Ability void
Posted by Welshtroll [HTML][XML][PERM][FULL] on 14 April 2014, 6:52 pm
Secret World is a tough beast to wrestle, its open and welcoming skill system doesn’t hinder you or your progress when you start the game but as you progress the underlying system becomes apparent and your choices are almost funnelled towards a cookie cutter skills and builds. This is frustrating as the skill system is […]


ESO Roundup
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 15 April 2014, 11:19 am
Harry’s back! Just a couple months after the original announcement of Skyrim, Harry Partridge celebrated the affair with a memorable video. Now just two weeks after the release of ESO, a new video pays tribute to the joys of playing Elder Scrolls with your friends. In other ESO news, check out these stories… A new […]


Star Citizen tops $42 million, adds towels
Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 12:00 pm

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Star Citizen's damaged towel
The Star Citizen money train is still chugging along, as Chris Roberts' latest chairman letter makes clear. What's the occasion? The crowdsourced space sim sandbox just passed $42 million in funding, which unlocked several "celebratory goals" including an updated observist guide, an explorer-class mobiGlas rig for backers, a new Squadron 42 fighter craft called the Gladius, and most crucially, a towel for your hangar that comes complete with its own damage state.

Roberts says that the SC team is back at work on the dogfighting module after its PAX East hiatus, and he also provides a poll for choosing the next stretch goal reward.

MassivelyStar Citizen tops $42 million, adds towels originally appeared on Massively on Tue, 15 Apr 2014 11:00:00 EST. Please see our terms for use of feeds.

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Tamriel Infinium: Seriously, you should craft in Elder Scrolls Online
Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 1:00 pm

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Tamriel Infinium: Seriously, you should craft in Elder Scrolls Online
I've come to the conclusion that Elder Scrolls Online is not a game you want run through quickly. If you fly past each town just running from quest marker to quest marker, you'll miss some of the most important things the game has to offer and burn-out comes that much faster. In the first day, we had a player reach max level in less than 18 hours. Of course, some players cry "exploit," but for me, that's not really the point. I would feel I was missing something if I rushed to the end. And because I didn't rush to the end, I can try out some parts of Elder Scrolls Online that I would not even think about trying in any other MMO, like crafting.

I have a long-standing angst toward crafting in MMOs. I played Ultima Online, but I didn't really craft in that game. I didn't start to understand the importance of crafting until I played Star Wars Galaxies. As we know, crafting was central to the success of that game. But after ZeniMax announced that an auction house would not exist in ESO, I wrote off crafting as unimportant and ultimately a waste of my time.

Then late in beta, a friend of mine crafted a set of armor for me. I was surprised. The armor she made was better than my looted armor. I had to find out more. I put this little primer together for those who want to get started making their own weapons and armor.

Continue reading Tamriel Infinium: Seriously, you should craft in Elder Scrolls Online

MassivelyTamriel Infinium: Seriously, you should craft in Elder Scrolls Online originally appeared on Massively on Tue, 15 Apr 2014 12:00:00 EST. Please see our terms for use of feeds.

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    Coming Soon: Alamo teechs u 2 play LOTRO
    Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 15 April 2014, 11:00 am
    With the announcement that Lord of the Rings Online will be introducing Beornings, the shape shifters/skin changers from The Hobbit, to the game, it can only be a matter of time before Alamo, teacher of all thing durid in World of Warcraft brings his lessons to Middle-earth. The draft so far starts off with: ************************************************* […]


    Early Theme Adopters: Spun
    Posted by WordPress.com News [HTML][XML][PERM][FULL] on 15 April 2014, 11:00 am
    In our Early Theme Adopters series, we focus on bloggers creating great-looking sites with the most recent additions to our Theme Showcase. Today, let’s visit some of the sites that are already using Spun, a distinctive, minimalist theme.


    WildStar Burst: "Why Do You Love WildStar?" | Ten Ton Hammer
    Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 15 April 2014, 11:23 am
    WildStar

    When someone asks you a question such as "Why do you love WildStar?" it deserves a proper response. Here is mine.




