything about Refineries and Moon mining
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 20 October 2017, 10:54 am

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Greetings industrious capsuleers!

As some of you will have seen, the new Refineries and Moon Mining are available for testing on our test server Singularity and we are actively gathering your feedback in the forums. In this devblog, we will be giving you a bit more information about the structures themselves, the new rigs that will influence their performance and also introduce the Scheduler, which you use to set and initiate Moon Mining extractions. All of these additions to New Eden will be released in the Lifeblood Expansion on October 24th 2017.

Upwell Consortium delivers the third line of Structures: Refineries

Just as the Engineering Complexes brought diversity to the specialization of structures with their bonuses to Manufacturing and Science, and Citadels continue to be indomitable strongholds throughout New Eden with their combat focused hulls, the new Refineries stake their claim as the exclusive locations for both Moon Mining and Reactions activity, as well as the favored facilities for Reprocessing with their bonuses in these functions.

As with both the Citadels and the Engineering Complexes, Upwell has seen to keep some of the existing systems. As such, the key similarities between all Upwell Structures are:

  • All Upwell Structures use the same vulnerability, reinforcement and damage cap system for defense. The damage caps for each size of structure remain the same whether that structure is a Citadel or Engineering Complex or Refinery
  • All Upwell Structures use the same asset safety system for recovering contents when destroyed or unanchored
  • All Upwell Structures use the same access list system for managing access to the structure and its services
  • All Upwell Structures are dockable and include tethering for nearby friendly ships. 
  • All core functions like refitting, repair, insurance, contracts and direct trade are available in all lines of structures.

Some of the major differences between the classes of structures are:

  • Each type of Upwell Structure hull is bonused to a different strength:
  • Citadels gain bonuses to combat rig strength and Citadel service module fuel use
  • Engineering Complexes gain bonuses to manufacturing/science jobs and engineering service module fuel use
  • Refineries gain bonuses to reprocessing and are the only structures that can be used for Moon Mining or to run Reactions
  • Both the Medium Refinery (Athanor) and the Large Refinery (Tatara) will require 20 hours of vulnerability weekly 
  • Medium Refineries allow docking of subcapital and Freighter vessels, the same as their Citadel  and Engineering Complex counterparts
  • Large Refineries share the same docking restrictions as Medium structures but will also allow the docking of Rorquals. No other capital ships can be docked at these structures.

Deployment

With the release of the Upwell Refineries, Reactions (of all types) and Moon Mining will become exclusive to these new structures and they will no longer be performed in Player-Owned Starbases (POSes). Details about the changes to Reactions and the Service Modules that will perform these functions can be found in this devblog.

Moon Mining will be exclusive to Refineries when they are deployed in the Moon Mining Location around a viable moon. Full details about this process were listed in this devblog, but to summarize, here are the key points:

  • Refineries can be deployed in all regions of New Eden, including High Sec and Wormhole space. All Upwell Structures are built and deployed in the same way, with the same deployment location restrictions (not allowed in certain newbie or trade hub systems, must be placed at least 1000 km from other Upwell structures). However, the Moon Mining Drill Service Module cannot be fitted in a Refinery that is not in a valid Moon Mining location.
  • Every viable moon (every moon in Low Sec and Null Sec space with a few exceptions for the very large moons) now has a specific Moon Mining location. These locations are a new warpable option in the right-click and radial menus for moons: "Warp to moon mining location"
  • Only one Refinery can be deployed within 250km of the Moon Mining Location and extract moon ores from that moon 
  • When deploying a Refinery, the UI will inform you if you are in a valid location, if you are in a valid location but cannot moon mine, or if you are in an invalid location:

 

When the designs for Refineries were first being fleshed out, we knew that tying a single structure to a single moon would amplify some of the combat issues that face other Upwell Structures. With valuable input from the CSM and the feedback they have sourced from the Community, we will be using the introduction of these structures to make a change to the vulnerability of ALL Upwell Structures:

  • When an Upwell Structure is first deployed, it will enter an initial 15-minute vulnerable state (with the same repair timer mechanics and damage caps) before entering the 24 hour Anchoring state. 
  • Once anchored, the vulnerability of the structure will match the Vulnerability windows set by its owners.

