Week 10: Fantasy Predictions and Analysis
Posted by Cloth5 [HTML][XML][PERM][FULL] on 23 July 2014, 3:00 pm

It is now Week 10. This is the last normal week of LCS, with Super Week following in Week 11. Good luck to everyone in their quest for the top spot of their respective Fantasy Leagues! Week 9 Analysis Last week was filled with many surprises and incorrect predictions. The most obvious one was TSM. First, they […]

The post Week 10: Fantasy Predictions and Analysis appeared first on Cloth5.




WIP Post


 Updated Minimap


Sona's New Ability Icons


New Profile Icon

 


 

Champion Changes

Champion

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v598 / Air PBE v658)</th><th class="new-value">New (Game PBE v599 / Air PBE v658)</th></tr> <tr class="modified"> <td class="key" colspan="2">EliseFile: Elise.inibinKey: game_character_displayname_Elise</td> </tr> <tr> <td class="old-value">
Elise The Spider Queen
  • Damage: 50.5(+3 per level)
  • Health: 475(+80 per level)
  • Mana: 290(+50 per level)
  • Movement Speed: 335
  • Armor: 19.85(+3.35 per level)
  • Magic Resist: 30
  • Health Per 5 Sec: 4.7
  • Mana Per 5 Sec: 6.8
  • Range: 500
</td> <td class="new-value">
Elise The Spider Queen
  • Damage: 50.5(+3 per level)
  • Health: 475(+80 per level)
  • Mana: 290(+50 per level)
  • Movement Speed: 335
  • Armor: 19.85(+3.35 per level)
  • Magic Resist: 30
  • Health Per 5 Sec: 4.7
  • Mana Per 5 Sec: 6.8
  • Range: 550
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Lee SinFile: LeeSin.inibinKey: game_character_displayname_LeeSin</td> </tr> <tr> <td class="old-value">
Lee Sin the Blind Monk
  • Damage: 59(+3.2 per level)
  • Health: 513(+85 per level)
  • Mana: 200
  • Movement Speed: 350
  • Armor: 23.7(+3.7 per level)
  • Magic Resist: 31.25(+1.25 per level)
  • Health Per 5 Sec: 6.25
  • Mana Per 5 Sec: 50
  • Range: 125
</td> <td class="new-value">
Lee Sin the Blind Monk
  • Damage: 59(+3.2 per level)
  • Health: 513(+85 per level)
  • Mana: 200
  • Movement Speed: 350
  • Armor: 23.7(+3.7 per level)
  • Magic Resist: 31.25(+1.25 per level)
  • Health Per 5 Sec: 8.25
  • Mana Per 5 Sec: 50
  • Range: 125
</td> </tr> <tr class="modified"> <td class="key" colspan="2">SonaFile: Sona.inibinKey: game_character_displayname_Sona</td> </tr> <tr> <td class="old-value">
Sona Maven of the Strings
  • Damage: 50(+3 per level)
  • Health: 450(+70 per level)
  • Mana: 310(+45 per level)
  • Movement Speed: 330
  • Armor: 18.3(+3.3 per level)
  • Magic Resist: 30
  • Health Per 5 Sec: 4.5
  • Mana Per 5 Sec: 7
  • Range: 550
</td> <td class="new-value">
Sona Maven of the Strings
  • Damage: 50(+3 per level)
  • Health: 430(+77 per level)
  • Mana: 310(+45 per level)
  • Movement Speed: 330
  • Armor: 18.3(+3.3 per level)
  • Magic Resist: 30
  • Health Per 5 Sec: 4.5
  • Mana Per 5 Sec: 7
  • Range: 550
</td> </tr> </tbody> </table>

Lore No Lore changes in this Patch. Ability

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v598 / Air PBE v658)</th><th class="new-value">New (Game PBE v599 / Air PBE v658)</th></tr> <tr class="modified"> <td class="key" colspan="2">EliseNeurotoxin / Venomous Bite [ Q ]File: EliseHumanQ.inibinKey: game_spell_displayname_EliseHumanQ</td> </tr> <tr> <td class="old-value">Deals magic damage equal to 40/75/110/145/180 plus 8% (+0.03*AP%) of the target's current Health. Max 50/75/100/125/150 bonus damage to monsters.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>80/85/90/95/100 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>500 </dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>6/6/6/6/6 Seconds</dd></dl></td> <td class="new-value">Deals magic damage equal to 40/75/110/145/180 plus 8% (+0.03*AP%) of the target's current Health. Max 50/75/100/125/150 bonus damage to monsters.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>80/85/90/95/100 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>625 </dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>6/6/6/6/6 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">YasuoWind Wall [ W ]File: YasuoWMovingWall.inibinKey: game_spell_displayname_YasuoWMovingWall</td> </tr> <tr> <td class="old-value">Passive: Dashing builds an extra <span class="abilities-effects">3/6/9/12/15 % of your maximum Flow.

