Turns out that you won't have to wait too long to raze some Hell on your Nintendo Switch. That's because Doom will be released this November 10th, only a few short weeks from now. How's it look? Based on the video below, good and it seems to play just as fast, but it's a little soft/hazy compared to the PC, PlayStation 4 and Xbox One versions. That's to be expected though, because the Switch is running on a standard NVIDIA Tegra X1 chip versus the PS4's and Xbox One's AMD Radeon processors. What's impressive is that the game's fancy lighting tricks appear to be intact. However, the video doesn't indicate if the game footage was captured during handheld mode or in TV mode.
Source: Nintendo (YouTube)
Microsoft's next big update to the Xbox dashboard is now ready for public consumption. The first "Fluid Design" interface comes with a redesigned Home page, which is all about simplicity and customisation. The top-level section has four shortcuts (your current game, two personalised suggestions, and a deal from the Microsoft store) and a horizontal carousel underneath. The biggest change, however, is the new "Content Blocks" that sit below this screen. Scroll down and you'll find a series of large, visual panels dedicated to games and friends. These are completely customisable and act like miniature hubs for your favorite titles and communities.
Intel's 8th-generation "Coffee Lake" CPUs are now on the market. These chips come with a modest bump in CPU frequency, but the big news is that Intel is finally adding 6-core processors to its mainstream i7 and i5 lines. More cores means these chips will perform better at tasks that benefit from multithreading, such as content creation and data processing, and the increase in frequency and cores will give a boost to gaming frame rates.
Intel used to release chips on a "tick-tock" cycle that saw every release alternate either a new design, or a new manufacturing process - called a "node." A new process node, like moving from 45nm to 22nm, means smaller transistors and a faster or more power-efficient chip. But manufacturing challenges made tick-tock falter a few years ago, and now new releases are much harder to predict. "Coffee Lake" is the fourth chip Intel has released at 14nm, and the third based on the "Skylake" design from 2015. New designs and nodes are coming, but we'll probably have to wait until they arrive in 2018 to see a big jump in performance.
With the October 24th Lifeblood Expansion fast approaching we want to introduce you to a mining activity tracking tool we will be releasing to complement Lifeblood’s Moon Mining and Reactions changes. The Mining Ledger allows both individuals and corporations to track mining activity in order to make more informed decisions about their industrial enterprise.
When we first began discussing plans for the new Refineries structures and the changes to Moon Mining with the Council of Stellar Management, the rationale of increasing the amount of information available to both individuals and corporations gained more weight and importance. There was a clear call from the CSM for corporations and alliances to be able to track who is mining the materials cleaved from moons by refinery structures, and the developers saw a strong need for all pilots to be able to track their own individual mining activity. Out of these discussions the Personal and Corporate Mining Ledgers were born.
We know that a vast majority of you love graphs, and so we've made sure your personal mining activity is represented in ways you like best: lines and bars - with filters to boot!
The Personal Mining Ledger tracks all of the mining activity done by a character, anywhere in New Eden. It allows pilots to see the types of ores, gas and ice they’ve collected, the areas of space they frequent, and of course their activity over time. As a pilot mines, the mining information is collected and batched into days in order to create a personal mining history.
We have been gathering the mining data of each individual pilot in New Eden since the June release to allow miners a glimpse into their activity history when the ledger is released.
The ledger can be accessed through the Business section of the Neocom and is available to all pilots in all areas of space. Just like other tools, the Ledger can be dragged from this section to your Neocom, so that it is always readily available. For more details about customizing your Neocom, check out this great Eve University page about all the functionalities available.
To try out the Personal Ledger before the Lifeblood Expansion on October 24th, login to the Singularity test server to try it for yourself.
Keeping the books straight and your members in line is the eternal work of all BPM gurus. The Corporate Mining Ledger grants information on who exactly has been mining your moon ore, both friend and foe.
The Corporate Mining Ledger is tied to mining activity around Refineries. Once a Refinery has extracted a moon chunk from its nearby moon and exploded this chunk into a field of moon material asteroids, capsuleers can mine these asteroids through normal mining activity. Who mines these asteroids, what corporation they belong to and how much they mine, is tracked in the Corporate Mining Ledger. This information is available to capsuleers with the Accountant, Director or CEO role in the corporation that owns the structure when the asteroid is mined.
It is worth noting that this information is not available in real-time and corporations must be vigilant in their guarding against those who may wish to steal their precious ores.
The information in both the Personal Mining Ledger and the Corporate Mining Ledger is being presented in this simple format as we know that each individual and individual group will have their own needs and ways of using this information. Group size, organizational structure and internal tax policies are just a few aspects that affect how this information can be used. Rather than restrict this use through formatting, we are presenting this to you as openly as possible in order to give you the chance to make the most of your mining.
The information in the Personal and Corporate Mining Ledgers can be exported to your Clipboard or reached through the API endpoints due to be published shortly. We are looking forward to the tools that our very talented 3rd Party Developer community creates in this regard. More about some of their already released projects, can be found here.
The specifications for these API end points have been released and details on their scopes can be found here.
That's it for this installment. Thank you and fly safe.
Just as the NES Classic Edition broke ground before the SNES Classic, Analogue is also following up on Nintendo's wallet-grab on our childhood memories with another premium, no-compromise mini console that plays the gaming carts of yesteryear, and solves some of our issues with the official miniature SNES. This is all, however, for a premium price. Naturally.
The NBA's already cranked up its virtual reality output, and now it's taking baby steps into augmented reality too. The league's new iPhone game lets you play virtual pop-a-shot outdoors, which is as straightforward as it sounds. Just download the "NBA AR" app, point your phone at a chosen spot, and start shooting hoops on a virtual backboard and court. You'll have to frantically flick your iPhone, though, as there's a 30-second time limit on each round. When you're done, you can share your high score on social media, iMessage, and email -- and check how you stack up on the in-game leaderboard. NBA AR is available for free right now on the App Store.
Classic FM is bringing back High Score, a weekly radio show dedicated to video game music. The first series ran for six weeks in April and May, and was presented by Jessica Curry, a BAFTA-wining composer and co-founder of now-on-hiatus game studio The Chinese Room (Dear Esther, Everybody's Gone to the Rapture, So Let Us Melt). Curry will return for season two, which runs for six weeks starting on November 4th at 9pm. The first and final instalments will be request shows, while the middle four explore themes such as love, quests, and the best video game music of 2017.
Source: Classic FM (Press Release)