Voyages in Gamma Terra: Travel
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Wed, 12 Dec 2007 12:06:39 +0000
Another in a potential series of design entries related to expressing a Gamma World type of setting in my “dream game” mechanics.  Some general thoughts related to economic systems were related here.  As always, any feedback is welcomed. The number of possible transportation methods of transportation in a Gamma World style setting nearly beggars the imagination.  [...]


· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]
Updated this Week:
Bethesda Blog [HTML] [XML] [FULL]
Gamers with Jobs [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Month:
1UP [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Blue Kae [HTML] [XML] [FULL]
Citizen Azeroth [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
Moorgard.com [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]