Embers of Caerus team puts out December newsletter and development update
Posted by Massively [HTML][XML][PERM][FULL] on 29 December 2012, 7:00 pm

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The housing market here will explode once the town installs animations.
Embers of Caerus has an ambitious feature list, a dedicated development team, and a long road to walk before the game is ready for public consumption. But as the year closes, the development team behind the game has produced a brief newsletter and a development update to let fans know where the game is now and what can be expected as we move into 2013. It's also a first look at the in-game environment, starting with the first major city of the game and its surrounding environs.

The development update makes it clear that the programming team is hard at work integrating middleware solutions while getting the game servers to full functionality, while the art and lore team continues to flesh out the lore and models. Along the same lines, the newsletter mentions that the developers are moving toward working in a less volunteer capacity, establishing a central office and working for more than just a love of the project. If you're keen to see what the fruits of the game's Kickstarter project have been so far, take a look at the full rundown in both dispatches.

[Thanks to Dave for the tip!]

MassivelyEmbers of Caerus team puts out December newsletter and development update originally appeared on Massively on Sat, 29 Dec 2012 19:00:00 EST. Please see our terms for use of feeds.

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