Patch 5.2 Notes
Posted by News [HTML][XML][PERM][FULL] on 27 January 2015, 4:30 pm

Don't miss: Unofficial PBE Patch Notes for 1/27/2015 - 5 New Skins!
Don't miss: Server Maintenance: Patch 5.2, League of Legends Music, Recent PBE Changes, Pantheon and Taric VU, Skin Sale

Patch 5.2 Notes

Originally Posted by Riot (View Original Source)

Hello, Summoners.

Welcome to the official 5.2 patch notes! With a lot of our 2015 changes in the process of settling down, we realized we could finally tackle some longer-standing design challenges of the game.

Like Deathfire Grasp (there it is).

We'll get into the gritty details soon (well, immediately after this foreword), but the short of it is that DFG has always been a tough item to balance around and, like Lich Bane, we finally realized if we wanted to have healthy mage assassins in the game, we needed to tackle the problem at its source. Ultimately we came to the decision to remove DFG completely (remember, read the context for more information!), but this also frees us up to give cool things for champions who've been shackled by their reliance on the item (or by our fear of them picking one up).



Unofficial PBE Patch Notes for 1/27/2015
Posted by News [HTML][XML][PERM][FULL] on 27 January 2015, 3:02 pm

WIP POST

New Skins in PBE

Marauder Ashe, Inquisitor Nautilus, Inquisitor Sivir, Heartseeker Varus, Marauder Warwick

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v724 / Air PBE v785)</th><th class="new-value">New (Game PBE v725 / Air PBE v785)</th></tr> <tr class="modified"> <td class="key" colspan="2">SonaFile: Sona.inibinKey: game_character_displayname_Sona</td> </tr> <tr> <td class="old-value">
Sona Maven of the Strings
  • Damage: 53.04(+3 per level)
  • Health: 559.36(+77 per level)
  • Mana: 385.6(+45 per level)
  • Movement Speed: 325
  • Armor: 23.844(+3.3 per level)
  • Magic Resist: 30
  • Health Per 5 Sec: 5.424
  • Mana Per 5 Sec: 9
  • Range: 550
</td> <td class="new-value">
Sona Maven of the Strings
  • Damage: 55.04(+3 per level)
  • Health: 567.6(+70 per level)
  • Mana: 385.6(+45 per level)
  • Movement Speed: 330
  • Armor: 23.844(+3.3 per level)
  • Magic Resist: 30
  • Health Per 5 Sec: 5.424
  • Mana Per 5 Sec: 8.092
  • Range: 550
</td> </tr> </tbody> </table>

Lore No Lore changes in this Patch. Ability

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v724 / Air PBE v785)</th><th class="new-value">New (Game PBE v725 / Air PBE v785)</th></tr> <tr class="modified"> <td class="key" colspan="2">FizzSeastone Trident [ W ]File: FizzSeastonePassive.inibinKey: game_spell_displayname_FizzSeastonePassive</td> </tr> <tr> <td class="old-value">Passive: Fizz's attacks rend his enemies, dealing 20 (+0.45*AP) damage over 3 seconds.

Active: For seconds, Fizz's attacks deal an additional 10/20/30/40/50 plus 4/5/6/7/8 % of the target's missing Health as Magic Damage on hit. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>40 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>600</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>10/10/10/10/10 Seconds</dd> </dl> </td> <td class="new-value">Passive: Fizz's attacks rend his enemies, dealing 20 (+0.45*AP) magic damage over 3 seconds.

Active: For seconds, Fizz's attacks deal an additional 10/20/30/40/50 plus 4/5/6/7/8 % of the target's missing Health as magic damage on hit. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>40 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>600</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>10/10/10/10/10 Seconds</dd> </dl> </td> </tr> </tbody> </table>

Item

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v724 / Air PBE v785)</th><th class="new-value">New (Game PBE v725 / Air PBE v785)</th></tr> <tr class="modified"> <td class="key" colspan="2">Bonetooth NecklaceFile: 3171.inibinKey: bonetooth-necklace-2-2-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Bonetooth Necklace</dt> <dd class="p-tooltip-item total-cost">Item Cost: 0 </dd> <dd class="p-tooltip-item passive">UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 180 seconds (60 Second cooldown).

UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
6 Trophies: Increases the range of Rengar's Leap by 125.
12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</dd> </dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Bonetooth Necklace</dt> <dd class="p-tooltip-item total-cost">Item Cost: 0 </dd> <dd class="p-tooltip-item passive">UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 180 seconds (60 Second cooldown). Active upgrades at 20 Trophies.

UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
6 Trophies: Increases the range of Rengar's Leap by 125.
12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</dd> </dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Greater Stealth Totem (Trinket)File: 3361.inibinKey: greater-stealth-totem-trinket</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Greater Stealth Totem (Trinket)</dt> <dd class="p-tooltip-item total-cost">Item Cost: 250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 250 </dd> <dd class="p-tooltip-item passive">Limited to 1 Trinket. *Level 9+ required to upgrade.

UNIQUE Active: Places an invisible ward that reveals the surrounding area for 180 seconds (60 second cooldown). Limit 3 Stealth Wards on the map per player.

(Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds). </dd> </dl>
  • Greater Stealth Totem (Trinket)

    • Warding Totem (Trinket)

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Greater Stealth Totem (Trinket)</dt> <dd class="p-tooltip-item total-cost">Item Cost: 250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 250 </dd> <dd class="p-tooltip-item passive">Limited to 1 Trinket. *Level 9+ required to upgrade.

UNIQUE Active: Consume a charge to place an invisible ward that reveals the surrounding area for 180 seconds. Stores a charge every 60 seconds, up to 2 total. Limit 3 Stealth Wards on the map per player.

(Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds). </dd> </dl>
  • Greater Stealth Totem (Trinket)

    • Warding Totem (Trinket)

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Poacher's KnifeFile: 3711.inibinKey: poachers-knife</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Poacher's Knife</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Poacher's Knife

    • Hunter's Machete

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Poacher's Knife</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Poacher's Knife

    • Hunter's Machete

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Ranger's TrailblazerFile: 3713.inibinKey: rangers-trailblazer</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Ranger's Trailblazer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Ranger's Trailblazer

    • Hunter's Machete

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Ranger's Trailblazer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Ranger's Trailblazer

    • Hunter's Machete

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Skirmisher's SabreFile: 3715.inibinKey: skirmishers-sabre</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Skirmisher's Sabre</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 6 seconds. While marked, basic attacks deal true damage over 3 seconds, you have vision of them, and their damage to you is reduced by 20%.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Skirmisher's Sabre

    • Hunter's Machete

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Skirmisher's Sabre</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 6 seconds. While marked, basic attacks deal true damage over 3 seconds, you have vision of them, and their damage to you is reduced by 20%.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Skirmisher's Sabre

    • Hunter's Machete

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Stalker's BladeFile: 3706.inibinKey: stalkers-blade</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Stalker's Blade</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% movement speed for 2 seconds.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Stalker's Blade

    • Hunter's Machete

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Stalker's Blade</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% movement speed for 2 seconds.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Stalker's Blade

    • Hunter's Machete

</td> </tr> </tbody> </table>



[NA] Server Maintenance: Patch 5.1

Originally Posted by Riot (View Original Source)

On 01/28/2015, starting at 01:30 PST, ranked queues will be disabled in preparation for patch 5.2. At 03:00 PST, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.

[EUW]

Originally Posted by Riot (View Original Source)

On 28/01/2015, starting at 03:30 GMT, ranked queues will be disabled in preparation for patch 5.2. At 05:00 GMT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.



Early Access: H1Z1 First Impressions
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 27 January 2015, 1:00 pm
I’ve been stepping outside of my normal gaming routine lately. In my current state of mind, I’m not in the mood for following a lot of rules (quests) and pre-defined routines. I’m winging it and playing more casually. That is how H1Z1 has entered the line-up.


Comics!?
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 27 January 2015, 10:00 am
I'm not a comic book guy.  I never really have been.  And while I love webcomics like Penny-Arcade I don't think I've ever bought a physical comic book in my life.

There have been two times when I waded into the shallow end of the comic book pool.

The first time was when one of my roommates in college gave my PDFs of comic series he thought I would like.  It basically ended up being the entire run of Walking Dead and Y The Last Man.  Neither series had been finished at that point but I read everything that had been released at the time.  While it didn't get me to run out and buy the next entry in each series, it did show me that modern comic books aren't all boring superheroes rehashing the same events and situations.

My second exposure was a year or two ago on free comic book day when I learned about Comixology.  It's an app, web interface, and online store where you can buy comics digitally.  They were offering something like the first issue of 40 different comic series for free.  I downloaded all of the free comics and found a bunch I liked.

