The Daily Grind: Would you play a historical MMORPG?
Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 8:00 am

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One of these days I'd like to play a historical MMORPG with triple-A production values. Maybe something set in the American old west, or the Renaissance, or maybe even something prehistoric (and preferably sandboxy). Some of gaming's most successful franchises have certainly mined historical periods with great success, whether we're talking about Call of Duty, Assassin's Creed, or Red Dead Redemption.

Why not MMORPGs, then? Why does almost every title have to be fantasy or sci-fi? What about you, Massively readers? Would you play a a game without wizards or ray-guns? Would you play a historical MMORPG?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Would you play a historical MMORPG? originally appeared on Massively on Thu, 20 Nov 2014 08:00:00 EST. Please see our terms for use of feeds.

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    Here's a supra new World of Speed trailer
    Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 8:00 pm

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    Supra fans, here's a World of Speed trailer that'll tickle your fancy. Slightly Mad's upcoming MMO racer has a new teaser focused on Toyota's Supra Mk 4. Unfortunately the video is over and done with in under a minute, but that's still enough time to see one of Japan's most iconic sports cars burning through various environments at 155 MPH.

    Click past the cut to have a look!

    Continue reading Here's a supra new World of Speed trailer

    MassivelyHere's a supra new World of Speed trailer originally appeared on Massively on Wed, 19 Nov 2014 20:00:00 EST. Please see our terms for use of feeds.

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    WoW subs back over 10 million, WoD sells 3.3 million
    Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 8:30 pm

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    World of Warcraft's global subscriber base now numbers over 10 million, and several of those subscribers can even log in and play!

    In all seriousness, Blizzard did announce that its MMO is experiencing "growth across all major regions," not to mention that it sold 3.3 million copies of the Warlords of Draenor expansion in its first 24 hours.

    MassivelyWoW subs back over 10 million, WoD sells 3.3 million originally appeared on Massively on Wed, 19 Nov 2014 20:30:00 EST. Please see our terms for use of feeds.

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    The Stream Team: Poking around in ArcheAge's PvP lands
    Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 9:00 pm

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    ArcheAge has had a rough week, and some players are already crying the game is dead. Is it, though? Massively's MJ still sees plenty of signs of life; her adventurous activities have not been curtailed. Since players seem to be drawn to red names like a moth to the flame, what better way to go and scout out the population than poking around in PvP-enabled lands? It may not be the most accurate of testing methodologies, but it's bound to be fun. Will she stay on the Haranya continent or venture deep into Nuian territory? And what about Auroria? Survival is definitely not assured, so join us live at 9:00 p.m. to see just how long she makes it!

    Game: ArcheAge
    Host: MJ Guthrie
    Date: Wednesday, November 19th, 2014
    Time: 9:00 p.m. EST

    Enjoy our Stream Team video below.

    Continue reading The Stream Team: Poking around in ArcheAge's PvP lands

    MassivelyThe Stream Team: Poking around in ArcheAge's PvP lands originally appeared on Massively on Wed, 19 Nov 2014 21:00:00 EST. Please see our terms for use of feeds.

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      [NA] Server Maintenance: Patch 4.20

      Originally Posted by Riot (View Original Source)

      On 11/20/2014, starting at 01:30 AM PST, ranked queues will be disabled in preparation for patch 4.20. At 03:00 AM PST, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.

      [EUW]

      Originally Posted by Riot (View Original Source)

      On 20/11/2014, starting at 03:30 GMT, ranked queues will be disabled in preparation for patch 4.20. At 05:00 GMT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.



      Patch 4.20 Notes
      Posted by News [HTML][XML][PERM][FULL] on 19 November 2014, 7:05 pm

      Patch 4.20 Notes

      Don't miss: News Roundnup - Patch 4.20 Maintenance, Kalista Spotlight, Champion Update: Maokai, IronStylus Further on VUs, Bilgewater and Black Mist

      Don't miss: Unofficial PBE Patch Notes for 11/19/2014

      Originally Posted by Riot (View RedTracker Source)

      Hey Summoners,

      Welcome to patch 4.20, the first patch of the 2015 preseason and one of our biggest updates for League of Legends to date. Whew.

