Unofficial PBE Patch Notes for 3/3/2015
Posted by News [HTML][XML][PERM][FULL] on 3 March 2015, 3:52 pm

Bard Champion Select

Kassadin

  • Riftwalk [R] - Range increased to 550 (up from 450)

Xin Zhao

  • Audacious Charge [E] - Damage reduced to 70/110/150/190/230 (70/115/160/205/250)

Veigar

  • Baleful Strike [Q] - Missile Speed Increased to 2200 (up from 1750)

Bard

  • Tempered Fate [R] - Missile Speed reduced to 1800 (down from 2000)



The WoW token
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 3 March 2015, 11:56 am
Blizzard now announced more details on the upcoming "PLEX" system for World of Warcraft, the WoW token. On the one side I always prefer a legal system of exchanging money for time over illicit third-party RMT. On the other side I am not so sure that the system is really all that suitable for the game World of Warcraft.

The problem principally is how people make gold in World of Warcraft. Some of it is made by what I would call regular game activities, like questing. But as Gevlon has shown back in the days, most money is made on the auction house. And that more often than not involves some sort of auction house manipulation. Somebody using a bunch of addons like Auctioneer can make significantly more money than somebody trying to "farm gold". I frequently see people buying up all of one commodity on the AH and then reselling it for twice the price. I'm not sure how effective that is, but I can sure see its going on.

At the time Gevlon was constantly complaining about the "morons & slackers" buying or selling stuff at stupid prices on the AH. The reason for that was that gold was not actually all that important for many activities in the game. People handled virtual money stupidly because it wasn't really worth all that much for them. The WoW token system risks to change that, because it now attaches a real money worth to WoW gold in the mind of people who wouldn't have bought gold from RMT traders before. I'm not sure if is viable to try to pay for a subscription by "farming gold" in a way that doesn't involve the auction house.

As I always enjoyed toying with the player economy, I'v always had more than enough gold, and still have over 200,000 gold on my account. I wonder what a month of WoW subscription will go for. But weirdly, even if I had enough gold to buy a subscription and wanted to do this, I'm not even sure that I could do it. Because my characters are "inactive" due to not having a subscription, I cannot buy a subscription with gold without first buying a subscription with money.
Tobold's Blog




Let's Talk About The Jungle

Originally Posted by Riot (View Original Source)

Hi all,

Let’s talk about the 2015 season jungle. Up front: we knew the preseason changes were going to make things significantly tougher, but it’s clear we’ve misstepped along the way in both communication and design. Not only have we not done a great job of sharing our thoughts (present and future), but our subsequent changes to the jungle from patch 5.1 to 5.4 have been nerfs to jungle diversity rather than continuing to deliver on our preseason goals.

First, let’s see how we got here. From the beginning we knew that “strategic diversity” would basically become a meme for the 2015 season, but it’s still something we strongly believe in. A lot of players might associate champion diversity with strategic diversity, but it’s more about one feeding into the other. The former is only about what champions get played - even if they’re doing the same thing - while the latter emphasizes champions who can enable a variety of other strategies on a team (objective control, wombo, lane pressure, etc). With Jarvan IV, Vi, and Lee Sin all fulfilling identical roles (with priority given to whoever’s strongest), we know we’re not there.




Star Wars: Tarkin
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 3 March 2015, 10:00 am

Yesterday I finished Star War: Tarkin.  It's the second novel in the Star Wars New Expanded Universe.  I must say, this novel was much better than A New Dawn.

The novel is a character piece all about how Grand Moff Tarkin became a Grand Moff.  It also details how he became involved with the Death Star.  It's a good read for the background alone, but it's actually a really interesting look at his life and how he works within the Empire to achieve his goals.

I jumped back and forth between reading the kindle version and listening to the Audible version.  Have I mentioned how much I love whispersync syncing between kindle books and Audible?  It's amazing.

The audio book version is great.  It has amazing sound design.  They manage to capture the atmosphere of scenes as well as adding sound effects as characters are acting within the scenes.  I've never encountered an audiobook with these productive values before.  It's easy to recommend it.

And overall, Tarkin is easier to recommend than A New Dawn.  It's a much more interesting book.