In that process I found that a Penny-Arcade spin-off comic about the Lookouts was available on Comixology.  I actually paid for the entire series.  Those were the first, and only, comics that I've ever purchased.

Until last week.

Last week this happened.



Star Wars #1 by Marvel was released and it sold over a million copies.  I guess that's a huge benchmark in the comic book world.  I did some research and found out that typically the biggest and most eventful comics will max out around 250,000 sales.  One million sales is just unheard of.

It's the first Star Wars comic that is canon to the franchise.  Until very recently the license for Star Wars comics was held by Dark Horse.  They've made comics in the universe since the early 90s.  With Disney acquiring the Star Wars franchise they have handed over the reigns to Marvel, wiped away the entire comic backlog from Dark Horse, and are starting fresh.

Everything in the comics from this issue forward is canon and will effect the universe going forward.

If you can't tell by now, I bought it.  I snagged it through Comixology since I'm already familiar with their store.  It's a good start to a series that I plan on keeping up with.

Maybe this is what will finally get me to become a comic guy.  But maybe not.  Maybe I'm just a Star Wars guy.  I'm ok with it, either way.


In The HR Conference Room of the Gaming King
Posted by Articles [HTML][XML][PERM][FULL] on 27 January 2015, 6:19 am

APPLICATION FORM HR-042

Job Opening: The Game King's Court Jester

1. Tell me about yourself.

Not much to tell. I'm a pig farmer, son of a pig farmer who, was married to another pig farmer. The difference is that I have a sense of humor, which my father, Mr. Pig Farmer, most certainly does not.

2. What interests you about this opening?

Prithee, sirrah, to jest in the halls of the Game King would be the greatest honor in the land.

read more




I think i got butt raped in hearthstone today
Posted by Ogrebear's Thoughts [HTML][XML][PERM][FULL] on 26 January 2015, 11:09 pm

 

 

 

 

 

 

 

I don’t think i have ever lost this badly before in hearthstone. I did not realize the guy had played both the legendary monster that spawn that 11/11 mob. He also added deathwrattle on the mob a few time and i ended up with 5 of the 11/11 [...]

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Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 26 January 2015, 12:33 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow January 27th.




January 26 - February 1
Posted by Articles [HTML][XML][PERM][FULL] on 26 January 2015, 11:14 am

Time for a little survival horror this week, with the release of Dying Light on PS4, Xbox One and PC. Assuming you're not tired of zombie apocalypse games, and there's a good chance that you actually are, Polish developer Techland and Warner Brothers offer up a dynamic day night cycle, tons of weapons and a large urban environment. There seems to be a very action-oriented bent to Dying Light with shades of Dead Island, and I do have to admit that I'm intrigued.

That said, my appetite for zombie games is decidedly waning. I used to be interested in what the zombie fascination says about our cultural mindset, but honestly that conversation doesn't even interest me anymore. Zombies are starting to feel like an easy, video game friendly, stock bad guy. Doesn't tend to require a lot of AI programming. Shows off cool visuals. Fun to hit with sticks.

Zombies check off a lot of convenient boxes. But, all the games are just starting to meld together in my mind, and the apocalypse is becoming as boringly standard as a trip to Target to pick up dishwashing tabs and milk. Even as I look at my Steam featured items, no fewer than three of them are zombie centered -- H1Z1, Dying Light and Resident Evil HD.

Which is why my game of the week isn't Dying Light. It's Grim Fandango Remastered, a game that would be really hard to pigeonhole into some overly repetitious game type. Go play that!

read more




NES Remix 2
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 26 January 2015, 10:00 am

I finally got around to trying out NES Remix 2 on my Wii U yesterday and I found it surprisingly fun.

I bought and played NES Remix 1 when it released but was underwhelmed by the game.  This series takes small portions of various Nintendo Entertainment System games and samples them.  It gives a taste of each game while giving you minor challenges and teaching you the basic mechanics.  Then it gives bonus stages that remix everything you know about the games.

While NES Remix 1 wasn't fantastic, it was an interesting format.  It's major failing was the games that it sampled from.  They were all very early NES games and the majority weren't great.

NES Remix 2 solves this problem by pulling from later NES games.  I'm having so much more fun with this second entry in the series than I did with the first.  It's giving me a feel for a bunch of games that I never tried, which is really fun.  It's also a blast from the past since it gives me a chance to replay bits of games I liked as a kid.


