Curiosity killed Curiosity
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 14 November 2012, 2:51 am
Peter Molyneux is famous for games that sound brilliant on paper and then often turn out to be flawed in practice, like Black & White. Now recently he launched a project which is barely a game, but more of an art project: Curiosity is a mobile platform app in which players from all over the world together "mine" a huge cube, consisting of many layers of tiny cubes. The player who removes the last little cube "wins", and finds out what is in the center of the cube.

I understand the concept. I can see the "art" aspect of it. But unfortunately I can't try it out myself: Somebody forget to tell Molyneux that if you make a persistent online world for many thousands of players, even if that world only consists of a huge cube, you need serious server resources to run it. So the Curiosity servers are nearly always down. About a million people downloaded the app for iOS and Android, and the servers just can't handle that amount of interest. Curiosity killed Curiosity. There is some sort of meta-irony in here. I'm sure Peter Molyneux appreciates that.
Tobold's Blog



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