See, there are things that social games do even better than MMOs tend to. And the hint is right there in the game. No, I'm not implying that these are better games; I'm saying that social games are generally much better about handling the social side of the equation. And the MMO industry as a whole would do well to pick up on the hints.
Not everything, of course. We all have recurring nightmares about that one person on Facebook whose timeline is nothing but a series of dubious achievements in social games. But there are a lot of elements scattered throughout the games as a whole that could be oddly useful if taken as a whole.
The Soapbox: What MMOs could learn from social gaming originally appeared on Massively on Tue, 25 Dec 2012 14:00:00 EST. Please see our terms for use of feeds.