Mists of Pandaria is an abomination, unworthy to be called a WoW expansion: Proof inside
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 4 January 2013, 7:00 am
Gourmet Kafa

A poop quest.  Of course.  All expansions must have them.  In one, we ate the results.  It was as it should be.

Then Mists of Pandaria comes along and just ruins everything.  All that is proper in the world of World of Warcraft is undone, destroyed, thrown out, as if it were nothing.  But it is everything.  Or was.

Gentlemen, ladies, ungentlemen, younger males, younger females, and females of less-than-reputable standing, I have a terror for you:

I won't ask you to gather it--kind of a mussy task, not fit for hero-- just mark it so we can find it easily when the mountain is safe again.

I thought it would be the kung fu panda that ruined WoW.  I was wrong.  It is the dung poo not-in-handa.



Monk: First Impressions
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 2 January 2013, 7:00 am
Jab: Pull out your staff for one attack, then spend time with your hands behind your back to put it away.

 "You are an honorable opponent" - Said to the guy who walked up and, without any warning or indication, whacks them with it, while they are unarmed.

That said, I like the area.  It's rather peaceful and beautiful.  It fits with the theme.  While it is light-hearted, it is not unrelentingly silly, as the goblin area was.

You may be wondering, "Kung Fu Panda?"  Yes, but it is not a ridiculous joke or an endless stream of movie references.

This sounds like something a goblin would say:
They breed faster than we can kill them!  I have the perfect solution for such a situation: kill them faster!
This is from the same panda who is shouting at the ground in an attempt to wake the earth spirit.  And kicking it.  He sounds angry. Maybe the sha are all his fault.



Wonders are overpowered in Civilization V
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 31 December 2012, 8:07 pm
When I play Civilization IV there are wonders that I want.  Well of course I want all of them, but some are of particular interest to me.  Notre Dame is one of my favorites, since early on I tend to be limited by happiness.  The Hanging Gardens are oddly-placed, being of benefit in the late game when health is critical, but not as useful early on, particularly since the happiness limit means that the extra population is something between wasted and another lost soul for the whip of slavery.  But I've rambled on.  The point remains that as much as I like most of the wonders, never do I feel as if I am ruined by not having one, or hampered because my enemy does.

Contrast these with the wonders in Civilization V.

50% longer golden ages weren't such a bit deal in Civ IV, where golden ages were harder to generate, but are now able to be triggered at-will from the variety of great people, given as bonuses from social policies, and even built gradually from excess happiness.

The Great Wall, which was once a way to save a bit on early military costs and make defensive wars a little easier, is now a game-changer.  Attackers slow to a crawl, making ranged defenders even more powerful, able to dance around and still fire away.  Facing this wonder without longbowmen or artillery is a huge pain in the ass.  Even with them, you're still slowed, but at least can have some influence over the battlefield.

Sistine Chapel is still essential for a cultural victory, or just to keep up, since social policies are a tech tree of their own.

There are two wonders that give a free social policy.

The Porcelain Tower is notable as well, giving a great scientist (even more powerful now that they are a free tech rather than just a large amount of science) and a large boost to research agreements.  It is only the habit of the AI to declare war halfway into research agreements that keeps this wonder in check.

It might not be overpowered, but it does feel silly, the Hagia Sophia: rush it with an engineer and get it right back, and the next one a lot sooner.  It's either a free wonder itself or it's another wonder free.

Machu Picchu isn't overpowered, but it is rather annoying that it is based on the luck of having a city able to build it, in a location that could build it before the game ends.



I am more convinced than ever that the MoP trailer was awful
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 29 December 2012, 12:13 pm
Now that I've actually played the expansion a bit, well the title says it.  Past trailers introduced the enemy, gave us something to aim for.  Illidan, Arthas, Deathwing, and night elf women.  I've said before that I don't think they were all good (Cata was bad), but they at least managed to give some notion of what we were doing or what was going on.

The Mists of Pandaria trailer did not do that.  It gave us some fun combat, which had some relation to the story, but was a step away from actually saying anything.  "There is a new land that the Horde and Alliance are fighting over" was all we could get out of the trailer.  Well, it's also a scenic land, but that's about the extent of it.

