Even The Ocean shows us how good people let bad things happen
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 21 February 2018, 12:00 pm
Videogames aren’t much for quiet. They trend towards spectacle, to grandiose statements of scale, and the intense catharsis of violence. And sometimes that means we won’t hear a message unless its shouted at us, unless it roars above the noise ever present in this space. We prefer meaning to be blunt and dramatic. So it’s […]

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