I've officially reached the end of the novels in the New Expanded Universe now.  I know there are only two, but its still sad compared to how many were in the Old Expanded Universe (now called Star Wars Legends).  I'm excited for the first books in the new Expanded Universe that actually have main characters like Luke, Han, and Leia.  I think the next one that releases is slated to get back to them.

While I'm still adapting to this New Expanded Universe I'm glad that I'm starting to get invested in it.  I just love Star Wars so much.



March 2015 Hunter face Deck
Posted by Ogrebear's Thoughts [HTML][XML][PERM][FULL] on 3 March 2015, 9:39 am

For March i decided to look at the class I’ve played the least, and go with that for this months deck. So that ended up being the hunter.

Since i’ve just played enough of the hunter to have the basic cards, i went looking online for decks. And so i found Xixo’s face hunter deck [...]

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My Final Destination
Posted by Articles [HTML][XML][PERM][FULL] on 3 March 2015, 7:25 am

"Playing Super Smash Bros. without items is like playing Super Mario Kart without items. You know what you have then? NASCAR! Who wants to play that?!"

This was something a friend of mine said in college when he and I were both electoral board members of the video gaming club. At the time it was one of the funniest and most true statements I'd ever heard about a game. We were trying to hold a Super Smash Bros. Melee tournament, and we hadn't yet adapted to just how picky the more competitive players were about tournament rules.

Our go-to argument was that a tournament was about skill, and if you weren't adaptable enough to deal with items then clearly you didn't have the skill necessary to win a tournament. For years I've stuck by this statement.

Ten years later I've become the owner of the latest Super Smash Bros. for WiiU, and it, without a doubt, is the best one in my mind. I'm having an absolute blast playing the variety of new characters, seeing a lot of the new stages, and trying out the different game modes. I've found more characters that I'm comfortable with than ever.

But I'm starting to get really annoyed when items are turned on.

read more




GDC: Community Management in the Culture Wars
Posted by Raph's Website [HTML][XML][PERM][FULL] on 3 March 2015, 4:38 am
Game talk
This morning, Gordon Walton, Rich Vogel and I presented our talk on “Community Management in the Culture Wars.” I realized as we started that the last time the three of us were on stage together at GDC to talk about community was 14 years ago (!). A lot has changed… and a lot hasn’t. The [...]


Dreams and deliverables
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 3 March 2015, 3:00 am
I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin but by the content of their character.
Martin Luther King Jr., 1963
The world needs visionaries. Shared visions are the best way to get people to work together towards a common goal. And with the vision you can verify whether your decisions bring you closer or further away from the ultimate goal.

Having said that, a vision is not the same as a deliverable. The civil rights movement made enormous progress since 1963, but can Martin Luther King Jr.'s three surviving children really claim to "live in a nation where they are not judged by the color of their skin but by the content of their character"? Visions also often fail to detail what the best way towards the goal is. You and me might share Martin Luther King Jr.'s vision of a world in which there is no racial discrimination, but we might disagree on whether positive discrimination (affirmative action) is the way to get there.

I have a dream of a virtual world in which player actions matter, where these actions shape a dynamic virtual world, and where everybody has fun without grinding.
The typical MMORPG Kickstarter, 2015
I noticed that visions feature very much in many Kickstarter game projects. Ultima Online is in it's 18th year, Everquest has 16 years, and World of Warcraft recently celebrated it's 10th birthday, but a lot of the visions of the early days of MMORPG have not been realized yet. We want player actions to matter, but the industry standard is that you can just walk through another person, because developers found that otherwise people will block doorways and negatively impact the game for others. We want dynamic worlds, but if an event happens and is then over instead of respawning, lots of people who missed it will complain. And nobody has found out how to balance the different possible activities in a game in a way that there is not one path of least resistance to maximum rewards, which people then grind.

I agree with many of the visions for better MMORPGs in many of the proposed Kickstarter projects. Unfortunately this isn't somebody standing at the Lincoln Memorial and pronouncing his vision for a better world with better games. This is people who want to *sell* you their vision. Promises are being made: "Give me your money, and I will create this visionary game, and you will get to play it!". It is an extreme form of pre-purchase for a game that only exists as a vision yet. And because of the disadvantages of visions listed above, I am very much against selling visions.

