TL;DP: Bus Driver
Posted by Articles [HTML][XML][PERM][FULL] on 17 October 2014, 6:17 am

Sponsored By: Steam sale (I am ashamed.)

Behind schedule by: 51 minutes

Express Review

Hey-HEY! Come on over and have some fun with BUS DRIVER! All right! Let’s get ready to make some BUS money!

YAH YAH YAH YAH YAH!

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Still undecided about ArcheAge
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 17 October 2014, 5:59 am
I am generally interested in MMORPGs which have a strong virtual world element, where I can have my own property with actual activities, and where there is a player-run economy with crafting. Given that ArcheAge has all this, that people repeatedly tell me that at least at the start I could be safe from ganking, and that it is possible to try the game for free, I should be all over this. But then the kind of people who tell me that PvP isn't so bad in ArcheAge are the same kind of people who think that Darkfail is a game perfectly suitable for carebears like me. And in my newsreader I constantly see posts of people quitting ArcheAge.

Apparently ArcheAge has a huge hacking problem, which ruins the player economy. Hackers control the available land through cheats, and drive up the prices of everything by flooding the economy with illegally obtained gold. And while people can't gank you if you stay in safe places, they can very well grief you with other methods, like pushing a cart onto your farm and thereby preventing you from planting. If there is really no way to burn down somebody else's cart on your land, what do you do? I also hear a lot about the toxic community. Some people say it is because it is a PvP sandbox game, others say that it is because it is a Free2Play game. I really don't care. I simply don't want to play with assholes all day, regardless of their motivation.

So with all this negativity about ArcheAge, I haven't had the motivation yet to download the game and try it out. Hell is other people, and I don't have much of a desire to enter that particular sort of hell just to test out whether I like some game mechanics.
Tobold's Blog



The Midweek #Gatesplaining of the Perpetual Outrage Machine
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 October 2014, 11:01 pm
Someone used the term #Gatesplaining in twitter today.  This is a term that really needs to catch on.  But now, onto other links! Want to read a timeline of the



Champion Pages Covered in Fog


If you've been looking on the official champion pages, you might have noticed something unusual. If you enter one of 7 champions pages, they quickly have their splash arts covered in dense fog (or smoke? cloud?). You can spot some short bursts of light (thunder?) in the fog.




ArcheAge's northern continent opens November 4
Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 7:00 pm

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Trion has announced that ArcheAge's Auroria continent will officially launch on November 4th.

The northern landmass features six additional zones, four of which will be claimable by guilds. Trion also notes that "30 percent more housing space will be available to players throughout these four claimable zones."

A new dungeon is also included, as is a farm wagon and a submarine. Full details are yours on the official ArcheAge website.

MassivelyArcheAge's northern continent opens November 4 originally appeared on Massively on Thu, 16 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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Darkfall relics to add CTF mechanics, promote clan raiding
Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 8:00 pm

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Relics are coming to Darkfall, sometime in November according to an Aventurine forum post. What are relics? They're basically items that will spawn randomly around Agon that players may pick up and transport to a clan holding.

The mechanic is intended to add a capture-the-flag activity to Darkfall while simultaneously increasing the value of clan holdings and promoting clan raids.

MassivelyDarkfall relics to add CTF mechanics, promote clan raiding originally appeared on Massively on Thu, 16 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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The Think Tank: Confronting the 'unbundling' of MMORPGs
Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 9:00 pm

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DCUO
Last month, the long-running, scholarly virtual world blog Terra Nova updated with a post suggesting that the blog, like the worlds it covered, might be coming to an end (the blog, at least, has been saved in the interim). Founder Dr Edward Castronova argued that virtual worlds and MMOs have seen a recent "unbundling," with sociality, story, multi-player combat, and economy splitting off into different directions and platforms instead of staying unified in MMOs. The only MMO element that stayed were the people, and "it proved impossible to construct mechanisms that allowed people to find fulfillment from their fellow-players rather than frustration. In the end, the concept of a multi-player fantasy world broke on the shoals of the infinite weirdness of human personality."

It's pretty depressing. But is it true? Are MMOs and virtual worlds doomed to forever splinter apart thanks to niche-ier media and be ruined by their own players? That's what I asked the Massively crew in this week's Think Tank (and our writers rose to the challenge -- every single one of them).

