Matar, Pator System – A delegation from the Gallente Federation is to meet with counterparts in the Republic Fleet Ordnance hierarchy before discussing rising security threats affecting both nations with the Sanmatar's Military Council.
Admiral Marin Opelle, head of the Federal Strategic Materiel organization, will meet with General Daviki Rafeyn of Republic Fleet Ordance for talks on sharing survey and extractive techniques data. Of particular note is a tabled session on finalizing rules for the opening of operations to capsuleer freelancers within the mining expeditions controlled by each organization.
Despite these mooted measures, it is understood that operations of the respective organizations open to freelances will not be undertaken in the border conflict zones defined in the CONCORD Emergency War Powers Act, or other low-security systems.
As well as attending talks between the Federal Strategic Materiel delegation and the Republic Fleet Ordnance organization, Admiral Opelle has been invited to a meeting with Sanmatar Maleatu Shakor's Military Council to discuss the rising tide of pirate raids in high-security space. Observers suggest that this unusual meeting of an officer from another empire, albeit allied to the Republic, with the Sanmatar's Military Council underlines the concern shared over the sustained uptick in pirate activity.
We’re happy to announce that the winter expansion, EVE Online: Lifeblood, will be deployed next Tuesday during a slightly extended downtime.
Downtime for the release of Lifeblood will begin at the usual time of 11:00 UTC, and will run for a duration of 30 minutes.
We anticipate that the cluster will be back online and accepting connections by 11:30 UTC.
Be sure to keep your eyes on the EVE Online launcher and the official forums for further information on the progress of deployment.
EVE Online: Lifeblood brings a whole host of new features including new Refineries and moon mining mechanics, along with the mining ledger, Resource Wars, Guristas Shipyards, improvements to The Agency, Pirate Forward Operating Bases and many more additions to New Eden.
You can check out EVE Updates for more information on all these features, as well as links to various dev blogs and videos for full details of what’s coming in EVE Online: Lifeblood.
Patch notes will be available on release day, as EVE Online: Lifeblood is deployed.
Greetings industrious capsuleers!
As some of you will have seen, the new Refineries and Moon Mining are available for testing on our test server Singularity and we are actively gathering your feedback in the forums. In this devblog, we will be giving you a bit more information about the structures themselves, the new rigs that will influence their performance and also introduce the Scheduler, which you use to set and initiate Moon Mining extractions. All of these additions to New Eden will be released in the Lifeblood Expansion on October 24th 2017.
Just as the Engineering Complexes brought diversity to the specialization of structures with their bonuses to Manufacturing and Science, and Citadels continue to be indomitable strongholds throughout New Eden with their combat focused hulls, the new Refineries stake their claim as the exclusive locations for both Moon Mining and Reactions activity, as well as the favored facilities for Reprocessing with their bonuses in these functions.
As with both the Citadels and the Engineering Complexes, Upwell has seen to keep some of the existing systems. As such, the key similarities between all Upwell Structures are:
Some of the major differences between the classes of structures are:
With the release of the Upwell Refineries, Reactions (of all types) and Moon Mining will become exclusive to these new structures and they will no longer be performed in Player-Owned Starbases (POSes). Details about the changes to Reactions and the Service Modules that will perform these functions can be found in this devblog.
Moon Mining will be exclusive to Refineries when they are deployed in the Moon Mining Location around a viable moon. Full details about this process were listed in this devblog, but to summarize, here are the key points:
When the designs for Refineries were first being fleshed out, we knew that tying a single structure to a single moon would amplify some of the combat issues that face other Upwell Structures. With valuable input from the CSM and the feedback they have sourced from the Community, we will be using the introduction of these structures to make a change to the vulnerability of ALL Upwell Structures:
This will mean that keeping control of the area in which you are planning to deploy your structure is paramount.
Further changes to the Vulnerability and Combat systems of all Upwell Structures are now underway and some early details about these upcoming changes can be found in the EVE Vegas Keynote.
As with all Upwell Structures, the new Refineries will be able to fit all the standard Standup Service Modules, allowing their occupants access to services ranging from Clone Bays to Manufacturing and the other basic services this line includes.