The recent controversy about the Godus Kickstarter is in fact close to a best case scenario: The Kickstarter money finances a game which moves the genre towards the stated vision, even if it never quite fulfills all its promises. At least the backers actually got a game, and it actually did some of the things the Kickstarter promised. A lot of other projects never even get that far. No vision, nor a list of famous team members, can tell you anything about the quality of the project management, which is frequently the point which makes or breaks game development.

So what I would like is Kickstarter projects with the vision toned down a bit, and a bit more attention to the details. How exactly do you propose to solve those inherent problems of virtual world design that have existed for nearly two decades? What exactly are the deliverables, and what makes you think that you can reach them? At the moment visions sell well on Kickstarter, because so many people share them. But that doesn't necessarily make the person who can formulate those visions in a Kickstarter page the best one who can get us there.
Tobold's Blog



On Brigading the GDC Tag
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 3 March 2015, 2:49 am
GamerGate followers have decided to brigade the #GDC2015 twitter tag with their usual hysteria, disregard for threatened women, nutball conspiracy theories, unsubstantiated attacks on IGF,  unrelated bullshit attacks on ‘SJWs’ unrelated to gaming, ad hominem attacks on those attempting to help expand gaming markets and generally appalling bullshit.  Because that’s totally way to win a […]


GWJ at PAX East 2015!
Posted by Articles [HTML][XML][PERM][FULL] on 2 March 2015, 10:59 pm

Hi everyone! Just a quick note for all our buds going to PAX East this weekend. We've got two official GWJ things you're going to want to know about!

Saturday, 11:30AM we will be doing our show live in the Dragon Fly Theater! Join Sean Sands, Julian Murdoch, Cory Banks, Shawn Andrich and Rob Zacny as they spin a Conference Call before your very eyes. We'll be doing some Q&A near the end so bring your questions! Apologies in advance for the program that says Ken Levine is joining us. He ran into a schedule conflict and had to bail. Sad panda.

Saturday, 5PM we will be doing our annual GWJ meet & greet at Tamo Bistro & Bar at the Seaport Hotel! It's a quick walk from the convention proper and we've had a great time hanging out there the last couple years. Good food, nice drinks and a chill, open space for chatting and even playing some games. See you there!

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Unofficial PBE Patch Notes for 3/2/2015
Posted by News [HTML][XML][PERM][FULL] on 2 March 2015, 6:51 pm

WIP POST

Jungle Changes

  • Gromp Base Damage 90 -> 83
  • Murkwolf (Big one) Gold on Kill 42 -> 53
  • Murkwolf (mini) 12 -> 16
  • Razorbeak Base Damage 55 -> 45
  • Raptor (mini razorbeak) Base Damage 20 -> 16

Champion Changes

Zilean

  • Time Bomb [Q] - Cooldown reduced to 10/9.5/9/8.5/8 (down from 12/11/10/9/8)

Bard

  • Cosmic Binding [Q] - Now deals 75/110/145/180/215 (changed from 85/115/145/175/205)

Trundle

  • Frozen Domain [W] - Increased healing now at 20/20/20/20/20% (up from 8/11/14/17/20%)

Urgot

  • Terror Capacitor [W] - Shield base value lowered to 60/100/140/180/220 (down from 80/130/180/230/280) but mana shield raised to 8% (up from 5%)
  • Hyper-Kinetic Position Reverser [R] - Cooldown reduced to 120/100/80 (down from 120/110/100) 

 Item Changes

Bami's Cinder Icon

Cinderhulk

  • Combine cost increased to 350 (up from 150)
  • Now deals 16 damage (up from 15)
  • Now increases up to 24 (+1.5 per champion level) magic damage based on time in combat (changed from up to 100% bonus damage)

 




The Heroine's Journey Podcast Launched!
Posted by Articles [HTML][XML][PERM][FULL] on 2 March 2015, 1:28 pm

In case you missed the awesome news, former GWJ writer and friend to all Lara Crigger has launched an awesome new podcast called The Heroine's Journey! I'll let Lara explain what it's all about:

The Heroine’s Journey is a podcast that will highlight women’s stories and female characters in pop culture, including books, TV, film, comics, video games, and more.

