Microsoft shoots down Xbox One Mini rumor
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 28 August 2015, 8:02 am

Inside The 2015 E3 Electronic Entertainment Expo

The Xbox One is a large console, but it seems Microsoft is in no rush to unveil a slimmer model. The company was rumored to be launching an "Xbox One Mini" in October, but Phil Spencer, Microsoft's head of Xbox, has shot down the idea on Twitter. His "not real" statement is pretty definitive, although of course, that doesn't mean Microsoft isn't planning a redesign for a later date. Although the Xbox One's sales are behind the PlayStation 4, it has a slew of exclusives coming out this fall including Halo 5: Guardians, Forza Motorsport 6 and Rise of the Tomb Raider (okay, that last one is actually a timed exclusive). If Microsoft is working on a "Mini" model, it's more likely to appear at somewhere like E3 next year.

Filed under: ,


Via: The Verge

Source: Phil Spencer (Twitter)

Tags: microsoft, philspencer, xboxone, xboxonemini

Server outages and other players
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 28 August 2015, 7:24 am
I understand the interest for game companies to put their games online. Games as a service instead of games as a boxed product avoids a lot of problems with piracy and the like. And you make a business out of selling virtual stuff and store it server-side, so customers don't lose anything if their computer crashes. On the other hand I have two specific problem with online games: Server outages and other players.

The first for example is a recurring problem with Magic Duels. The PC version is affected more than the iOS version, but even on iOS I need a good WiFi connection to be able to play. On 4G I can't, which makes the game a lot less mobile than I wished to. Server problems are quite frequent in games that just came out. A smooth launch for a MMORPG is a rare beast. And in spite of server problems being so predictable, customers are frequently treated with obscure error codes instead of a message which explains clearly what is going on with the server.

The second problem for me with online games is that game companies frequently decide that as they are online anyway, it would be better to make the game PvP instead of PvE. I just had a look at the Pokemon Trading Card Game Online, but most of its game modes are against other players, and the game modes against the AI are limited to specific decks. No interest for me to build my own decks if I don't want to play against other human beings. And playing against other human beings isn't always an advantage. You never know who you get paired against, and that can be people who play very slow (a problem in a turn-based game), quit half-way through the game, or use the game communication tools for insults and trash talk. For a quick game, especially mobile, I much prefer a computer opponent.

I also find it highly annoying that the majority of city/empire building games on mobile platforms are exclusively PvP, in the Clash of Clans mold. First the game puts you at risk of having your progress destroyed by raids from other players, and then they sell you "protection" against that for real money. Sounds like a right mob racket to me!

And I'm pretty sure I am not the only one who would prefer less PvP and more PvE in various online games, especially on mobile platforms. I think game developers are missing out on a bunch of potential customers by not offering both options for the same game. Playing against real human beings can be fun under certain conditions, but for a casual game it often causes more problems than advantages.
Tobold's Blog

SPJ Airplay
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 28 August 2015, 2:58 am
I’ve been trying to cool down on GamerGate writings.  I actually made a pact to myself to not use the word in a blog article through July, a promise made more manageable by work turning into super happy fun fun imminent shipping insanity at work.  My first recent mention of it was in the Sad Puppies article, largely because […]

Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 28 August 2015, 1:01 am

KOTOR II recently got it's first patch in years to make it run better on modern hardware.  That, along with a community pack of bug fixes and content restoration on Steam inspired me to revisit the game.

I had played a handful of hours of KOTOR II when it first released.  I loved the original KOTOR but I never got beyond the first few hours of the sequel.  It was a buggy mess that wasn't worth the effort.

Fortunately, with the updates available, it's a much more stable game.  And seeing it run at 1080p was pretty cool too.  Good job patches!

Again I found myself tired of the game after only the first few hours.  This time not because of bugs but because of old gaming sensibilities.  This game just feels clunky.  It doesn't hold up to modern ease of use and control standards.  There are menus upon menus and lots of un-intuitive control schemes.

Once again I find myself done with this game without fully experiencing it.  But, that's ok.  I still have great memories of KOTOR that will always be with me.

