Why is Jacobs going down this route? In short, it just doesn't fit an RvR-focused game. "[Rock-paper-scissors] lends an element of unpredictability and it gives us so much more freedom to explore different classes/abilities without worrying about having everything equally balanced 100% all the time," he wrote.
Jacobs finishes his lecture by saying that the studio is adapting CCP's development model: "Start small, iterate and then build, baby, build."
Camelot Unchained: Balanced classes out, rock-paper-scissors in originally appeared on Massively on Mon, 18 Feb 2013 16:00:00 EST. Please see our terms for use of feeds.
- Source: Class dev diary