The actual game has an enemy: our own aggression, fear, and doubt: the Sha.  The actual interpretation can vary, of whether we are the problem or whether we merely released what was already there.  That could have made for an interesting trailer, to see the beauty of Pandaria, but to get a peek underground and behind the veils to see the negative energy building up.  The mogu, seemingly a central threat, are entirely left out.  I can understand why all the less-significant threats, such as vermin, ninju, and monkeys were left out, since there is only limited screen time.

I'm also curious about the bugs.  Are they another aspect of the silithid?  Is there an old god directing them?  Maybe I'll learn more as I play.  I'm certain that I'd have been more eager to buy the expansion if I'd been giving a hint of an old enemy returning.



Free ten days of WoW
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 27 December 2012, 1:21 pm
If you've not upgraded to Mists of Pandaria yet, don't!  Instead, first get the trial.  That gives ten days of time, which are saved when you upgrade. Ten free days!  Yay!

I didn't know this when I started the trial.  At first I didn't realize it had the level cap, which should have been obvious, since otherwise it could make a character unplayable if the trial expired.  Then I thought the time was lost, so I was going to do side stuff for the ten days: getting other characters right up to 86, professions, Molten Core (afk next do a dead Ragnaros and a Jeees as I write this).  But then I wondered, does the time vanish?  Apparently not.

Off to the lost continent!  No, not Pandaria, silly.  I need more eternal air for my MOLL-E!  Northrend, ho!



MoP: First Impressions
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 26 December 2012, 4:51 pm
I don't like the login music.  It fills my ears with whining hurt.

The second quest sends me to the airship, which is not marked on the map unless you pick Azshara.

After that things were generally uphill.  I was still mixed up by my new everything and did not remember inquisition.  I'm also unsure of why I am notified of Art of War procs (resets exorcism) when the cooldown isn't up anyway.  That just confused me.  On one hand, it is nice to be able to get inquisition up quickly, but generating holy power from strong sneezes is tricky to deal with.  It was smart of them to have the pool of five; I don't think it would have been much fun with only three slots to store it, too much would get wasted.

Gyrocopter attack!  Let's just try the gyrocopter attack again!  I'm out of ideas.  Gyrocopter attack?
(I'm trying to say that I was amused by the gnomes, then I killed them)

It seemed as if the Alliance was set up as the bad guys.  But the commander we kept hunting, he seemed to have the best of intentions, trying to keep the land free of the taint of the Horde.  And then he turned into scary stuff that means he's a bad guy.  That was followed up with more yelling about not bringing a war, which of course the Horde ignored.  I'm curious to see how this turns out.  I don't have high hopes for the presentation, but we'll see.

All in all, it appears to be more of the same, which is exactly what I expected, and hoped for.

Now to fix those addons...



Of customer service: a bad poem
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 26 December 2012, 12:53 pm
It's the day after Christmas and I have time to spare.Let's go see some pandas dance through the air
Log in and play
Yet I must complain
Because a simple request
Cannot be processed

Locked and suspicious
On account of location?
I am back home, on Christmas vacation.

No problem at all, just send me the mail
And this is when begins the fail

That's shady too, so as some proof
Answer a question
from back years more than two

Failed and failed, blocked for 12 hours!
This is the help that customer service offers
Not a mention those years
Of a question so dear
That they'd kick me out
If I ever forgot

No worries, I said, Blizzard is here
I'll just explain that my account's secure
Here's a phrase and here's a key
Don't you know that it's me?

Verification!  Aunthentication!
To the email...
But there lies the fail.
My account is not hacked and my computer secure
I just forgot my email password
May I change that bit?
It's not a topic
Maybe a ticket?
but I must log in (fuck it)

Let's try the phone.
I'll wait on hold.

This better not be a daily.



The non-existent argument
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 25 December 2012, 7:38 pm
A bad combination:

My aunt isn't particularly good at abstract thought or accepting the assumptions given in an argument (not to agree with them, but to accept them as the basis of the current discussion).  This leads her to say stupid things or misunderstand things into a non-existent disagreement.  Meanwhile my brother and other aunt and uncle love to discuss things and challenge ideas.  The result is something that isn't heart-shaped butterflies, but is not a screaming match and will not turn into one.

My mom hates arguing.  According to the second aunt (the one who likes discussion and is her sister), when they were younger family arguments were a less cordial affair, tending to involve real political disagreement and hard feelings.  With that in mind, it is understandable that my mom would be wary of arguments.

