The Road to Mordor: How skirmishes have changed LotRO
Posted by Massively [HTML][XML][PERM][FULL] on 12 March 2010, 3:00 pm

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Every Friday, The Road to Mordor brings you the latest in Lord of the Rings Online news, guides and analysis.

In the last couple years, MMO developers have been addressing the problem of stagnant mid- and end-game play by giving gamers various forms of repeatable content. Warhammer Online proposed PvP scenarios, World of Warcraft launched their Dungeon Finder, City of Heroes added in Mission Architect, and with the advent of the Siege of Mirkwood expansion, LotRO invented skirmishes.

While not identical in form or function, each of these systems is similar in a few ways: they are instantly accessible, they promote easy grouping, they encourage ad nauseum replay, and they offer an alternative way to gain XP and levels. Not to mention that while each of these features has seen criticism, they are greatly embraced by the playerbase and enjoyed by millions daily.

One could argue -- and I guess I am that one -- that skirmishes were LotRO's hole card for Mirkwood, the big "hook" that grabbed players' attention and imaginations. While not a complete game-changer, skirmishes have undeniably altered the face of the game and impacted many players' experiences, for better or worse. So let's face this change head-on and see how skirmishes have fared since last December's debut.

Pick up a lute and play me a merry song, for we'll need all the courage to hit the jump and come out on top!

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MassivelyThe Road to Mordor: How skirmishes have changed LotRO originally appeared on Massively on Fri, 12 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.

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