Unofficial PBE Patch Notes for 10/27/2014
Posted by News [HTML][XML][PERM][FULL] on 27 October 2014, 8:07 pm

WIP POST

League is now infected with crabs! (model for scuttle crab)

Champion Changes

Nocturne

  • Unspeakable Horror [ E ] - New Passive - Nocturne gains massively increased movement speed toward feared enemies.

Item Changes

Ranger's Trailblazer

  • Now restores 20% of missing health and mana upon use



WoW devs discuss environment and zone design
Posted by Massively [HTML][XML][PERM][FULL] on 27 October 2014, 8:00 pm

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World of Warcraft senior art director Chris Robinson has penned a new dev blog focused on zone and environmental design. It's the first of a planned series that will use Nagrand as its primary example, and over the coming days you'll be hearing from additional quest and systems designers and even historians who "craft and create not only the zones we adventure in, but the visual story about these locations and the creatures and races that inhabit them."

MassivelyWoW devs discuss environment and zone design originally appeared on Massively on Mon, 27 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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NSM - Infinite Crisis
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue reading Not So Massively: LoL's billion, SOTA's Steam debut, and Hearthstone's smartphone plans

MassivelyNot So Massively: LoL's billion, SOTA's Steam debut, and Hearthstone's smartphone plans originally appeared on Massively on Mon, 27 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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    Go behind the scenes on a Bless cinematic
    Posted by Massively [HTML][XML][PERM][FULL] on 27 October 2014, 6:00 pm

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    Remember Bless? It's been a while since we've heard from the Korean fantasy import, but today we learned of a new video that takes you behind the scenes for the making of a cinematic as well as a 1,000-player focus group test slated for the Korean market on November 6th.

    MMO Culture reports that Bless features "an epic storyline and conflicts between various factions and races which will lead to massive PvP battles." You can view the trailer after the cut.

    Continue reading Go behind the scenes on a Bless cinematic

    MassivelyGo behind the scenes on a Bless cinematic originally appeared on Massively on Mon, 27 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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    The Crew's latest vid talks mobile mechanics, customization
    Posted by Massively [HTML][XML][PERM][FULL] on 27 October 2014, 7:00 pm

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    Ubisoft has released a new video for The Crew, this time focusing on the racing title's customization elements. Much of the video's four-and-a-half-minute running time is devoted to car specs, and you'll recognize the Street, Performance, Raid, Dirt and Circuit nomenclature if you've been following the game.

    Interestingly, the video mentions that you can swap specs without returning to a garage. You can also make use of a handy mobile mechanic in case you're better at trading paint than you are at clean racing. Click past the cut to watch the new vid.

    Continue reading The Crew's latest vid talks mobile mechanics, customization

    MassivelyThe Crew's latest vid talks mobile mechanics, customization originally appeared on Massively on Mon, 27 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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    Final Fantasy XI adding new factions with Unity Concord System
    Posted by Massively [HTML][XML][PERM][FULL] on 27 October 2014, 5:00 pm

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    If you were looking for another reason to get together with your fellow Final Fantasy XI players for riches and glory, the new Unity Concord System is for you. These upcoming NPC-based factions, each run by one of Vana'diel's more popular personages, come complete with special tasks, rewards, and even rankings.

    Membership in a Unity will have its privileges: Each one has a special chat channel as well as new Records of Eminence objectives that allow you to earn a new currency called accolades. These accolades can be spent on participating in the new "Wanted" objectives (where players are given the task to defeat a specific monster), buying special items, enhancing equipment looted from the Wanted battles, and more. Once a week the Unities will be ranked based on points accumulated by members; the higher a Unity is ranked, the better the equipment players can earn from the wanted objectives. And that's only the beginning. Devs note that even more systems and content related to the Unity Concord are scheduled to be added in future updates.

    MassivelyFinal Fantasy XI adding new factions with Unity Concord System originally appeared on Massively on Mon, 27 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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    The Stream Team: Touring RIFT's Nightmare Tide with Producer Bill Fisher
    RIFT's latest expansion Nightmare Tide just launched last week, so there are plenty of new things to do and new places to see. And who better to guide you though those than the folks who made them? Executive Producer Bill "Daglar" Fisher. Senior Development Director Simon "DeadSimon" Ffinch, Senior Systems Designer Chris "Archonix" Junior,and Senior Community Manager Eric "Ocho" Cleaver join Massively's MJ for a romp through the new content. Bring your questions for the team and join us live at 2:00 p.m. to ride through Nightmare Tide.