Continue reading The Think Tank: Confronting the 'unbundling' of MMORPGs

MassivelyThe Think Tank: Confronting the 'unbundling' of MMORPGs originally appeared on Massively on Thu, 16 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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    A whole lotta Moba
    Posted by Welshtroll [HTML][XML][PERM][FULL] on 16 October 2014, 4:15 pm
    I can’t say I have ever been a sports fan, in a traditional sense at least. While younger I would often get caught up in sports that were on the TV but I have to admit that I’m enjoying the e-sports element that League of Legends brings to the table. The World series is currently running at […]


    Ignoring the Smorgasbord
    Posted by Articles [HTML][XML][PERM][FULL] on 16 October 2014, 4:47 pm

    I’ve heard a lot of praise recently for Shadow of Mordor, a stealth-action game set in Tolkien's Middle Earth. In general, I think the praise is mostly well-deserved, and the game delivers a satisfying experience.

    It’s just that, with some six or seven hours played, I’m done with it.

    This article isn't really a critique of Shadow of Mordor, and shouldn't be seen as such, but I'm going to use it for a few minutes to illustrate a broader point. I used to be of the mind that seven hours with a game was a pretty satisfactory amount of time. I’m not sure I’m entirely ready to back down from that position, particularly if I’m getting something really unique out of that time. A relatively short Brothers or Gone Home experience, despite not being particularly time consuming, is completely worth the price of admission. But when I think about Shadow of Mordor, I’m hard-pressed to think of anything really that unique about it. As a result, it felt like once the patina washed away I was left with a nugget of a game I’d played plenty of times before.

    I don’t necessarily mean that as a criticism. Not every game has to be some hothouse orchid, a rare and beautiful thing. After all, some of the greatest games ever made are really just extremely polished versions of collected ideas gathered from mediocre games that had come before. That Shadow of Mordor is just a Batman game recast in the land of orcs as seen through the lens of Assassin’s Creed doesn’t mean it doesn’t do a damn fine job of being that.

    But given the depths to which I’ve plumbed some games over the past year, my context for being satisfied by just playing a game for six or seven hours has changed.

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    Bethesda TwitchWorks: Keep On Evilin’
    Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 16 October 2014, 5:30 pm
    We’re almost through launch week for The Evil Within. You have probably gotten Sebastian most of the way through the terrorizing and are headed towards the end of the game, but for those of you who haven’t (or those who have and want to see it again!) we wanted to show you what you have […]


    RIFT's newest dungeon is called the Citadel of Insanity
    Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 6:00 pm

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    Citadel of Insanity has a nice ring to it, don't you think? It'd probably make a swell guild name or at the very least, a subforum title on a particularly crotchety MMORPG message board.

    Alas, Trion has already put it to work as the name of a new RIFT dungeon. It includes a giant armored crustacean called Glacieus, a "massive nightmare worm," and a couple of other bosses who may cause your party to break a sweat.

    You can read all about the new dungeon on RIFT's official website.

    MassivelyRIFT's newest dungeon is called the Citadel of Insanity originally appeared on Massively on Thu, 16 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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    Warframe studio Digital Extremes partners with Perfect World
    Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 3:00 pm

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    Sky status: probably falling?
    Back in July there were rumblings that Digital Extremes, the studio behind Warframe, would soon be added to the lineup of Perfect World Entertainment's studios. After three months of negotiations, the deal has finally gone through, with PWE and Sumpo Food Holdings Limited acquiring a majority share in the company. The deal also includes giving Perfect World exclusive rights to publishing Warframe in mainland China.

    A post on the official forums is meant to assuage any player fears or concerns, stressing that the functional changes for players will be limited; the same people are in charge of the game's development as before. What it will mean, chiefly, is that the studio has more money to spend on updates and improvements to the game. Whether or not more of the game will change over time remains to be seen, but the current statement is a definite no.

    [Thanks to Revrent for the tip!]

    MassivelyWarframe studio Digital Extremes partners with Perfect World originally appeared on Massively on Thu, 16 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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    The Stream Team: WildStar megaservers are here
    Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 4:00 pm

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    The megaservers for WildStar have just been deployed. Will Massively's MJ see an increase in activity while roaming about the Aurin wilds? Perhaps not so much in the lower levels, but maybe the promise of more robust populations will entice players back to the world of Nexus and cause a rash of rerolls. Join us live at 3:00 p.m. to peek into this new realm where everyone is now joined together, holding hands and singing Kum Ba Yah (OK, not really).

    Game: WildStar
    Host: MJ Guthrie
    Date: Thursday, October 16th, 2014
    Time: 3:00 p.m. EDT

    Enjoy our Stream Team video below.

