Hyperspace Beacon: SWTOR's stunlocked
Posted by Massively [HTML][XML][PERM][FULL] on 15 January 2013, 7:00 pm

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Hyperspace Beacon SWTOR's stunlocked!
How many times have you booted up Star Wars: The Old Republic to have a little fun in PvP only to be frustrated by certain mechanics? How many times have you been playing the Alderaan warzone, or worse, the Ancient Hypergate warzone, and you are about to cap the node but are suddenly impeded because your character has fallen asleep? Of course, you know there's an Assassin or Shadow there using Mind Trap or Mind Maze.

Your first instinct is to set yourself free using your stun break, but it occurs to you that if you use your stun break, then the opponent is just going to use that ability again, and then you won't have any way to break free. However, if you don't break free, then he will cap the node you're supposed to be guarding. It looks to me as if your enemy just hit his I-win button.

If it isn't already obvious, today I'd like to talk about stuns and other movement-impairing effects in SWTOR. Although it'd be really easy to write these abilities off as broken, I believe that there are some misunderstandings about the resolve system and a couple of simple fixes would make the system more palatable to the average player.

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MassivelyHyperspace Beacon: SWTOR's stunlocked originally appeared on Massively on Tue, 15 Jan 2013 19:00:00 EST. Please see our terms for use of feeds.

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