      The big theme of the 2015 preseason (and boy will you hear this a lot) is Strategic Diversity. That sounds like a vague concept (does anyone remember "End-game Fantasy" from the 2014 preseason?), but our high-level philosophy is we want to offer you more paths to victory so that your in-game decisions matter just as much as the champions you pick. In previous years, we've lacked the proper systems and levers to balance different strategies against each other, so when teams would discover unique ways to win, we'd either have to watch Ziggs bomb the stuffing out of people in stall / poke compositions, or we'd just have to tackle the manic yordle on a personal level. This year, rather than trying to 'fix' tactical problems from the previous season, we're instead introducing a metric tonne of changes to map-wide objectives, a complete rehaul of the jungle and jungle itemization, and a number of strategic item additions / modifications. With these new paths in place, how you strive for victory will vary with each individual game and our hope is that all of this adds up to more far more strategic diversity and experimentation in League.

      To be blunt, we were dubious about the idea of introducing so much change to the game, but then we realized that preseason is high-time for refining, polishing, and evolving, so we went for some ambitious goals this year. It's also worth noting that this is just the beginning. There are... a lot of changes here and, with so many variables at play, we're expecting the game to be disrupted, imperfect, and requiring even more work over time. That said, we're confident with the direction this preseason is headed, and we're more than happy to course correct as things play out. There's no comparison for our months of internal tests against millions of your own, so we're excited (and a little scared) to see what you have up your sleeves.

      Anyway, there's a whole lot of information to be found on the preseason, including the 2015 Preseason Spotlight and the very pretty 2015 Preseason Microsite. Be sure to check those out if you want some high-level introductions to our changes, as we're going to be going very deep on the philosophy in these notes. Expect to hear from us throughout!

      P.S. We visually updated everyone's favorite tree! Play tree every day.



      Unofficial PBE Patch Notes for 11/19/2014
      Posted by News [HTML][XML][PERM][FULL] on 19 November 2014, 7:08 pm

      WIP POST

      Don't miss: News Roundnup - Patch 4.20 Maintenance, Kalista Spotlight, Champion Update: Maokai, IronStylus Further on VUs, Bilgewater and Black Mist


      Christmas Icons

           

      Christmas Skins Revealed!

      Poro Rider Sejuani

      Winter Wonder Orianna

      Snowday Malzahar

      Bloodmoon Thresh


      Champion Ability Changes

      Azir

      • Shifting Sands [E] - Range is now GLOBAL (up from 1100)

      Cho'Gath

      • Feast [R] - Cooldown now halved if and mana refunded if used to consume a minion

      Kalista

      • Sentinel [W] - Mana cost reduced to 20 (down from 25)

       




      Black Gold's water-themed Bloodied Tides DLC arrives next week
      Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 5:00 pm

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      Black Gold
      Snail Games has today announced that a huge new update will land in Black Gold on November 24th. Bloodied Tides, the steampunk MMO's second DLC since its soft launch last summer, will up the level cap as well as add Aurek Brute and Upyrian Vampire races, a brawler class, a new 4v4 arena, tweaks to the time vial system, and a weapon engraving system. There's also a ton of water-themed content in the form of underwater dungeons, underwater maps, naval warfare, and aquatic battle carriers, which had better be as cool in practice as they sound, darnit.

      We've got the update's teaser video embedded for you below.

      Continue reading Black Gold's water-themed Bloodied Tides DLC arrives next week

      MassivelyBlack Gold's water-themed Bloodied Tides DLC arrives next week originally appeared on Massively on Wed, 19 Nov 2014 17:00:00 EST. Please see our terms for use of feeds.

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      New SMITE vid reveals the Dragon King of the Eastern Seas
      Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 5:30 pm

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      I keep thinking that SMITE is going to run out of minor gods to turn into MOBA characters. And I keep being wrong since every week or so, Hi-Rez takes a deity I've never heard of and plops him or her down in the middle of its free-to-play fight club.

      The latest example is Ao Kuang, the Dragon King of the Eastern Seas that we mentioned last week. This week, though, he's got a video! Click past the cut to see how he fares in the online battleground of the gods.

      Continue reading New SMITE vid reveals the Dragon King of the Eastern Seas

      MassivelyNew SMITE vid reveals the Dragon King of the Eastern Seas originally appeared on Massively on Wed, 19 Nov 2014 17:30:00 EST. Please see our terms for use of feeds.

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      Master X Master MOBA getting a mobile version as well
      Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 6:00 pm

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      It might just be the theme of this year's G-Star: online PC games announcing mobile versions. It's at least true for NCsoft's Master X Master, which should be coming some time after the MOBA's launch.

      Master X Master is NCsoft's first internally developed MOBA and is being planned for multiple platforms. The mega-publisher is utilizing cloud technology to create a global platform that will run Master X Master and other titles.

