When fun becomes a grind
Posted by Psychochild's Blog [HTML][XML][PERM][FULL] on 20 January 2013, 5:43 pm
One recurring complaint of MMO players is the "grind". It's interesting taking a look at the history of MMOs, because it becomes obvious that it's mostly player perception that determines what is a grind. Every mechanic that people deride as a grind started out as something fun. In fact, sometimes it is a particularly new or novel feature that eventually becomes the dreaded grind. Let's take a look at how something fun devolves into a grind.

Post copyright Brian 'Psychochild' Green. Visit the post to participate in the comments:

When fun becomes a grind




· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Blue Kae [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Updated this Week:
Bethesda Blog [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Updated this Month:
Anyway Games [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
The Ramblings of JoBildo [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]