This will mean that keeping control of the area in which you are planning to deploy your structure is paramount.

Further changes to the Vulnerability and Combat systems of all Upwell Structures are now underway and some early details about these upcoming changes can be found in the EVE Vegas Keynote.

As with all Upwell Structures, the new Refineries will be able to fit all the standard Standup Service Modules, allowing their occupants access to services ranging from Clone Bays to Manufacturing and the other basic services this line includes. 

Athanor (Medium)

Role Bonus:

2% bonus to refining yield for all variants of Ore and Ice
20% reduction in Reprocessing and Reaction Service Module fuel consumption

Slot Layout: 3H, 3M, 1L, 3 Service, 1 Launcher

Fittings: 1,200,000 PWG, 15,000 CPU
Defense (shields / armor / hull): 4,800,000 / 4,800,000 / 4,800,000
Resistances (EM/Therm/Kin/Exp): 20 / 20 / 20 / 20
DPS Cap: 5000
Fighter Slots: 0 Tubes
Weekly vulnerability hours: 20
Capacitor (amount / recharge / cap per second): 100,000, 3600s, 27.8
Max Locked Targets: 8

Docking allowed for: all subcapital ships, freighters

The required materials for building an Athanor are:

Structure Construction Parts

1

Structure Hangar Array

1

Structure Storage Bay

1

Structure Repair Facility

1

Structure Reprocessing Plant

3

Structure Docking Bay

1

Structure Electromagnetic Sensor

1

Structure Acceleration Coils

1

At current market prices this represents a build cost of approximately 1.1 billion ISK (price is subject to capsuleer market fluctuations).

 

Tatara (Large)

Role Bonus:

4% bonus to refining yield for all variants of Ore and Ice
25% reduction in Reprocessing and Reaction Service Module fuel consumption
25% reduction in time requirements for reaction jobs

Slot Layout: 5H, 4M, 3L, 5 Service, 3 Launcher

Fittings: 2,500,000 PWG, 30,000 CPU
Defense (shields / armor / hull): 14,400,000 / 14,400,000 / 14,400,000
Resistances (EM/Therm/Kin/Exp): 20 / 20 / 20 / 20
DPS Cap: 15,000
Fighter Slots: 4 Tubes, 3 Light, 3 Support
Weekly vulnerability hours: 20
Capacitor (amount / recharge / cap per second): 200,000, 7200s, 27.8
Max Locked Targets: 8

Docking allowed for: all subcapital ships, freighters, Rorquals

The required materials for building a Tatara are:

Structure Construction Parts

8

Structure Hangar Array

4

Structure Storage Bay

20

Structure Laboratory

2

Structure Factory

2

Structure Repair Facility

4

Structure Reprocessing Plant

24

Structure Docking Bay

4

Structure Market Network

4

Structure Medical Center

2

Structure Office Center

4

Structure Advertisement Nexus

2

Structure Electromagnetic Sensor

6

Structure Acceleration Coils

6

At current market prices this represents a build cost of approximately 9.6 billion ISK (price is subject to capsuleer market fluctuations).

 

Refining your performance: Rigs and Bonuses

While the structures themselves have bonuses to Reprocessing, Upwell are also introducing rigs to improve the functionality exclusive to these new structures. These are focused on the activities that only these structures can perform: Reactions and Moon Mining. 

Rigs that effect the Moon Drill come in two sizes, Medium and Large.

Moon Drilling Efficiency - these rigs effect the volume of the moon chunk that is pulled from the moon, in relation to the amount of time set for the extraction.

  • Moon Drilling Efficiency Rig M Tech 1 - 2% volume/time increase
  • Moon Drilling Efficiency Rig M Tech 2 - 2.4% volume/time increase

Moon Ore Stability - these rigs effect the radius of the asteroid belt created when the moon chunk is exploded, making them easier and faster to mine. They also effect the stability of the ores, increasing the time until the chunk automatically explodes and increasing the time the asteroids take to decay.