      We've got the new Master X Master G-Star trailer for you to check out after the break!

      Continue reading Master X Master MOBA getting a mobile version as well

      MassivelyMaster X Master MOBA getting a mobile version as well originally appeared on Massively on Wed, 19 Nov 2014 18:00:00 EST. Please see our terms for use of feeds.

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      Massively Interview: Designing Neverwinter's Tiamat
      Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 6:30 pm

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      neverwinter
      Massively: Neverwinter players are already facing off against a fearsome five-headed dragon in the game's newest module, Rise of Tiamat. To find out more about how the titular beast was created, we sat down with Senior Content Designer and Loremaster Randy Mosiondz. Randy, is this module the culmination of the game's story to date?

      Randy Mosiondz: Yes, Rise of Tiamat marks the epic conclusion of the Tyranny of Dragons storyline! We introduced some notable figures featured in this plot in the Shadowmantle module. Then we had the rise of the Cult of the Dragon chronicled in the Tyranny of Dragons module with their attempts to build a hoard for Tiamat, as well as the fight with the dragon-worshipping barbarians on the island of Tuern. Finally, with Rise of Tiamat, we go to the Well of Dragons, an ancient dragon burial site where the Cult of the Dragon is attempting to lure Tiamat from the Nine Hells.

      Continue reading Massively Interview: Designing Neverwinter's Tiamat

      MassivelyMassively Interview: Designing Neverwinter's Tiamat originally appeared on Massively on Wed, 19 Nov 2014 18:30:00 EST. Please see our terms for use of feeds.

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        Destiny demo now available
        Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 7:00 pm

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        Bungie is dangling a demo of megahit Destiny in front of the three of you who haven't played it yet. You can now pick up a digital download of the sci-fantasy shooter in both the Xbox and PlayStation storefronts.

        The download is a whopping 20 GB on Xbox One and PlayStation 4 systems, while last-gen users will only need six GB of console hard drive space. If you decide to upgrade and purchase the full version of the game, all of your character's progress will carry over from your demo.

        Click through to Bungie's website to read the rest of the details.

        MassivelyDestiny demo now available originally appeared on Massively on Wed, 19 Nov 2014 19:00:00 EST. Please see our terms for use of feeds.

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        Orc Villains, Best Villains – WoW Passes 10 Million Subscribers Again
        Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 19 November 2014, 6:00 pm
        IRVINE, Calif.—November 19, 2014—On November 13, millions of Azeroth’s champions enlisted for the war against the Iron Horde with the launch of World of Warcraft®: Warlords of Draenor™, the fifth expansion to the world’s #1 subscription-based massively multiplayer online role-playing game.* Blizzard Entertainment today announced that as of the first 24 hours of the expansion’s […]


        Wizard101 adds four new dungeons
        Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 4:30 pm

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        Wizardry is not a safe profession these days. Wizard101 has grown even more dangerous with the addition of four brand-new dungeons spread across the game's level range, and Massively fully expects multiple online casualties to result from this irresponsible action.

        The new dungeons are the snowy Shangri-Baa Mountains (level 25), Barkingham Palace (level 40), the House of Scales (level 60), and Castle Darkmoor (level 100). The latter is vital for wizards seeking a new spell for their arsenal, as a Castle Darkmoor quest will award one new shadow-enhanced card for each school of magic.

        The November update came with other improvements to the game, including bypassing combat idlers' turns, more member benefits, and savable equipment sets. We've got a video covering the shadow-enchanced spells for you to watch after the break.

        Continue reading Wizard101 adds four new dungeons

        MassivelyWizard101 adds four new dungeons originally appeared on Massively on Wed, 19 Nov 2014 16:30:00 EST. Please see our terms for use of feeds.

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        Defiance goes free-to-play on Xbox 360 (finally)
        Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 3:00 pm

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        defiance
        Xbox 360 players are no longer excluded from the Defiance party, as the game went free-to-play on the console yesterday.

        Players will need an Xbox Live gold membership to install the game for free, and they can then enjoy all of the content up through the aftermath of Season 2. Trion Worlds gave a bunch of goodies to Defiance owners with the conversion, including a 30-day patron pass, four character slots, and 1,000 Arkforge.

        This switch has been a long time coming, especially when you consider that the sci-fi shooter MMO converted to F2P on the PC back in June and on the PlayStation 3 back in August.

