The Repopulation's PvP explained
Posted by Massively [HTML][XML][PERM][FULL] on 5 July 2013, 3:00 pm

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The Repopulation's PvP explained
Curious about PvP in The Repopulation? Look no further than latest dev blog by developer Joshua Halls. While the sci-fi sandbox features a significant amount of both PvE and non-combat gameplay systems, there's also "a lot in the way of PvP gameplay," according to the blog.

The post delves into the game's nation system, it touches on sieging and contested regions, and there are some bits about PvP-specific roles. Halls also talks about The Repopulation's flexible combat system, which offers the ability to toggle between "simulated FPS-style combat" or a traditional RPG hotbar mode. Finally, The Repopulation will feature two distinct server rulesets. The specifics are still being finalized, but the "hardcore" version will remove safe areas and allow non-consensual PvP.

MassivelyThe Repopulation's PvP explained originally appeared on Massively on Fri, 05 Jul 2013 14:00:00 EST. Please see our terms for use of feeds.

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