Active: Creates a moving wall that blocks all enemy projectiles for 4 seconds.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>No Cost</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>400</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>26/24/22/20/18 Seconds</dd></dl></td> <td class="new-value">Creates a moving wall that blocks all enemy projectiles for 4 seconds.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>No Cost</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>400</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>26/24/22/20/18 Seconds</dd></dl></td> </tr> </tbody> </table>

Item No Item changes in this Patch.




#SDCC 2014 — Win an ‘Evil Within’ Xbox One!!
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 23 July 2014, 1:30 pm
If you’re lost you can look – and you will find me — Con after Con. The the case for The Evil Within. A week after making a trip to QuakeCon 2014, we’re excited to announce that the game — along with more than 20 other titles — will be playable at Microsoft’s Xbox Lounge […]


SWTOR's lead writer teases future story updates
Posted by Massively [HTML][XML][PERM][FULL] on 23 July 2014, 2:00 pm

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BioWare writer Charles Boyd has posted a blurb on the Star Wars: The Old Republic website that talks about the game's story and how it will move forward. Boyd says that the first chapter of the next major storyline is currently available via the Assault on Tython and Korriban Incursion flashpoints.

This three-part Forged Alliances arc will lead "directly into our next major story expansion, our largest since Rise of the Hutt Cartel," Boyd teases. He says more info will be coming soon.

MassivelySWTOR's lead writer teases future story updates originally appeared on Massively on Wed, 23 Jul 2014 13:00:00 EST. Please see our terms for use of feeds.

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Trion Worlds grows to over 12 million players
Posted by Massively [HTML][XML][PERM][FULL] on 23 July 2014, 3:00 pm

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Trion
In an interview with Forbes, Trion Worlds CEO Scott Hartsman revealed that his studio's game portfolio and distribution has resulted in populations that number in the millions. "A year ago we were a company with two games," he said. "This year we are a company with three of our own MMOs, plus our first published MMO, plus 10 other distributed games [through the Glyph digital storefront]. So, we're seeing user numbers in the 12 to 13 million range."

For most of the interview, however, Hartsman discussed the positioning of business models in a changing market. If you've ever wondered why MMOs keep launching with a subscription model in this F2P era, Hartsman has a notion: "There are two reasons why companies can't do it from the outset. Number one is that the larger the company, the more public, the more they have to aim for predictable revenue, and there's not a lot of information sharing on free-to-play on the PC and console markets. The other big challenge is the technology it takes to do sales effectively in a free-to-play game -- there's a lot more that goes on behind the scenes than a lot of people would think, where an initial purchase plus subscription model doesn't take nearly so complex a model to drive sales."

MassivelyTrion Worlds grows to over 12 million players originally appeared on Massively on Wed, 23 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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Goodbye, WildStar
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 23 July 2014, 1:51 pm
For me, another MMO bites the dust. The waning interest left me wondering if I was past leveling characters in the genre. Then I considered that GW2 wasn’t all that long ago. I leveled 2 characters to max and enjoyed every minute of it. I also stayed very active in GW2 for several months after. Nope, this was merely a waning interest in leveling in WildStar. What Happened There is something about the world design that made it feel chopped up and artificially segmented. It kept reminding me, I was in a game. The only thing I can liken it to is Star Trek Online and Age of Conan. I mentioned before that the humor was engaging but at the same time, I wondered if it was leading to the disconnect I had with my character. The game doesn’t take itself too seriously so by association, I wasn’t taking the...


Beating Heroic Anub’Rekhan with ease using Budget Druid – Hearthstone…
Posted by Casually Strolling Through MMOs [HTML][XML][PERM][FULL] on 23 July 2014, 12:29 pm
Don’t have Legendaries and Epics to steamroll Naxx? Check out how to beat Heroic Anub’Rekhan easily on a budget! See Full Article Link This link was shared via our social networks and tagged to automatically post to the blog.


