Estimate the challenge percentage
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 21 November 2012, 12:13 am
Since September 25th (October 2nd in China) around 10 million people have been playing Mists of Pandaria. They have been leveling up their characters to 90, played new pandaren and/or monk characters, explored new zones, did daily quests, did pet battles, harvested vegetables, ran dungeons, did raids, fought in PvP, collected crafting materials, crafted, and did a host of other activities. All together they played over 1 billion hours of World of Warcraft: Mists of Pandaria. And I have a question for you about those 1+ billion hours:

How many of those hours (in percent of the total) do you think was spent with an activity where the player doing that activity felt challenged?

My personal estimate is about 2%. Having an ultra-casual player in the family I noticed that casual players can play for weeks without ever, ever feeling challenged (not that they wanted to be). And even the players that play the game for the challenge, for high-end raiding etc. spend a lot of time leveling up, doing daily quests, collecting ingredients for raid buffs, farming easy dungeons or doing other activities that don't challenge them. What do you think? What would your estimate be, and why?
Tobold's Blog



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