But let's face it -- I don't always choose things on the basis of logic; a Vulcan, I am not. What actually drew me to the experimentation prestige line, even before I had any clue what it would do, was a remark from the devs during the panel and my interview at SOE Live: that failure was an option! Experimentation became the choice because it would bring back some of the feel of EQII's original crafting. You vets out there will know what I am talking about -- when there was some real risk involved in crafting and your skill meant something. I may still not have the chance to die at the forge anymore (booo!), but failure with experimentation comes with much more of a bite.
Sound intriguing? Take a walk on the wild side and let's explore experimentation.
The Tattered Notebook: Experimentation in EverQuest II originally appeared on Massively on Sat, 02 Feb 2013 18:00:00 EST. Please see our terms for use of feeds.