  • Moon Ore Stability Rig M Tech 1 - Asteroid belt radius -20%, Time before self explode +20%, Asteroid decay time +50%
  • Moon Ore Stability Rig M Tech 2 - Asteroid belt radius -24%, Time before self explode +24%, Asteroid decay time +100%

Moon Drilling Proficiency - These large rigs combine the benefits of both Moon Drilling Efficiency rigs and Moon Ore Stability rigs

  • Moon Drilling Proficiency Rig L Tech 1 - Volume/time up by 2%, Asteroid belt radius -20%, Time before self explode +20%, Asteroid decay time +50%
  • Moon Drilling Proficiency Rig L Tech 2 - Volume/time up by 2.4%, Asteroid belt radius -24%, Time before self explode +24%, Asteroid decay time +100%

Details about the rigs that effect Reactions can be found here.

 

Reprocessing Rigs and their Blueprints

With the release of Refinery Structures that are bonused to reprocessing, we are planning some changes to the existing reprocessing rigs that were released with Citadels in the Citadel Expansion. As Refineries are only available in the Medium and Large size, unlike Citadels and Engineering Complexes which also have an Extra Large version, we have had to make some changes to the value of the XL rigs. The following changes will then be made on the day of release:

  • All reprocessing rigs are receiving upgrades to the breadth of ores that receive their bonuses. Existing M reprocessing rigs will be consolidated into one variant that applies to all standard ores and one variant that applies to all ice. A new variant that applies to moongoo ore will also be added, reducing the total number of M reprocessing rigs from 4 to 3. Existing L reprocessing rigs will be consolidated into a single rig type that applies to all forms of ore and ice
  • Since L reprocessing rigs will now provide exactly the same benefits as XL reprocessing rigs we are reducing the cost of XL reprocessing rigs to the same level as L rigs
  • The strength of the reprocessing bonuses provided by all reprocessing rigs will be reduced slightly (a 1% absolute reduction in the base highsec yield for both T1 and T2 rigs)
  • All reprocessing rigs (M, L and XL) will be unfitted from their current locations and placed in the Corp Deliveries hangar of the structure in which they are located. The owners of the structure will then be able to decide if they wish to keep them in their current location or move them to a new Refinery once it has been built
  • All XL reprocessing rig items (and their corresponding blueprints) will be duplicated to compensate for the change in build requirements and value. All duplicate blueprints will hold the same levels of research as the ones currently owned. Extra rigs and blueprints owned by characters will be placed in the owner's personal Item Hangar in their home station. Extra rigs and blueprints owned by a corporation will be placed in the Corp Deliveries hangar in the corp HQ station

 

Standup Moon Drill I

The Standup Moon Drill I Service Module is installed as a regular service module in a structure, taking a Service Module slot, but it is exclusive to Refineries that have been deployed in a valid Moon Mining location. Once they have been fitted, they grant access to the Scheduler (described below) from which Moon Mining extractions can be controlled. Fitting this module requires the same access as any other structure fittings, and like other service modules, it requires fuel to Online and to run.

Fittings: 10,000 PWG, 200 CPU
Fuel usage: 360 fuel to online / 5 fuel per hour

 

Scheduling your Extractions

All pilots who have access to Take Control of a Structure will be able to Schedule and initiate a Moon Mining Extraction. However, only those pilots with the Station Manager role will be able to cancel an ongoing extraction.

Through the Scheduler, Structure Controllers will be able to determine how long they wish an extraction to take and to find a time that suits them and their miner buddies to gather for the harvest. The amount of time chosen will determine the size of the moon chunk being extracted on a linear scale. Extractions can be set at any period between 6 days and 56 days to complete.


Ratios/types/volumes reflect not the final stats in-game

 

The Extraction Scheduling window allows:

  • Setting a Ready date by manually entering a desired time and date, or through manipulating the slider
  • Determining when an extraction will be ready in conjunction with when the Structure will be vulnerable
  • Estimating the volume of ore that the moon chunk will hold, for better organization of your mining fleet needs
  • Ability to add the Extraction event to your Corporation Calendar, to inform your members when to assemble for the harvest

 

Once a Moon Extraction has been set, the Moon Drill will fire at the moon and begin to draw a chunk of the moon towards the Refinery. This process will take several days, and during this time the chunk cannot be disrupted, except by those with the Station Manager role (who are able to stop the drilling process), or if the Moon Drill Module is offlined or the structure is destroyed. If this happens whilst an extraction is in progress, the chunk will be destroyed and a new extraction will have to be started from the beginning.


