How fractured the world - Wolf's Building Imaginary Worlds
Posted by Terra Nova [HTML][XML][PERM][FULL] on 8 January 2013, 1:43 pm
Edward CastronovaEarly in Mark Wolf's awesome new book about subcreation, he makes note of Eco's discussion of cult products. Wolf highlights the fact that a good cult film is not necessarily completely coherent. Rather, it has chunks and pieces that allow the audience to participate in creation. A good world is not a clean story from end to end, its a lattice with hooks for people to hang other things. As we all know from building toys, anything you hang on a hook should itself be a hook. A few weeks ago, we discussed what makes good computer game worlds different...

· Older Entries >>


Updated Today:
Engadget Gaming [HTML] [XML] [FULL]
Eve Bloggers [HTML] [XML] [FULL]
GamesRadar [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL] [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Rock Paper Shotun [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Van Hemlock [HTML] [XML] [FULL]
Updated this Week:
Lineage II [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Tide's Horizon [HTML] [XML] [FULL]
Updated this Month:
Chimps in Space [HTML] [XML] [FULL]
Gestalt Mind [HTML] [XML] [FULL]
Lets Not Have a Breakdown [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Troll Racials are Overpowered [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]