        MassivelyDefiance goes free-to-play on Xbox 360 (finally) originally appeared on Massively on Wed, 19 Nov 2014 15:00:00 EST. Please see our terms for use of feeds.

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        New WoW video is proof that Blizzard hates Gnomes
        Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 3:30 pm

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        It's been a long-running contention of the World of Warcraft Gnome community that Blizzard, erm, hates that race with a molten passion of a thousand forges. Now our pint-sized characters have proof.

        Blizzard posted a new video today showcasing Warlords of Draenor's updated character models. Depending on how you look at it, the video could either be a cheeky promotion of the expansion feature or a horrific exposé on a developer straight-up torturing a Gnome.

        We have it for you to watch after the break. Consider it NSFW if you are a diminutive underground gadgeteer.

        Continue reading New WoW video is proof that Blizzard hates Gnomes

        MassivelyNew WoW video is proof that Blizzard hates Gnomes originally appeared on Massively on Wed, 19 Nov 2014 15:30:00 EST. Please see our terms for use of feeds.

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        Leaderboard: Which aspect of ArcheAge needs immediate attention?
        Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 4:00 pm

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        It may be stating the obvious at this point, but ArcheAge has had a rough couple of weeks. First there was the Auroria patch and the resulting downtime fiasco that prompted a Trion apology. Then there was the thunderstruck tree market meltdown that was triggered by a new cash shop item, followed by this week's exploit-related shutdown of the very same cash shop.

        Clearly XLGAMES and Trion have a lot of work to do, but I'm betting that the community has differing opinions on what that work should entail. In this week's Leaderboard, tell us what aspect of ArcheAge needs immediate attention. As always, the poll's just past the cut!

        Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

        Continue reading Leaderboard: Which aspect of ArcheAge needs immediate attention?

        MassivelyLeaderboard: Which aspect of ArcheAge needs immediate attention? originally appeared on Massively on Wed, 19 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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          Yiynova MVP22U v3 review: 22 inch Cintiq alternative
          Posted by Raph's Website [HTML][XML][PERM][FULL] on 19 November 2014, 3:59 pm
          Art
          Quite a while ago I wrote a review of the Yiynova MSP19U, a Cintiq alternative tablet monitor. I was pretty pleased with it, but it did suffer from relatively low resolution and from a TFT screen with pool viewing angles for color reproduction. Now I have a review for you of the upgrade model, the [...]


          Shards Online's Kickstarter has already reached its $50k goal
          Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 2:00 pm

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          Shards
          Sandbox MMO hopeful Shards Online has met its Kickstarter goal of $50,000 with 23 days still to go. Citadel Studios' first Kickstarter for the ambitious game reached only $73,401 of its $320,000 goal last June.

          Project lead Derek Brinkmann dropped by the Massively comments last week to reassure potential donors and explain the thinking behind the new campaign:
          I'd like to personally address the concerns about our new goal. After our previous campaign winded down, we put our heads together and created a refocused plan to get to alpha. The minimum amount we could get to alpha with was 100k. It doesn't seem like much, but we have been in active development for over a year and have already personally invested quite a bit of money into the project.

          We reached out to our friends and family and found we were able to raise 50k from small investments. That gets us half of the way there. We decided that reaching out to our fans would be the best way to get the rest of the funds. The alternative was to approach angel investors which would have forced us to change the spirit of the project.
          Stretch goals begin at the $60,000 mark and include emote animations, new craft skills, and a permadeath ruleset.

          MassivelyShards Online's Kickstarter has already reached its $50k goal originally appeared on Massively on Wed, 19 Nov 2014 14:00:00 EST. Please see our terms for use of feeds.

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          Indiana Jones and the Fate of Atlantis: Up and away in my beautiful balloon
          Posted by Bio Break [HTML][XML][PERM][FULL] on 19 November 2014, 12:00 pm
          (This is part of my journey playing through Indiana Jones and the Fate of Atlantis. You can follow the entire series on the Nostalgia Lane page.) Okay.  Where was I?  Oh yeah, I was a grown man with a doctorate who … Continue reading


          Pantheon: Rise of the Fallen is now taking donations through Patreon
          Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 11:00 am

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          So is this officially the point when Captain Ahab shows up and says that it's time to let it go?
          Brad McQuaid has apparently started a new Patreon to fund Pantheon: Rise of the Fallen, the third crowdfunding source that the game has employed. Let's recap: The game was first announced by the former Vanguard lead with a Kickstarter campaign that failed to meet its target goal. That was followed by an on-site fundraising campaign that abruptly ended when McQuaid admitted (against a backdrop of worrisome rumors) that there was no more money to pay the studio employees, at which point he told fans that development was starting again with an all-volunteer team.