The goal: to broaden awareness of positive, interesting and complex portrayals of women in fiction, and of creators who are doing it right.

Published every Tuesday, each episode will be roughly 45-60 minutes in length, featuring LC Brown (that’s me!) and at least one co-host. In addition, most Fridays I’ll also feature some sort of “bonus content”, such as interviews, radio essays, fan music, and more.

The Heroine's Journey podcast is available direct on the website, iTunes and Stitcher.

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Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 2 March 2015, 12:36 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow March 3rd.




March 2 – March 8
Posted by Articles [HTML][XML][PERM][FULL] on 2 March 2015, 10:39 am

We find ourselves with another week of a lot of games on the list, and no obvious picks, to me at least, for Game of the Week. The thing is, inevitably some game out of this list that I'd never heard of prior will eke out its own little following and gather momentum.

In some ways, it's made me wonder lately how much having a Game of the Week makes sense. Sure, during the more rich weeks of the fall gaming season it's easier to pick some big-name release to focus on, but for most weeks that doesn't really hold true. "Game of the Week" assumes a little bit of an outdated model where there are high-visibility previews and pre-release marketing that make a big splash, but that's becoming increasingly less common.

As we pack to travel off to PAX East this week, I'm not really going with a huge list of upcoming games that I want to try and learn about. If anything, the more I go to these conventions, the better I get at just being open to discovering something heretofore unknown. Thing is, there's probably something awesome in the list below, and I honestly have no idea what it is yet.

Still, it would be a shame not to pick something and give you guys the opportunity to tell me which game was so obviously robbed, so we'll give this week's GotW to Resident Evil Revelations 2: Episode 2. Last week's first episode appears to have been fairly well received, so here's hoping that Capcom can stick the landing.

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Your Assignment: Achieve Greatness!
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 2 March 2015, 10:58 am
With The Evil Within’s first DLC releasing next week, you might notice a new title update deploying this week on Steam, PSN, Xbox LIVE. The update will ready the game for DLC compatibility and a detectives-to-be might notice the reveal of The Assignment’s trophies & achievements. If you’d like to be a super sleuth like […]


Skyrim Workshop file limit is now… limitless
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 2 March 2015, 11:47 am
Get ready for bigger mods on Steam’s Skyrim Workshop. This week This week we’ve pulled the restraining bolt that restricted mod sizes to 100 mb – allowing you to upload mod projects to the file size your project demands! Before we go live with this feature for everyone, we’re beta testing things this week – […]


A multi-layer approach to role-playing
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 2 March 2015, 4:58 am
Pen & paper tabletop role-playing games are a combination of two very distinctive parts: A mechanical rules part in which your character is a collection of stats and numbers, with dice, mathematics, rules, and tactical decisions deciding what happens. And a "playing a role" part comparable to improvised theater where a character has a background, history, and personality different from that of the player controlling the character, where "what would my character do next" decides what happens.

Since the early days there have always been conflicts between the two parts. Different players prefer different approaches. Some are perfectly happy to play a tabletop game like you play a computer game, as a tactical combat game with numerical character advancement. Others insist on the role-playing being essential, especially in view of the fact that it the part that tends to fall short in the computerized games, and thus is the unique selling proposition for the pen & paper version. Also gamers have a strong tendency to tell other gamers that they are "playing it wrong", and get into pseudo-religious arguments about stuff like this.

When I started my current 4th edition D&D campaign three years ago, I was faced with two problems: A group of players where I knew that not all of them liked to role-play, and a rules system which was new to us and very much on the complicated side. Tons of options (which my players loved), but requiring a lot of rules knowledge and mechanical game preparation by the DM. So at that point I decided to keep the role-playing on the light side. I didn't push anyone to create a character background, and only one player did it voluntarily. And the episodic form of the campaign with the characters not having strong bonds or loyalties, but just being a band of mercenaries traveling from one adventure to the next didn't encourage role-playing either.

