Gaining time during the session by spending that time in preparation is especially important if you don't play all that often. My D&D group only meets one evening every two weeks. I don't really want to spend a significant portion of that time drawing dungeons, setting up fights, or looking up rules. The rules you can sometimes make up on the spot, but for a decent combat encounter everybody needs to know exactly where everybody is on a battle map. If you lose too much time creating the maps as you go, you also break immersion, and tend to distract the players from the game. I am not a fast drawer.
And of course preparing my adventures is fun to me, not work. It is how I spend my weekends these days, instead of playing MMORPGs. I have a certain pride in running a game which is enjoyable for the players, and running smoothly without unnecessary delays. If that means spending some hours reading rule-books, and designing and printing maps and handouts, I don't mind.

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