The Guild Counsel: Three common guild traps to avoid
Posted by Massively [HTML][XML][PERM][FULL] on 14 February 2013, 11:00 am

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The Guild Counsel  Three common traps to avoid
Whether you're just starting a guild or you've been running one for a while, there are pitfalls that can easily trap a guild leader and cause all sorts of problems. We've looked at many of these in past columns, but there are some that tend to pop up more often.

Guild leaders need to cover everything from recruitment and bank management to loot decisions and even maintaining a guild website or voice server. But beneath the nuts and bolts are three common traps, which we'll look at in this week's Guild Counsel.

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