          So what do you get for backing the game's development? Videos. The current funding goals are $1,000 increments for monthly development videos through January; they'll show the volunteer team's progress on the game. Those who donate large amounts of money will also be granted exclusive screenshots of the in-development version of the game (so far those we've seen include placeholder assets) and a spot in the credits of a development video. The page claims that any and all funds raised will fund the team as well as defray hardware and server costs.

          MassivelyPantheon: Rise of the Fallen is now taking donations through Patreon originally appeared on Massively on Wed, 19 Nov 2014 11:00:00 EST. Please see our terms for use of feeds.

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          Choose My Adventure: Final Fantasy XIV's thaumaturgery
          Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 12:00 pm

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          FFXIV
          One of the more frustrating elements of helming Choose My Adventure is that I start every game with hopeless incompetence and spend four weeks trying desperately to reach some level of understanding with that game's core mechanics. MMO players take for granted the basic masteries they have over the systems they command and forget that the first 20 or so levels of any new game are usually spent in a fog of half-understandings and misconceptions.

          Because it's so difficult to continually learn a game's idiosyncrasies, I was a bit wary of last week's Choose My Adventure polls. Having just grown comfortable with our Miqo'te Pugilist and the basic rotations that power her damage, I found the thought of taking on an entirely new class fairly intimidating. Aren't Thaumaturges hard to play? Don't they have confusing ability combos and weird buffs?

          Luckily, Final Fantasy XIV understands the challenge in switching classes and isn't afraid to babysit you while you re-learn the ropes.

          Continue reading Choose My Adventure: Final Fantasy XIV's thaumaturgery

          MassivelyChoose My Adventure: Final Fantasy XIV's thaumaturgery originally appeared on Massively on Wed, 19 Nov 2014 12:00:00 EST. Please see our terms for use of feeds.

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            The Repopulation devs on the mission system and non-violent gameplay
            Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 1:00 pm

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            Blogger Werit has an exclusive Q&A with Above and Beyond, the team behind upcoming sci-fi sandbox The Repopulation. In it, the developers discuss dynamic missions, which are intended to provide "purpose" to players who crave it rather than to serve as the core means of advancement through the sandbox. In fact, you don't have to do the missions at all to advance your skills, and they'll tailor themselves to your character's choices along the way. Tendencies toward greed, shadiness, and crafting, for example, will all be reflected in mission offerings. "There are taming missions, underworld (thievery/assassination/smuggling) missions, crafting and harvesting missions, etc.," say the devs.

            As for non-violent gameplay, there's plenty of it:
            Our game and its economy are heavily trade skill oriented. Our crafting system is very complex and has a high degree of customization. Moreover crafted equipment is the top of the line. If you never wanted to pick up a gun, it's completely possible for you to just go out and harvest, or buy resources from other players and then do your crafting. I think most players will also do a little fighting, if for no other reason than mobs will jump you while your out harvesting.

            But crafting advancement is not coupled in any way with combat advancement. There are other non-combat skills, as well. Things like the entertainment line which provides long-term buffs for players. Taming mobs to be trained as mounts and sold to other players. Diplomatic skills. Different players enjoy doing different types of things. And we've tried to cater to many playing styles, rather than forcing players down a combat oriented path.
            Check out the full interview at Werit's Blog.

            MassivelyThe Repopulation devs on the mission system and non-violent gameplay originally appeared on Massively on Wed, 19 Nov 2014 13:00:00 EST. Please see our terms for use of feeds.

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            The Isle of Refuge – What Do You Do With Your Own Zone?
            Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 19 November 2014, 1:00 pm
            The EverQuest II 10 year anniversary just passed, and I posted about hitting the 10 year mark myself with the game last week. This past weekend, while taking a break from Warlords of Draenor so as not to burn myself out on it right away (a hazard as I spent the two weeks running up […]


            Exploring the New Jungle: An Analysis on New Jungle Starts
            Posted by Cloth5 [HTML][XML][PERM][FULL] on 19 November 2014, 11:00 am

            Welcome to the Jungle Welcome everyone to my analysis of the new jungle that is arriving in season 5. Today I am going to be focusing on a small but important part of jungling, the initial clear. Compared to last season, the new jungle is going to be a little bit slower and quite a […]

            The post Exploring the New Jungle: An Analysis on New Jungle Starts appeared first on Cloth5.




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