Not So Massively: Everyone wants PvP arenas and tournaments
Posted by Massively [HTML][XML][PERM][FULL] on 10 December 2012, 8:00 pm

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Diablo III's lead game designer Jay Wilson raised a few eyebrows this week with a retraction of his previous statement about an upcoming blog on PvP arenas, stating that complications have once again delayed the feature. Livestreamer Kripparian took a break from the world of Sanctuary to try Path of Exile's PvP arena system, which is due to go live with the start of open beta. The open beta date has also unfortunately been pushed back from December to January 24th to allow for the holiday season.

Dota 2's focus on competitive PvP tournaments continued this week with an interesting experiment in selling virtual tournament tickets bundled with exclusive cosmetic items. If successful, the new system could be used to organically fund player-run competitive tournaments. Heroes of Newerth's competitive players know every trick in the book, and in an interesting new video series, one player aims to reveal many of them in the run-up to Christmas.

League of Legends released its new support hero, Nami, the Tidecaller, and detailed the massive changes coming to the game to keep competitive season three fresh. Upcoming MOBA Prime World discussed its talent system, which merges active spells and passive bonuses with a collectable card game mechanic, and Rise of Immortals celebrated its impending re-release with its new immortal Ustat.

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