The Story of SWTOR, 2014
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 23 July 2014, 11:54 am
Lead Writer Charles Boyd talks story for SWTOR in 2014!


Leaderboard: How much time do you spend customizing avatar outfits?
Posted by Massively [HTML][XML][PERM][FULL] on 23 July 2014, 12:00 pm

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OK, I'm spending entirely too much time customizing my avatar outfits in Star Wars: The Old Republic. I originally re-upped my sub in order to polish off my last couple of class stories, but now I've gotten sucked into crafting and, by extension, the substantial outfit collection minigame. Which is bizarre because in meatspace my fashion sense boils down to the first pair of jeans and corresponding t-shirt/sweatshirt that tumbles out of my closet.

What about you, Leaderboard readers? How much time do you spend customizing your MMO avatar outfits? Vote after the cut!

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

Continue reading Leaderboard: How much time do you spend customizing avatar outfits?

MassivelyLeaderboard: How much time do you spend customizing avatar outfits? originally appeared on Massively on Wed, 23 Jul 2014 11:00:00 EST. Please see our terms for use of feeds.

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    WoW's Warlords of Draenor beta: Questing, mechanics, and concerns
    Posted by Massively [HTML][XML][PERM][FULL] on 23 July 2014, 1:00 pm

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    The past is haunting you.
    Tell me if this sounds familiar if you've played World of Warcraft: Your faction's forces are unexpectedly trapped in a strange new world with some familiar elements but a large number of unfamiliar ones. You are facing both the other faction and a new almost unknown foe, forcing you to seek allies immediately. Unfortunately for you, the local inhabitants have their own customs and lives, and you're going to need to start forging alliances to deal with this largely alien region.

    Yes, that's the Warlords of Draenor starting experience as well as the Mists of Pandaria starting experience. What sets the two apart, aside from MoP's clever use of mini-hubs moving out in a sort of spiderweb fashion, is that MoP approached its story by easing up on the pressure early in the plot. You start settling into a rhythm, putting down the conflict with the enemy a little more, dealing with the inhabitants on their terms. The overarching conflict was there, but it had time to fade into the background. Not so here; the conflict with the Iron Horde squats on your shoulder and screams at you, crow-like, preventing you from thinking even for a second that you might want to explore this strange fantasy world.

    Continue reading WoW's Warlords of Draenor beta: Questing, mechanics, and concerns

    MassivelyWoW's Warlords of Draenor beta: Questing, mechanics, and concerns originally appeared on Massively on Wed, 23 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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      You Get to Decorate the House You Have, Not the House You Might Want
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 23 July 2014, 12:00 pm
      Housing is one of the great line-item features that a lot of people think every MMO should have.  There is a strong desire to have a place to call your own in what tends to be an unchanging and unalterable virtual world.  There is some need within us to leave our mark somewhere in the […]


      Season 4: Utility Masteries – Part II
      Posted by Cloth5 [HTML][XML][PERM][FULL] on 23 July 2014, 11:00 am

      To finish out our series on Season 4 masteries, Cloth5 will complete the gold-value analysis of each of the upper-tier utility masteries to help understand their relative strength. I’m Eph289, and for this final installment, I will examine the higher-tier utility masteries and explain their gold value to help determine their relative strength. Analysis Methods […]

      The post Season 4: Utility Masteries – Part II appeared first on Cloth5.




      Longreads’ Best of WordPress, Vol. 2
      Posted by WordPress.com News [HTML][XML][PERM][FULL] on 23 July 2014, 11:00 am
      Here’s the second edition of Longreads’ Best of WordPress! We’ve combed through the internet to put together a reading list of some of the best storytelling being published on WordPress. (You can find Vol. 1 here.) As a reminder: If you read or publish a story on WordPress that’s over …


      Dragon Age: Inquisition delayed to November
      Posted by Casually Strolling Through MMOs [HTML][XML][PERM][FULL] on 23 July 2014, 9:58 am
      Dragon Age: Inquisition will launch on November 18 in North America, a delay from the previous launch date of October 7, Executive Producer Mark Darrah See Full Article Link This link was shared via our social networks and tagged to automatically post to the blog.


