Wisdom of Nym: Jobs we are unlikely to ever see in Final Fantasy XIV
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 30 May 2016, 12:00 pm
We all have jobs that we want to see in Final Fantasy XIV. Some of them are pretty much definitively going to happen (I would be very surprised if we didn’t see Samurai, especially since every game in the franchise with jobs bar Final Fantasy III has it). Others are possible, but part of the grand morass of possibility without [...]


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Upwell Security Head Tours Key Installions in Outer Ring and Syndicate Regions
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 30 May 2016, 10:16 am

4C-B7X –  Director Lars en Ramon, head of the Upwell Consortium's Department of Friendship and Mutual Assistance (DEFMA), is on a high profile tour of Upwell Consortium member installations in the Outer Ring and Syndicate regions, following further calls for assurances that Upwell security is sufficient in the face of threats from Serpentis Corporation and renegade capsuleers operating in the outer regions.

The inspection tour by Director en Ramon is the first real look that press and other observers have had at the Upwell security chief. DEFMA's director has a relatively brief public résumé, consisting of a period as a "Project Lead" with the Crux Special Tasks Group, preceded by service as an officer in the Federal Navy after a tour with the Federal Marines.

The appointment of Lars en Ramon as the head of Upwell's security apparatus caused some comment in Federation political circles given the history of antagonism between ORE and the Federation, even before the period of Serpentis control that came to an end with Upwell's seizure operations in Outer Ring. One source close to the Defence and Intelligence Committee of the Federal Senate has suggested to the Scope that en Ramon was a renegade officer who was quietly dismissed from service before his entry into the private sector. The Scope has not been able to substantiate this claim and his Federal service record remains confidential.

Concerns as to Upwell's security arrangements have come to the fore once more in light of what appears to be a major buildup and mobilization of capital ship forces by outer region outlaw groups such as the Angel Cartel and Serpentis Corporation, as reported in the Scope's last special report.




Dungeons & Dragons Online is working on new classic adventure modules
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 30 May 2016, 10:00 am
It’s always nice to know the future plans for your favorite game, partly because it’s just nice to know that the team isn’t simply hoping to keep the lights on until Tuesday. Dungeons & Dragons Online fans have a new producer’s letter to read, and it includes far more elaborate plans than simply keeping the lights on; the team is [...]


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DUST 514 sunsets today
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 30 May 2016, 11:00 am
Back in February, CCP announced that it was sunsetting console shooter DUST 514 on May 30th — and now that day has arrived. Players are saying farewell across social media, forums, and YouTube. @CCP_Logibro Sandcastles come tumbling down. It all returns to nothing. o7 @dust514 pic.twitter.com/Xz8KiGHdwN — Neckbeard Nixon (@JadekMenaheim) May 30, 2016 Take heart, though, because CCP is indeed [...]


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Can 'Warcraft' break the curse of the video game movie?
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 30 May 2016, 11:00 am

There's a special place in cinema hell for video game movies. From 1993's cringeworthy Super Mario Bros. -- a high-profile abomination that even Nintendo wants to forget -- to the basic-cable-worthy schlock that was Mortal Kombat and even the underwhelming Jake Gyllenhaal-vehicle Prince of Persia: The Sands of Time, games have failed to make the big screen translation. But that's precisely why director -- and son of the late, great David Bowie -- Duncan Jones (Moon, Source Code) agreed to tackle the theatrical debut of developer Blizzard's massively multiplayer online role-playing game Warcraft.

"There's been a rough track record of movies based on video games," says Jones. "I do like the challenge. I like the idea of maybe making a film which is way better than anyone expected it to be because I know the expectations are all over the place."




Atlas Reactor Impressions
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 30 May 2016, 10:00 am

I love the premise of Atlas Reactor so when I had a chance to jump into a free weekend trial I took it.

That premise is a turn based MOBA-ish strategy game where actions are all locked in during a 20 second window and then all the locked in actions take place during the next phases.  It's kind of real time, mostly turn based, but overall very interesting.

By the end of the first full game I played of it I realized there's a huge execution problem.  The game, idea, and systems are solid enough but watching the locked-in actions play out take way too long.  Like, they could speed up all the animations by a factor of five or ten it would be just fine.

