Ex-WoW lead Rob Pardo says industry devs are avoiding the ‘MMO’ label
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 3 August 2015, 10:00 am
MMOs aren’t going anywhere, but the label may be on the way out. This comes from former World of Warcraft lead Rob Pardo, who said in an interview that developers are avoiding the term “MMO” like the plague these days. “If anything, I think people are even avoiding the term MMO,” Pardo said. “A really good example is Destiny. It [...]

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League of Legends does not in fact kill off Gangplank for real at all
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 3 August 2015, 10:30 am
Just a few days ago, dear reader, we wrote to you about how League of Legends had done something novel by killing off the character Gangplank in a permanent fashion. A character lost his life in the ongoing story despite being something that people paid for, and the story suddenly held renewed significance. Only it turns out that rather than [...]

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EverQuest Next challenges players to design buildings for Halas
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 3 August 2015, 11:00 am
One of the cooler parts of the EverQuest Next development process is that it’s not happening behind closed doors; players have already had the opportunity to take part in multiple building contests to build future parts of the game’s scenery in Landmark. Another such building contest has begun, and this time the focus is on the rugged humans of the [...]

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Buying 'Gears of War: Ultimate Edition' gets you past games, too
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 3 August 2015, 10:39 am
Marcus, Dom, Baird and Cole in Gears of War: Ultimate Edition

It's all well and good that Gears of War: Ultimate Edition lets you relive the original game in the series, but what about the other three titles? Don't worry -- you'll get those too. Microsoft and The Coalition have revealed that anyone who buys Ultimate Edition between its August 25th launch and the end of the year will also get access to all of the Xbox 360 Gears games through backward compatibility. They won't look nearly as polished as the remaster, of course, but you also won't have to dig out your old copies (or buy any games you don't have) just to follow humanity's fight against the Locust from start to finish. While it'd be nicer if this offer lasted so long as Ultimate Edition was available, this is still a big deal in an era when some studios are only interested in letting you replay one game from a much larger franchise.

Filed under: ,


Source: Xbox Wire

Tags: gaming, gearsofwar, gearsofwarultimateedition, microsoft, thecoalition, videogames, xbox360, xboxone

Bilgewater Event - Epilogue

Originally Posted by Riot (View Original Source)


Chaos, The Ruined Man, Purpose

Bilgewater was devouring itself. The streets rang with the shrieks of the desperate and the dying. Fires burning in the lowly slums rained ash across the entire city. Control had been lost, and now every gang rushed to fill the power vacuum left by the fall of one man. A war had been started by the spread of three simple words: Gangplank is dead.

That Didn't Last Long
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 3 August 2015, 10:00 am

Last week I mentioned that I've finally gotten around to some of the visual novel games I've been meaning to play.  My final thoughts were about how the pacing of Danganronpa seemed to be better than the other games I had tried.

I was very wrong.

The pace of the narrative slowed way down and I got extremely frustrated with it.  The game has murders and trials and I saw the obvious conclusion of the cases almost immediately.  It took forever for the characters to draw the same conclusions.  It was infuriating.

So I stopped playing it.  I'm officially walking away from Danganronpa.  It quickly became too frustrating slow for me.

I tried going back and playing a little bit of Dual Destinies but that has some pacing issues of it's own.

The one game in this vein that I'm still slowly picking away at is Professor Layton vs Pheonix Wright.  The Professor Layton portions of the game are redeeming it enough that I keep coming back for short bursts of play.

I'm starting to think that the visual novel genre just doesn't have enough gameplay for me.  When a game has this much text based narrative I feel like I would rather be reading a book instead.

Goals: Get better mods in Defiance, better clothes in RIFT, see how high I can stack in Trove and plant a farm in ArchAge.

Learning to Fail – the Halfling Commandos Attempt the New Raid
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 3 August 2015, 9:01 am

Posted in OurDDOSyndicated

Although many of us flagged for the new raid on the first night, some of us did not, and it wasn’t until Friday that we had at least six people together who all had the time and characters to try the raid. Only six of us, so we’d be short-manning. And no, that is not [...]

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RIFT community manager: ‘RIFT is in zero danger’
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 3 August 2015, 9:00 am
The health of a game is always important to the players; no one wants to make a home that’s going to be shut down in a few weeks. Players on the RIFT forums were asking about precisely that, and community manager Ocho responded with a rather lengthy post on the state of the game from the development side. While he [...]

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Autodesk targets small studios with its Stingray game engine
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 3 August 2015, 8:00 am

Autodesk finally has a game engine to go along with its design tools. The company just launched Stingray, which it built around the Bitsquid engine it bought last year. Autodesk kept the basic guts of that program -- which has already been used on titles like Gauntlet from Warner Bros -- and revamped it with a new interface. The company told me the goal was to build an engine for smaller studios that can be customized without the need for a lot of programming. At the same time, it wanted Stingray to have all the bells and whistles of competing products like Unreal Engine 4 -- physical shading, post-processing effects, a high-performance reflection system and more.

Filed under:


Source: Autodesk

Tags: Autodesk, GameEngine, Gaming Engine, Stingray, unreal-engine, video

The Daily Grind: How long did you spend in Project Gorgon’s tutorial?
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 3 August 2015, 8:00 am
I got sucked into Project Gorgon last night, and I spent over two hours wandering around the game’s tutorial cave. There’s a lot to see and do and learn, and that was before I picked up the autopsy skill and took a perverse sort of pleasure in examining every NPC corpse to see who had killed it and how they [...]

