LOTRO_u13_07
Posted by Lord of the Rings Online [HTML][XML][PERM][FULL] on 30 March 2014, 1:18 am
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LotRO's Update 13: The Breaking of Isengard
Posted by Lord of the Rings Online [HTML][XML][PERM][FULL] on 30 March 2014, 1:24 am



LOTRO_NEWCLASS_01
Posted by Lord of the Rings Online [HTML][XML][PERM][FULL] on 30 March 2014, 1:40 am
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LOTRO_NEWCLASS_04
Posted by Lord of the Rings Online [HTML][XML][PERM][FULL] on 30 March 2014, 1:40 am
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LOTRO_NEWCLASS_03
Posted by Lord of the Rings Online [HTML][XML][PERM][FULL] on 30 March 2014, 1:40 am
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LOTRO_NEWCLASS_02
Posted by Lord of the Rings Online [HTML][XML][PERM][FULL] on 30 March 2014, 1:40 am
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EXCLUSIVE! LotRO's New Class Details Revealed
Posted by Lord of the Rings Online [HTML][XML][PERM][FULL] on 30 March 2014, 1:45 am



LOTRO Launches Update 13 - The Breaking of Isengard
Posted by Lord of the Rings Online [HTML][XML][PERM][FULL] on 14 April 2014, 12:39 pm



LOTRO_BEAR_03
Posted by Lord of the Rings Online [HTML][XML][PERM][FULL] on 18 April 2014, 4:51 am
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LOTRO_BEAR_02
Posted by Lord of the Rings Online [HTML][XML][PERM][FULL] on 18 April 2014, 4:51 am
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LOTRO_BEAR_04
Posted by Lord of the Rings Online [HTML][XML][PERM][FULL] on 18 April 2014, 4:51 am
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LOTRO_BEAR_01
Posted by Lord of the Rings Online [HTML][XML][PERM][FULL] on 18 April 2014, 4:51 am
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LOTRO_BEAR_05
Posted by Lord of the Rings Online [HTML][XML][PERM][FULL] on 18 April 2014, 4:53 am
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LotRO: Sometimes You Eat The Bear...
Posted by Lord of the Rings Online [HTML][XML][PERM][FULL] on 18 April 2014, 5:10 am



Grumpy Gamer's Troubling Tropes: Fantasy Racism
Posted by Lord of the Rings Online [HTML][XML][PERM][FULL] on 9 June 2014, 2:22 am



Star Wars Lords of the Sith
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 19 May 2015, 10:00 am

I just finished Star Wars Lords of the Sith and it was excellent!

It's a novel in the new Star Wars canon.  It's about the Twilek struggle on their home planet of Ryloth and how the Empire interferes with them.  But that's more the backdrop than anything else.  What this book is truly about is the relationship between Darth Vader and the Emporer.

Through the eyes of both Vader and members of the resistance on Ryloth we get to see the events unfold as an assassination attempt is made against the Sith Lords.

This is one of the more interesting looks at Vader's character development that I've ever seen.  It does a good job of having Vader deal with his past as Anakin and in the process we, as the reader, get to learn more about the Dark Side of the Force.

I'm not sure how to talk more about what I liked in this novel without ruining some of the plot.  But, it's an easy recommendation if you're curious about Vader, the Emperor, or the Dark Side and want to learn more.

It looks like so far they've done a consistently good job with media in the new canon of Star Wars.  I'm still adjusting to having the old Expanded Universe wiped out, but if things continue like this I'll be happy.


Unhappily Ever After
Posted by Articles [HTML][XML][PERM][FULL] on 19 May 2015, 8:22 am

[Warning: This article contains spoilers for the endings of inFamous: Second Son and BioShock, with brief details from the endings of Drakengard 3 and Halo: ODST.]

A sense of déjà vu gripped me as firmly as I gripped the controller while the credits of inFamous: Second Son rolled by on the screen. I had been playing the game obsessively for just a few days as protagonist Delsin, a naive hero with a rather optimistic outlook and sense of right and wrong.

That is, if you're playing the "good" path.

Throughout his journey, Delsin encounters a number of characters balancing themselves upon the fence of morality, swaying in the open air, capable at any time of falling into the realm of good or evil. Delsin's – and thus the player's – choices often pull these characters down to whichever side of the fence Delsin has chosen, or challenge Delsin's ability to stick to an extreme. It becomes clear by the end that nothing is as simple as "good" versus "evil".

Before I even launched my assault on her fortress, I had chosen to spare Augustine, the game's antagonist. As I entered her lair, I was treated to her personal history, one that broke down the wall of extremes and sought for a third moral option. The game had me hooked. It was about time we had a story that challenged these ideas of black and white morality, where our protagonist would learn that "doing the right thing" would have consequences of its own. As I fought and defeated Augustine, I was eagerly anticipating a bittersweet, unhappy ending. Delsin's plans for a better tomorrow would only result in greater conflict upon the streets. Even if Augustine wasn't right, she wasn't wrong, either, and our naive hero was about to learn things the hard way.

Only, no. That wasn't the ending at all. Augustine was defeated, and Delsin's naive sense of right and wrong was rewarded with a bubblegum-happy conclusion. Everyone held hands and sang songs in a perfect world of tolerance and glee.

I felt cheated and betrayed. This wasn't the ending I wanted. This wasn't the ending that said anything meaningful about its characters or the state of the world. It was the ending of a fairy tale, and I hated it.

