Design: Elemental Advancement
Posted by Psychochild's Blog [HTML][XML][PERM][FULL] on 1 May 2010, 5:42 pm
This is an advancement system I've worked up. I figured that since I bellyache about innovation and change, I might as well show off some of what I would like to see. I present a design for advancement in a fantasy RPG based on the four classical (Greek) elements: fire, earth, air, water. The goal is to give a simplified system that could be used in a typical fantasy RPG without having to deal with old standbys like armor class, etc.

Post copyright Brian 'Psychochild' Green. Visit the post to participate in the comments:

Design: Elemental Advancement




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