The Daily Grind: Punish or protect?
Posted by Massively [HTML][XML][PERM][FULL] on 16 November 2009, 8:00 am

Ah, this morning we have a true opinion question for you. One that many players are very divided on. In your honest opinion, dear readers, do you think games should punish players for missteps, or do you believe the game should protect you against loss and minimize it at all possible places?

In the old days of MMO gaming, death was a ruthless beast that could steal hours of your playtime away from you, setting you further away from your goal than you'd be comfortable to admit. But, as we've progressed in our designs, death is no more threatening to our adventures than the gentle breeze of the hills. Death penalties have been reduced, experience loss has been removed, and dropping items has become a dropped practice.

So what's your opinion? Drop it in the box, and let it ring loud and clear!

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The Daily Grind: Punish or protect? originally appeared on Massively on Mon, 16 Nov 2009 08:00:00 EST. Please see our terms for use of feeds.

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