MMO Design Roundup: Types of Fun, Ultimate Sandbox, Rewards Are Bad
Posted by MMO Melting Pot [HTML][XML][PERM][FULL] on 25 October 2012, 4:31 pm
If you’re interested in the way MMORPGs are designed, you’ll be interested in our roundup today, as we look at some of the best posts of the last week looking at the deeper elements behind your favourite MMOs… Spinks writes a great piece looking at types of fun in MMORPGs – “I would argue that [...]


· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Bethesda Blog [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Updated this Week:
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Updated this Month:
Blue Kae [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
The Ramblings of JoBildo [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]