But it's been quite a long while.  Surely by now it is not unreasonable to expect that she'd have figured out that she's not at her childhood home.  Surely it is not unreasonable to expect someone to have some stage between no indication of a problem and screaming about arguing.  Maybe ask nicely to stop 'arguing', but do so before she's borderline enraged, since the "I asked nicely" idea is complete bullshit when you're one word away from hysteria.

I might have some sympathy if there actually was an argument.  If someone came to our house saying Obama is from Kenya, it would be entirely justified to get angry at them, maybe more.  But this wasn't that and never is.

Merry Christmas...



The Hobbit
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 23 December 2012, 7:48 pm
You might have seen a lot of negative reviews of The Hobbit.  Well, they have a point.  And should shit up, because I think we get the point, and it's a good movie anyway.

I went to see it Saturday night with my brother.  At that particular time they had the 3D version, we we saw that.  The only other movie I've seen in 3D was Avatar, which I thought worked perfectly, given that so much of the movie was scenery porn.  However I can't say I cared for it during The Hobbit.  I don't get disoriented by it, but it was too immersive.  Yep, too immersive is bad in my book.  For movies.  When I watch movies I don't want to feel like I'm there.  For me, that experience becomes too similar to a videogame, and then I want to join in.  I like the sense of disconnection.  I do of course want to feel that I am in the world, but not in a particular scene.

At the start I could see what critics meant when they said it seemed to drag on with filler.  The introduction of the dwarves needed to be done, though the overall thing took a bit long.  I didn't like Bilbo in the slightest early on, as he seemed not to have an actual personality, but was rather just a slightly mobile object that disagreed with anything happening.  It didn't help that they decided to give far too much time to establishing that it was a story being told and written, right before Bilbo's 111th birthday party.

On the subject of dwarves, they didn't work.  Without humans around to give a sense of perspective, they look like slightly-less-than-heroically-tall humans, rather than like dwarves.  Having a hobbit as the main character doesn't help.  Gandalf is of no help either, since he's so tall anyway.  I don't know what would have fixed this problem beside sneaking in some humans to give perspective.  Maybe they should have done that, added the occasional tag-a-long, since it's not as if the events were not altered for the movie already.  I'm looking at you, hungry trolls (which now makes Bilbo sound like an unnecessary liar when he's telling the story to the children in the Fellowship).

Once out of the initial dragging along bit, it got to be rather exciting.  There is adventure.

And also constant mentioning of the great dangers looming beyond.  Having read The Hobbit and seen and read the Lord of the Rings I have a different perspective than people who are starting with The Hobbit or who have seen the Lord of the Rings but not read the book.  So I may have a skewed perspective.  And maybe the creators did as well.  Maybe they couldn't decide if The Hobbit was a prequel, meant to say where things that we know already began, or if it was the start of a series, and in that case is meant to get things rolling.

For example, the Necromancer.  In the movie he sounds sinister, but not too sinister, maybe just a sorcerer who got a little too creative and just needs some pushing back into place.  And yet, if you know the Lord of the Rings, then it all seems like the wrong approach.  It did not help that the Necromancer story was wrapped up in a silly blanket of a slightly mad wizard, so that all the darkness is delivered by the comic relief.  Were this to have all been in a single movie, then maybe they could have gotten to the Necromancer, gotten his bits out there, said what we all know is coming, and let us all go on to rewatching the Lord of the Rings, again.

Overall, The Hobbit isn't as good as The Lord of the Rings.  This may be inevitable, since the story itself is not as much to my liking.  But it is still worth seeing.



Clearly I'm a superior being
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 19 December 2012, 10:17 am
Hi.  I'm back.  Graduate school failed to kill me, despite putting in one hell of an effort.  It turns out that doing a cost-benefit analysis on fire department consolidation is very difficult.  Our master spreadsheet has a larger file size than some of the games I remember playing  in the 90s.  I've used terms like "flow of data" when describing it and did not mean it ironically, sarcastically, or even to make myself sound more impressive.  Except just now.