Or they could do what I thought was the obvious execution and just have all the actions for a given phase happen simultaneously instead of sequentially.

I think if they made either of these changes I would stick with the game and give it more of my time, but based on my frustration with how slow it is I just couldn't go on.  For now, Atlas Reactor isn't for me.


The Rules of Eve Blog Banter Club
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 30 May 2016, 8:41 am
There appears to be some longstanding confusions regarding the monthly blog banters. I just wanted to take a few minutes to clear somethings up.Anyone can suggest a topic.Let the current custodian know if you have a good idea for a banter. Currently


Online games publishers Gamigo and Aeria are undergoing a ‘strategic merger’
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 30 May 2016, 9:00 am
Gamigo and Aeria are swapping keys and moving in together, the companies announced today. The European online and mobile games publishers RELATED ARTICLESBless will be down to two Korean servers after its next round of mergesAeria Games to publish Bless Online in the westBless Online AMA gets all of the questions, has few answers to giveBless Online confirms western release… [...]


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Minecraft Regrowth Episode 36
Posted by How To Murder Time [HTML][XML][PERM][FULL] on 30 May 2016, 7:51 am
It’s back to magic this time as we delve deeper into Witchery.


The Daily Grind: Are you MMOing on Memorial Day?
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 30 May 2016, 8:00 am
It’s Memorial Day here in the States, which means it’s the first of three holidays this summer we’ll spend with cookouts and patriotic parades and family remembrances. But I know some of you are going to join me in video games once all that is through! I’ve been thumbing through the MMOs I’ve been playing lately to see what’s on sale, and Trove caught my [...]


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We are happy to annouce that the May release, 118.5, will be deployed tomorrow, 2016-05-31, during an extended downtime.

Downtime will begin at the usual time of 11:00 UTC, and will run for a total of 30 minutes, through until 11:30 UTC, when we expect Tranquility to be online and accepting connections.

118.5 brings a number of fixes after the deployment of EVE Online: Citadel, as well as new Multi-Use Analyzers, Upwell Consortium executive clothing rewards for those who took part in the event surrounding the construction of the first Astrahus class citadel, and Matigu "Seabeast" SKINs, which will initially form part of our promotional offers, before being released to the New Eden Store at a later date.

The Force Auxiliary skillpoint reimbursement will also occur during this extended downtime, as announced here.

You can check out more information about 118.5 and view the full patch notes via EVE Updates.




ASUS' me-too VR headset sure looks fancy
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 30 May 2016, 5:36 am
Well, look at what we have here. Tucked away in the corner of ASUS' Computex event is what looks like a VR headset, and a particularly fancy-looking one at that. The goggles part of it is a shiny silvery metal and its straps seem to be made out of leather. After digging around, we found out that it's meant to be used in much the same way as the Gear VR, except you'd use it with an ASUS' ZenFone instead. Like with the Gear VR, you'd use the touchpad and buttons on the side for navigation. There's not much else we know about it, but we're guessing we'll learn more about it later this year. At IFA, perhaps?


ASUS ROG unveils Avalon, a hassle-free approach to a DIY PC
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 30 May 2016, 7:00 am

If you're a serious enough gamer, you've likely looked into building your own PC for the ultimate gaming experience. But the process can be a little tedious, especially if you're new to figuring out where all the different components fit. ASUS's ROG (short for Republic of Gaming) division has unveiled a new product called the Avalon that's designed to alleviate exactly that concern. Think of it as a semi-homemade approach to DIY PC building.




ASUS upgrades its crazy ROG liquid-cooled gaming laptop
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 30 May 2016, 7:00 am

ROG, ASUS' well-respected gaming PC arm, likes to unveil a barrage of weird systems at Taipei's Computex -- and this year is no different. To start with, its insane liquid-cooled GX700 gaming laptop is coming back for another round. The GX800 still has the giant attachment at the rear, but will now be powered by an NVIDIA SLI GPU, along with Intel's K-series CPU -- there's two 330W power supplies to ensure all that liquid-cooled overclocking you'll be doing. If you're not planning to overclock, then you're possibly looking at the wrong gaming machine. We'll add more specifics when we hear them.




