The iPhone 6 Plus won't fit Fallout 4's Pip-Boy (and I'm sad)
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 1 July 2015, 4:05 pm

Thanks a lot, Bethesda. After the outfit's first E3 media briefing, I pre-ordered the Pip-Boy Edition of Fallout 4 because of course I want to put a real-life version of the game's stat-tracker and menu system on my forearm. All good, right? Well, I'm also in the market for a new phone and was eyeing an iPhone 6 Plus because it has a better camera and battery life compared to its smaller sibling, the iPhone 6. That's where the problems arise: Bethesda recently announced that the real-world Pip-Boy comes with foam inserts that fit the iPhone 4 and 4s, 5 and 5s and the 6 in addition to the Samsung Galaxy S4 and S5. The company also promises a customizable foam insert that'll accommodate "most other popular" handsets.

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Source: Bethblog




Tick Talk
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 1 July 2015, 1:30 pm

Posted in OurDDOSyndicated

The devs can work out the exact turn in rates, store availability etc.


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Star Citizen Writer's Guide - Audio Version Episode 10
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 1 July 2015, 4:02 pm
Here's the audio version of the Star Citizen Writer's Guide 10. Listen via YouTube Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 10 Link to audio version of Star Citizen Writer's Guide Part Nine


Massively Opinionated: What’s the next big MMO buzzword?
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 1 July 2015, 2:00 pm
In this episode of Massively Opinionated, the topic is public relations and communication. Sometimes marketing and consumer relationships in MMOs don’t always go the way game creators plan. So this week, we debate the ways MMOs should and shouldn’t handle their customers. Host Larry Everett invited two individuals who are very familiar with the inner workings of the games industry: From here at Massively [...]


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Ascent’s new president of the galaxy ruffles feathers, furthers roleplay
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 1 July 2015, 3:00 pm
Ascent’s president of the galaxy election is in the books, and a player named Prolapser ran away with 77 percent of the popular vote. Developer Fluffy Kitten’s latest press release says that Prolapser’s first action was to “appoint Sithspit UNCA liaison and reassign the UNCA fleet to better defend key warp gates,” which apparently didn’t sit too well with some [...]


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Disney Infinity might make its way to Microsoft's HoloLens
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 1 July 2015, 2:00 pm

It's only natural for an entertainment corporation as massive as The Walt Disney Company, with IP holdings that span the likes of Pixar, Marvel and Lucasfilm, to be exploring the potential of virtual reality. It's something John Vignocchi, VP of production at Disney Interactive, the division behind toys-to-life platform Disney Infinity, confirmed when we chatted a few weeks back. But when it comes to Infinity, the future focus seems to be weighted more toward augmented reality. "We've had multiple meetings and discussions with Oculus, multiple meetings and discussions with Sony about Morpheus, multiple meetings and discussions with Microsoft about HoloLens. We're very interested in that space," Vignocchi said. "There's the socialization problem right now with VR, but augmented reality is very exciting."

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Unofficial PBE Patch Notes for 7/1/2015
Posted by News [HTML][XML][PERM][FULL] on 1 July 2015, 3:13 pm

Updated Champion Splash Art

Gentleman Gnar




SMITE adds in Ravana and mixes up the jungle gameplay
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 1 July 2015, 11:30 am
The developers of SMITE looked at the game and saw that quite frankly, parts of it were getting stale. The most recent patch notes outright say so: Wards had gotten completely predictable, and it was far too easy to have complete vision coverage no matter what. But the changes aren’t just aimed at making sure proper ward placement is more [...]


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Flameseeker Chronicles: Exploring Guild Wars 2’s new Lion’s Arch
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 1 July 2015, 12:00 pm
Good morn-noon-ning (hell, I don’t know what timezone you’re in!) readers, and welcome along to another instalment of Flameseeker Chronicles! Be warned: This edition will focus on both the destruction of the old city and the rebirth of Lion’s Arch, so it will contain potential spoilers. I’d urge you to check out the city’s sights for yourself before proceeding. I’ve been having [...]


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MechWarrior Online talks map design and tree destruction in a new video
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 1 July 2015, 12:30 pm
Trees are awful. They are the actual worst. MechWarrior Online lets you stomp around in a war machine, but for too long it has denied players the right and ability to really destroy the heck out of those trees. Probably. The point is that the latest development vlog talks about destroyable trees, and boy, that’s a topic that everyone can [...]


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Trove’s got more travel options than you can shake a stick at
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 1 July 2015, 1:00 pm
You might not have realized it, but over time Trove has been steadily adding in more and more travel options to the point that getting around the game is a game in and of itself. A new dev diary compiles the sandbox’s travel methods in one handy location. Trove allows you to double-jump, ride, sail, glide, speed, and even dragon-ride [...]


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The Secret World plots its third anniversary
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 1 July 2015, 10:00 am
Can you believe that it’s been three years since the release of The Secret World? It’s even more surreal if you’re a developer who has been working on the project for those last few years. The latest update from the development team reveals that the plans are already in place for the game’s third anniversary, starting today and running until [...]


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Star Wars: The Old Republic has a resurgence of rakghouls
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 1 July 2015, 10:30 am
Well, Star Wars: The Old Republic fans, we’ve got good news and bad news. The bad news is that another upswing in rakghoul activity is sweeping the galaxy, which means that everyone in said galaxy has to deal with a sudden influx of ravenous cannibal monsters. Of course, video games being what they are, this is also the good news [...]


