Project Gorgon nears funding goal, reveals new races
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 31 July 2015, 9:00 am
It’s looking good for the imaginative Project Gorgon, as it has nearly reached its current Kickstarter crowdfunding goal after two past failed campaigns. The indie fantasy MMO crossed $18,000 of fundraising with hopes to shoot past the $20,000 finish line soon. “If we are able to surpass our initial goal, we will be able to expand upon current and planned [...]


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Time-travel through RIFT in the latest Nightmare Saga publish
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 31 July 2015, 9:30 am
The second act of RIFT’s new Nightmare Saga has gone live, and this time the game is taking players on a trip through time to unravel a mystery and earn neat rewards. Trion Worlds set the scene for players’ upcoming adventures: “In Part 2 of the Nightmare Saga, you’ll follow Orphiel on a journey through pivotal moments in Telaran history, [...]


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Co-op missions yanked from Star Citizen’s Squadron 42
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 31 July 2015, 10:00 am
Do you love debating over semantics and unstated intent? Because you’re going to have a field day with this one. The original Kickstarter page for Star Citizen lists the game’s single-player campaign as offering drop-in/drop-out multiplayer options, with other interviews stating that your friends can take the role of NPC wingmen at any time. By contrast, players watching the most [...]


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Nvidia recalls Shield Android tablets over battery fire fears
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 31 July 2015, 8:20 am

Nvidia has issued a recall for the Shield Android tablet after determining that its battery "can overheat, posing a fire hazard." Although the recall is voluntary, Nvidia is asking users to back up their data and fill in the relevant online form to receive a replacement. The issue pertains to tablets sold between July 2014 and July 2015. You can check to see if your tablet is affected by heading to the Settings menu, clicking "About tablet," then "Status," and looking at the "Battery" section. If you see "B01," you can carry on using the Shield as normal. If you see "Y01," though, your tablet is at risk of overheating and you should arrange a replacement ASAP.

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Source: Nvidia

Tags: fire hazard, mobilepostcross, nvidia, overheat, recall, shield, tablet




Nearing the End of my Backlog
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 31 July 2015, 10:00 am
This is really weird.  I'm almost at the end of my game backlog.

Since I got my first job at age 15 (and got my first real buying power) this has never ever ever happened.  I'm 28 and I've had a gaming backlog for 13 years at this point.

What do I do when I finish all the games I intended to play!?

This doesn't mean I'm about to stop playing videogames.  It just means that I've always had games I own that I intend to play but haven't.  That list is dwindling fast.

I've noticed that I'm going through games faster these days.  Since I've been playing videogames for as long as I can remember I'm now really good at analyzing a new game.  I figure out it's systems and what it has to offer, usually within the first 30-60 minutes of play, and then I decide if it's offering enough newness that I want to keep playing.  Usually I don't.  I have enough experience with games that I don't need to retread old ground most of the time.

It doesn't help that we're in the middle of the summer slump.  New game releases will pick up toward the end of September, like they always do.  But it's weird to think I might finally have my backlog cleared out by then.

I may finally get to do a deep dive into one of my evergreen games.  These are games that I'm always playing a bit and always have fun coming back to.  Things like Heroes of the Storm, Hearthstone, Team Fortress 2, Destiny, Civ V, Left 4 Dead 2, FTL, Mini Metro, Rocket League, and a bunch of iOS games I own.

We'll see what happens, but don't be surprised to see more thoughts on books, movies, TV, and other stuff on here in the next few months.


The Daily Grind: Has multiguilding hurt MMO communities?
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 31 July 2015, 8:00 am
Earlier this week, several Massively OP staffers were debating the best way to set up MOP guilds in games where we were already in guilds. It’s easy in a game like Final Fantasy XIV, which has both free companies and linkshells to help people connect to multiple groups, but not so easy in an MMO like Star Wars: The Old [...]


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'Endless Space 2' hopes to sate your space-faring strategy thirst
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 31 July 2015, 4:40 am

The million-selling Endless series of strategy games is expanding with the fourth entry, Endless Space 2. It takes place in the same universe as the previous releases, but at the "space colonization age of different civilizations" within it. If you sign up for the official newsletter you'll unlock a special in-game character, and spamming ten of your friends will get you a badge of honor and some in-game points. More details beyond those are teased for Gamescom next week, according to developer Amplitude Studios. To help hold you over, the team's put together an interactive teaser video (enter fullscreen, hold the space bar to swap viewpoints) that you'll find just below.

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Source: Your Vision, Their Future

Tags: amplitudestudios, endless, endlessspace, endlessspace2, gamescom, gaming, hd, hdpostcross




Guild Wars 2 Heart of Thorns’ first public beta weekend begins August 7th
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 31 July 2015, 3:30 am
How about some Guild Wars 2 news to justify the fact that you’re awake at the crack of dawn for this Gamescom embargo lift? Yeah! ArenaNet has just announced that the first public beta weekend event for its very first expansion will run next weekend during the Cologne con. For the Beta Weekend Event, players around the world who purchase Guild Wars [...]