    Continue reading The Stream Team: WildStar megaservers are here

    MassivelyThe Stream Team: WildStar megaservers are here originally appeared on Massively on Thu, 16 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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      Elder Scrolls game director talks Update 5, performance upgrades
      Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 5:00 pm

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      Elder Scrolls Online game director Matt Firor has just released a new Road Ahead update post. Much of what he has to say relates to the forthcoming Update 5, which includes a new vet dungeon, new facial animations, repeatable pledges and writs, dungeon level-scaling, and additional stuff like the Dwemer crafting style and chat bubbles.

      Firor also mentions "a series of stability and performance improvements for Cyrodiil in the works right now." Additionally, ESO players will be getting new performance options to "cull visual effects" and improve client framerates.

      MassivelyElder Scrolls game director talks Update 5, performance upgrades originally appeared on Massively on Thu, 16 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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      Ranked PvP Season 3 Rewards
      Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 16 October 2014, 11:59 am
      Tis the season for furious action! Get a sneak peek of the rewards for Season 3 Ranked PvP!


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      wow
      The World of Warcraft faithful are busy devouring the recent Patch 6.0.2 in anticipation for the much larger expansion pack that's coming next month. To help players prepare for Warlords of Draenor, Blizzard is currently running a Smash 'n Grab event that will award players prized heirlooms.

      By running any difficulty level of Siege of Orgrimmar, players will get a 100% chance to obtain their first Garrosh weapon if they haven't already for that difficulty. The caveat is that players will have to run this without the assistance of the raid finder.

      The Smash 'n Grab event is currently running and will end on November 13th.

      MassivelyWorld of Warcraft gives players a 100% chance to get heirlooms for Warlords of Draenor originally appeared on Massively on Thu, 16 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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      Planetary Annihilation Goes Round and Round
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 16 October 2014, 2:00 pm
      The biggest mistake the devil ever made was agreeing to play God, one on one, on an eight player Total Annihilation map. -Commander Söze Origins In the beginning there was Total Annihilation. This was not the first RTS game I played, but it was the first of what I consider the three great games of […]


      New Theme: Penscratch
      Posted by WordPress.com News [HTML][XML][PERM][FULL] on 16 October 2014, 1:00 pm
      Penscratch is a fresh, stylish design for sharing your writing.


      Terra Battle Impressions
      Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 16 October 2014, 10:30 am
      Mistwalker studios was founded by the creator of Final Fantasy, so I always keep an eye on what they do.  I don't always end up enjoying their games, but I like to give them a shot.

      That brings us to Terra Battle.  It's a new game by Mistwalker studios and I've been playing it for the last couple days.  Terra Battle is a puzzle RPG game on iOS and Android.  For reference, I've been playing it on my iPhone.

      It has some basic free-to-play mechanics.  There's a stamina system that slowly refills over time.  It costs a couple stamina to start a battle.  That hasn't actually limited my playtime at all.  I've never run out of stamina to the point where I couldn't do another battle.  It recharges really fast.  They also have a shop where you can buy heroes and items for real world money.  I haven't spent anything and I don't plan to.

      The basic mechanics of the game are really interesting.  Use two or more units to flank an enemy and they will attack together.  Any other units that are in straight line of sight with the two units who are launching the attack they will also add their attacks to the battle.  It takes some basic positional thinking, but it's not too complicated.



      The weird (and interesting) part is what actually happens during a turn.  You can move your unit an unlimited number of spaces by dragging them around but you're limited by time.  You have about five seconds to move your unit.  If you move your unit through another friendly unit it will cause that friendly unit to shift position.  Although your unit drag time is limited, your thinking time between drags is infinite.

      What this means is that if you're fast enough and think ahead you can include every unit in every attack on every single turn.  Now, this will almost never happen but it's a fun goal to aim for.  Do you think you're fast enough to nudge every unit into position with the unit you're dragging?  It's a gamble, but a fun one.  If you misjudge, the character you're dragging will end up totally out of position.  It's all part of the risk/reward trade-off present on every turn.

      I could see this game being a great game to play for a few minutes here and there every day.  I only have one problem with it.  The battles are a bit too long.  For a game that does so much right on mobile I'm surprised by how long the battles are.

      Each battle is divided into five different phases.  Any given phase doesn't feel too long but put together the whole battle can get up to fifteen minutes.  I think if there were two or three phases per battle it would fit into my schedule much better.  I often have five minutes to give to a game but I don't always have fifteen.

      This is completely a personal preference.  If you don't have two kids and a full-time job like me you probably have more free time.  If fifteen minute gameplay sessions fit into your schedule then you owe it to yourself to give this game a shot.  After all, it is free.