NES Remix 2 is probably worth the asking price on Wii U.  Take a look at it if you haven't yet.

That being said, I don't think I would buy another game in this series if it sampled from more NES games again.  But, if they started diving into their Super Nintendo backlog... that's a whole different story.


Don’t Starve: OH NO!!
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 26 January 2015, 7:44 am
It was all going to plan. My basecamp was in good shape to survive the few remaining days of winter. My strategy of eating hand to mouth because I lacked an Ice Box was working. Whenever I was hungry, I collected a fresh rabbit from one of my 10 traps and cooked up some vittles.


Dog eat dog games
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 26 January 2015, 5:38 am
Stabs is playing Magic the Gathering Online, and says: "Of course the thing about pecking order games is that those at the top become very invested while those at the bottom tend to leave so it's always a pool of players that are refining themselves by success. But dog eat dog is kinda fun, nothing like seeing people rage when they lose :)". His statement of "Magic is an extreme of competitive gaming, the game is built around redistributing assets from unsuccessful players to successful ones." is a good description of why I left. Not that I was completely unsuccessful, but the whole atmosphere of the game was too much like swimming in a tank full of sharks to be enjoyable.

Of course there are still ways to have fun in such games, especially by subverting them. For example MtGO has a format called "draft", in which players each open a booster, pick the best card for their deck, and pass the rest to the next player, in a circle. The player who picks the best deck that way will then probably win the draft tournament and get more boosters as reward than he needs to continue playing. If you are good enough, you can endlessly play for free, while the unsuccessful players pay for boosters and entrance fee and go home empty, except for the cards they picked. The way to subvert a draft is to rare pick, that is not taking the cards that win the tournament, but taking the cards that are worth most to other players. As rare cards rarely are the best to build a winning deck, a good player passing you his leftover cards means he probably didn't pick the rare of his pack. Of course rare drafting messes with the draft tournament, as the rare drafter nearly automatically loses, giving a free win to his lucky opponent. But it is a great way to redistribute assets from successful players to unsuccessful ones, in reverse of the normal situation.

By definition half of the players in any game are worse than average (median, to be precise). More modern and more successful online games have managed to keep those less successful players playing, by having a reward structure where there are only winners. You don't actually "lose" a game of World of Tanks, you just "win less". Note that the reward structure is external to the rules of the game, Magic the Gathering Online could just as well have used such a reward structure which doesn't overly punish the losers. As a result the most successful physical card trading game in history managed only a disappointing online success, with just a fraction of the number of players that for example Hearthstone has.

"Seeing people rage when they lose" might be fun for Stabs. But I believe that as a business model it is inherently self-destructive. Successful competitive games make life easy for the losers, because you just can't run a game without them.
Tobold's Blog



Legendary mage Secrets Midrange Naxx Deck Jan 2015
Posted by Ogrebear's Thoughts [HTML][XML][PERM][FULL] on 25 January 2015, 11:55 pm

 

 

So I played about 60 games with this deck in January, about 1/2 way through i decided to start recording what level i was at. Overall the deck does pretty well but  seem to average around 14.4 (14 with 2 stars). What i found with the deck is that it is pretty hit [...]

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Tune In: Mythbusters Meets DOOM Next Weekend
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 25 January 2015, 10:59 am
For now over a decade, Discovery’s popular show MythBusters has helped put an end to longstanding myths relating to popular culture, news stories, and everyday life. For next week’s January 31st episode, they’re taking their expertise to video games. In this special episode dedicated to the hobby near and dear to our hearts, we’re excited […]


Counting Calories With MyFitnessPal
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 25 January 2015, 10:00 am


I should really write about all the health/fitness apps I use, but for right now I want to talk about MyFitnessPal.  The others might come up in the course of writing this anyway.

One of the things to do when you're trying to get healthier or change your diet is to start counting calories.  Since I'm doing that right now I wanted to write about this app because it's the best calorie counter that I've found.

It's an app and also a website.  All the information syncs between the two.

It has a huge library of food that is easily searchable.  Any user can submit new food to it.  Other users can then confirm nutritional info as correct and it will end up in their general library for everyone to use.

The last time I used it was over 6 months ago and since then they've added a new feature.  Scanning barcodes!  I can't believe how easy this makes it to track calories.  Just point your phone at the barcodes of food or ingredients as you pull them out to make a meal.  It's database is really good at giving you the exact information for different brand name foods.