      Salem releases first major content patch under new management
      Posted by Massively [HTML][XML][PERM][FULL] on 23 July 2014, 11:00 am

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      Salem
      The colonial perma-death MMO Salem has faced some publisher problems over the last year or so, but indie dev Mortal Moments has swooped in to take over the ambitious project recently. Project Lead John Carver made a formal introduction when the transfer was finalized, but what's even more interesting is the 51-page forum thread that answers many of our burning questions about the game's future.

      Carver touches on some important points that could get Salem back on MMO gamers' radars: "Some could argue that it has had its day. Some could say that the people have spoken and that the game itself is over, finished, destroyed. But is it? Salem offers the promise of witches and paranoia but currently delivers neither. Salem tantalizes us with the prospects of creatures in the darkness and all that is the unknown in Colonial America, yet we have only argopelters. Salem entices us with the wealth of possibilities afforded by Animal Husbandry, Alchemy, Wagons and Ships, none of which are in the game yet." If these staple features were finally added to the game by this new developer, would potential players give it another shot? Would you?

      Salem has just released its first major content update under Mortal Moments, and the studio aims to stay true to the game's original plan (no pay-to-win, no PvE servers, etc).

      [Thanks for the tip, Chrysillis!]

      MassivelySalem releases first major content patch under new management originally appeared on Massively on Wed, 23 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.

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      System Shock 2: Bronson’s last stand
      Posted by Bio Break [HTML][XML][PERM][FULL] on 23 July 2014, 9:00 am
      (This is part of my journey playing through System Shock 2. You can follow the entire series on the Nostalgia Lane page.) I have to say, I am not overly fond of these new cyborg assassins.  Not only are they pretty … Continue reading


      The Daily Grind: How do you handle the wait for an anticipated game?
      Posted by Massively [HTML][XML][PERM][FULL] on 23 July 2014, 9:00 am

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      lotro
      Time is so frustrating, because sometimes you want it to slow down, sometimes you want to reclaim the past, and many times you wish it would speed up so that you could get to the good stuff. It's especially hard for an MMO gamer who is waiting for the arrival of a much-anticipated title.

      Therefore, today I'd like us to discuss how we handle the long wait for upcoming MMOs or expansions. Unless you have a time machine that I don't know about, how do you pass the months? Do you eat up all of the information you can on the game and practically live in the forums? Do you do everything in your power to get into the beta? Or do you try to ignore it while immersing yourself in another game for the time being?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: How do you handle the wait for an anticipated game? originally appeared on Massively on Wed, 23 Jul 2014 08:00:00 EST. Please see our terms for use of feeds.

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        'World's biggest LGBT guild' celebrates FFXIV's same-sex marriage
        Posted by Massively [HTML][XML][PERM][FULL] on 23 July 2014, 10:00 am

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        Members of the Rough Trade Gaming Community, which bills itself as "the world's biggest LGBT guild," staged an Eorzean parade last weekend to celebrate Final Fantasy XIV's decision to reverse its restrictions on same-sex marriage.

        You can watch highlights from the event in the 11-minute video after the cut.

        Continue reading 'World's biggest LGBT guild' celebrates FFXIV's same-sex marriage

        Massively'World's biggest LGBT guild' celebrates FFXIV's same-sex marriage originally appeared on Massively on Wed, 23 Jul 2014 09:00:00 EST. Please see our terms for use of feeds.

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        Lost Mine of Phandelver videos
        Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 23 July 2014, 2:18 am
        As I want to buy it at my local gaming store and not online, I still haven't got the 5th edition Dungeons & Dragons Starter Set. But I did find that several people, Wizards of the Coast included, put videos of themselves playing the starter set adventure Lost Mine of Phandelver on YouTube. *Spoiler alert* Don't watch those videos or read my comments if you plan to play the Starter Set as a player. As watching different groups actually play the game can give a more precise impression of the Starter Set than just reading it, I ended up spending hours on YouTube that way. Here are my impressions.

        Let's first list the videos I watched. First of all there is the official version, WotC playing their own Starter Set, with one completely new player. The videos I liked the most were the ones from RPGMP3: Dungeon ON! Also quite well done is the video from Quill18, but after the end of part 4 it appears as if that was just a temporary group and they don't plan to play through the rest of the adventure. Table Top Gaming has a playlist with already 23 half-hour videos, but with apparently experienced players who don't really care that they are playing 5th edition, and a DM taking lots of shortcuts. The lowest quality video is the one from Caffeinated Conquests, where you don't see anything and the music makes it hard to understand what the players are saying.