I'd like to talk about the rash of world conquests that have been plaguing the world lately.  These used to be rare events.  Hitler, Ghengis Khan, the United Nations, the list of attempted world conquerors is short.  Until recently.  It seems that we cant go a week or two without hearing that a young adult has gathered a tribe around himself and begun capturing territory, investing in technology, and bribing allies.  Just last week Nebraska was overrun.  Oregon the month before.  Did we forget two months ago when Dallas was temporarily turned into a city-state and sought the assistance of Oklahoma and Mexico in the conquest of Texas?

We could blame tribalism, the easy availability of libraries and beakers, or the way eating a lot of wheat makes babies magically appear.  But those are all symptoms.  The true problem is the psychology.  The true problem is that too many young people are playing too many games that glorify world conquest.  They pick up the habit.  They become desensitized to the methodical elimination of rival cultures through careful plotting of alliances and military force.  We're seeing the evidence every day.  As world conquest simulators have become more common and more advanced, so has the rate of attempted world conquest risen.

I seem to be immune to this problem.  While I grew up playing Command and Conquer, later moving on to the various iterations of the Civilization series, I have never planned, let alone attempted, to conquer the world.  Maybe I'm just a superior being that can recognize that games are reality are different and who does not learn how to interact with the world from clearly-fictional games.

Maybe I've just never acted because my parents always modeled good behavior, never using world conquest to solve their problems.  Maybe I just never had easy access to culturally-similar followers who blindly follow my orders.  Or maybe I'm just a superior being who is immune to the horrifying influence of these so-called games based on world conquest.



Nils is back!
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 2 November 2012, 9:12 pm
Why are you here?  There's nothing here for a while.  Go here instead:
http://nilsmmoblog.blogspot.com/



Not a bang, but a whimpered "Goodbye"
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 28 October 2012, 1:17 pm
I started this blog to talk about WoW.  I branched out slightly to talk about other games, many of which no one played or cared about.  That's how I roll.

My first post was February 12, 2008.  That means that I've been blogging longer than I was in high school or college (but not both).  Those had start and end dates, times when I had to have figured it out and regurgitated it and then I'd get a piece of paper and maybe a handshake.  Blogs don't have that.  I haven't figured it out.  I'm still working on it.  By analogy, I think that means I'm that person working a dead-end job who is going to take night classes to finish up his degree.  But never will.

WoW changed, I did as well, and those changes were not complementary.  The result was that I left WoW.  A couple friends brought me back.  I left to play Guild Wars 2.  Sadly, I left on my own and that died off as well (not saying GW2 is dead).  For weeks I've been meaning to get back into it, to play again, to explore and even try some dungeons.  Sadly, that all turned out to be too difficult.  Mentally I've been too drained.  I'd hoped to log on a few days ago and check out some Halloween content, but there was a patch and when that was done downloading I was tired and went to bed.

I've not stopped gaming, but I've stopped new gaming.  I've gone back to Civ IV and Call of Pripyat.  Neither of those are new, neither of them are MMOs, and neither of them are inspiring me to write grand posts.  Well, I do have one that I keep trying to write about the Civilization series and history education, but it keeps falling into pedantic droning and I close it and forget about it and weeks later make a new draft post.  I could probably keep 'blogging' for a few weeks just by posting my failed Civilization posts (slight exaggeration).

You've probably picked up that I'm limping toward something and that that something is that I'm probably out of ideas and out of content.  In other words, probably stopping with this blog for a while.  Probably I have a problem with qualifying my statements too much.

I'll still be around commenting and reading, but that's about it for the foreseeable future.  So, I'll call this a goodbye.  Thanks to all the great bloggers.  No thanks to the terrible ones.  And biggest thanks of all to Larisa, whose linking and commenting and referencing is probably 90% responsible for this blog being a slightly bigger insignificant blip, with another 5% being split between a bloggers with large audiences, 3% to hilariously bad Google search terms and results (Skyrim porn edition is still top), 2% to various WoWInsider writers who linked me (Thanks, Allison), and finally 1% to me for writing a lot of words.  It's pretty awesome being in the 1% and getting all the credit.

Bye!

P.S. I have a more politically-oriented blog over at Delusions of Truth.  Sometimes I talk about science as well.  It's not always relevant to the current news cycle and comes with a liberal dose of liberal bias.  I try to post about once a week.
P.P.S. I snuck this edit in after the first comment.



Making a game for ten friends and no one else ever
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 22 October 2012, 7:00 am
The other day I talked about videogames as art (or not).  This led me to ask: what was different about the paths of development for videogames and art?