2% bonus to refining yield for all variants of Ore and Ice20% reduction in Reprocessing and Reaction Service Module fuel consumption
Slot Layout: 3H, 3M, 1L, 3 Service, 1 Launcher
Fittings: 1,200,000 PWG, 15,000 CPU
Defense (shields / armor / hull): 4,800,000 / 4,800,000 / 4,800,000
Resistances (EM/Therm/Kin/Exp): 20 / 20 / 20 / 20
DPS Cap: 5000
Fighter Slots: 0 Tubes
Weekly vulnerability hours: 20
Capacitor (amount / recharge / cap per second): 100,000, 3600s, 27.8
Max Locked Targets: 8
Docking allowed for: all subcapital ships, freighters
The required materials for building an Athanor are:
Structure Construction Parts
Structure Hangar Array
Structure Storage Bay
Structure Repair Facility
Structure Reprocessing Plant
Structure Docking Bay
Structure Electromagnetic Sensor
Structure Acceleration Coils
At current market prices this represents a build cost of approximately 1.1 billion ISK (price is subject to capsuleer market fluctuations).
4% bonus to refining yield for all variants of Ore and Ice25% reduction in Reprocessing and Reaction Service Module fuel consumption25% reduction in time requirements for reaction jobs
Slot Layout: 5H, 4M, 3L, 5 Service, 3 Launcher
Fittings: 2,500,000 PWG, 30,000 CPU
Defense (shields / armor / hull): 14,400,000 / 14,400,000 / 14,400,000
Resistances (EM/Therm/Kin/Exp): 20 / 20 / 20 / 20
DPS Cap: 15,000
Fighter Slots: 4 Tubes, 3 Light, 3 Support
Weekly vulnerability hours: 20
Capacitor (amount / recharge / cap per second): 200,000, 7200s, 27.8
Max Locked Targets: 8
Docking allowed for: all subcapital ships, freighters, Rorquals
The required materials for building a Tatara are:
Structure Market Network
Structure Medical Center
Structure Office Center
Structure Advertisement Nexus
At current market prices this represents a build cost of approximately 9.6 billion ISK (price is subject to capsuleer market fluctuations).
While the structures themselves have bonuses to Reprocessing, Upwell are also introducing rigs to improve the functionality exclusive to these new structures. These are focused on the activities that only these structures can perform: Reactions and Moon Mining.
Rigs that effect the Moon Drill come in two sizes, Medium and Large.
Moon Drilling Efficiency - these rigs effect the volume of the moon chunk that is pulled from the moon, in relation to the amount of time set for the extraction.
Moon Ore Stability - these rigs effect the radius of the asteroid belt created when the moon chunk is exploded, making them easier and faster to mine. They also effect the stability of the ores, increasing the time until the chunk automatically explodes and increasing the time the asteroids take to decay.
Moon Drilling Proficiency - These large rigs combine the benefits of both Moon Drilling Efficiency rigs and Moon Ore Stability rigs
Details about the rigs that effect Reactions can be found here.
With the release of Refinery Structures that are bonused to reprocessing, we are planning some changes to the existing reprocessing rigs that were released with Citadels in the Citadel Expansion. As Refineries are only available in the Medium and Large size, unlike Citadels and Engineering Complexes which also have an Extra Large version, we have had to make some changes to the value of the XL rigs. The following changes will then be made on the day of release:
The Standup Moon Drill I Service Module is installed as a regular service module in a structure, taking a Service Module slot, but it is exclusive to Refineries that have been deployed in a valid Moon Mining location. Once they have been fitted, they grant access to the Scheduler (described below) from which Moon Mining extractions can be controlled. Fitting this module requires the same access as any other structure fittings, and like other service modules, it requires fuel to Online and to run.
Fittings: 10,000 PWG, 200 CPU
Fuel usage: 360 fuel to online / 5 fuel per hour
All pilots who have access to Take Control of a Structure will be able to Schedule and initiate a Moon Mining Extraction. However, only those pilots with the Station Manager role will be able to cancel an ongoing extraction.
Through the Scheduler, Structure Controllers will be able to determine how long they wish an extraction to take and to find a time that suits them and their miner buddies to gather for the harvest. The amount of time chosen will determine the size of the moon chunk being extracted on a linear scale. Extractions can be set at any period between 6 days and 56 days to complete.