        Of those five video sources, the first and the last are playing theater of the mind style, while the other three are using the Roll20 virtual online table-top. Whatever you think about using battlemaps and miniatures in Dungeons & Dragons, it has to be said that if you want to turn it into a spectator sport these are very much needed. A video showing people sitting around a table and rolling dice just isn't all that visually interesting. Furthermore it turns out by comparing the same fight done by everybody that theater of the mind isn't the fastest version, with even WotC taking one hour for the first fight against 4 goblins. Part of that is of course people still learning the rules, but one does notice a lot of "where exactly is my character standing? Where are the monsters exactly?" type of questions in the theater of the mind versions, and that takes time.

        WotC is playing the adventure using the pre-generated characters and they make a great effort to stress the new role-playing rules elements of 5th edition, like characters now having bonds and flaws, or getting "inspiration" advantage for role-playing to those flaws. It is very noticeable that everybody else does not, mostly using characters created using the basic rules. As much as I can understand a dislike of pre-rolled characters in D&D, the pre-gens do have specific background stories, objectives, and bonds to items, places, and people appearing in the adventure, and that gets lost if you create your own characters. So for once I would recommend playing Lost Mine of Phandelver with the pre-generated characters. It isn't as if with the basic rules you could actually make VERY different characters than the pre-gens. As I do consider the personality and background rules for character creation to be one of the strong points of this edition it is somewhat worrying to see them not used so much in actual play videos.

        As previously remarked the lethality and randomness is very much on display in these videos. There are several cases of players getting one-shotted from full health to unconsciousness. One fighter, previously wounded, dies outright and instantly from a large critical hit. Quill18 ended up visibly cheating and allowing an unconscious player to use second wind to prevent a total party kill at the end. Some people like lethal games, but somehow I can't help thinking that it isn't a great feature for a Starter Set. If your first impression of Dungeons & Dragons was being the one guy at the table who actually "lost" the game, would you want to play again? I'll have to check, but I don't think the Starter Set even has any instructions on how to replace a dead character, as there are only as many pre-gens as there are supposed to be players.

        Speaking of which, WotC had the situation that one player wasn't available for the second session, and "solved" that by presenting that character as having gone elsewhere, instead of somebody else playing that character. Then another character fell unconscious, and the group ended split up with two characters still exploring and one character tending the unconscious fellow. Really? In my opinion the DM should have stepped in and prevented the party from splitting that way, because it sets a rather bad example in the official video of the Starter Set.

        5E at its game core is very much a game of resource management. Not every group, and especially not the WotC group, was good at that. The limiting factor appears generally to be healing: There are no healing cantrips, so the two spell slots of the cleric are the only sources of magical healing, and the only way to quickly revive an unconscious character. That is so important that low-level cleric basically should only ever cast cantrips and healing spells. In any case, the level 1 cleric spells other than healing are extremely weak, especially if you compare them to the level 1 wizard spells which do 3d6 area attack damage or splittable 3d4+3 damage with no attack roll or saving throw. Somewhat unfairly the wizard can get spell slots back during a short rest, but the cleric can't. As cure light wounds can heal for a LOT of hit points, it is even debatable whether a cleric should always wait for a character to go down before healing him. On the one side a wounded character can die instantly from a crit, but on the other hand the cleric doesn't really have the luxury of healing every wounded character.

        Rogues are actually quite good in this edition. They get their sneak attack even on ranged attacks if they have advantage or, more frequently, when another ally is standing next to the target. And the dual wield rules are rather powerful: If you wield a light weapon like a dagger or shortsword, you get a second attack with your off-hand weapon, albeit only the base damage without attribute bonus. With the bonus attack not being limited to the same target, and moves being splittable in 5E, you can stab a monster to death, move and then stab another monster with your off-hand. In the Starter Set adventure with the level 1 groups against goblins, the rogue and the wizard were the only classes that could potentially kill more than 1 goblin per round.

