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The Game Archaeologist: Kingdom of Drakkar
Posted by Massively [HTML][XML][PERM][FULL] on 26 July 2014, 4:00 pm

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drakkar
You'd think that by now I would be running out of older MMOs and their kin to cover, but I just keep discovering more. Some of those discoveries are helped by Massively readers, who have urged me from time to time to investigate certain games. One such commenter, Space Cobra, has been after me for quite a while (as in years) to do a write-up about Kingdom of Drakkar, and I finally caved. Here you go, good buddy!

Kingdom of Drakkar, also known as Drakkar or Kingdom of Drakkar II, is a really odd duck in the MMO history books. While being very small potatoes for the industry as a whole throughout its entire lifespan, it's notable for an extraordinary long run (it began in the 1980s, people!) that's traversed through several format changes and handlers. I've seen it described, somewhat unkindly, as a "shoddier Ultima Online," but I think that is a surface judgment that doesn't take the effort to get to know the game or its legacy. There must be something to this game if it's been around for three decades, yes? Let's find out!

Continue reading The Game Archaeologist: Kingdom of Drakkar

MassivelyThe Game Archaeologist: Kingdom of Drakkar originally appeared on Massively on Sat, 26 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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    The Stream Team: Poking in the Pathfinder Online alpha
    Posted by Massively [HTML][XML][PERM][FULL] on 26 July 2014, 2:00 pm

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    Have you been eager to see what is happening behind the Pathfinder Online developmental curtain? Massively's MJ has sneaked in and will be poking around the alpha to see how things are coming along. Starting with character creation, she'll peek into as many corners as possible to show off this upcoming crowdfunded sandbox. Can she get to housing, crafting, adventuring, and exploring? Obviously because it is alpha, things won't be finished, but chances of experiencing everything in a short time is still pretty low! Join us live at 1:00 p.m. to let MJ know what aspects you want to see the most while she has the chance to show you.

    Game: Pathfinder Online
    Host: MJ Guthrie
    Date: Saturday, July 26th, 2014
    Time: 1:00 p.m. EDT

    Enjoy our Stream Team video below.

    Continue reading The Stream Team: Poking in the Pathfinder Online alpha

    MassivelyThe Stream Team: Poking in the Pathfinder Online alpha originally appeared on Massively on Sat, 26 Jul 2014 13:00:00 EST. Please see our terms for use of feeds.

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      The Stream Team: Vanguard's final week
      Posted by Massively [HTML][XML][PERM][FULL] on 26 July 2014, 12:00 pm

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      With only a week left of life, Vanguard players have limited time to jump in and get the all the things done. Massively's MJ is heading back in with the intention of diving into a dungeon or two, although chances are she just might get sidetracked by intense nostalgia. Maybe she'll just take her sorrow for the loss of the game out on some nearby mobs or dungeon dwellers! Join us live at 11:00 a.m. to be a part of the mob butt-kicking group or just to share memories about the game.

      Game: Vanguard
      Host: MJ Guthrie
      Date: Saturday, July 26th, 2014
      Time: 11:00 a.m.. EDT

      Enjoy our Stream Team video below.

      Continue reading The Stream Team: Vanguard's final week

      MassivelyThe Stream Team: Vanguard's final week originally appeared on Massively on Sat, 26 Jul 2014 11:00:00 EST. Please see our terms for use of feeds.

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        ArcheAge Beta
        Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 26 July 2014, 12:26 pm
        My Paladin at level 27 Like WildStar (WS), ArcheAge (AA) wasn’t on my radar. I’d hear of it but not having much success with Asian imports in the past, I wrote it off. In between MMOs again, I started watching Twitch streams and noticed more and more AA offerings so I started watching. Initially, I didn’t see anything that would make me scrounge for a BETA key / invite or purchase my way into either, so the thought of the game passed. My son started playing GW2 again but not with much regularity. Bored by the lack of a more traditional expansion, he began another search for an alternative. Since he’s a PVP fanboi, he decided to pay his way into the AA Alpha. I messed around on his account for a bit which piqued my interest. That combined with finding more varied game play on Twitch, I saw enough...


        Google acquires Twitch for $1 billion – report
        Posted by Casually Strolling Through MMOs [HTML][XML][PERM][FULL] on 26 July 2014, 9:54 am
        In May we reported that Google was looking into purchasing streaming video service Twitch for $1 billion, and now it looks like it could be a done deal.… See Full Article Link This link was shared via our social networks and tagged to automatically post to the blog.