Ratios/types/volumes reflect not the final stats in-game

 

Once the extraction time has passed and the chunk of moon has been pulled into position next to the refinery, the next stage of the process can begin.

Once a chunk is ready, the structure controllers will fire the Moon Drill laser at the chunk to explode it into an asteroid field of mine-able asteroids comprising the moon ores. Miners in the vicinity can then mine these asteroids as normal to receive the riches within them. All asteroids mined from this field will be logged in the Corporation Mining Ledger of the Refinery owning corporation and details about the ledger can be found here.

Please note that if no one detonates the moon chunk once it is ready, it will automatically explode into a field after 3 hours (or longer if the appropriate rig is fitted). This could happen if no one fires the laser, or the Moon Drill runs out of fuel after the extraction has finished, or if the structure has been reinforced.

Once a chunk has been shattered into asteroids, the Moon Drill can be used to start another extraction. A new extraction can be started before all of the asteroids have been mined out. The moon ore asteroids are also not perpetual and will decay approximately two days after the chunk is fractured. Miners are free to mine the choicest of rocks, leaving those less suitable to their needs to the ravages of the harsh vacuum of space. This decay lifetime can be extended up to four days with rigs, but asteroids will always expire before the next chunk can be fractured.

 

But wait, there's more! Jackpot asteroids

On rare occasions the Moon Drill can penetrate a particularly rich vein of ore on the moon's surface and the resulting chunk will yield far richer treasures. Although the composition of the chunk will still correspond to the moon, the moongoo ore that is brought up in the chunk and blasted into the asteroid field has a yield of 100% more materials when reprocessed.

More details about the new ores that can be found in moons and how they will be distributed across New Eden can be found here

 

Help test these features with us

We want to give a great loud shout out to all of you who have been helping us test and stress these features on the Singularity test server. Your time spent contributing to help us get these structures and all of the supporting features we have planned into a releasable state has been invaluable. We want you to know that we appreciate your help.

Thank you from all of us, not just on Team Five-0, but throughout the Eve Development team.

 

If you haven't yet, but would like to join your fellow capsuleers in helping us out, please check out these details on how you can test on Sisi, or add your comments here on the forums. All feedback is welcome.

 

Thank you again, and we'll see you in space.

Team Five-0




Warriors, Cavaliers owners buy into 'League of Legends' series
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 20 October 2017, 7:05 am

As eSports has grown into the arena-filling behemoth it is today, traditional sports has been clamouring for a stake. Talent has been snapped up, tournaments established, and multi-million dollar investments made. The trend looks set to continue with news that two of the NBA's biggest rivals are jumping on the competitive gaming bandwagon. ESPN is reporting that the Cleveland Cavaliers have nabbed a spot in the North American League of Legends Championship (LCS).

Source: ESPN (1), (2), New York Yankees (Twitter)




Nintendo Switch now supports USB headphones
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 20 October 2017, 8:31 am

Turns out Nintendo rolled out another pretty useful feature with Switch OS version 4.0.0 but curiously kept it a secret. Some Reddit users have discovered that the update comes with support for USB devices, even wireless USB headsets like Sony's Gold Wireless headset for PlayStation and PC. You simply have to plug the device's dongle into the Switch dock, and you'll notice a new volume slider for it. The feature supports a variety of other USB headphones, so you're not limited to the PS Gold. However, it only works when the Switch is docked.

Source: Reddit, Neogaf




The Morning After: Friday, October 20th 2017
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 20 October 2017, 6:00 am

Hey, good morning! You look fabulous.

Good morning! Lyft got a big boost from Alphabet, and we're ready to help you find a great phone for cheap, or figure out if you need a GoPro Hero 6.




