Filed under: Economy, Opinion, Second Life, Virtual worlds
In a sense, script memory limitations aren't coming to Second Life; they already exist.
What's going on is the process of Linden Lab making those limits predictable, and setting things up in such a way that script memory usage doesn't cause simulator processes to thrash madly (from paging memory to and from disk).
There's some interesting side-effects emerging from the overall prototype implementation, however. Mono (and, eventually C# when or if it becomes implemented as a scripting language) look like the losers.
Continue reading Second Life script limitations to prejudice against Mono?
Second Life script limitations to prejudice against Mono? originally appeared on Massively on Tue, 16 Mar 2010 16:00:00 EST. Please see our terms for use of feeds.

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