In the beginning there was charcoal and a cave wall.  It was art made for a few people.  Later we developed more advanced techniques, yet the distribution stayed the same: as a small, physical object, more art could only be seen be those in close proximity.  Given the high cost of trade and travel, few people would ever see a particular piece.  In this way, art originated as something for only a few people.

It grew, of course, with kings and popes commissioning larger pieces and architecture, the latter of which could be seen by many people and was intended to be.  Yet it was ultimately for the small, elite group.  It was not so much for mass consumption as for elite display to the masses.

Only relatively recently has art become something which could be sold on large scales and in large quantities to the masses.  Printing presses allowed books to spread further (though they still remained pretty expensive).  Eventually we worked out how to mass-produce reproductions of images, so that paintings could be spread, though not in painting form.  Lately it is music and movies which can spread everywhere.  Yet music was originated at the smallest scale of all: only in hearing range and only until the echos stopped.  Movies grew out of plays which carried a similar temporary nature.  The overall idea is that all previous forms of art developed at small scales and over a very long period of time.

Videogames have not had such time.  Computers are young.  Getting games onto them is even younger.  This difference in age will make videogames different as an art form.  Maybe they are thousands of years away from being art, just like those cave drawings.  Though I hope we can get there sooner (or are already).

Beside the time difference though, there is a matter of scale.  Videogames are hard to make.  This is true on both the low and high ends of the quality spectrum.  I could easily make terrible music, paintings, or plays.  Music and acting are merely sound and movement while painting requires some small amount of hand-eye coordination and a bit of money.  Making a game is far more difficult, requiring the ability to understand a foreign language written for another type of thought.  This only gets more difficult as you try to increase the quality and range of distribution.

You could make a song for ten friends.  For thousands of years people have and they still do.  Could you make a videogame for ten friends?  It's quite a lot of work for such a small audience.

This is the difficulty, that videogames are growing up in an age of mass distribution.  They are created for different reasons than any previous art.  Other art forms are under these same pressures as costs rise along with distribution, and I'm sure you can find plenty of people to complain about that (I won't in this post), but they grew and were defined long ago.  Videogames are growing and being defined now.



Expansions and burnout
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 19 October 2012, 7:00 am
Do expansions promote or reduce burnout?

On one hand, new content and new abilities can reinvigorate.  On the other hand, new abilities and gameplay may confuse and reduce a sense of comfort in the world.

In general they shake things up and that may be individually good or bad.





Interaction with the code
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 17 October 2012, 7:00 am
The games which I played the longest and had the most fun in were also the ones which I could change.  This ranged from elaborate macros in WoW to entire new story lines and ships in Escape Velocity (Mac space combat/trading series from the late 90s).  I don't think this is coincidence.

At first the causality might seem to go from time to code, that more time with a game meant more time to learn it and change it.  Certainly it is true that having more time gives you more time.  I might be going out on a limb with that one.

However, I don't think I'd have spent as much time with these games if I couldn't change them.  Particularly in my days before WoW and Steam, patches weren't very easy to get, let alone know they existed.  If I wanted new content I had to add it myself or look for mods.  In either case, it helped if the game was designed to allow for easy modification.  WoW eagerly accepts add-ons (for better or worse) and has an in-game macro-writing ability.  Escape Velocity was designed early on to readily accept add-ons.  The civilization series didn't have quite the same ease of modification, but with some poking about I could tweak a few things on my own.

The benefits of this come in two categories.  First, it allows for bug-fixing, including those especially annoying things which are perceived as bugs but really weren't.  There is no "working as intended" conflict when you can change things.  One of my biggest annoyances with Civ V  vs. IV was that V didn't have the WorldBuilder, which is an in-game tool to change the map, diplomacy, units, cities, and so on.  With it I could fix some of the annoyances of the AI or the RNG (SPEARMAN DOES NOT BEAT TANK!).  It's a minor thing, but when I'd rush promoting and accidentally give anti-archer promotion to a tank I loved that I could switch to the WorldBuilder and alter the promotions.  That's better than playing with a gimped unit because of a misclick (particularly annoying in a turn-based game) or having to reload from the start of the turn (biggest world possible and it's the very last unit I moved).