‘Pokemon Go’ hopes new monsters will get you outside this fall
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 19 October 2017, 8:06 pm

While Pokémon Go may have lost some of its shine due to a number of problems like poorly run public events and a divisive invitation-only special battle system, the mobile game still has a decent fanbase. The developers have been adding new live events and contests to maintain interest, like an AR photography contest, legendary monsters, and Adventure Week. It's Halloween time, though, and Pokémon Go might entice you back into the game with its new seasonal additions. You'll see more Ghost-type Pokémon in the wild, especially those from the Hoenn region found in Pokémon Ruby, Sapphire, and Emerald like Sableye and Banette.

Source: Pokémon Go




Three Years of Reavers
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 19 October 2017, 4:15 pm
I just want to point out that Iceland is going to the world cup and the USA isn’t. America has a shit soccer team and star citizen. Iceland: Better at football and space ship games. ~~~ This was a broadcast from asher_elias to reavers at 2017-10-11


'Aztez': The bloody indie brawler that should've been big
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 19 October 2017, 2:30 pm

Imagine: It's 2012 and Matthew Wegner is sitting at his desk in the back of a one-bedroom apartment in Tempe, Arizona, pounding away at a keyboard. It's night but thick black drapes are pulled over the window; the room is suffused with dim yellow light, casting sickly shadows over the papers tacked to the walls. Most of them are emblazoned with the name Aztez, depicting bloody battles among ancient Aztec warriors. Wegner's fingers fall still as he closes a line of code and reviews his work. His computer hums, hot.

A ball of blinding white light suddenly explodes in the middle of the room, shooting sparks to the ceiling and singeing the carpet -- Wegner jumps up and stares, wide-eyed, at the intrusion. As the glare fades, a familiar shape emerges. Wegner is looking at himself: a little older, a little more weathered, but definitely himself.

"Don't do Aztez!" the second Wegner says, frantic. "I'm you from five years in the future. Trust me, stop working on this game. It doesn't go well."

The original Wegner finds his voice. "But everyone says it's going to be great! We already have a lot of buzz."

"It's a trap. Quit Aztez. Now!" The light returns and swiftly envelops the second Wegner before popping out of existence entirely. His final words reverberate around the tiny, smoking room. Wegner blinks and shakes away his shock. He pulls out his chair and sits down. Moments later, his fingers are flying over the keyboard again, coding combat combos into Aztez.




‘Star Wars Battlefront II’ turns the Empire into an unlikely protagonist
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 19 October 2017, 12:00 pm

Star Wars: Battlefront did a lot of things right, but it was criticized for not having a lot of depth, primarily due to the utter lack of a story-driven single player campaign. That's a shame, because the Star Wars universe is rich enough that fans are genuinely interested in stories that go far beyond what's presented in the main film series. Fortunately, for Star Wars: Battlefront II, EA developer Motive was tasked with making a compelling story mode. Having completed a 90-minute playthrough of the game's prologue and first two chapters, it's safe to say that Battlefront II should have something to lure Star Wars fans who aren't necessarily interested in multiplayer adventures.




The Mind Clash Podcast – Episode 58- EVE NT Cup Feeders
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 19 October 2017, 10:21 am
This week Meredudd pushes the buttons as Cyclo Hexanol joins us for his first episode as Co-Host. We are joined by some of the team captians and … [visit site to read more]


Gallente Federation Endorses Fart Lighting
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 19 October 2017, 11:15 am
It pretty much said that the Gallente celebrate fart lighting in the launcher today. Or maybe this is just a sign of my misspent youth, which occurred before we all had the internet to distract us.  Or encourage us.  I think farts get lit either


The Morning After: Thursday, October 19th 2017
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 19 October 2017, 6:00 am

Hey, good morning! You look fabulous.

Are you ready for the WWE of giant robot fighting? Don't worry, we weren't either. Anyway, it's Thursday, which means it's time to make a plan for cleaning up dead satellites.




The Mind Clash Podcast – Episode 58- EVE NT Cup Feeders
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 19 October 2017, 3:57 am


Download this episode!
This week Meredudd pushes the buttons as Cyclo Hexanol joins us for his first episode as Co-Host. We are joined by some of the team captians and pilots of the EVE NT Cup  (A EVE tourney with a limited format) to discuss the format, the tournament scene, the meta, and much more.