    Game: RIFT: Nightmare Tide
    Host: MJ Guthrie
    Date: Monday, October 27th, 2014
    Time: 2:00 p.m. EDT

    Enjoy our Stream Team video below.

    Continue reading The Stream Team: Touring RIFT's Nightmare Tide with Trion's Daglar and devs

    MassivelyThe Stream Team: Touring RIFT's Nightmare Tide with Trion's Daglar and devs originally appeared on Massively on Mon, 27 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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      Funcom has today announced a partnership with Amazon that will put LEGO Minifigures Online on Amazon Fire TV as well as the Kindle Fire HDX line of tablets. Says the studio,
      Working with Amazon on this project includes support for the Fire TV game controller as well as Amazon's store and payment systems. Fire TV is currently widely available in North America and Germany, and is launching in the United Kingdom in November 2014. LEGO Minifigures Online is scheduled to go live on Fire TV at the end of 2014.

      Funcom will also be bringing LEGO Minifigures Online to the HDX line of Fire tablets. The game will be optimized for these devices and will fully support Amazon's store and payment systems for these devices. This version of LEGO Minifigures Online is set to go live at the end of Q1 2015.
      Of note, Funcom promises that the family-friendly MMO will feature full cross-platform play across "Windows PC, Mac, iOS tablets, Android tablets, Fire TV and Fire tablets," making it one of the few MMOs playable on pretty much everything with the possible exception of your toaster.

      We've included the game's recent Space World trailer below.

      Continue reading Fully crossplatform LEGO Minifigures Online is coming to the Kindle Fire HDX

      MassivelyFully crossplatform LEGO Minifigures Online is coming to the Kindle Fire HDX originally appeared on Massively on Mon, 27 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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      Home from Camping in Insmother
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 27 October 2014, 1:00 pm
      Somebody once opined that moon mining was a “risk-free” source of income.  The tower just sits there and harvests the moon goo and all you have to do is drive by in your hauler once in a while to pick it up.  Practically free money. I was reminded of that post as we roamed around […]


      2014 Midterm Elections, Get Out The Vote!
      Posted by WordPress.com News [HTML][XML][PERM][FULL] on 27 October 2014, 1:15 pm
      Since 2004, WordPress has set out with an ambitious goal in mind — to democratize publishing and put state-of-the-art tools in front of publishers both large and small across the planet. We believe strongly in this vision because when more people have access to powerful tools on the web, that …


      Free Champion Rotation
      Posted by News [HTML][XML][PERM][FULL] on 27 October 2014, 1:10 pm

      This week's free champion rotation has been posted. These champions will become free to play starting tomorrow October 28th. Click a champion’s icon for guides.

      <table> <tbody> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> </tbody> </table>


      Five great books I’ve read lately
      Posted by Bio Break [HTML][XML][PERM][FULL] on 27 October 2014, 12:01 pm
      It’s been a long, long time since I’ve done a book post here on Bio Break, although I’ve been reading rather voraciously over the past few months.  So let’s cut to the chase and I’ll give you five recommendations for … Continue reading


      The Mog Log: Dark Knight is a tank in Final Fantasy XIV
      Posted by Massively [HTML][XML][PERM][FULL] on 27 October 2014, 1:00 pm

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      Yes, even if you cry, that headline is still true.
      I can't really stop talking about Final Fantasy XIV when it's been weeks of news feasts for the game, can I? Hot on the heels of the last fanfest, the one-day London fanfest happened, and the development team compensated for the shortened overall time by filling the keynote with revelations. The Vanu Vanu are a thing which I currently want to cuddle, we will get personal airships, and we're getting Dark Knight -- a job that starts at level 1 with no base class, breaking all the established rules of the game.

      Oh, and it's a tank.

      There were basically two sets of reactions to this news. The first group was busy releasing its collective gasp of joy that it had been holding on to since Dark Knight was practically revealed in Las Vegas. The second group was screaming to the heavens about the fact that this job was going to be a tank instead of a DPS. So it merits some discussion, as do the other things we know about it because boy, Tank #3 is going to be a weird one.

      Continue reading The Mog Log: Dark Knight is a tank in Final Fantasy XIV

      MassivelyThe Mog Log: Dark Knight is a tank in Final Fantasy XIV originally appeared on Massively on Mon, 27 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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        Space strategy title AD2460 jumps into open beta
        Posted by Massively [HTML][XML][PERM][FULL] on 27 October 2014, 2:00 pm

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        ad2460
        The stars and beyond are the limit for AD2460, a new science-fiction strategy MMO that just went into open beta this past week.

