Filed under: Fantasy, Sci-fi, Business models, Classes, Game mechanics, Opinion, Free-to-play, Free for All, Anniversary
Wakfu is not what many would consider a standard MMORPG. Its developer, Ankama, has never pushed out normal products. After all, this is a French company we're talking about. That's right, as in France, the same place that brought us amazing (but unusual) creations like Ryzom's plant-planet and the incredible art of Moebius. There's something going on over there, something that is refreshingly different from the typical game or art design. When I attended GDC Online 2011, I was floored by a session featuring Ankama's David Calvo called Chaos in Motion: Transmedia as a Living Community Experience. The panel implored developers to take a chance on development, to give players something unique to experience and world to have an impact on.That was a while ago, however. The game launched a year ago, but the studio had an imperfect year. Let's follow the timeline from then to now.
Continue reading Free for All: Wakfu's bizarre first year
Free for All: Wakfu's bizarre first year originally appeared on Massively on Wed, 27 Feb 2013 20:00:00 EST. Please see our terms for use of feeds.

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