It was BioShock all over again.

read more




WoW Bans 100,000 Players For Botting
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 19 May 2015, 7:22 am

Posted in OurDDOSyndicated

... the game makes you dig and accumulate dirt. Anything one can do to lessen the essential stupidity of such a thing is as understandable as it is worthwhile.


Media Link


Live Gameplay Q&A Issue #1

Originally Posted by Riot (View Original Source)

Don't know what this thread is? Check out our introduction post for an explanation!

 

Greetings, summoners and welcome to the first issue of the LIVE GAMEPLAY Q+A!

 

We’ve collected thousands of questions from around the world and whittled ‘em on down until just a few were left, tossed ‘em in a bucket and went to task of providing you with answers (with some sweet context on the side).




Neverending content
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 18 May 2015, 10:39 pm
On MMO-Champion I stumbled upon an interview with ex-WoW developer Ghostcrawler who says: "Neverending content leads to making things so difficult you can't progress or asking you to run the same content 100 times.". I feel that is very true. Nevertheless I don't think that is an unsolvable problem, because you can design content in a way that running it a 100 times isn't boring.

For example look at games like Tetris or Candy Crush Saga (which will now come preinstalled with Windows 10). These are clearly games in which players run the same content far more than 100 times. But because there are minor variations, some randomness, and a slowly increasing difficulty level, players don't mind doing that same content hundreds of times.
Tobold's Blog



2015 DDO Players Council Update
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 18 May 2015, 5:50 pm

Posted in DDO News ReFeedSyndicated

Take a look at what we've been up to on the 2015 DDO Players Council!


Media Link

On Tokenism
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 18 May 2015, 6:28 pm
Hidden among Adrian’s tirade against Polygon for the mindcrime of daring to care about SJW issues, is this chestnut.  This is not a particularly new argument, but Adrian captures it more eloquently than most. Note that I am not sure that adding “strangers from the strange lands” to the game would solve anything for the chronically offended. […]


Unofficial PBE Patch Notes for 5/18/2015
Posted by News [HTML][XML][PERM][FULL] on 18 May 2015, 3:06 pm

Mastery Changes

Bandit

  • Now Grants +3 Gold (+8 Gold on Melee champion) each time an enemy champion is attacked. This cannot trigger on the same champion more than once every 5 seconds

Expanded Mind

  • Now just grants +25 mana
  • Now has 4 ranks +25/50/75/100 mana

Inspiration

  • Now grants 10/20 experience every 10 seconds (up from 5/10 experience)

Intelligence

  • Now reduced the cooldown of active items by 8/14/20% (up from 4)

Mediation

  • Now restores 0.5/1.0/1.5% of missing Mana every 5 seconds

Wanderer

  • Now gives +20 movement speed (changed from 5%)

Champion Changes

Jinx

  • Switcheroo [Q] - Attack speed gained lowered to 30/40/50/60/70% (down from 30/55/80/105/130%)

Zed

  • Death Mark [R] - Now has a 1 second delay before it can be reactivated

Karma

  • Focused Resolve [W] - AP Ratio raised to .9 (up from .6)
  • Inspire [E] - Cooldown raised to 10/9.5/9/8.5/8 (up from 10/9/8/7/6)
<table class="diff-table"> <tbody> <tr class="modified"> <td class="key" colspan="2"> </td> </tr> <tr class="modified"> <td class="key" colspan="2">Cassiopeia - [E] - Twin Fang</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Cassiopeia - [E] - Twin Fang
Cassiopeia deals 55/80/105/130/155 (+) magic damage to her target. If Twin Fang kills the target, Cassiopeia refunds its cost and restores 3/3/3/3/3% of her maximum Mana (). If the target is Poisoned, then Twin Fang's cooldown is reduced to 0.5 seconds.

Hitting
an enemy with Twin Fang increases Cassiopeia's Poison damage dealt to the target by 20/20/20/20/20% for 5/5/5/5/5 seconds. This effect stacks up to two times.

Cost:
50/60/70/80/90 Mana

Range:
700

Cooldown:
5/5/5/5/5</td> <td class="new-value" style="vertical-align: top;" width="50%">Cassiopeia - [E] - Twin Fang
Cassiopeia deals 55/80/105/130/155 (+) magic damage to her target. If Twin Fang kills the target, Cassiopeia refunds its cost and restores 1.5/1.5/1.5/1.5/1.5% of her maximum Mana (). If the target is Poisoned, then Twin Fang's cooldown is reduced to 0.5 seconds.

Hitting
an enemy with Twin Fang increases Cassiopeia's Poison damage dealt to the target by 20/20/20/20/20% for 5/5/5/5/5 seconds. This effect stacks up to two times.

Cost:
50/60/70/80/90 Mana

Range:
700

Cooldown:
5/5/5/5/5</td> </tr> </tbody> </table>

 




Free Champ Rotation
Posted by News [HTML][XML][PERM][FULL] on 18 May 2015, 1:01 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow May 19th.




Timorous Deep: Level 10 – 15: Summer 2015
Posted by Ogrebear's Thoughts [HTML][XML][PERM][FULL] on 18 May 2015, 12:22 pm

So when i got to 10 i realized that alternative advancement had opened up. I don’t remember this from when i played before, but there is now some auto AA maps set up for you. So if you want to solo but don’t want to have to think about the AA’s you just select the [...]

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