        AD2460 places players in charge of a homeworld and space-faring fleets in an effort to research technology, conquer worlds, and form alliances. This so-called "WMMO" ("W" stands for "web-based") is playable in a PC browser as well as on tablets and capable smartphones. While developer Fifth Season welcomes any and all players into the open beta, it urged participants to log bug reports to help the title become more polished.

        When it goes live, AD2460 will offer a 14-day trial followed by a subscription model of $1 a week. AD2460 is the spiritual successor to Fifth Season's Planetarion, and if you're interested, you can check out the story trailer after the break.

        Continue reading Space strategy title AD2460 jumps into open beta

        MassivelySpace strategy title AD2460 jumps into open beta originally appeared on Massively on Mon, 27 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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          ArcheAge Alpha - Blog or Play?
          Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 27 October 2014, 12:46 pm
          I’m still heavily invested in playing ArcheAge even though I’m not blogging about it as much. The reason for that is very simple. When I have free time it becomes a choice between playing AA or blogging about it. As you can see, playing is winning in most cases. *Smile* The AA game I’ve elected to play, farming and trade, comes with a decent amount of resource management. It’s not a matter of collecting materials and crafting them whenever I have the time or the mood strikes. On the contrary, it requires a consistent commitment to tending livestock, planting/harvesting crops and watching the trade market to know what’s most profitable for crafting into trade packs versus selling the raw materials to other players on the Auction House. Trade pack profitability can change hourly. And while the AH market changes more slowly, you have to watch the trends to get out ahead of them or end up losing profit.


          ExtraLife Ends, and Games Begin
          Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 27 October 2014, 12:59 pm
          Now that the excitement from ExtraLife is over, it’s time to relax a bit. Thank you to everyone who supported me through my streaming endeavors and helped to keep me awake. It was awesome. I played through all 24 games … Continue reading


          October 27 - November 2
          Posted by Articles [HTML][XML][PERM][FULL] on 27 October 2014, 10:31 am

          I know a lot of people probably think I'm crazy, but the morning after an 800 mile, 14 hour car trip, I feel pretty good. I'm not saying I want to, but I could turn around and drive all the way back today and it wouldn't be that bad. I'm a fan of the open road -- less a fan of the heavy, traffic, lanes-blocked-off-for-construction road -- and even as I closed the last dozen miles last night, bone weary, just the right song came on the radio for the orange lamplight reflecting off the white lines of the road, that I was sort of glad in a deep place to be right there at that moment in that context.

          I think I'm part of a relatively small crowd that can recall the particular road-trippy smell a BP station off I-74 can smell as you walk in to get that next giant bottle of water in anything like a fond way. That's not to say I'm fundamentally against public transportation, but airlines can go collectively suck an egg. With apologies to the many fine people I'm sure work diligently in service to the airline industry, and whose livelihood depends on people like me not saying, "ugh, I'd rather drive 500 miles than put up with that unmitigated disaster of a constantly hassling and almost aggressive travel industry," flying is just the worst. If I have enough time and a contiguous road, I will always choose the open road.

          Which is interesting, because I know that statistically I'm putting myself at much greater risk of harm. So, I think the conclusion you can draw is that I would rather risk death and the certainty of cramped muscles and exhaustion than take a 3 hour flight.

          Oh, this week's game of the week is Sunset Overdrive from Insomniac Games. It looks pretty fun.

          read more




          The Otherland MMO has returned from the dead
          Posted by Massively [HTML][XML][PERM][FULL] on 27 October 2014, 12:00 pm

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          Otherland
          It appears that the Tad Williams-inspired cyberpunk Otherland MMO has a new lease on life.

          The first version of Otherland was still in production back in March 2013, when developer RealU laid off most of its staff and work on the title ground to a halt. Now it seems Drago-Entertainment, a Polish outfit, has taken over the project and its assets, having launched a new website and Facebook page earlier in October with the declaration, "Otherland the MMO is back!" Drago-Entertainment was last in MMO news in April 2013 when it, perhaps not coincidentally, canceled its Kickstarter for a Grimlands MMO in favor of working with other investors. Both games were set to be published by Gamigo at the time.