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'Yooka-Laylee' snags a publisher after record-breaking Kickstarter
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 31 July 2015, 3:21 am

What's the next step after fully funding your game in 40 minutes on Kickstarter? If you're the team behind Yooka-Laylee, Playtonic, you get a publisher to help with stuff like localization (translating dialogue and text for different regions), QA testing and other unglamorous but still necessary elements of game development. To wit, the former Banjo Kazooie creatives have hooked up with indie label Team17, perhaps best known for the Worms and Alien Breed franchises. This partnership means that Playtonic can worry about working on the game itself while Team17 takes care of the more menial bits and bobs. Good thing, too considering Playtonic is still planning to hit a simultaneous October release across PlayStation 4, Xbox One and Wii U. If you'd like to check out more, hit the jump for our interview with the folks from the studio.

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Tags: banjokazooie, gaming, hd, hdpostcross, kickstarter, playstation, playtonic, playtonicgames, ps4, Team17, wii, wiiu, xbox, xboxone, YookaLaylee




Concentrating on the core
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 31 July 2015, 3:13 am
I rarely play a game just for the story. Game stories rarely reach the quality of a good book, and if you play for the story the game doesn't have much replayability. So I am far more interested in gameplay. And most of all I am interested in the core gameplay mode, what I call the "basic repeating unit" of the game, the one thing you do over and over and over. In a MMORPG that would typically be combat. For me to like a role-playing game, I need to like the combat system. And if the combat system is flawed, I typically won't play the game for long.

One prime example for that is Lord of the Rings Online, for which I technically have a lifetime subscription, and where I absolutely love the setting. But I find the combat unresponsive and annoying, so I ended up not playing it much. In Wildstar I liked the combat for solo PvE, but felt that it broke down in all multiplayer situations, with far too many telegraphs everywhere. The Secret World I considered combat to be somewhat sluggish, you need to shoot a zombie in the head ten times before he falls over. And so on.

World of Warcraft for me has passed the test of time, I still like the combat system after a decade and thousands of hours played. But as combat is different for the different classes, I am getting more selective with what classes I play. I like classes that have varied and interactive combat, for example having abilities that you can use under certain circumstances, random chances to be able to use some bonus power, interrupts, and a mix of damage dealing and self-preservation powers. My fury warrior is quite good for that, and so is my frost mage, in a completely different way. I'm less happy about my other two level 100 characters: The demonology warlock is by far the most powerful, being able to beat elite mobs the other two can't, but at the cost of having an extremely boring combat; very slow spells, and a sure way to beat almost anything by simply keeping a voidwalker alive forever (Health Funnel + Drain Life) and waiting that the elite mob eventually drops dead. The shadow priest I like the least, he curiously has less self-preservation abilities than the others, and doesn't do well against multiple enemies. He has a basic spell rotation that deals good damage against single targets, but isn't very interactive.

Having basically "done" Tanaan Jungle already, including the achievement needed for flying, and getting bored of just doing garrison maintenance, I am looking for another character to level to 100. And how much fun combat is will be the prime selection criterion. I leveled a beast mastery hunter from level 1 to 34, but I feel he somewhat has the same problem as the warlock: Powerful, but boring. I fiddled a bit with a unholy death knight I had at level 80, but ended up not liking it much either for similar reasons: Huge damage output, but not very interactive combat style, you could program his spell rotation in a macro. So last night I played my level 86 retribution paladin, and liked that one much better. Abilities that you don't hit blindly, but which depend on the situation, and a good mix of damage and self-preservation abilities that you can adjust to many different combat situations.

I'm pretty certain that rogue is probably the most interactive class in WoW, but that one might be a bit too twitchy for me. Monk I only tried at low level, but it didn't click with me yet. I have a level 65 shaman as well, but I never liked the totem mechanic nailing your bonus to a specific location, and forcing you to recast them if you move. The one other character I have which I still might play in my moonkin druid, where I find the sun/moon mechanic quite fun.

What combat mechanics from which game or class do you like particularly? Which ones do you dislike?
Tobold's Blog



OMG the best part about being my age is that I get to put this pic on all of my female friend’s Facebook posts. http://t.co/y2k0FSn0yQ


I am supposed to be asleep because night shift, but holy moly RIFT’s wardrobe/customization…..


Holy moly. So many lewts in @TroveGame …which means so many looks. So many craftings. So many monsters. So many…


My @TroveGame character has goggles to protect his glasses to protect his eyes. http://t.co/MnH8UtXPIR


The key to working the overnight shift seems to be to pretend you’re 22 years old.


