Filed under: Fantasy, Classes, Game mechanics, Opinion, Consoles, Final Fantasy XIV, The Mog Log
Final Fantasy XIV has always sold its class system on the idea that you use it more as an a la carte buffet. Abilities you learn in one class are useful in another class, and as a result, your Gladiator is a mix of several different abilities in a single package. The idea at launch was that mixing abilities and inherent mechanics would produce very different characters based on the needs of circumstance and your personal playstyle.This is not what happened. Nor is it what happened following the large ability revamp, which actually wound up making cross-class skills less useful in many areas.
When the game relaunches, odds are good that the current system will be largely intact, at least at a conceptual level. (You have your class abilities and then a selection of abilities from other classes that you've learned, in other words.) And it's my hope that on this third pass through the system, the development team gets things just right. But let's take a look at the first two versions first.
Continue reading The Mog Log: Final Fantasy XIV's Armoury system, yesterday and tomorrow
The Mog Log: Final Fantasy XIV's Armoury system, yesterday and tomorrow originally appeared on Massively on Sat, 22 Dec 2012 14:00:00 EST. Please see our terms for use of feeds.

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