In the old days of MMO gaming, death was a ruthless beast that could steal hours of your playtime away from you, setting you further away from your goal than you'd be comfortable to admit. But, as we've progressed in our designs, death is no more threatening to our adventures than the gentle breeze of the hills. Death penalties have been reduced, experience loss has been removed, and dropping items has become a dropped practice.
So what's your opinion? Drop it in the box, and let it ring loud and clear!
Filed under: Culture, Opinion, The Daily Grind
The Daily Grind: Punish or protect? originally appeared on Massively on Mon, 16 Nov 2009 08:00:00 EST. Please see our terms for use of feeds.
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