    Super Joystiq Podcast Special: PAX East 2014 with Capy and Wadjet Eye
    Posted by The Joystiq Podcast [HTML][XML][PERM][FULL] on 15 April 2014, 1:00 pm

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    Image
    PAX East 2014 may be over, but we have still have plenty of fresh insight from the show to share. On this Super Joystiq Podcast Special, Ludwig and Xav sit down with Dave Gilbert of Wadjet Eye, as well as Nathan Vella and Sylvain Coutouly from Capy to discuss trends in independent development and the companies' forthcoming titles - Blackwell Epiphany, Super TIME Force, and Below. Also on the discussion list: game engines, development team sizes, porting, and the paths of in-development games.

    Check back in tomorrow as we have one more special out of PAX East for your edification and listening pleasure!

    Listen to the Super Joystiq Podcast: Relevant links are available after the break.

    Continue reading Super Joystiq Podcast Special: PAX East 2014 with Capy and Wadjet Eye

    JoystiqSuper Joystiq Podcast Special: PAX East 2014 with Capy and Wadjet Eye originally appeared on Joystiq on Tue, 15 Apr 2014 12:00:00 EST. Please see our terms for use of feeds.

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    Battle Bards Episode 25: The Holidays
    Posted by MMO Gamer Chick [HTML][XML][PERM][FULL] on 15 April 2014, 9:02 am
    A new episode of Battle Bards is up! Now I know what you’re thinking. It’s a pretty random time to be featuring a theme show about the holidays. But hey, it’s ALWAYS a holiday somewhere in MMO land! Join Syp, Syl and I as we talk about our favorite tunes featured in special events, from […]


    Battle Bards Episode 25: Holiday Themes
    Posted by Bio Break [HTML][XML][PERM][FULL] on 15 April 2014, 9:00 am
    It’s always a holiday somewhere, especially in MMOs, so don’t blink twice if you happen to hear the Battle Bards talking about Christmas, Halloween, and Arbor Day on this week’s episode!  After all, special occasions necessitate special music, and holiday … Continue reading


    PAX East 2014: Guild Wars 2 on the Feature Pack and beyond
    Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 10:00 am

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    Also accepted: Tumblr reaction GIFs.
    If you're a Guild Wars 2 fan, we all know what you're excited about today. After a year(ish) of small incremental patches and living story, the game is rolling out a big patch full of features appropriately dubbed the Feature Pack. It's not new content, but it's a lot of big bonuses and improvements to the ways that players already play the game's existing content. And we got to see a bit of it in action at PAX East.

    Some of the information about how these features will work has already been discussed, but not everything, and seeing all of the improvements in action definitely gave a sense of tangible change not visible in development blogs. It's part of a shift in ethos for the development team, as well; rather than trying to roll out changes along with Living Story updates, ArenaNet is implementing a big set of improvements at once to make the whole update feel meatier.

    Continue reading PAX East 2014: Guild Wars 2 on the Feature Pack and beyond

    MassivelyPAX East 2014: Guild Wars 2 on the Feature Pack and beyond originally appeared on Massively on Tue, 15 Apr 2014 09:00:00 EST. Please see our terms for use of feeds.

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      Take a look at Star Trek Online's Earth Spacedock revamp
      Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 11:00 am

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      STO
      Star Trek Online's main hub is about to get a massive facelift, and Cryptic wants to give you a preview of the new design of Earth Spacedock as well as a tour through it.

      In a dev blog posted yesterday, the studio went through the process of coming up with the ideas for a much improved Spacedock, including how it would be structured and what players would see: "A few solid points were decided. 1. It was all going to be on one floor. 2. We had to have a view both of Earth AND of the Shipyard. Point two meant that there was only one place for it. It had to be within the outer wall of the docking bay."

      The blog also contains a link to an animated graphic showing a time-lapsed construction of one of the new areas. The Earth Spacedock revamp will come with Season 9's release on April 22nd.

      MassivelyTake a look at Star Trek Online's Earth Spacedock revamp originally appeared on Massively on Tue, 15 Apr 2014 10:00:00 EST. Please see our terms for use of feeds.

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      WildStar Beta Key Giveaway | Ten Ton Hammer
      Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 15 April 2014, 8:54 am
      WildStar Beta Key Giveaway 3

      We've got an exclusive batch of beta keys to help you get in on the action for the WildStar Beta Weekend event kicking off this Friday. Continue reading for the full details on how to claim a key of your very own!