        Fiddling with filters
        Posted by welshtroll [HTML][XML][PERM][FULL] on 26 July 2014, 9:34 am
        Since reaching level 50 and completing the main story quest I’m been taking a little away from questing in Elder Scrolls Online. I’ve used the opportunity to take a quite a few screenshots in the areas I’ve completed recently I wondered about adding effects to the images to see what I could produce. There are […]


        WRUP: This is why we can't have nice things
        Posted by Massively [HTML][XML][PERM][FULL] on 26 July 2014, 11:00 am

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        Spacecobra
        Welcome back to Massively's What Are You Playing, the game in which we tell you what we're playing this weekend and you giggle at all the lore purists who demand in-game lore-friendly holidays and events instead of Thanksgiving and Valentine's Day because here it is. This is our punishment for hating on Ewoks with cupid wings. This is why we can't have nice things.

        Continue reading WRUP: This is why we can't have nice things

        MassivelyWRUP: This is why we can't have nice things originally appeared on Massively on Sat, 26 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do you have a regular gaming group?
        Posted by Massively [HTML][XML][PERM][FULL] on 26 July 2014, 9:00 am

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        eq
        Some of my best experiences with MMOs have involved regular gaming nights with a set group of friends. These days I only have a Monday night The Secret World excursion to look forward to with my cabal, but it's undoubtedly the highlight of my gaming week.

        I have friends who have been playing a Monday night LotRO skirmish group for years now, and they often regale us with tales of idiocy, running jokes, and extremely slow leveling. But the point is more to socialize and have fun than progress, which I can respect.

        Do you have a regular gaming group for your MMO? If so, how did you get into it? What exciting adventures have you gone on lately?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do you have a regular gaming group? originally appeared on Massively on Sat, 26 Jul 2014 08:00:00 EST. Please see our terms for use of feeds.

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          Low Elo Podcast EP. 116 - MEATCAST!
          Posted by Low Elo: The League of Legends Podcast for the Players - Low Elo [HTML][XML][PERM][FULL] on 24 July 2014, 8:15 pm
          Hello Low Elo listener. This week Dave and I want to say "we're sorry" to you, our fans. We've left you without the melodic tones of Low Elo for much too long. And to show you that we mean it, we've recorded this episode together and made it last a full 2 hours long. We do it because we care. That's right, listener. I'm talking to you. This week on the show, we talk about patch updates in 4.12, invite you to watch the New Dawn cinematic with us and much more. This week we're running a queue tip for Zyra so send us your tips and tricks on how to play as (or against!) this lady of the nightshade. You can send your tips and other email to team@lowelo.com. Follow Team Meat on Twitter as @EatGamer and @LowEloDave.


          Media Link

          Important: Unofficial PBE Patch Notes for 7/25/2014 - Iceborn Gauntlet Fix


          LoL Design Values: In-depth with Mastery

          Originally Posted by Riot (View RedTracker Source)

          It's the second entry in our ongoing League of Legends design values! Last time we had environment and clarity designer Richard "Nome" Liu go in-depth on why Clarity is important in League of Legends. Up this week is Riot Games' Vice President of Game Design, Tom "Zileas" Cadwell, here to talk to one of League's most central themes: the pursuit of mastery.

          Zileas has been a part of Riot Games for a long time and he's actually the one who first introduced several of the terms used in our design values series – like Counterplay. Today, however, Zileas will be focusing more on mastery as it relates to every design decision we make in League and why it's so important to the game as a whole. Onward!

          Mastery

          Players are driven to play different game genres for different reasons. In MMOs, it might be a feeling of progression or social achievement. In single-player, story-focused games, it might be about immersion, or making your way through a deep narrative. In the MOBA genre, we believe the main thing that motivates players to stick around is the pursuit of mastery.

          Whether you're trying to be the best League player in the world or you're just picking up on how to last hit, playing League of Legends is about continually growing and becoming a better player. We believe that players who play League are seeking mastery, and our design philosophy is deeply tied to this idea. For our part, we hope to make a player's journey endlessly rich and fulfilling; someone who adapts quickly and instinctually should be rewarded as much as the one who spends days figuring out the most optimal path forward - both are pursuing mastery in their own unique ways.

          We’ve identified three major areas of mastery: personal expertise, teamwork, and adaptability.




          Update 14.1 Release notes
          Posted by Casually Strolling Through MMOs [HTML][XML][PERM][FULL] on 25 July 2014, 9:24 pm
          Of Special note Fangorn changes Based on player feedback we have made the following changes to the Fangorn dailies and barter costs. It no longer… See Full Article Link This link was shared via our social networks and tagged to automatically post to the blog.


          Friday Fanart: Sketchings
          Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 25 July 2014, 9:44 pm
          Ulysses by DeviantArtist, Penett Signing off into the weekend, we bring you works from Fallout: New Vegas, Skyrim inked, and some Evil Within. Send us your artwork by using #BethesdArt on social media, or be directly emailing us at bethblog@bethsoft.com. We love filling up our album below with your incredible artwork!


