Now, I'm going to have to dig out an old router and set up a lan game for them on the internal network that I can safely disable all the security on.
Despite the game's high entertainment value, I feel like the online play aspect was completely neglected. I believe the game uses UPnP exclusively for multiplayer without any other options for route traversal. I haven't researched the issue very long, but frankly, I expect modern games to work out of the box.
I give Torchlight II five stars for single player fun and zero stars for multiplayer. Once I have my book safely out the door, I plan to spend some quality time with my boys playing the game, but I really hope that we come up with a better multiplayer solution than hooking up to an old router.

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