MyFitnessPal also lets you set goals and adjusts calorie requirements to help you reach them.  It's nice that it will do that for you and you don't have to manually adjust calorie goals from week to week.

It also integrates with other apps and services.  I use it with Runkeeper and a Withings scale.  It works flawlessly with them.

I step on my Withings scale every morning and my info is synced to their service, which updates my weight in MyFitnessPal.

Whenever I do physical activity I turn on Runkeeper and monitor my running, walking, or biking.  Once an activity is completed it automatically uploads the activity and how many calories I burned to MyFitnessPal.

The MyFitnessPal app also works with the built in step tracker in iOS8.  As I move around throughout the day MyFitnessPal will add my steps tracked through my iPhone to my daily exercise and adjust my calories accordingly.

Basically I'm using these apps in conjunction to automate monitoring my health as much as possible.  It still requires a little bit of work, but with my current setup it's less than 5 minutes of effort for me each day.

I would highly suggest checking out MyFitnessPal.  Especially if you've thought about tracking your calories before but have never gotten around to it.  It's awesome and completely free.


Casual Gaming: Don’t Starve
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 25 January 2015, 6:00 am
The premise is simple. The execution, not so much. I stumbled across Don’t Starve (DS) and its coop play alternative, Don’t Starve Together (DST), via Twitch.tv. After watching a few streams I wanted to try my own hand at not starving to death. From the outside looking in, it appeared to be The Sims meets Minecraft Survival Mode meets Harvest Moon. Okay y’all, I’m in.


Guild Wars 2 Heart of Thorns
Posted by Heartlessgamer.com [HTML][XML][PERM][FULL] on 24 January 2015, 12:25 pm
Via the Twitters: Guild Wars 2 expansion, Heart of Thorns, announced.

To which I say:





Most Anticipated Game of the 2015
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 24 January 2015, 10:00 am
I know we're almost done with January already, but I keep reading articles and posts about most anticipated games of 2015.  And nothing has really released yet this year.

This got me thinking.  What's my most anticipated game of 2015?  When I took some time to think about it I was kind of surprised by my answer.

Bravely Second!

I've obviously been on a Final Fantasy kick lately, and Bravely Default was my favorite game of the last year.  So when I really looked at games targeted to release in 2015 it's Bravely Second that stands out above the rest.

I loved Bravely Default's JRPG style brought to us with some updates for the modern era.  If Bravely Second maintains that and evens out the pacing of the story it should be an amazing game.




News Around The Metaverse, EP1
Posted by [HTML][XML][PERM][FULL] on 9 January 2015, 3:44 am



News Around The Metaverse, Ep2
Posted by [HTML][XML][PERM][FULL] on 23 January 2015, 3:45 am



PAXSouth 2015 On the Go!
Posted by Articles [HTML][XML][PERM][FULL] on 23 January 2015, 1:32 pm

A new venue brings new challenges, new friends and new fun!

Check back here for random news, pictures and general mayhem.

Friday 11:15am
===============
And we're open! Expo Hall is loaded in and the fun has just begun. Here's a few things to get you started.

-- Steel Battalion is back at PAX! 10 stations worth of giant robot power. Head up to Classic Console and get the details for the training sessions, and the 5x5 battles to come.

-- Got my first swag! Grey Goo is giving out these awesome lighted lanyards for demoing their strategy RTS game Grey Goo: War is Evolving (coming out on Steam today). The person who brought this to me had a favorable impression of the game, but I didn't play it. I can say the lanyard is glowy, and also very comfortable.

-- Looks like San Antonio wants to welcome PAX so well they not only brought the show down, they brought the Seattle weather. Rain, wind, and some outlets are reporting possible rain mixed with snow. Bring a jacket, and make sure to be safe in your travel plans.

read more




Onwards to 2015
Posted by Blue Kae [HTML][XML][PERM][FULL] on 23 January 2015, 11:00 am
I always get excited for the start of a new year. It’s a good opportunity to take stock and attempt to get back on track. The first for me that’s meant for me this year has been getting back into my wood shop where I haven’t been in months and working on getting things cleaned up and ready […]


Pushing 30
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 23 January 2015, 10:00 am
I'm pushing 30.  At least that's what my wife says to me when we're being sarcastic with each other.  Don't worry, I say it right back to her.

I'm 28.  30 doesn't really scare me, but I do know I'm getting to the point in my life where I need to take better care of my body if I want to keep it for the long haul.  My body won't just maintain itself like it did when I was a teenager or in my early twenties.