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Daybreak overrules EverQuest progression server vote
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 1 July 2015, 11:00 am
Part of what keeps the community engaged with progression servers like the most recent EverQuest pairing of Ragefire and Lockjaw is the idea that the community determines the pace of updates. If the players don’t want the game’s next expansion available on the server, it’s not there. Unless, of course, a community vote says that it wants another six months [...]


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This video game is so small it fits inside a tweet
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 1 July 2015, 9:44 am

Title:  Scientist Looking Through a MicroscopeCreative image #:  ST001549License type:  Royalty-freePhotographer:  Hisham I

In the same way that people write words onto grains of rice, one programmer has managed to build a game with code that can fit into a single tweet. The 140-character opus is called Tiny Twitch and was created by Alex Yoder after responding to an open challenge by developer Ben Porter. Unsurprisingly, the game's not going to rival the blockbuster hits of this world, since you're simply asked to click an X as it bounces around your browser as many times as you can. If you're interested in giving this a go, it's available to play right now and let us know if you can get higher score than 17 before time runs out.

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Via: Rock, Paper, Shotgun

Source: GitHub, Tiny Twitch




Monaco
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 1 July 2015, 10:00 am

Monaco is another game I picked up for super cheap in the last Steam Sale.  I had played a little bit of it when it originally came out on Xbox 360 and just remembered that I found the premise interesting.

I found the same thing again this time.  It's basically a heist game with super simple controls.  You move with one analog stick and use special items with the A button.  That's it.

And each character gets a special power.  Maybe you can see further than your other partners.  Or unlock locks faster.  Or knock out guards if you sneak up on them.  It adds variety and pushes you to work as a team.

I really think this game was designed to be played with a full team of 4 people.  It's an interesting premise when I'm playing it single player but I feel like the game would truly shine if I had 4 people to play local co-op with.

I'm going to put this one away in my backcatalog and keep it in mind for local multiplayer in the future.


(Success) Yes … That is Indeed the Correct Password
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 1 July 2015, 8:19 am

Posted in OurDDOSyndicated

Coin gets to use Haggle in a quest! And she is going to use all of it, dammit! All of it!


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Camelot Unchained goes gonzo over destroying buildings
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 1 July 2015, 9:00 am
Hope you like reading — and since you’re reading this, we’ll assume you do — because Camelot Unchained has another one of its Stephen King novel-sized newsletters for you to devour. The big topic of discussion this time around? How awesome it is to be able to blow up buildings. The team is digging into the physics engine, creating new [...]


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The Daily Grind: Which MMO is aging the best?
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 1 July 2015, 8:00 am
While we demand and expect playing perfection from MMOs on launch day, that’s a pretty hilarious stance to take when one looks at all other online games at release. Fortunately, online games tend to get better over time simply due to ongoing development of a live title. It’s actually pretty neat to return to a game that’s been out for [...]


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Ragefire – Leveling Continues
Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 1 July 2015, 7:00 am
I haven’t written about it much (well, I haven’t written about anything much this summer to be honest) but I am still playing on the EverQuest progression server, Ragefire. My magician is now level...


The purpose of challenge
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 1 July 2015, 3:40 am
I have long been puzzled by an apparent contradiction about challenges in MMORPGs: On the one side a lot of people say that they want challenging fights. On the other hand the majority of the time spent in a MMORPG is for your character to become stronger, which makes any given fight less challenging. If we want challenging fights, why do we chase after those epics that remove the challenge?

Today I had a thought, that maybe I need to approach the subject from the opposite angle. What if what we really want is character progression, getting stronger? Then the "challenging fight" becomes not a purpose in itself, but rather a yardstick, a unit of measurement. It isn't the challenge which is important, but the status of being able to overcome that challenge.
Tobold's Blog



Getting Diversity to Speak
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 1 July 2015, 1:26 am
Today Tauriq posted a request that all of his followers who are currently boardwarrioring to defend him (I would assume including myself) instead take that time and energy to actual substantial change in  minority developers in games.  He writes. Lots of folks are trying to show me support. I really appreciate it, but what I would appreciate […]


Eleven makes slow but steady progress on Glitch remake
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 30 June 2015, 2:30 pm
A new state of the project post is up over at Eleven, stating that while the game is struggling with tech issues that’s preventing a wider expansion of the alpha test, the team is making strides toward fleshing out the Glitch remake. The devs said that they’re doing another quality assurance pass through zones. They’ve also delivered the new vanity wardrobe [...]


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Cross-platform MMO Arcane Legends receives its sixth expansion today
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 30 June 2015, 3:00 pm
Spacetime Studios’ mobile MMO Arcane Legends is due for a major upgrade on PC, Android, and iOS this week. Its sixth expansion, Rage of the Ren’gol, will unlock freely for all players following the completion of a one-time global event to rescue and rebuild an embattled town. Ren’gol itself promises three new dungeons, fresh loot, “dynamic environments” including the event town [...]


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Path of Exile: The Awakening launches on July 10, here’s a trailer
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 30 June 2015, 3:30 pm
Path of Exile’s Awakening expansion will officially release on July 10th. Grinding Gear will continue PoE’s storyline into Act IV with the new update. The patch also introduces completely new areas, monsters, and end-game maps for the first time since the game’s launch. New classes of skills are coming, too, along with “masses of new gear” and UI improvements, according [...]


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