Now this campaign is drawing towards the end, and I would like to have a bit more role-playing in the next campaign. We won't change the rules system (because 5E isn't available in French), but at least we are sufficiently familiar with the rules now that we can add role-playing layers to the game without causing a total chaos. I'm going for the Zeitgeist adventure path as campaign, so the world and campaign has a lot of background that can encourage role-playing. But what I still need to overcome is that some of the players might not be terrible interested in the role-playing part. How can I offer role-playing opportunities to those who would like them without forcing those who don't like them?

What I came up with is a multi-layer approach where different levels of role-playing are possible, and there are some house rule incentives to trying them. At the most basic level every character has the same motivation: They are all members of the Royal Homeland Constabulary of Risur, and loyal to king and country. So if in doubt to the question "what would my character do?", this basic premise should already provide a lot of answers. And even that basic level is a lot better for interactive story-telling than the characters being orphans without loyalty or bonds to anything. It is what the Zeitgeist adventure path strongly suggests as premise, because without the loyalty to the king and to Risur a lot of the story of the campaign doesn't make much sense. Imagine Game of Thrones where the various characters would not have bonds and loyalties to their houses, it would make for a much weaker story.

As medium level option for role-playing I decided to use character themes. This is something that has been added to 4th edition Dungeons & Dragons later in its life-cycle, often as part of some campaign setting. Basically a theme describes what your character did before the first adventure starts. The Zeitgeist campaign setting has a list of pre-made character themes that fit into that particular campaign world, for example the Docker, the Gunsmith, or the Skyseer. But there are also some more generic options, like the Aristocrat, Scholar, or Street Urchin. It is character background and history made easy: Choosing a theme from a list is a lot easier than creating a background from scratch by yourself, and as the DM you can make sure that the list of proposed themes fits into the campaign story and is relevant for giving role-playing opportunities. As an incentive for players who are more comfortable to think in min-maxing terms than role-playing, the theme gives access to different skills, and I am going to give every character with a theme or self-made background one additional encounter power which will be based on that background.

For those who really want to get creative with role-playing, I have created an added page for the character sheet using a mix of 13th Age and 5th edition D&D rules. If they want the players can invent a "One Unique Thing", a freely created unique characteristic that sets their character apart from everybody else. They can also choose personality traits like their ideals, or flaws. And their background and personality can then give rise to bonds with places, organisations, or NPCs. Again I'm using a bit of an incentive here, from 5E rules: A player who makes decisions based on the personality and background of his character, especially if those decisions aren't just the strategic or tactical best choice, will get a point of Inspiration, which he can use to roll two dice instead of one in one future dice roll.

The Zeitgeist campaign world is both sufficiently rich in story, and sufficiently open to additions to that story so that I can use all those possible levels of improved character description and create some interesting individual stories besides the main campaign story. Whatever theme or One Unique Thing a player chooses, it will figure somewhere in one of the campaign adventures. But if the players don't want to play along with that, I can also run the whole campaign just on the basic level premise of loyalty to the king and country. You can lead a horse to water, but you can't make it drink. I will see how it goes.
Tobold's Blog



WoW veteran edition
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 2 March 2015, 3:22 am
My subscription to World of Warcraft ran out this weekend. The last thing I did was set up a new character to test the new "veteran edition" of WoW. That is a minor tweak to the so-called "starter edition", the free trial that lets you play characters up to level 20 without a subscription. Up to last year, if you already had an account on which the subscription had lapsed, you needed to create a *new* starter edition trial account if you wanted to play low level characters for free. Now you can just log on your regular account, all the characters above level 20 are marked "inactive", but you can play the lower level characters.

Basically the new system has two advantages: If you really like the character you played up to level 20, you can subscribe again and continue playing without having to pay for a character transfer. And with the new heirloom tab you can also use all your heirlooms for the trial characters.

