Of course, the main branch of online games in this case are MMOs. In October, six of the ten most popular games in China were MMOs, with four of those being subscription based models. World of Warcraft holds the top spot in that list with "the most registered players and peak simultaneous online users." (The recent bickering between WoW and NetEase may make that a temporary position, however.)
The full story from WSJ blogs contains more details, and is a good overall read.
Filed under: Culture, News items
Wall Street Journal: China on track to claim half of online gaming market originally appeared on Massively on Fri, 27 Nov 2009 18:00:00 EST. Please see our terms for use of feeds.
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