Filed under: Fantasy, Game mechanics, Opinion, RIFT, Enter at Your Own Rift, Dungeons
I don't hide the fact that as an MMO gamer, I probably fall into the "casual" category by many of your definitions. Even so, I probably go dungeon diving in RIFT more than in other MMOs because of the game's silky-smooth LFG interface and the generally quick pace of the instance runs themselves. Hitting a dungeon while you've got one or more counters on the reward page is added incentive because you're at least guaranteed a solid loot drop of your very own (or plaques).I'm still getting a feel for Storm Legion dungeons, but when it comes to the core game, I've run those instances more times than I can count. I figured I might as well share my thoughts on the first four dungeons you're likely to run in the early and mid-game to see if they pass muster. While I'm at it, I might tell a related story or two from my runs. Gather 'round, children, as Papa Olivetti smokes a stogie and tells you a tale you're unlikely to forget.
Continue reading Enter at Your Own Rift: Dungeon review, part 1
Enter at Your Own Rift: Dungeon review, part 1 originally appeared on Massively on Wed, 23 Jan 2013 09:00:00 EST. Please see our terms for use of feeds.

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