The truth of the matter is that this really makes me want a modern KOTOR game.  Bioware would knock it out of the park.  They've learned so much about game making since KOTOR and KOTOR II were released.

A modern KOTOR on modern hardware would be simply amazing.

Expect a 'limited number' of HTC Vive VR headsets this year
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 27 August 2015, 9:39 pm

According to HTC, reports that the commercial launch of its Vive virtual reality headset is delayed until next year aren't telling the whole story. The company provided a statement to Engadget saying "We'll have a limited number of units by the end of the year, with more to come in Q1 2016." It seems unlikely there will be enough to satisfy all potential buyers of the "first complete VR system" it's making with Valve's help, but there's still a chance you could get one, and developers have had access for a while. The Vive headset is coming to PAX Prime in Seattle with demos like Fantastic Contraption -- once we know more about when you can have one we'll let you know.

Filed under: , , ,


Tags: hdpostcross, headset, htc, PAXPrime2015, valve, VirtualReality, Vive, vr

Sony isn't intentionally keeping 'Until Dawn' off of Twitch
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 27 August 2015, 10:38 pm
Until Dawn™_20150822015129
Right now, there's a bit of an issue going on with Twitch and the PlayStation 4's horror-movie-director simulator, Until Dawn. Yesterday the Twitch Support Twitter account posted that if you were using PS4's built-in Twitch sharing functionality that Sony had disabled archiving. Based on the response we got from Sony, it doesn't seem like it was for a nefarious reason or anything, mostly just forgetting to flip a switch.

Filed under: , , ,


Source: Twitch Support

Tags: gaming, hd, hdpostcross, horror, sony, streaming, supermassivegames, twitch, untildawn

Meandering towards Isengard
Posted by Blue Kae [HTML][XML][PERM][FULL] on 27 August 2015, 11:00 pm
Blaugust 2015 Day 27 I played LotRO last night, continuing my multitasking experiment. I nearly cut my play session short though as the next quest I picked up after completing some small errand quests involved a solo instance required me to help four NPCs defeat multiple waves of enemies for 8 minutes. By about 2 […]

Post-Launch Marketing
Posted by Anyway Games [HTML][XML][PERM][FULL] on 27 August 2015, 10:15 pm
It's common for a TV show to introduce new viewers to its setting with a compilation of clips. Early in the season, clips are carefully selected to avoid upcoming plot twists while demonstrating the show's general method of entertainment. As the season progresses, anything from previous episodes is fair to use in this in-show trailer.

During the era of physical products, game publishers have relied heavily on release-week sales. Game marketing continues to reflect this focus on immediate sales. Like theater showings of movies, games are advertised before and around launch... with little effort made to refresh interest (until DLC is pitched).

Well, if gamers are only interested in newly released games, explain to me the rabid interest in backwards compatibility for Xbox 360 games or countless other examples of retro gaming. Explain why Microsoft or Amazon bother to have temporary sales on older games. If there is a viable market for games months and years after release, then imagine how much better the market would be if publishers bothered to advertise those games long after launch.

Like those TV show intros, post-launch trailers could incorporate clips of gameplay from happy customers. In addition to attracting new buyers, the potential for a gamer seeing his own clip in an official trailer would help to maintain interest in the game and sustain a market for DLC, merchandising, sequels, or spin-offs. Alternatively, contests are a cheap way to produce trailers because fans will do most of the work for free.

Massively Overthinking: Making MMOs more social from the inside out
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 27 August 2015, 8:00 pm
This week’s Massively Overthinking topic from an anonymous Kickstarter donor asks us to set aside our criticisms of the social environment of MMOs and figure out what we, as players, can do about it. “We criticize MMO devs for making our MMO experience less social, but are they the only ones to blame? I think our (the players’) behaviour to others [...]

This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.

The Stream Team: Inside The Secret World’s Issue #12
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 27 August 2015, 8:55 pm
In a totally evil move, Funcom released TSW’s Issue #12 while MassivelyOP’s MJ was gone, so she’s only now able to delve into it for herself. She’s hoping to gather enough compadres together to at least poke around the new dungeon, but there is no guarantee of finishing it even if she does! Join us live at 9:00 p.m. for [...]