Opportunities Knock
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 30 May 2016, 5:42 am
Last month I wrote about CCP introducing what amounted to 'daily quests' on the test server. These have finally arrived on the live server and I'm happy to see that rats in w-space also count towards the gifted skill points. A few of us had hoped that the


Obligatory Anniversary Post
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 30 May 2016, 12:26 am
Hey all,   It’s that time again. Total skills just shy of 170million. This time last year, they were: Armor 4368000 Corp Management 270000 Skills 0 5 Drones 8920000 1 11 Electronic Systems 3738000 2 12 Engineering 5296000 3 18 Gunnery 14270000


ARM prepares for VR in 2017's phones with new chips
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 29 May 2016, 11:00 pm

Come next year, ARM has one major theme in mind for its next batch of mobile processors: virtual reality. Its new Cortex-A73 chip and Mali-G71 GPU are, naturally, faster than its current lineup. But more so than the past few years, where incremental improvements were enough, ARM sees VR as the ideal goalpost for its chips. The new Mali chip, for example, will be able to push up 4K screens with refresh rates of up to 120Hz (90Hz is the bare minimum for decent VR). And both new processors will also be easier on battery life, which means you'll be able to stay jacked into virtual worlds for much longer.




Trade Recap 5/29/16: My First Fortizar Experience
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 29 May 2016, 3:21 pm
The landscape has changed dramatically with the introduction of Citadels. In these, we have structures to assist in better controlling our surroundings, and added game play options for previously isolated […]


The new 'Doom' hides sinister images in its soundtrack
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 29 May 2016, 8:06 pm

It's no secret that the new Doom is chock-full of Easter eggs and other surprises, but the latest is one you wouldn't find just by wandering around the game's tortured halls. Intrepid fan TomButcher has noticed that at least one tune in the soundtrack, "Cyberdemon," shows both pentagrams and the number 666 when you visualize the music's frequencies through a spectrogram. Composer Mick Gordon recently teased that this hidden sinister imagery might be present in a video (below at the 3:29 mark), but there's no doubt about it now. Clearly, he remembers the days when the original Doom's hellish artwork had some parents in a frenzy.

Via: Reddit

Source: TomButcher (Imgur)




MMO Week in Review: A Landmark launch (May 29, 2016)
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 29 May 2016, 8:00 pm
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review! If you blinked on Friday night, you missed it: Daybreak slipped out a tiny announcement in its forums about Landmark’s launch date, confirmed for June 10th, which is also a Friday. Trailblazers will benefit from a two-day [...]


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EVE Evolved: How are citadels actually being used?
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 29 May 2016, 6:00 pm
In the build-up to EVE Online‘s Citadel expansion, there was a great deal of speculation from both players and the EVE developers about how the new player-built citadel structures would be used. Some hoped that a new player-run trade hub would open up near Jita and take over as the main place of trade in the game, many expected that citadels would play key [...]


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Below the Asteroids 800% Slower
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 29 May 2016, 4:00 pm
This is really a lot better than I thought it would be, if a tad long now.  


'Catlateral Damage' VR is out on Steam for HTC Vive
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 29 May 2016, 5:02 pm

Smashing pots and vases as a rampaging virtual kitty sounds so much more fun if you can physically act it out, doesn't it? Good thing you can do just that if you have an HTC Vive. Catlateral Damage, that game that puts you in the body of a mischievous cat, now has a virtual reality version for the headset. Motion controllers serve as your paws and tools of destruction as you walk around houses and museums causing havoc. The VR version is available as a free DLC on Steam -- even better, the game itself is 50 percent off until May 31st. Of course, if you don't have a Vive, you can always unleash your inner feline on the PS4.

Source: Steam




The MOP Up: The future of skins in Paragon (May 29, 2016)
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 29 May 2016, 4:00 pm
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line! [...]


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YC118.21 – Irrtum mit Folgen
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 29 May 2016, 3:11 pm
Die vergangene Woche endete mit einem lauten Knall. Durch einen Irrtum war einer POS unserer Corporation der Treibstoff ausgegangen und ihre Verteidigung war dadurch offline. Ein paar Herumtreiber haben das mitbekommen und die POS zerstört. Der


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