Deus Ex: Human Revolution
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 23 December 2012, 3:41 am
After not having been very happy with Batman: Arkham City, I decided to play another game of the same genre: Call them "stealth games", "action adventures", or even "action RPGs", there isn't really a universally accepted term. These games are somewhere between shooters and RPGs, with you controlling a single character through a long linear main story with some side quests. The unique feature is that there are usually several different ways to get to the goal, including just sneaking past the enemies. And that liberty is something I appreciate.

After a handful of missions and side-quests in Deus Ex: Human Revolution I can already say that I like this game a lot better than Batman: Arkham City. It wasn't the genre I disliked with Batman, but his unique fighting style. Compare to Batman's beat-em-up button-mashing combat, Deus Ex plays more like a shooter. And unlike Batman, Adam Jenses gets the option of shooting his enemies in the head with a sniper rifle or shotgun. Now that freedom comes with a price: Shooting an enemy gives 10 points, using a stun gun or tranquilizer rifle 30 points, and sneaking up behind him and taking him down by hand gives 50 points, so the options aren't exactly equal. But as the points are proportional to the difficulty of the approach, I am fine with that. There is a logical relation there between options and consequences.

Furthermore it appears to me that Deus Ex has more options on how to get to your target. I took the time to explore every option to get into the backyard of the police department, and found that there are at least 3 non-violent ones. I assume I could also get there by going through the front door of the police department, killing everybody, and going out through the back door, but I didn't try that one. Many hidden ways give extra xp, and you get bonus xp if you managed your objective without ever alerting a guard or security system. I scored full points for that police department, while doing all side quests, so that was good.

When I'm not in a hurry, I like to approach Deus Ex a bit like a puzzle game: How do you sneak up on every guard in a room and take him down manually without ever alerting anyone else? That usually takes a few tries, but it is fun. When I get tired of that, I use the other options, like shooting people, and that is faster. But even with all these options I doubt that I will play Deus Ex: Human Revolution more than once: The linear main story gets into the way of replayability. But otherwise this is a very good game.
Tobold's Blog



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