          Betawatch: July 19 - 25, 2014
          Posted by Massively [HTML][XML][PERM][FULL] on 25 July 2014, 9:00 pm

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          Destiny
          Destiny's beta opened its doors to everyone this week... as long as you have a PS3, Xbox Live Gold, or a PlayStation Plus subscription, that is. What else is new in the world of MMO testing? The full Betawatch roundup is below.

          Continue reading Betawatch: July 19 - 25, 2014

          MassivelyBetawatch: July 19 - 25, 2014 originally appeared on Massively on Fri, 25 Jul 2014 20:00:00 EST. Please see our terms for use of feeds.

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            Analyst predicts that Destiny will sell between 15M and 20M units
            Posted by Massively [HTML][XML][PERM][FULL] on 25 July 2014, 7:00 pm

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            destiny
            I think we all know that Destiny is going to be a very big launch when it happens this September, but one analyst has put a number to that feeling: 15 to 20 million copies sold.

            Cowen & Company Analyst Doug Creutz has been tracking the progress of Destiny, saying that it has topped the company's rating chart: "We continue to believe that Destiny is a lock to sell at least 15 million copies. And we now view 20 million copies as increasingly likely."

            Creutz said that Destiny will help to sell PlayStation 4 and Xbox One consoles and predicted that the game will be purchased alongside with many of them. He also noted that Destiny may cannibalize sales from the Call of Duty franchise.

            MassivelyAnalyst predicts that Destiny will sell between 15M and 20M units originally appeared on Massively on Fri, 25 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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            Choose My Adventure: Hunting for trouble (and riches) in ArcheAge
            Posted by Massively [HTML][XML][PERM][FULL] on 25 July 2014, 8:00 pm

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            Bouncing between alpha and beta has hindered progress in ArcheAge for Massively's MJ, but it hasn't diminished the fun. As per last week's vote, she spent the past weekend in beta, checking out life on the other continent as an Elf. Now, with the next beta a whole week away, it's back to alpha life as a Firran. But that doesn't mean it's a lonely life! MJ found a spot for her little farm and has been raising some goslings as she continues her crafting and trade exploits. And there's also this thing about joining a guild... we're sure she could find some more trouble to get into with friends. Join us live at 7:00 p.m. for MJ's final two-hour CMA Live adventure.

            Game: ArcheAge
            Host: MJ Guthrie
            Date: Friday, July 55th, 2014
            Time: 7:00 p.m. EDT

            Enjoy our Stream Team video below.

            Continue reading Choose My Adventure: Hunting for trouble (and riches) in ArcheAge

            MassivelyChoose My Adventure: Hunting for trouble (and riches) in ArcheAge originally appeared on Massively on Fri, 25 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.

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              WIP Post

              NOTE: And... that's it for today, or at least looks like it.


              Item Changes

              Iceborn Gauntlet

              • UNIQUE Passive - Spellblade cooldowns is now 1.5 seconds (down from 2)



              The Daily Grind: What MMO company has given you good customer service?
              Posted by Casually Strolling Through MMOs [HTML][XML][PERM][FULL] on 25 July 2014, 5:15 pm
              Massively See Full Article Link This link was shared via our social networks and tagged to automatically post to the blog.


              Riot Games promises to increase diversity in League of Legends
              Posted by Massively [HTML][XML][PERM][FULL] on 25 July 2014, 5:00 pm

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              Well, it couldn't be a step down.
              League of Legends features a lot of diversity among its male champions, but the female champions all feature a fairly uniform body type. That's something the developers at Riot Games are keen on changing. In response to a fan question at SDCC, producer Omar Kendall said that the company has been introducing new ways of looking at body types and shapes, with the end goal of making female champions who don't look like the others.

              Kendall went on the specify that the call for more diversity is one that players should see represented soon in a new character coming out. He also noted that diversity is being strongly considered with further character designs and any new champions. Game designer Brian Feeney noted that it would be a net boon to the game as a whole -- as Riot is very concerned with distinctive silhouettes, a more robust selection of body types makes it easier to tell champions apart.

              MassivelyRiot Games promises to increase diversity in League of Legends originally appeared on Massively on Fri, 25 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.

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              Doom co-creator John Romero gave an interesting interview to GamesIndustry.biz recently in which he compares the modern free-to-play model with the early 1990s shareware revolution driven by id's hellish sci-fi shooter.