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Unofficial PBE Patch Notes for 8/3/2015
Posted by News [HTML][XML][PERM][FULL] on 3 August 2015, 12:03 am

New Base Gangplank

New Lore


I was cutting throats and sinking Noxian war galleys when you were still pissing your britches, boy. You dont want to take me on. As unpredictable as he is brutal, the dethroned reaver king known as Gangplank is feared far and wide. Where he goes, death and ruin follow, and such is his infamy and reputation that the merest sight of his black sails on the horizon causes panic among even the hardiest crew.

Miss Fortune

The bigger the risk, the bigger the bounty. Beauty and danger: There are few who can match Miss Fortune in either. One of Bilgewater's most infamous bounty hunters, she built her legend upon a swathe of bullet-riddled corpses and captured neer-do-wells. The booming echoes of her twin pistols in the port citys reeking wharfs and scavenger shanties are sure signs of another warrant from the Bounty Board being settled.


GenCon 2015 Part 1
Posted by Blue Kae [HTML][XML][PERM][FULL] on 2 August 2015, 9:24 pm
Blaugust 2015 Day 02 GenCon kicked off on Thursday morning and I started off the convention in the giant Will Call line. It stretched across the length of the convention center and looked pretty daunting, but I had been through the same thing the year before and found that the line moved pretty quickly. I ended […]

Sticky: DDOCast 392 – Hats, Helms & Headgear
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 2 August 2015, 5:16 pm

Posted in DDOcast PodcastDDOCast Site News

Cordovan and Patrick discuss hats, helms and headgear this week in our latest DDOCast episode.  We also talk about U27 and Cordovan shares a few behind the scenes goings on! Check out www.ddocast.com for mp3 audio, our show calendar, swag, archives, and more! Want to support the show?  You can feed the kobolds (give money) […]

MMO Week in Review: Blizzard likes your money after all (August 2, 2015)
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 2 August 2015, 6:00 pm
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review! I know I wasn’t the only person worried about Blizzard’s intentions regarding World of Warcraft after its latest patch was revealed as the last serious update for the poorly received Warlords of Draenor cycle; in this very Week [...]

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The MOP Up: Evil Island edition
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 2 August 2015, 4:00 pm
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. This week we’ll be visiting an “evil island,” enjoying a few [...]

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Star Citizen – Crockpot Update
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 2 August 2015, 2:19 pm
Quick update on what’s going on with Star Citizen. Mostly, we’re all hanging on every word trying to guess what the big reveals might be at GamesCom. I will unfortunately be out of town for work and unable to watch the live stream. I’ll have to wait for it to be posted on YouTube.

Project Gorgon might not wipe before launch, adds Dwarf stretch goal
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 2 August 2015, 2:00 pm
Big things are afoot for the Project Gorgon Kickstarter. The campaign, which passed its $20,000 crowdfunding goal this past Friday, put up two new stretch goals over the weekend to encourage further donations. At $25K, the team will add a unique mount skin for backers, with those who donate $75 or more getting to try it out during testing. If [...]

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MMO Mechanics: Brilliant MMO boss mechanics
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 2 August 2015, 12:00 pm
I love a good boss fight as much as the next MMO player, and I’m sure I’m not alone in favouring fights that really pack a punch with a unique mechanical twist. I spent years raiding in World of Warcraft, for example, without being able to cast while moving my feet, which made me appreciate the strategic planning movement mechanics required. [...]

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The Legacy Continues
Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 2 August 2015, 11:28 am
  I was a bit worried that I had lost all of the progress I made on my latest Legacy family in the Sims 4 when I reinstalled windows after upgrading to an SSD...

One Shots: Abstract art
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 2 August 2015, 10:00 am
Every once in a while I receive a One Shots email that makes one of my eyebrows climb super-high while the other one dives down my forehead. Then I have to go lie down for a while and call a loved one to talk through the confusing image that I saw. This is one such screenshot. “One of the features [...]

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Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 2 August 2015, 10:00 am

Prune is a simple concept that is a ton of fun!

Your goal is to grow a sapling out of the darkness and into the light where it can flower.  If you manage to get enough flowers on it you complete the level.

The way you grow the sapling is the crux of the game.  You have to prune branches that aren't going the way you want them too.  The plant grows organically and you're only control over it is pruning the plant.

It's a simple mechanic but it's an amazing amount of fun.  This has been my go-to phone game lately and I would encourage all of you to check it out.

The Daily Grind: What’s a minimum play session for you?
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 2 August 2015, 8:00 am
You probably don’t sit down to watch a movie when you have five minutes before you leave for a doctor’s appointment, and you do not set aside two hours of your time to read a pamphlet from the doctor’s office. MMOs aren’t all that different. I vividly remember knowing that in order to play Final Fantasy XI I needed to [...]

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Blaugust is Back
Posted by Blue Kae [HTML][XML][PERM][FULL] on 1 August 2015, 11:00 pm
Blaugust 2015 Day 01 It’s August which means Blaugust is back. The second annual insanity thought up by Belghast as a way to motivate bloggers like me to actually post stuff. Having to write everyday last year finally got me past some of my hang ups and bad habits about leaving drafts unpublished. Usually after writing […]

Make My MMO: August 1, 2015
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 1 August 2015, 8:00 pm
This week in MMO crowdfunding news, Project Gorgon met its Kickstarter goal with over 23 days to spare. The fantasy sandpark benefited from some positive word-of-mouth in the MMO community, due in no small part to the fact that the title features a pre-alpha build that anyone can pick up and play right now. In other news, Shroud of the [...]

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