MMO Design Roundup: Types of Fun, Ultimate Sandbox, Rewards Are Bad
Posted by MMO Melting Pot [HTML][XML][PERM][FULL] on 25 October 2012, 4:31 pm
If you’re interested in the way MMORPGs are designed, you’ll be interested in our roundup today, as we look at some of the best posts of the last week looking at the deeper elements behind your favourite MMOs… Spinks writes a great piece looking at types of fun in MMORPGs – “I would argue that [...]


· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Eve Bloggers [HTML] [XML] [FULL]
GamesRadar [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
Rock Paper Shotun [HTML] [XML] [FULL]
Updated this Week:
Elder game [HTML] [XML] [FULL]
Joe Ludwig's Blog [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Updated this Month:
Iris Gaming Network [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
PC Gamer Podcast [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]