Titov states that there are "hundreds of thousands of players" on the game's servers each day and blames the overwhelming early success of the game for its eventual negative impressions. "I was too focused on how great we are and how a small independent team got their first game to over 700,000 users in a two-month period," Titov says in the email.
Admitting that the team made many mistakes in communication and rushing the game out before the holidays, Sergey says that they'll soon be hiring additional community managers and moderators to properly respond to any problems that might arise in the future.
You can read the email in its entirety after the cut.
The War Z executive producer blames problems on the game's success originally appeared on Massively on Thu, 27 Dec 2012 17:30:00 EST. Please see our terms for use of feeds.