        The Lost Mine of Phandelver appears to be a rather generic adventure, but that is probably a good thing for a Starter Set. It also is a lot longer than the adventures in previous starter boxes, and could potentially be the start of a whole campaign. Given how the basic rules are somewhat incomplete and insufficient to start a game by themselves, the $20 Starter Set looks like a good investment for people who want to play 5th edition without paying $150 for the core books right away. And new DMs can always see how to play that adventure by watching those YouTube videos.
        Tobold's Blog



        GWJ Conference Call Episode 406
        Posted by Gamers With Jobs - Conference Call [HTML][XML][PERM][FULL] on 23 July 2014, 12:25 am

        Episode 406 - July 23rd, 2014
        Divinity: Original Sin, Destiny Beta, Dark Souls II DLC, Kerbal Update, The Sight and Sounds That Remind us Of Games, Your Emails and More!

        Right Click Here and 'Save As' to Download!
        (Strappy 42.9 MBs, 1:14:51)

        Join Shawn, Cory, Russ Pitts and Walter Strapps as they discuss all the weird sites and smells that remind them of games.

        read more




        Media Link

        Important: Unofficial PBE Patch Notes for 7/22/2014 - Arcade Sona Changes, Ascension Files Datamining
        Important: League of Legends Cinematic: A New Dawn


        Patch Update - 07/21/2014

        Originally Posted by Riot (View Original Source)

        One bugfix and some documentation for Relic Shield, since we added it in with 4.12 but forgot to throw it into the patch notes. Enjoy!
        Sorcerer's Shoes
        BUGFIX Fixed a bug where upgrading Sorcerer's Shoes with the Homeguard enchantment granted double magic penetration

        Relic Shield

        CHEAPSKATE Relic Shield and its upgrades no longer work on Yorick ghouls and Zyra plants because giving your friends 5 gold isn't helping anyone

        Doom Bots Q&A 7/23 2PM PST

        Originally Posted by Riot (View RedTracker Source)

        The team responsible for unleashing the doomiest bots ever is hosting a Q&A session, so come armed with your game mode questions and ideas! Oh, and if you have any horror stories about your slaughter at the hands of the Doom Bots, please share them! The team feeds on your tears.

        Learn more about the Doom Bots of Doom here.




        Official Discussion: Community Update July 22, 2014
        Posted by Casually Strolling Through MMOs [HTML][XML][PERM][FULL] on 22 July 2014, 6:50 pm
        There are a lot going on with LOTRO this year. Update 14 is here and we’re in Gondor! Our Executive Producer Aaron Campbell laid out the rest of… See Full Article Link This link was shared via our social networks and tagged to automatically post to the blog.


        Humble Square Enix Bundle
        Posted by Casually Strolling Through MMOs [HTML][XML][PERM][FULL] on 22 July 2014, 7:07 pm
        Square Enix has emerged from the tombs with a bundle full of treasured titles. Pay what you want for up to 16 games including selections from the… See Full Article Link This link was shared via our social networks and tagged to automatically post to the blog.


        League of Legends unveils A New Dawn cinematic
        Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 8:00 pm

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        In this cinematic, people hurt each other, with no attempts to connect any of that to a larger theme.
        Did you know that a game of League of Legends involves your team fighting another team? It's true! And you can watch a dramatized version of exactly that in the game's latest cinematic trailer, A New Dawn, embedded just past the cut. Spoiler warning: There is blood, people die, and it would all be very dramatic if not for the fact that most of them will respawn in the not-too-distant future.

        Want a peek behind the scenes? You can get more than that; Riot Games has also released a full making-of featurette that shows exactly how the newest cinematic went from concept to completion. And you can also check that out past the cut. Consider it the bonus feature.

        [Source: Riot Games press release]

        Continue reading League of Legends unveils A New Dawn cinematic

        MassivelyLeague of Legends unveils A New Dawn cinematic originally appeared on Massively on Tue, 22 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.

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          The Stream Team: Returning to Aurin roots in WildStar
          Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 8:30 pm

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          The Stream Team: Returning to your roots in WildStar
          Even though she was even closer than ever to her ultimate goal of housing in WildStar, Massively's MJ just couldn't take it anymore! She had to start over so she could choose the Aurin starting area instead. The more she leveled, the more it nagged at her that she abandoned her own people to hang out with those humans. So she's gone back to make it all right. Join us live at 7:30 p.m. to see if the switch was worth it!

          Game: WildStar
          Host: MJ Guthrie
          Date: Tuesday, July 22nd, 2014
          Time: 7:30 p.m. EDT

          Enjoy our Stream Team video below.

          Continue reading The Stream Team: Returning to Aurin roots in WildStar

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