          According to posts on the forums, Otherland's closed beta has not yet begun, though a registration link is prominently displayed on the website.

          [Many thanks to tipster Joe.]

          Continue reading The Otherland MMO has returned from the dead

          MassivelyThe Otherland MMO has returned from the dead originally appeared on Massively on Mon, 27 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.

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          #Halloween Takes Hold of Your Entertainment Center
          Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 27 October 2014, 10:11 am
          Who says you only need to celebrate all things horror in October. Between now and Friday, you can enter our The Evil Within™ Custom Xbox One Halloween Giveaway Contest for a chance to win a The Evil Within-themed Xbox One console! There’s two ways to win. On Twitter, follow @bethblog and retweet this post and you […]


          Star Citizen explains its ship design pipeline
          Posted by Massively [HTML][XML][PERM][FULL] on 27 October 2014, 10:00 am

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          Not included: the part where it costs half a million to get the new ship added.
          How does a ship for Star Citizen go from a vague concept to a functional design in the game? That's a great question! It's also one with a concrete answer, as a new official blog on the site explains the whole design pipeline process for new Star Citizen ships, starting with the highest level of concept and moving on to the level where the ship is ready for everyone to take into space.

          The process is a fairly straightforward one, moving from initial renders and tweaks during the concept stages to having a specific internal layout and then a map of damage areas on the final model. You can also check out the blog for a complete listing of all the ships currently in planning and moving through the concept process. It's not an easy path to go from the idea to a full, working version of the ship, so if you want to get a more detailed look, check out the full breakdown.

          MassivelyStar Citizen explains its ship design pipeline originally appeared on Massively on Mon, 27 Oct 2014 09:00:00 EST. Please see our terms for use of feeds.

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          World of Warcraft commercials are raiding your TV
          Posted by Massively [HTML][XML][PERM][FULL] on 27 October 2014, 11:00 am

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          WoW
          Blizzard is ramping up its Warlords of Draenor hype with a new series of World of Warcraft commercials aimed squarely at television viewers. The brief clips -- Grommash Death Stare, Bond of Iron, Iron Horde, and Conquerors -- evoke more Lord of the Rings than the WoW we all know. No gameplay is shown, though there's a sliver of an in-game level-up animation for a human. Spoiler: lots of orcs!

          Anyone see any of these on TV yet? Enjoy all four commercials below.

          Continue reading World of Warcraft commercials are raiding your TV

          MassivelyWorld of Warcraft commercials are raiding your TV originally appeared on Massively on Mon, 27 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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          RIFT: Best. Weekend. Ever.
          Posted by Bio Break [HTML][XML][PERM][FULL] on 27 October 2014, 9:00 am
          Even though I’m still too low of a level to get into the new expansion zones, this past weekend was absolutely tremendous in RIFT.  My main goal was to get from level 46 to 50, which as you can see … Continue reading


          The Daily Grind: Do you like beefcake avatars?
          Posted by Massively [HTML][XML][PERM][FULL] on 27 October 2014, 9:00 am

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          Marvel Heroes' new Juggernaut character sounded intriguing. Then I got a look at him and he went from probable purchase to lol-no-way!

          Despite the intriguing momentum mechanic and the appeal of smashing everything in sight, I really can't stand beefcake character models. It's not just an MMO thing either. I find Gears of War unintentionally funny due to how absurd its cast looks, and Batvillain Bane is one of the silliest comic book baddies I've ever seen.

          What about you, Massively readers? Do you like beefcake avatars, or do you laugh and steer clear like I do?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Do you like beefcake avatars? originally appeared on Massively on Mon, 27 Oct 2014 08:00:00 EST. Please see our terms for use of feeds.

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            Program Guide – PAX Aus
            Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 26 October 2014, 7:59 pm
            This weekend we will be in Melbourne for Bethesda’s first-ever showing at PAX Aus! Attending? In addition to being able to play BATTLECRY at our booth (#2100), we have a full docket of panels that we’re participating in — highlighted by Pete Hines storytime keynote and our BATTLECRY: Welcome to the WarZone” developer panel — […]


            The WarZone Begins With You!
            Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 26 October 2014, 8:20 pm
            This weekend BattleCry Studios descends upon Melbourne, Australia to give folks down under a first chance to play BATTLECRY. Joining the team for the long journey is the studio’s brand-new community manager, Shahin Kanafchian. Today he’s here to introduce himself, and you can expect to hear plenty more from Shahin in the future….. Hey guys! […]


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