On the other hand you might not necessarily want to use those heirlooms. At the very low levels your heirlooms (especially if you went to the added effort of enchanting them) are rather overpowered. Not only are they better than the gear that you are likely to find, but the heirlooms also cover slots like head and shoulder where regular characters just won't have anything. Besides making an already trivial game even more trivial, and not giving you a good impression of how the character will play later, the heirlooms also have an added disadvantage: Many of them come with a bonus percentage to experience gain. Thus the already short path from level 1 to 20 is going to be even shorter. Which might not be what you want if at level 20 it's game over.

I did a short tour of all my still existing WoW characters (with the help of the AllPlayed addon) and counted that I have played 6500 hours of World of Warcraft. That is about 4 years worth of a full-time job. Playing a series of characters up to level 20 that cover every single class and race probably wouldn't even add another 100 hours to that score. So what makes sense for a free trial version of World of Warcraft isn't really all that useful for an actual veteran. Still, it is nice to have the option, and Blizzard is obviously hoping that once you start playing a veteran edition character, you're going to want to subscribe to keep playing. For myself I'm not so sure. If I actually try it, it will be later. Right now I've had enough with 2 months of subscription and would prefer to do something else.
Tobold's Blog



Feb 2015 Mage Desk recap
Posted by Ogrebear's Thoughts [HTML][XML][PERM][FULL] on 2 March 2015, 1:17 am

So last month i tired my Mage Secrete/mech deck. While the lowest i was able to get down to was level 13, i never was able to get past that point.

While the deck did pretty well against most desk it had a really hard time against Rush type deck, and deck that were ment [...]

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Hero Emblems
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 1 March 2015, 10:00 am

Yesterday I mentioned how I latch onto good mobile games whenever I find them.  Since my phone is always within arm's reach I can sneak in quick mobile game sessions... and I do.

I've been playing a bunch of Hero Emblems.  It's really fun, despite being a match-3 game.  And it doesn't have any predatory pricing model!  You pay for it once and get the game.  No in-app purchases.  That's always a plus in my book.

The reason it's better than most match-3 games is because there are always obvious available matches but the game is about choosing the right one at the right time.  Compared to most match-3 games It has a bigger board, with less variety of matching items.  In this case they're called emblems, but they function just like gems in Bejeweled.

The cool part is that the game is actually an RPG and each emblem on the board corresponds to one of the members in your party.  When you match that set of emblems that character will take their action.  There is a melee attacker, magical attacker, defender/tank, and healer.  It makes for a really cool dynamic that's fun to play.

In typical RPG fashion, characters level up, gain abilities, equip new gear, and can purchase skills.  It has all the trappings of both a RPG and a puzzle game.


And it can be played in quick bursts!  It's a game that I usually play in quick five minute sessions, but I've also had a few times where I played it for over an hour in one sitting.

It's good.  It's worth your time and a few bucks if you have an iOS device.


Star Wars Legends
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 1 March 2015, 10:00 am
After writing my other post about the Star Wars Expanded Universe I learned that the old Expanded Universe is now called Star Wars Legends.  It's actually a pretty good name for it, since it is essentially it's own separate universe now.  From what I can tell, there's no official name for the New Expanded Universe, but from now on I'll refer to the Old Expanded Universe as Star Wars Legends.

I've decided to do what I was contemplating.  I'm going to re-read a big chunk of the Star Wars Legends in order and rekindle my fond memories of the series.

I've been referring to this handy chart while planning my reading.  I suggest you glance at it, just to see how many novels are in the Star Wars Legends collection.  It's impressive.

I've read the majority of the Star Wars Legends book, from all the eras represented.  Going back and reading absolutely everything isn't something I feel like doing right now.  But I do have a plan for which novels I'm revisiting.

I'm going to start with some selected readings from the Rebellion Era.  There are a lot of books in the Rebellion Era, but they don't actually add that much of interest.  This is the era in the timeline where the movies are taking place, so the novels are super constrained to fit around the movies.  I'm skipping the entire era except for Shadows of the Empire and The Truce at Bakura.  They're both one-off books.  Shadows of the Empire takes place between Empire Strikes Back and Return of the Jedi in the original trilogy.  The Truce at Bakura happens immediately after Return of the Jedi.  They both add a little bit and help round out the story in the Rebellion era.

After that I'm going to read everything.  There are three eras that exist after the Rebellion era.  Those are where the best books in Star Wars Legends are.