This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.

Path of Exile devs answer 187 player questions
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 27 August 2015, 6:00 pm
Did you see that movie 187 starring Mace Windu? It was directed by the same guy who directed Rapa-Nui. Now that today’s film history lesson is over, I should point out that Path of Exile’s devs recently fielded 187 questions from the game’s player community. And they answered all of them, too! As you might expect, the topics cover quite [...]

This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.

Crowfall’s combat testing moves to the ‘Hunger Dome’
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 27 August 2015, 7:00 pm
ArtCraft has created a “greybox environment” called the Hunger Dome for Crowfall’s pre-alpha combat testing. The aim is to make the testing more fun and meaningful, according to a new video that explains the last-man-standing tourney mechanics. Players will start without gear and must equip themselves via loot chests or their fallen opponents. The video addresses questions relating to map size, [...]

This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.

Playdate: We're screaming through the teen-horror of 'Until Dawn'
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 27 August 2015, 5:30 pm
Until Dawn™_20150821161617

By now you've (hopefully!) read our review of Sony's latest PlayStation 4 exclusive, Until Dawn. I'd also like to think that you've gazed upon its faces and gorgeous cinematography too. If you're still on the fence about buying it though, well, maybe our Twitch stream starting at 6 pm ET / 3 pm PT will change that. We'll be broadcasting two hours of the teen fright-fest today and I'd like to you join Sean Buckley and myself because the decisions we make in the game will be entirely up to you. That's right: You'll choose who lives and who dies, the paths we take through a Canadian mountainside and a whole lot more this afternoon. Are you ready for that kind of responsibility? Perhaps the better question is if you're ready to hear my shrill screams. Let's find out. Together.

Filed under: , ,


Tags: gaming, HaydenPanettiere, hd, hdpostcross, horror, peterstormare, playstation, playstation4, ps4, sony, supermassivegames, twitch, untildawn

Mostly just doing the new raid
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 27 August 2015, 5:20 pm

Posted in OurDDOSyndicated

So… Darth moved in 2 weeks ago, and this week I’m back at work after my vacation. On top of it I haven’t been feeling great, so I haven’t been playing ddo as much as I usually do. But non … Continue reading

Media Link

Final Fantasy XI releasing high-level remixes of classic battles with its next update
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 27 August 2015, 3:30 pm
The final update for Final Fantasy XI is due out in November, but there’s life in the game yet before that happens, and there are many ways to respect the past and say farewell to Vana’diel. September’s update will bring with it new high-end battlefields that allow players to face off against the tag-team of Ultima and Omega along with [...]

This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.

Shroud of the Avatar posts Release 21 features and instructions
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 27 August 2015, 4:00 pm
The bright side of Shroud of the Avatar being in a test state is that sometimes whole systems can be rewritten as just part of the process. Case in point: With the newest release for the game, the entire progression system is being changed to an on-use system. This makes logical sense (you get better at hitting things with a [...]

This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.

Guild Wars 2’s PAX reveal leaks early, and it’s a big deal
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 27 August 2015, 4:07 pm
Guild Wars 2 hasn’t had much luck with its expansion reveal pace lately between dataminers and leaks, and this afternoon, that bad luck continues. A tweet from IGN, apparently entrusted exclusively with the news, blabbed some pretty big Heart of Thorns information, along with a trailer, which we’re going to hide behind spoiler code for those of you who’d like [...]

This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.

ArcheAge launching in China next month
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 27 August 2015, 5:00 pm
After a couple of delays, it looks as though China will finally be able to join the ArcheAge club in less than two weeks. Tencent announced that ArcheAge will go live in the country on September 8th. The Chinese version soft-launched earlier this month with a no-wipe state, but any reason for a celebration, right? Chinese idol group SNH48 has [...]

This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.