Second, it lets the player customize the experience to properly suit them.  In WoW this meant macros that allowed me to survive with a mere two mouse buttons and a scroll wheel.  In Escape Velocity this meant an outpouring of creativity as I designed progressively stranger devices, such as my own version of Project Orion (using atomic bombs to launch rockets: tons of thrust, tons of fallout).

Third (yes I did say two), this gives the player ownership and a deeper connection to the game.  It isn't just something made by someone else and copied a million times.  It's a game that you changed.  It's customized.  Some of your beliefs about game design, some of what you think is fun and should be in games, is in it now.  That's pretty neat.



I hope I never live a gaymer lifestyle
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 15 October 2012, 7:00 am
This post is long. It might offend you.  It is only tangentially related to gaming.

The other night when I couldn't fall asleep I did what anyone else would do, ruminated about the philosophical points in District 9. You might remember the main character, initially a socially inept and completely unsympathetic man who was more than willing to trick the aliens into moving into worse conditions. Then he turned into one and had a slightly different perspective on the matters of oppression and dissection of living, sentient beings.

I doubt I'm going to turn into an alien. Or a gay person. My guess is that I'm going to be more or less the same person for a while; maybe with a different haircut or slightly changed political views, but essentially a middle class white male. I might not change much, but society might, or almost certainly will.

My hope is to live in a society, not where I am always the winner (though that would be nice, for me), but a society in which losers are not utterly crushed. I don't imagine being a white male is going to be a liability any time soon, whether ten or a thousand years from now, but if it does, I hope it is a very small one. Maybe I'm pessimistic to think that it is human nature that some groups will be better off than others and more acceptable to society than others, but I'm also an optimist, that I think we can have this up and down in society but that down doesn't have to be all the way down.

I never want who or what I am to be a reason to deny to me basic rights, justice, and livelihood. That is, unless who or what I am is somehow innately harmful to other people, such as if I were infected with radioactive bird flu. But, beside that obviously absurdly extreme example, I think major powers shouldn't mess with people's personal lives [too much, because sometimes personal lives overlap and then it's not so personal anymore].

Speaking of gay people, I have a confesion to make: I find it slightly amusing that Rachel Maddow, who for context is an openly lesbian liberal on MSNBC, is really pushing the birth control and abortion battles as new stories. I'm not suggesting that they aren't news stories, but is birth control really such a big deal for a lesbian?

Of course. Well maybe not birth control literally, but symbolically, very. Birth control isn't just for heterosexual whores (or even just bisexual whores). Am I offensively stating the obvious? Probably. Sadly, that is a view that some people don't seem to share. We had multiple presidential candidates who are against birth control. I suspect that two of them see it as politically advantageous. But Rick Santorum, he's the real deal. He's not a smooth-talking, slickly-presented politician who says whatever you want to hear. He's an honest man of consistent values and he's a terrifying person because of it.

Birth control is a health issue. It's also a women's rights issue. It's about the ability of women to regulate what happens to their bodies, even after that oh so shameful act of... you know.

My aunt and godmother is one of those wonderful Irish women who is like a pillar of awesome, acting as an example to all of good behavior: respectful but not timid, hard-working without being taken advantage of, and when she was younger she could beat quite a lot of men at arm-wrestling. Maybe she still can, but we're all afraid to challenge her. My point is that she was the sort of person you want around kids, someone who radiates Good Values. Then one day she went and got pregnant, by her husband, to whom she had been married for well over nine months (I don't know the particular years), and when the school she taught at found out, she was immediately escorted out. This was not paternity leave. This was horrified "what would the children think?" get out RIGHT NOW. Apparently pregnant women are traumatizing or might give fourth-grade children the wrong ideas.  This was the sort of stupidity that is on the downturn, or was.

I obviously don't have the full perspective on this. I cannot exactly comprehend the idea that sex could result in my having to carry a child, birth the child, and raise the child, possibly on my own. And you know what? I think that's great (for me). I'm glad that I cannot fully imagine that, because I will never have to deal with that. And I think it's a pretty important part of equality that slightly over 50% of the world share that as well (the not being enslaved part, not the lack of imagination).

The previously-mentioned lesbian cares about birth control because it is a matter of women's health and rights. She might be once-removed from birth control as a need, but she's directly in the crosshairs of attacks on women's rights. Me, I'm once-removed from women's rights. But I'm directly in the crosshairs of attacks on human rights and I don't want to become the oppressed group.

