The Secret World
Posted by Terra Nova [HTML][XML][PERM][FULL] on 9 July 2012, 3:45 pm
Edward CastronovaAn interesting new MMOG is the Secret World. Much is being made of its class-free system, but for me the real innovation is in the spatial relationship of meaning to the geography. Thank heavens (or is it a plan by the Council of Rome) that we have finally gotten away from quest hubs. Instead, as you run through the zombie apocalypse, you see a smashed delivery truck and a package that is interactable. This leads you on a little mystery that is of independent narrative interest, and gains heft in the circumstances of the game. A package being delivered to...

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