Incentives For World Events
Posted by Player Versus Developer [HTML][XML][PERM][FULL] on 16 August 2012, 6:33 pm
My initial take on rumors of a SWTOR world event this month was that it would be a good time to re-subscribe to get characters in order for the free-to-play relaunch.  I'm going to want a couple of races - especially Chiss - that are unlikely to be free for non-subscribers, and they have announced that races for existing characters will be grandfathered at the relaunch.  Then the event actually landed.

Rohan and Werit have some good qualitative impressions of the event, while full spoiler/guides can be found at places like Darth Hater and Dulfy's.  My first - apparently incorrect - impression from the reward list was that this was a daily quest gear grind, in which case I was decidedly uninterested.  In reality, the event is a scavenger event designed to be done once per character - most of the rewards are legacy-bound, allowing players to spread the token farming amongst multiple characters.  In fact, we found out today that the event will wind down on Tuesday, after having been live for a mere week. 

On one level, I respect the willingness to make an event that is NOT designed as a multiple week grindfest.  However, while having such a short event does make for a unique experience for people who happen to be around, I'm not sure if I will have the time to play it, even if I do decide I'm willing to resub for this purpose.  Between this and the Rakghoul infection, one-time events have represented a surprisingly high proportion of Bioware's post-launch content in the game.  I suppose the event may still be a bigger draw than a comparable number of quests in a patch, but it's a tough call whether this is a good use of developer resources. 



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