How much will Pantheon fit the bill as the go-to game for all those old-school gamers looking for a challenging new home? Before the weekend announcement caught everyone off-guard, we nabbed McQuaid and Director of Development Salim Grant to find out a few more details about the game and its economy (no bind-on-pickup!), crafting, housing, and classes and races.
Pantheon interview offers glimpse of economy, housing, and more originally appeared on Massively on Mon, 27 Jan 2014 14:30:00 EST. Please see our terms for use of feeds.