Designing for Three-Year-Olds
Posted by Mobhunter.com [HTML][XML][PERM][FULL] on 24 March 2011, 1:27 pm
It’s very easy for game designers to come up with lofty, complex ideas. This is especially true for people who take a support role on one project and suddenly find themselves in charge of something on another title; they get the impulse to put their stamp on everything, to show the world how clever they [...]


· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Bethesda Blog [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Gamers with Jobs [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Updated this Week:
GWJ Conference Call [HTML] [XML] [FULL]
Low Elo [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Month:
MikeJL Blog [HTML] [XML] [FULL]
Anyway Games [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
Lost Garden [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Grouchy Gamer [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]