Thanks to guests : Elden Rin, Tau Kael, Timoxa Zero, and Vordak Kallager

Thanks for subscribing, following and downloading each week.

Watch the stream live every Monday evening at 2200 Eastern US Time (03:00 Tuesday EVE Time)

– Watch live at https://www.twitch.tv/mindclashlive

– Join us on our Discord here

– Check out www.MindClash.live for more info

Intro – Landslide – Vicetone and Youngblood Hawke

Outro – EDEN -Start//End

New to the game? Need another alt? Support the show by following this for a new character creation –

http://secure.eveonline.com/signup/?invc=24c36d78-34c5-4226-a8e8-b48329df0784&action=buddy

 

Tweet



Dreadnaught gesichtet!
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 19 October 2017, 1:30 am
Plötzlich war er da: Groß, Schrecklich und ziemlich böse! Ein Dreadnaught der Vehement-Klasse kein angenehmer Zeitgenosse. Gerade dann nicht, wenn man völlig unvorbereitet darauf trifft und eigentlich keine Ahnung hat, was der Kamerad


Let's talk about corps and me
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 18 October 2017, 11:33 pm
In the pages of this blog is a story. That story is a true one. It is a meandering, rambling path of a random person that logged into Eve Online and stayed there. There is a start but no end and very little definition as to what and who that person is.My


Nintendo Switch update adds video capture and profile transfers
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 18 October 2017, 8:54 pm

Nintendo's convertible Switch console has a new software update available, and owners will likely want to grab version 4.0.0 of its OS right away. Finally, Switch owners can transfer their saved games and user profiles to another system and in "select games" it also has video capture. At launch, that list includes The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe, ARMS, and Splatoon 2.

In a world full of Twitch streams and YouTube Let's Plays that should be well received. Just like before, gamers can press the capture button to take a screenshot, but after the update, they can press and hold it to record the last 30 seconds of play in their album, ready for sharing to Facebook or Twitter.

Source: Nintendo, Nintendo Support




‘Lawbreakers’ adds new content despite few players
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 18 October 2017, 7:51 pm

Despite a player count that's bottomed out at ten people in the last week, Lawbreakers is forging ahead with a content release that includes two new maps and the launch of competitive mode, Boss League. The number of players has been reliably under a hundred every night, but studio Boss Key Productions is keeping its promise to continue on its roadmap of DLC.

Source: Lawbreakers




S2E40 - TV And Movies Catch Up - “A 90s Bonanza”
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 18 October 2017, 8:00 pm
TV And Movies Catch Up
In this episode:
  • We’ve watched a bunch of TV and Movies lately that haven’t made it into Geekery, so it’s time to catch up!
Weekly Geekery
  • Beej is spending time reading about running and picking out new running shoes.
  • Void tried Tacoma… with mixed results. He also discusses the death of AIM.
Be sure to subscribe to the Geek to Geek Podcast your favorite podcast app, drop a review so we know how we’re doing, and feel free contact us via email at geektogeekcast@gmail.com or @geektogeekcast on Twitter with any comments, questions, or suggestions for the show. Thanks for listening, and we can’t wait to hear from you!
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Music by CarboHydroM




CZ Minutes: The Alpha Menace
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 18 October 2017, 5:18 pm
When CCP Rise announced the massive upgrades to free-to-play Alpha accounts the reception from the attendant nerds seemed positive, albeit with … [visit site to read more]


PlayStation's latest gamepad is made especially for kids
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 18 October 2017, 4:32 pm

PlayStation's next step toward console-gaming domination is getting its gamepads in smaller hands. To do that, it has partnered with vaunted accessory-maker Hori on the Mini Wired Gamepad for the PlayStation 4. Sony says that the controller is 40 percent smaller than the standard DualShock 4, and, honestly, a bulk of that size difference probably came from lopping off the DS4's handles. Its 10-foot cables should be long enough to reach most couches, too.

Source: PlayStation Blog, Sony




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