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My sister is a kennel manager for a local humane society. She has a tough job, they all do there. It's not just that they fight against community apathy to save the lives of animals every day; they also often have to fight each other. It's one of those startling parallels between her job and my job as a creative director in the games industry.
I should probably explain what I mean by "fight each other" before I go on much further: Everyone comes onto a project, or into a new workplace, with their own goals and agendas. Most of the time, these individualized ambitions are in accord, if not harmony; that is to say, they usually don't get in the way.
Usually... Read more»