Weekend Design Challenge: A lack of egomania
Posted by Psychochild's Blog [HTML][XML][PERM][FULL] on 15 March 2010, 2:37 am
At the GDC, game design deity Sid Meier said something that caught my attention: "People who play games are egomaniacs. It says on the box you get to control armies, discover new technology, and create entire civilizations. So, right away, you’re an egomaniac." So, here's the challenge: can you make a game that isn't for egomaniacs? What really makes it different?

Post copyright Brian 'Psychochild' Green. Visit the post to participate in the comments:

Weekend Design Challenge: A lack of egomania




· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
DDOcast [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]
Updated this Week:
GWJ Conference Call [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Lost Garden [HTML] [XML] [FULL]
The Grouchy Gamer [HTML] [XML] [FULL]
The Ramblings of JoBildo [HTML] [XML] [FULL]
Updated this Month:
MikeJL Blog [HTML] [XML] [FULL]
Anyway Games [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Blue Kae [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]