World of Warcraft's Hazzikostas discusses the goals for future Artifact Power implementation
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 16 February 2017, 3:00 pm
There has been some back-and-forth about World of Warcraft's Artifact Power system. The problem that people have run into, essentially, is that the game's initial exponential power curve for artifact power starts to flatten after a certain point. So instead of players entering raids with a difference of a few artifact levels, there are people who have just started to [...]


This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.



· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
Engadget Gaming [HTML] [XML] [FULL]
Eve Bloggers [HTML] [XML] [FULL]
GamesRadar [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Rock Paper Shotun [HTML] [XML] [FULL]
Updated this Week:
DDOcast [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Updated this Month:
Fangbear [HTML] [XML] [FULL]
Nerfbat [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]