So why does a subscription feel so wrong for ESO?
First, players are tired of subscriptions, and for most people, a sub means they can play only one or maybe two games in any given month. Many players prefer variety instead. Second, ESO developers have already suggested that the game is less an MMO and more a multiplayer Elder Scrolls game. This in and of itself suggests that the game will not fall under the traditional constraints of an MMORPG and will operate more like a single-player game even though the model feels like an MMORPG model to my wallet.
In last week's Tamriel Inifinium, I talked a lot about why I thought the subscription model was completely wrong for this Elder Scrolls game, so I don't want to rehash that discussion this week. Instead, let's dream about alternative payment models that might have worked instead.
Tamriel Infinium: Four alternative payment models for The Elder Scrolls Online originally appeared on Massively on Fri, 30 Aug 2013 12:00:00 EST. Please see our terms for use of feeds.