      The Daily Grind: What real-world lessons have you learned from MMOs?
      Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 9:00 am

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      Back in January, a Lifehacker op-ed chronicled six things the writer had learned from playing World of Warcraft -- useful, real-world things, not just how to spec out a frost Mage. For example, he learned that things you like can feel like a grind, and he learned how to quit something wonderful with grace.

      I've learned even more practical things than that from my years in MMOs. I've learned leadership skills, honed math and spreadsheet skills, and worked on mastering the art of patience -- OK, so I'm still working on that one. I've also watched ESL guildies perfect their language and writing skills and seen still others parlay this hobby of ours into careers in gaming and coding and journalism.

      What about you? What real-world lessons or skills have you learned thanks to MMOs?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What real-world lessons have you learned from MMOs? originally appeared on Massively on Tue, 15 Apr 2014 08:00:00 EST. Please see our terms for use of feeds.

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        Game Development for Mobiles
        Posted by Write The Game [HTML][XML][PERM][FULL] on 15 April 2014, 2:33 am
        Stuck in any traffic quickly pull or having bored on the job, mobile phones will come in to ones rescue. Mobile games are generally possibly the best additions to your lives. Today mobile phone game development is mostly a multibillion-dollar enterprise. Game web developers crack most of the brains to create you more recent apps […]


        Double-Edged Double XP | Ten Ton Hammer
        Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 14 April 2014, 11:55 pm
        SWTOR_01_04
        Accelerated XP events are great for a lot of people, but there's a darker side as well.


        Guild Wars 2: Music theory
        Posted by Bio Break [HTML][XML][PERM][FULL] on 14 April 2014, 9:04 pm
        One of my growing favorite pasttimes in Guild Wars 2 is to make a note of where special chests are and how to get to them.  You can usually plunder these chests once a day for a green/blue item, but … Continue reading


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        NSM
        Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

        Continue reading Not So Massively: Heroes of the Storm's new heroes, Dawnguard's beta launch, and Diablo III's latest patch

        MassivelyNot So Massively: Heroes of the Storm's new heroes, Dawnguard's beta launch, and Diablo III's latest patch originally appeared on Massively on Mon, 14 Apr 2014 20:00:00 EST. Please see our terms for use of feeds.

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          Warhammer 40K: Eternal Crusade's founder program detailed
          Posted by Massively [HTML][XML][PERM][FULL] on 14 April 2014, 10:00 pm

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          War40k
          In a newsletter sent to fans today, the Warhammer 40K: Eternal Crusade team fleshed out its previously mentioned plans for its founder program.
          Within the next few months you will be able to buy a Founder's Pack for Warhammer 40,000: Eternal Crusade. Buying a Founder's Pack will give you full access to the full game at launch, and all four races. You'll also get to select unique rewards from the following categories:
          Identity - Enhance your character's core identity with unique Founders-only squad emblems, Heroes, and background-related titles, biographies, and cosmetics
          Weapon Skins - Unique cosmetics for each race
          Armor Skins - Unique cosmetics for each race
          Space Ship Decorations - Unique cosmetics to dress up your Squad or Strike Force Cruiser's interior the way you want
          Miscellaneous - Unique execution animations and pets, both utility and non-combat
          Vehicles - Unique Founders-only vehicles
          Consumables - Extra ammunition, grenades, and other convenience items
          Accessories - Unique equipment pieces
          The developers promise updates to each category over time and also note that playable modules will become available much earlier to founders than to everyone else.

          [Thanks to Dengar for the tip!]

          MassivelyWarhammer 40K: Eternal Crusade's founder program detailed originally appeared on Massively on Mon, 14 Apr 2014 21:00:00 EST. Please see our terms for use of feeds.

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          Ten Ton Hammer's Top Picks from PAX East 2014 | Ten Ton Hammer
          Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 14 April 2014, 8:24 pm
          Ten Ton Hammer at PAX East 2014

          We decided to take a different approach for our PAX East 2014 coverage than what we've done in the past. Join us as we kick things off with this overview of the best titles we had the pleasure to experience during the event.




          Face of Mankind starts open beta on April 18th
          Posted by Massively [HTML][XML][PERM][FULL] on 14 April 2014, 8:00 pm

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          Face of Mankind
          If you've been interested in giving Face of Mankind a spin, you'll be able to do so as early as Friday.