Best weird google Dreamscape/scope thingy images yet. https://t.co/VsxLlubT1f http://t.co/uhTv6hbnQZ


The Stream Team: Taming the Transylvania terrors in The Secret World
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 30 July 2015, 8:55 pm
There’s much to see in The Secret World‘s Transylvania — three whole zones in fact. And MassivelyOP’s MJ barely trekked into one last time, so she’s got a lot of tainted ground still to cover. Join us live in chat and in game at 9:00 p.m. to continue the journey through the lands that are dark and full of terrors. [...]


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Unofficial PBE Patch Notes for 7/31/2015
Posted by News [HTML][XML][PERM][FULL] on 30 July 2015, 9:03 pm

New Player Icon

Champion Changes

Fiora

Bladework [E] - Slow changed to 40/45/50/55/60% (chagned from 25/35/45/55/65)

Lunge [Q] - Icon changed to  from 




SMITE adds Khepri, its biggest god yet
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 30 July 2015, 6:30 pm
“This is one big scary bug. Much bug. Wow.” Hi-Rez has a lot to say about Khepri, SMITE’s newest god, but perhaps the above quote is the most apt. Khepri is a gigantic armored insect that is the game’s biggest model yet. Despite its size, Khepri isn’t a tank, but instead a support character that excels at assisting its teammates [...]


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Heroes of the Storm bribes players to try it out
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 30 July 2015, 7:00 pm
Is this the summer of Heroes of the Storm? Blizzard would really like it to be, as the studio is not above a little digital bribery to get you and your friends to play its new MOBA. From now through August 4th, the studio is giving out free seven-day stimpacks to all brand-new players in each region. Stimpacks dole out [...]


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Get a sneak peek of ArcheAge’s 2.0 patch notes
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 30 July 2015, 7:30 pm
Curious what ArcheAge patch 2.0 will look like when it finally arrives later this summer? One helpful fan has translated the Russian patch notes into English for a detailed list of the update’s features. The notes include details on lots of new guild functionality, such as the new guild leveling system, guild wars, guild quests, guild shops, guild applications, and [...]


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Massively Overthinking: Whither went the classic PvE MMORPG?
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 30 July 2015, 8:00 pm
Today’s Massively Overthinking question was sent via e-pigeon from Kickstarter donor Apollymi. No e-pigeons were hurt in the writing of this article. “Have you heard of any MMOs that will not be PvP-oriented — by that I mean, have completely consensual PvP — that may be coming out in the near future?” Let’s draw out Apollymi’s question a bit and talk [...]


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Two Wii U devs on why 'indie' doesn't have to be a curse word
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 28 July 2015, 12:00 pm

Developers Dave Proctor and Alex Rushdy of 13AM Games are in the middle of an impassioned conversation about the Wii U and independent development.

"I think the industry is getting into a habit of unsustainably large development, where it's like, 'Ugh, of course the Wii U can't run Assassin's Creed Unity,'" Proctor says.

Rushdy cuts in, "Nothing can run Assassin's Creed Unity."%Slideshow-306935%

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Tags: 13amGames, hdpostcross, Indie, nintendo, runbow, uk-feature, video, WiiU




Sorry, Bethesda can't make any more 'Fallout 4' Pip-Boys
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 28 July 2015, 12:24 pm

The special edition of Fallout 4 comes with a pretty spectacular piece of swag: a real-life Pip-Boy that works with your smartphone. Understandably, the $120 bundle sold out almost as soon as it went on sale, but as much as the game's publisher wanted more of your cash, it's admitted that it simply can't make any more. Bethesda's Pete Hines has told GameSpot that the factories that produced the device were working at full-tilt, but simply couldn't fit more manufacturing runs into their production schedules.

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Via: VG247

Source: GameSpot

Tags: Bethesda, Fallout4, PeteHines, Pip-Boy, PipBoy, SpecialEdition




Indie developers out thousands of dollars in OUYA-Razer deal (update)
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 28 July 2015, 1:57 pm

Once upon a time, it looked like OUYA would be able to support itself as an independent gaming company focused on the Android-based, microconsole experience. In 2013, it even offered up $1 million to OUYA developers as part of an initiative called Free the Games Fund, which promised to match crowdfunded cash for certain OUYA projects. Dozens of developers got involved and were banking on OUYA's contributions to complete and ship their games, often tens of thousands of dollars per project. Now that Razer is officially purchasing OUYA, all of this cash is in question and the developers involved are not happy. "Razer/OUYA's insistence that these deals are gone is causing us to have to majorly restructure our plans leading up to release," one developer, who wishes to remain anonymous, tells Engadget.

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Tags: freethegamesfund, hdpostcross, Indie, money, ouya, razer




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