The New Republic Era is all about what happens after you overthrow an empire.  How do you deal with the fallout and establish a new government?  What are the ramifications and unforeseen consequences?  I've read over half of the novels in this era.

The New Jedi Order Era is the next generation of Jedi trained by Luke Skywalker.  It includes the children of Han and Leia.  The Solo children are some of the best characters in Star Wars Legends.  This is where the novel series starts to get amazing.  The authors are finally free to stretch their imaginations beyond the Rebellion/Empire dynamic.  This is my favorite era in the Star Wars Legends universe.  I've read every book in this era.

The Legacy Era deals with how the next generation of Jedi handle the fallout from the events of the New Jedi Order Era.  In the New Jedi Order era there is a war with a new group of enemies and it leaves that generation of Jedi changed and scarred in interesting ways.  This is the era where the long term consequences of all that is shown.  The Legacy Era is much more about personal relationships and threats from within.  I've also read every book in this era as well.

That's my master plan.  It'll take awhile, and I'm ok with that.  For the most part I will be revisiting books that I loved the first time I read them.  I'll have a better perspective on them now that I've read so many Star Wars books.  It'll be interesting to see which novels and book series hold up well.  I'm also excited to read all the books in the New Republic era that I missed the first time I went through these novels.

Now that I have it down in writing I actually need to do it.  Better get started.


Playing Free Online Games Save Money
Posted by Write The Game [HTML][XML][PERM][FULL] on 27 February 2015, 4:32 am
Everybody wants to play matches and especially within the next not guaranteed by period, money or possibly space. These activities are nowadays in much of the websites. Most websites present games only if the user registers for the WebPages by paying credit. There can be many websites that offers free internet games to the nation’s […]


A Brief Comments Thread Related Note
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 28 February 2015, 1:42 pm
I’ve tried to keep a very laissez faire attitude towards the comments thread on this blog.  It was a stance I took when I proposed GAMR – I felt that the best way to show off the idiocy that was eating at the anti-consumer movement known as GamerGate was to let their comments speak for […]


Gaming Plans
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 28 February 2015, 12:19 pm
Well I had a crazy week.  I barely played any games at all.  But I had some time to scan the headlines and keep up with gaming news.

I realized that there aren't actually that many games announced that I'm excited for.  I was thinking ahead to everything I know of that is supposed to release this year and I only game up with a couple that I'm really interesting in getting.


Final Fantasy Type-0 is the game I'm most excited for.  I obviously love the Final Fantasy series and this is the first time Type-0 is getting released in the U.S.  It's a gritty, mature take on war and it has the Final Fantasy name attached.  It's also an action RPG which is a departure for the series.  I've purposefully avoided most information about it because I know that I'll pick it up day one.  I'll always give a new Final Fantasy game a chance and I like discovering the world on my own.

Because of my love for the series I'm also excited to get my hands on Final Fantasy Record Keeper.  I don't have high hopes for it, but it should be interesting to at least try out.  It's a mobile game that lets you relive many of the scenarios and epic battles of the Final Fantasy series.  My biggest worry is that Square Enix loves to put shitty free to play models in place for their mobile games.  Just look at All the Bravest.

The last game on my radar, which doesn't actually have a release date, is Hearthstone for iPhone.  I love Hearthstone but I never have time to sit down and play it.  If I'm sitting at my computer I have a wide selection of other PC specific games to play and I don't actually sit down to play games on my iPad all that often.  But I'm constantly doing stuff on my phone.  I love finding mobile games that I can play in quick bursts.  I already know that I'm going to play a ton of Hearthstone once it's in my pocket at all times.

Besides those games I'm mostly just working through my backlog, which is always a good thing.  I also want to dive into the Final Fantasy series spin-offs soon.  And somehow Final Fantasy XIV actually keeps dragging me back in.  I'm having a good time in a MMO and it's really surprising for me.  I should probably write about it more often if I keep playing.




Obligatory Feb post
Posted by Heartlessgamer.com [HTML][XML][PERM][FULL] on 28 February 2015, 8:18 am
It is the last day of February 2015.



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