Ratios/types/volumes reflect not the final stats in-game
The Extraction Scheduling window allows:
Once a Moon Extraction has been set, the Moon Drill will fire at the moon and begin to draw a chunk of the moon towards the Refinery. This process will take several days, and during this time the chunk cannot be disrupted, except by those with the Station Manager role (who are able to stop the drilling process), or if the Moon Drill Module is offlined or the structure is destroyed. If this happens whilst an extraction is in progress, the chunk will be destroyed and a new extraction will have to be started from the beginning.
Once the extraction time has passed and the chunk of moon has been pulled into position next to the refinery, the next stage of the process can begin.
Once a chunk is ready, the structure controllers will fire the Moon Drill laser at the chunk to explode it into an asteroid field of mine-able asteroids comprising the moon ores. Miners in the vicinity can then mine these asteroids as normal to receive the riches within them. All asteroids mined from this field will be logged in the Corporation Mining Ledger of the Refinery owning corporation and details about the ledger can be found here.
Please note that if no one detonates the moon chunk once it is ready, it will automatically explode into a field after 3 hours (or longer if the appropriate rig is fitted). This could happen if no one fires the laser, or the Moon Drill runs out of fuel after the extraction has finished, or if the structure has been reinforced.
Once a chunk has been shattered into asteroids, the Moon Drill can be used to start another extraction. A new extraction can be started before all of the asteroids have been mined out. The moon ore asteroids are also not perpetual and will decay approximately two days after the chunk is fractured. Miners are free to mine the choicest of rocks, leaving those less suitable to their needs to the ravages of the harsh vacuum of space. This decay lifetime can be extended up to four days with rigs, but asteroids will always expire before the next chunk can be fractured.
On rare occasions the Moon Drill can penetrate a particularly rich vein of ore on the moon's surface and the resulting chunk will yield far richer treasures. Although the composition of the chunk will still correspond to the moon, the moongoo ore that is brought up in the chunk and blasted into the asteroid field has a yield of 100% more materials when reprocessed.
More details about the new ores that can be found in moons and how they will be distributed across New Eden can be found here.
We want to give a great loud shout out to all of you who have been helping us test and stress these features on the Singularity test server. Your time spent contributing to help us get these structures and all of the supporting features we have planned into a releasable state has been invaluable. We want you to know that we appreciate your help.
Thank you from all of us, not just on Team Five-0, but throughout the Eve Development team.
If you haven't yet, but would like to join your fellow capsuleers in helping us out, please check out these details on how you can test on Sisi, or add your comments here on the forums. All feedback is welcome.
Thank you again, and we'll see you in space.
As eSports has grown into the arena-filling behemoth it is today, traditional sports has been clamouring for a stake. Talent has been snapped up, tournaments established, and multi-million dollar investments made. The trend looks set to continue with news that two of the NBA's biggest rivals are jumping on the competitive gaming bandwagon. ESPN is reporting that the Cleveland Cavaliers have nabbed a spot in the North American League of Legends Championship (LCS).
Source: ESPN (1), (2), New York Yankees (Twitter)
Turns out Nintendo rolled out another pretty useful feature with Switch OS version 4.0.0 but curiously kept it a secret. Some Reddit users have discovered that the update comes with support for USB devices, even wireless USB headsets like Sony's Gold Wireless headset for PlayStation and PC. You simply have to plug the device's dongle into the Switch dock, and you'll notice a new volume slider for it. The feature supports a variety of other USB headphones, so you're not limited to the PS Gold. However, it only works when the Switch is docked.
Source: Reddit, Neogaf
Hey, good morning! You look fabulous.
Good morning! Lyft got a big boost from Alphabet, and we're ready to help you find a great phone for cheap, or figure out if you need a GoPro Hero 6.
While Pokémon Go may have lost some of its shine due to a number of problems like poorly run public events and a divisive invitation-only special battle system, the mobile game still has a decent fanbase. The developers have been adding new live events and contests to maintain interest, like an AR photography contest, legendary monsters, and Adventure Week. It's Halloween time, though, and Pokémon Go might entice you back into the game with its new seasonal additions. You'll see more Ghost-type Pokémon in the wild, especially those from the Hoenn region found in Pokémon Ruby, Sapphire, and Emerald like Sableye and Banette.