For the past 6 years I've been trying to exercise regularly and mostly failing.  I started running for fun and exercise about a year before my daughter was born but was never able to get on a regular running schedule.  Between our pregnancies, having kids, and a few job changes I just haven't had a steady schedule for any long period of time.

It's hard to make fitness a habit when your schedule changes a lot.  But I keep trying.

I try to do something physical every day.  Typically this is a run, but sometimes it's walking or getting on the stationary bike for awhile.  Now that our kids are old enough I have some flexibility in my schedule and I've gotten pretty good at making activity a regular occurrence.  It doesn't happen every day but it's rare for me to miss more than a few days in a row.

With exercise finally starting to feel like a lifestyle instead of a struggle I turned to my eating habits.

This has been much more difficult for me.  I was always the pickiest kid I knew when it came to food.  It wasn't until my patient wife slowly and carefully started to expand my palette in my twenties that I ate more than a handful of foods.

But learning to eat clean and healthy is a completely different hurdle.  Finding food that is healthy that I don't hate is hard.  I'm smart, I do my research, and I know about a lot of healthy food.  But my pickiness means that I can't realistically eat most of those.  If I try to I'm just setting myself up for disappointment because I won't stick to it.

I needed a new set of staple foods that I can eat every day and not get sick of.  My wife has been helping me for the past month or two and I've finally found a few that I can stomach.

For the past two weeks I've had a few sets meals to pick from.
  • Stir Fry with Chicken, Snow Peas, and Noodles
  • Pan fried Chicken Breast with a Starch (usually potatoes)
  • Scrambled Eggs with Cheese, Toast, and Orange Juice
  • Turkey on Whole Wheat Bread with a small portion of Chips
This doesn't sound like a lot of variety, but it's enough for me.  I've been used to only having a few staple foods my entire life because of how picky I am.  The key for me was replacing my unhealthy staple foods with healthy ones.

My meals aren't packed full of healthy foods either.  None of those "super foods" or fads of the week would ever work for me.  Instead, I picked food that I enjoy and is generally high in protein.  This way a meal makes me feel full for longer and I have a bunch of slow-burning energy.

I wasn't overweight before starting this food plan, but I wasn't in the optimal weight range for my age either.  I'm already seeing progress toward hitting my weight goal.  From my starting weight I only need to lose about 15 pounds to be in the correct range for my height.  I'm already over a third of the way there.  If I hit that goal I'll probably try to lose more and get into the optimal weight range, but I'm not thinking about that yet.

The important thing for me is how I feel on a day to day basis.  And after only a couple weeks of eating better I'm feeling great!





Recognizing the traps
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 23 January 2015, 8:44 am
A commenter this week said he was "burned by ArcheAge" and asked "How how much time and resource do you waste on a Free2Play game before you realise its Pay2Win?". My answer to that question is that this depends very much on your familiarity with Free2Play concepts. Whatever semantics you want to use, but Free2Play games definitively do want to seduce / trick / trap you into spending more than you intended. If you can avoid those traps, you can actually get more game for less money than in a Buy2Own business model. If you fall into those traps, you can get burned.

My recommendation would be to download a large number of "free" games on whatever mobile platform you have, phone or tablet, Apple or Android. As the games are not very elaborate or deep, you can easily play several of them in sequence. And you'll quickly learn how the same traps to incite you to spend money appear over and over in different guises. You can also learn a lot of those tricks by just watching some relevant YouTube videos like this one.

Once you are trained to recognize the traps, it becomes a matter of routine to avoid them. And you'll easily be able to recognize the same traps in more elaborate PC or console games.

P.S. While the Elder Scrolls Online is not going "free" to play, it will make the subscription optional from March 17th on. "Optional subscription" means that subscribers get virtual items and services that non-subscribers don't get automatically. So there will be a shop for virtual items and services, designed in a way that somebody might consider continuing to pay a subscription to get them. Which means ESO will have the same sort of seduction / tricks / traps as a Free2Play game. Buyers beware!
Tobold's Blog



WOW: Where was I?
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 23 January 2015, 9:04 am
My progress in WoD continues although I’m now only focused on getting my Warlock to 100. I was starting to feel too much of the grind attempting to do three characters in parallel. For now, my level 96 Priest and level 94 Mage are permanently parked in their garrisons except for going out to trap animals for fur.


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