          Nexeon Technologies announced today that the MMO will be going into open beta on April 18th for anyone who would like to play it. Face of Mankind will be have its closed beta wiped on the 16th, and the open beta client is available right now to anyone who would like to preload in preparation for Friday.

          "It is only thanks to all of you that the game lives on and has the opportunity to become something far greater than ever imagined," the studio said.

          MassivelyFace of Mankind starts open beta on April 18th originally appeared on Massively on Mon, 14 Apr 2014 19:00:00 EST. Please see our terms for use of feeds.

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          Get Trove alpha access for $20
          Posted by Massively [HTML][XML][PERM][FULL] on 14 April 2014, 6:00 pm

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          Trove
          Brick by brick, Trove's world has been shaped by both its alpha community and dev team. Now, Trion Worlds has announced that the alpha program is about to get even bigger.

          Starting now, Trove has expanded the benefits of its Adventurer supporter tier to include instant access to the game's alpha. The Adventurer tier, which costs $20, also includes a few thousand in-game credits, an inventory upgrade, and other goodies in addition to alpha access.

          MassivelyGet Trove alpha access for $20 originally appeared on Massively on Mon, 14 Apr 2014 17:00:00 EST. Please see our terms for use of feeds.

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          The new player experience in EverQuest Next and Landmark
          Posted by Massively [HTML][XML][PERM][FULL] on 14 April 2014, 6:30 pm

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          EQN
          In this week's EverQuest Next roundtable video, Senior Brand Manager Omeed Dariani and Lead Designer Darrin McPherson tackle the new user experience in Landmark and EQN. The pair say they recognize that developers don't always see the game the same way players do and that players need to be caught early by the game, especially a free-to-play game, or they'll leave.

          "In both games, we won't have a lock-step approach to a tutorial... we definitely want to have something more free," McPherson explained. Learning the game will be a set of achievements. For example, when you equip an axe, the game will tell you you can chop wood with it, and when you chop wood, the game will tell you how to craft, granting achievements along the way without forcing players to complete any one element of gameplay to proceed.

          Enjoy the full dev video after the break.

          Continue reading The new player experience in EverQuest Next and Landmark

          MassivelyThe new player experience in EverQuest Next and Landmark originally appeared on Massively on Mon, 14 Apr 2014 17:30:00 EST. Please see our terms for use of feeds.

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          World of Tanks Xbox 360 gets Update 1.1
          Posted by Massively [HTML][XML][PERM][FULL] on 14 April 2014, 7:00 pm

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          World of Tanks
          World of Tanks' console drivers have a reason to rejoice: Update 1.1 has arrived for the Xbox 360.

          The update has a slew of goodies for players to dig through, including recruitable crews for tanks, the map of Himmelsdorf, and five British vehicles. Crews earn experience through battles, level up, and add perks and abilities to the tank commander.

          We've got the new trailer for World of Tanks Xbox 360 Edition and its 1.1 update after the break.

          Continue reading World of Tanks Xbox 360 gets Update 1.1

          MassivelyWorld of Tanks Xbox 360 gets Update 1.1 originally appeared on Massively on Mon, 14 Apr 2014 18:00:00 EST. Please see our terms for use of feeds.

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          PAX East 2014: Erin Roberts on Star Citizen's development
          Posted by Massively [HTML][XML][PERM][FULL] on 14 April 2014, 4:30 pm

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          It's a game about space shooters shooting space in space.
          Star Citizen's backers have been waiting to see the game's dogfighting module in action for quite some time now, and it finally happened just before PAX East 2014. Unfortunately, it also wound up having some technical difficulties right at the beginning, which wasn't exactly what anyone had in mind when showing off the whole thing in action. It wasn't quite as bad as having the computer running the module burst into flames and die, but it was bad.

          Do the developers regret it? Not a chance. We got a chance to sit down and talk to Squadron 42 producer Erin Roberts and were told, in no uncertain terms, that even hitting technical hiccups like that don't make a more private development cycle feel better. In a way, having the development cycle be so public actually makes technical hurdles less problematic for the company when they're encountered because the language is in place to keep a meaningful dialogue going with the fans.

          Continue reading PAX East 2014: Erin Roberts on Star Citizen's development

          MassivelyPAX East 2014: Erin Roberts on Star Citizen's development originally appeared on Massively on Mon, 14 Apr 2014 15:30:00 EST. Please see our terms for use of feeds.

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