              "Our entire first episode was free -- give us no money, play the whole thing. If you like it and want to play more, then you finally pay us. To me that felt like the ultimate fair [model]. I'm not nickel-and-diming you. I didn't cripple the game in any design way. That was a really fair way to market a game," Romero said. "When we put these games out on shareware, that changed the whole industry. Before shareware there were no CD-ROMs, there were no demos at all. If you wanted to buy Ultima, Secret of Monkey Island, any of those games, you had to look really hard at that box and decide to spend 50 bucks to get it."

              He goes on to say that F2P design will mature and at some point lose its stigma. "People are spending a lot of time trying to design this the right way," he explained. "They want people to want to give them money, not have to. If you have to give money, you're doing it wrong. For game designers, that's the holy grail."

              Romero also remarks on the parallels between today's industry and the fledgling game industry of 30 years ago that he says was wholly created by indies, as well as the autonomy enjoyed by modern developers as a result of the move away from retail and traditional publishing. "With PC you have free-to-play and Steam games for five bucks. The PC is decimating console, just through price," he said. "Free-to-play has killed a hundred AAA studios."

              MassivelyRomero: 'PC is decimating console, F2P has killed a hundred AAA studios' originally appeared on Massively on Fri, 25 Jul 2014 17:00:00 EST. Please see our terms for use of feeds.

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              Lineage II: Ertheia Patch Notes Are Available Now!
              Posted by Lineage II [HTML][XML][PERM][FULL] on 25 July 2014, 4:46 pm
              We're happy to announce that the Lineage II: Ertheia patch notes are now available! Click here to view the 78 page, very detailed PDF patch notes with all the Ertheia changes you've been waiting for. You can also download...


              Firefly Online brings the crew back together (for voices)
              Posted by Massively [HTML][XML][PERM][FULL] on 25 July 2014, 4:00 pm

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              Well, the important thing is that Sean Maher is working.
              Despite the name, Firefly Online isn't really an MMO. But it does feature online interactions, and perhaps more importantly, it does feature the original cast together again. If you were hoping to hear Captain Malcolm Reynolds growl at you while you played the game -- and let's face it, odds are almost certain you were -- you can be happy to know that the main cast will be reprising their roles for the first time since the movie.

              Alan Tudyk will also be voicing multiple roles, and Michael Fairman will be playing Niska, who is apparently hiring if you're none too worried about your conscience bothering you. The game is set to release in 2015 on multiple platforms.

              MassivelyFirefly Online brings the crew back together (for voices) originally appeared on Massively on Fri, 25 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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              OGN Quarterfinals: Samsung White vs SKT K
              Posted by Cloth5 [HTML][XML][PERM][FULL] on 25 July 2014, 2:00 pm

              Hello everyone and welcome to week 2 of the Quarterfinals of Champions Summer 2014. Today we have a big rivalry match between Samsung White and SKT T1 K. This rivalry goes back all the way to last spring and has played out in every Champions season since then. White is also the only team in […]

              The post OGN Quarterfinals: Samsung White vs SKT K appeared first on Cloth5.




              Working As Intended: It's not the journey or the destination
              Posted by Massively [HTML][XML][PERM][FULL] on 25 July 2014, 2:00 pm

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              FFXIV
              If you play MMORPGs, you've no doubt been told, hundreds of times, "Slow down! Don't rush! Stop to smell the flowers! It's the journey, not the destination!"

              Typically, you're being told to slow down in an MMO whose focus is the destination: the endgame. All the good stuff is at the end. The best dungeons are there. The best gear is there. The best PvP content and titles and achievements are there. The players the devs cater to are there. Patches and expansions provide new content there. In fact, the only reason to play the rest of the game is to level up to get there. The midgame is a hindrance, a barrier to the "real" game, and it's usually neglected by developers once most players are through it.

              So if games themselves reward you only for arriving at the destination, why on earth should you feel bad for not savoring the journey?

              Continue reading Working As Intended: It's not the journey or the destination

              MassivelyWorking As Intended: It's not the journey or the destination originally appeared on Massively on Fri, 25 Jul 2014 13:00:00 EST. Please see our terms for use of feeds.

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                Marvel Heroes celebrates Guardians of the Galaxy
                Posted by Massively [HTML][XML][PERM][FULL] on 25 July 2014, 3:00 pm

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                Marvel's Guardians of the Galaxy film hits theaters on August 1st, and Marvel Heroes is counting down with its 10 Days of Guardians of the Galaxy in-game event. Players can complete three shared quests once per day to max out their allotment of Planet X Bark, which can then be redeemed for loot boxes with varying levels of unique rewards.

                There's also a daily login reward, so head to the official Marvel Heroes website to read all about it!

                MassivelyMarvel Heroes celebrates Guardians of the Galaxy originally appeared on Massively on Fri, 25 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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