Figuring out a common time base
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 26 June 2011, 1:28 pm
Using the locator beacon network from the simulator for an indoor navigation system that follows my own requirements means that a receiver must be able to use the network without sending out signals to each node. The receiver must be able to determine its distance from multiple nodes without actually sending anything to those nodes. [...]


· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Bethesda Blog [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Gamers with Jobs [HTML] [XML] [FULL]
Joystiq MMO [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Massively [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Week:
Blue Kae [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
Moorgard.com [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]
Updated this Month:
1UP [HTML] [XML] [FULL]
Citizen Azeroth [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]