Musings on variations in looting paradigms
Posted by Voyages in Eternity [HTML][XML][PERM][FULL] on Thu, 15 Nov 2007 10:40:46 +0000
Over the past couple of months, I’ve been exposed to a few different perspectives on the concept of looting in quick succession.  This circumstance has highlighted that subsystem for me, and gotten me musing again (as time has allowed) on the impact such a minor element of play can have on the overall experience in game.  [...]


· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
Engadget Gaming [HTML] [XML] [FULL]
Eve Bloggers [HTML] [XML] [FULL]
GamesRadar [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Rock Paper Shotun [HTML] [XML] [FULL]
Updated this Week:
Lineage II [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Month:
DDOcast [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
PC Gamer Podcast [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]