Source: Pokémon Go
Imagine: It's 2012 and Matthew Wegner is sitting at his desk in the back of a one-bedroom apartment in Tempe, Arizona, pounding away at a keyboard. It's night but thick black drapes are pulled over the window; the room is suffused with dim yellow light, casting sickly shadows over the papers tacked to the walls. Most of them are emblazoned with the name Aztez, depicting bloody battles among ancient Aztec warriors. Wegner's fingers fall still as he closes a line of code and reviews his work. His computer hums, hot.
A ball of blinding white light suddenly explodes in the middle of the room, shooting sparks to the ceiling and singeing the carpet -- Wegner jumps up and stares, wide-eyed, at the intrusion. As the glare fades, a familiar shape emerges. Wegner is looking at himself: a little older, a little more weathered, but definitely himself.
"Don't do Aztez!" the second Wegner says, frantic. "I'm you from five years in the future. Trust me, stop working on this game. It doesn't go well."
The original Wegner finds his voice. "But everyone says it's going to be great! We already have a lot of buzz."
"It's a trap. Quit Aztez. Now!" The light returns and swiftly envelops the second Wegner before popping out of existence entirely. His final words reverberate around the tiny, smoking room. Wegner blinks and shakes away his shock. He pulls out his chair and sits down. Moments later, his fingers are flying over the keyboard again, coding combat combos into Aztez.
Star Wars: Battlefront did a lot of things right, but it was criticized for not having a lot of depth, primarily due to the utter lack of a story-driven single player campaign. That's a shame, because the Star Wars universe is rich enough that fans are genuinely interested in stories that go far beyond what's presented in the main film series. Fortunately, for Star Wars: Battlefront II, EA developer Motive was tasked with making a compelling story mode. Having completed a 90-minute playthrough of the game's prologue and first two chapters, it's safe to say that Battlefront II should have something to lure Star Wars fans who aren't necessarily interested in multiplayer adventures.
Are you ready for the WWE of giant robot fighting? Don't worry, we weren't either. Anyway, it's Thursday, which means it's time to make a plan for cleaning up dead satellites.
Download this episode!This week Meredudd pushes the buttons as Cyclo Hexanol joins us for his first episode as Co-Host. We are joined by some of the team captians and pilots of the EVE NT Cup (A EVE tourney with a limited format) to discuss the format, the tournament scene, the meta, and much more.
Thanks to guests : Elden Rin, Tau Kael, Timoxa Zero, and Vordak Kallager
Thanks for subscribing, following and downloading each week.
Watch the stream live every Monday evening at 2200 Eastern US Time (03:00 Tuesday EVE Time)
– Watch live at https://www.twitch.tv/mindclashlive
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Intro – Landslide – Vicetone and Youngblood Hawke
Outro – EDEN -Start//End
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Nintendo's convertible Switch console has a new software update available, and owners will likely want to grab version 4.0.0 of its OS right away. Finally, Switch owners can transfer their saved games and user profiles to another system and in "select games" it also has video capture. At launch, that list includes The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe, ARMS, and Splatoon 2.
In a world full of Twitch streams and YouTube Let's Plays that should be well received. Just like before, gamers can press the capture button to take a screenshot, but after the update, they can press and hold it to record the last 30 seconds of play in their album, ready for sharing to Facebook or Twitter.
Source: Nintendo, Nintendo Support
Despite a player count that's bottomed out at ten people in the last week, Lawbreakers is forging ahead with a content release that includes two new maps and the launch of competitive mode, Boss League. The number of players has been reliably under a hundred every night, but studio Boss Key Productions is keeping its promise to continue on its roadmap of DLC.
PlayStation's next step toward console-gaming domination is getting its gamepads in smaller hands. To do that, it has partnered with vaunted accessory-maker Hori on the Mini Wired Gamepad for the PlayStation 4. Sony says that the controller is 40 percent smaller than the standard DualShock 4, and, honestly, a bulk of that size difference probably came from lopping off the DS4's handles. Its 10-foot cables should be long enough to reach most couches, too.
Source: PlayStation Blog, Sony