'Tony Hawk's Pro Skater 5': something new, something borrowed
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 27 August 2015, 4:00 pm

"It's like making a new Star Wars movie," says Patrick Dwyer, lead designer on developer Robomodo's upcoming Tony Hawk's Pro Skater 5. "The originals are great and then the rest weren't as good." He's referring, of course, to the high bar set by the first four games in the storied extreme sports franchise as compared to the middling releases that followed. The idea, as Dwyer explains it, is to treat anything that released past 2002's Tony Hawk's Pro Skater 4 as if it never existed. And that's including the horrible pair of plastic skateboard peripheral-based games he worked on: Tony Hawk Ride and its follow up, Shred.

Filed under: , ,


Tags: gaming, hd, hdpostcross, joshtsui, patrickdwyer, playstation, playstation4, skateboarding, TonyHawk, tonyhawksproskater, tonyhawksproskater5, xbox, xboxone

'Tony Hawk's Pro Skater 5' was designed with YouTube in mind
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 27 August 2015, 4:30 pm

Secrets have always been a big part of Tony Hawk's Pro Skater. However, when players get stuck trying to find Easter eggs in any game now, they don't turn to glossy strategy guides like they did in the 1990s and early 2000s -- they open Twitch or YouTube on their smartphone. Developer Robomodo had this in mind when creating Tony Hawk's Pro Skater 5. Lead designer Patrick Dwyer says that his team's tucked away the hidden skateboarding DVD -- a series staple -- pretty well this time around and that's a direct result of how the community responded when the studio released Tony Hawk's Pro Skater HD back in 2012. "The day it came out there were videos of how to beat all of our missions," he says. "How's that possible? It's weird hiding stuff knowing that."

Filed under: , ,


Tags: activision, gaming, hd, hdpostcross, patrickdwyer, robomodo, tonyhawksproskater, tonyhawksproskater5, tonyhawksproskaterhd, twitch, youtube

Unofficial PBE Patch Notes for 8/26/2015-8/28/2015
Posted by News [HTML][XML][PERM][FULL] on 27 August 2015, 4:47 pm

*several "They Are Coming" files in the pbe

Project Log-In Intro


Champion Changes

Tahm Kench

  • Devouer [W] - Mana cost lowered to 70 (down from 90)


  • Powder Keg [E] - Now ignores 50% armor (up from 45%)

Otherland reschedules early access for September 10
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 27 August 2015, 1:30 pm
A day after its early access was supposed to begin, Otherland announced that it has rescheduled the start of alpha testing on Steam for September 10th. “As mentioned before this gives us additional time to prepare US and EU based servers, add further territories and fix more bugs (although we’ll make sure to leave some for you to find — just [...]

This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.

The Secret World unlocks Manufactory’s nightmare mode
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 27 August 2015, 2:00 pm
The Secret World rolled out the next stage of Issue 12 by unlocking the nightmare mode for the new Manufactory instance. Issue 12 came out on August 20th and centered around the high-tech Orochi dungeon. Paying players could take on deadly robots and John’s wrathful machinations, although the most difficult version of the instance was initially denied. Today’s patch also brought some [...]

This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.

ARK’s upcoming additions include a bowling ball dino and angry bird
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 27 August 2015, 2:30 pm
Just because a dinosaur is roly poly doesn’t mean it isn’t a force to be reckoned with. ARK: Survival Evolved’s latest addition is the Doedicurus, an herbivore that can literally roll itself (and practically its rider) into a nearly indestructible armored ball able to plow through enemies like they were bowling pins, making it a fun mount for exploration. Get [...]

This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.

Skyforge offers tips for adventuring in regions
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 27 August 2015, 3:00 pm
Would you say that you’re great at Skyforge or would you say you’re super great? Or would you blush, look around, and admit in a moment of humility that you may not be super great after all? It’s all right if you’re not because the game’s official site has just kicked off a new series of columns dubbed “Tips from [...]

This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.

<< Newer Entries · · Older Entries >>


Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Blue Kae [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL] [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Week:
Lineage II [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
Updated this Month:
Bethesda Blog [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Player Versus Developer [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Tide's Horizon [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]