      SWTOR's experience boost enables altaholics, story-lovers
      Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 11:00 am

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      SWTOR
      Eagle-eyed gamers probably noticed the "leveling boost" tucked in with Star Wars: The Old Republic's Shadow of Revan pre-order announcement, but just in case you missed it, BioWare wants to make absolutely sure you understand what it entails, and it entails story -- a whole bunch of stories in a short amount of time, in fact. In a new dev blog, the studio is calling the boost a "class leveling event" in which players are effectively "treated to an all-new epic BioWare roleplaying campaign, uninterrupted." The 12.32 multiplier to experience that players pick up by preordering the expansion and subbing up for a month is "enough to play through the game all the way to level 55 playing only epic story missions," meaning that you can play through the class stories with no quest grind in between. Skill training is free during the promotion too. But you'll have to move quickly; the promo ends on December 1st.

      I've already lost two writers and three guildies to the leveling frenzy. Jef thinks he'll be done leveling all eight of his characters in 10 more days. Who'll be next?!

      MassivelySWTOR's experience boost enables altaholics, story-lovers originally appeared on Massively on Thu, 16 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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      Skara: The Blade Remains moves to Steam early access
      Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 12:00 pm

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      Oh, Early Access, you salacious minx.
      Have you been longing for a violent multiplayer combat game on Steam with no regard for how early it may be in testing? Then you'll be happy to learn that Skara: The Blade Remains will be landing on the Early Access service on October 27th. Players will initially be limited to one-on-one battles in the earliest client, although the ultimate plan is to make the game play as an 8v8 mix of RPG and MOBA elements.

      You can get a sense for how the game will look in action in the gameplay trailer just past the break. Purchasers will ultimately have their money refunded in the form of virtual currency once the game launches as free-to-play in 2015. If you want to get involved in the testing and don't want to fund the game directly from the developer's site, just hold on a little longer and you can pick it up through Steam.

      [Source: 8-Bit Studios press release]

      Continue reading Skara: The Blade Remains moves to Steam early access

      MassivelySkara: The Blade Remains moves to Steam early access originally appeared on Massively on Thu, 16 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.

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        Norrathian Notebook: Landmark's latest patch packs an armored punch
        Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 1:00 pm

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        Norrathian Notebook:  Landmark's latest patch packs a punch
        Wowsers! While we knew that September was a month of bug squashing and that meatier content updates would return to Landmark, this latest one seems extra juicy. It could just be that everything feels like a feast after a famine, but I think it's more than that -- and not just because it took multiple posts to announce the changes. Besides being tantalized with a bunch of new goodies right now, I get the impression that we are in for regular doses of content, content, and more content as the dev team revs up for open beta. And these changes are also glimpses into the ongoing development of EverQuest Next. Who doesn't love that?

        As it is, I am pretty excited to delve into this content update, Armor? Appearance slots? Additional weapon abilities? Ability to template the movers, flingers, and stuff? Lava?! Heck, yah -- serve it up.

        Continue reading Norrathian Notebook: Landmark's latest patch packs an armored punch

        MassivelyNorrathian Notebook: Landmark's latest patch packs an armored punch originally appeared on Massively on Thu, 16 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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          On Being Doxxed and Third Party Shitheads
          Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 October 2014, 10:00 am
          Yes, I was doxxed -kinda sorta (we’ll get to that). I’m safe.  Wife is rattled but fine.  It was clearly the act of a third party shithead.  Other targets by


          WildStar: Jem and the Holograms
          Posted by Bio Break [HTML][XML][PERM][FULL] on 16 October 2014, 9:00 am
          After getting some TSW and RIFT time in yesterday, I had an hour or so before bed to check in with WildStar’s now-activated MEGASERVERS.  MEGASERVERS must always be typed in all caps.  Do not stare straight into the MEGASERVERS.  If … Continue reading


          City of Steam merging US servers on 10/21
          Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 10:00 am

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          The first moments on a merged server are always weird.
          City of Steam's US servers are coming back together. On October 21st, the US servers for the game will be merged into a single server for everyone in the US. Players on the US2 and US3 servers affected by the merges will be getting a bit of an extra benefit out of this change; not only will they get to play with a larger population, but a consolation package is being offered to players for the delay in starting the other servers in the first place.

          The packages consist of subscription time, Metal, Alloy, Revamp Gems, Vehicle Parts, and Lucky Scrolls; US3 characters get more of these things, but the core contents are identical. There's also an offer to European players to obtain a similar package by emailing the support department, as those servers are already merged. Read up on the details, and get ready for the world to become a bit smaller but more populated.

          MassivelyCity of Steam merging US servers on 10/21 originally appeared on Massively on Thu, 16 Oct 2014 09:00:00 EST. Please see our terms for use of feeds.

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