Path of Exile developers explain the systems behind Forsaken Masters
Posted by Massively [HTML][XML][PERM][FULL] on 4 August 2014, 11:00 am

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Nothing like having your hideout look like the center of a circus attraction, right?
If you're a fan of Path of Exile, you've probably already digested the preview information about the game's next major update, Forsaken Masters. The latest post by the developers is meant not to introduce the concepts but to explain how the various systems of the update are supposed to work. In short, the idea is to create content that rewards both constant players and occasional logins, with the former obviously getting the lion's share of the bonuses.

For example, the various Masters whom players will be courting feature reputation tracks that can be increased in two different ways. Players can get a single daily mission from Masters in towns, but Masters can also show up randomly in endgame maps. The daily mission provides the most reputation, but players who play a lot of the endgame will pick up lots of repeatable endgame missions that add up to a substantial boost. Check out the full post to see how the hideouts and crafting systems will work and what players can expect when the update goes live this month.

MassivelyPath of Exile developers explain the systems behind Forsaken Masters originally appeared on Massively on Mon, 04 Aug 2014 10:00:00 EST. Please see our terms for use of feeds.

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