Maybe I am already.  You might have noticed up in Maine that a candidate for state senate is being attacked for playing WoW.  Somehow this hobby is not merely a hobby, but a lifestyle.  It reminds me of the less-often heard notion of the "gay lifestyle", that gay people were somehow not merely people who had sex with the same sex, but who lived a different life entirely.  It conjures up notions of them being foreign, of living like Frenchmen or Pakistanis, rather than people who live some variant of an American lifestyle with a particular private aspect of it being different.  If this attack succeeds, gaming may go the same way.  Or given the stigma that I thought was on the downturn, merely return to where it was.  Gaming would be a "lifestyle choice" rather than a hobby.  Of course for some people it is a lifestyle, but it is wrong to generalize a population based on a few outliers; it often pushes people toward those extremes.




The 2012 Campaign is playing right into Obama's hands
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 14 October 2012, 9:35 pm
I should have a tag: "who cares if this wasn't done I should have posted this nine months ago."

You might recall that Obama was trying to push stimulus: a mixed package of spending as well as spending along with tax cuts that then ran out and got held hostage to other tax cuts, because Reagan taxed the country too heavily.

The stimulus has petered out, not unlike Peter in the Bible who was notorious for his tendency to spend a lot and then go broke, which was the inspiration for Jesus' inspiring story about the Prodigal Son (I'm not a literalist).

These days the liberal elite media like to talk about things like corporations not spending money, instead hoarding cash, as if that's going to somehow save them when QE2 is going to render anything that is not gold instantly worthless, one of these days now. But I digress. The media are convinced that the trick is to get the corporations spending. They say hiring, but what they really mean is spending

Well MISSION ACCOMPLISHED!

Thanks to free speech being expanded to finally cover all people, corporations are now spending like crazy on political ads. It's the stimulus Obama never got.

It's time to end the bickering. Republicans, unite behind a candidate, it doesn't matter who, and then you can save your money. Don't spend it on political ads pointing out the horribleness which is [other candidate], but instead save it. Hoard it. To do anything else is to play right into Obama's hands.

Personally, I'd go for Paulenty, the perfect hybrid of Tim Pawlenty and Ron Paul who believes in replacing fiat currency with little gold coins stamped with an adorable smile.



Artistic Merit is Irrelevant
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 10 October 2012, 7:00 am
I wandered across another "games are not art" article.  My first reaction was to argue that they are, or some are, or some are and some aren't.  But then I thought of a more fundamental question: "Who cares?"

Who cares if they think it is art?  I'm not a fan of people who act as if they are an authority on what is and is not art.  Sadly, the law does not contain exceptions for "people who think they are authorities on the definition of art", so I am not allowed to punch them, and my punches wouldn't be all that authoritative anyway.  But my point stands: "Who are you that anyone should care what you think?"

Alternatively, who cares if it is art?  Let us assume that art is some objectively defined thing, or something on which we can and do have a universally agreed-upon subjective opinion.  Even then, should we care if games are or are not art?  If they are, does that make them any better?  I see no reason why "art" should be better than "non-art".  They serve different purposes and should do those well.  My laptop, while designed for some sort of visual appeal, isn't something I'd call art, but despite being not-art, it is still extremely useful and far more valuable to me than any art.  On the other hand, if you gave me the Mona Lisa, it would have little value, except that I'm sure it would resell for more than I am likely to earn in quite a few years.

In either context, the declaration that games are not art is as irrelevant, as meaningless, as the declaration that games are not gazlookic.



The person who made, and broke, WoW for me
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 10 October 2012, 7:00 am
Scandal!  My first WoW account was shared and after it was taken away I was lost.  Not merely lost, undone.  My level 60 shaman and warlock, gone!  I wasn't particularly close to my guild, not close enough that I could see much hope of getting help with leveling back up to 60.  Besides, the name Klepsacovic was taken on that server.  I could have bought the account, but the price was high (thanks to me) and that's hardly secure.

That could have been the end of WoW for me.

I opened a new account and was ready to start again.  But how?  I was lost and alone.  On a whim I went off to Wildhammer (or so I remember) and did some whoing.  My hope was to find a few friends I had from the paladin forums.  Despite being a shaman or sometimes warlock, I had ended up on the paladin forums.  Thankfully, they were there.  I talked to them about the problem.  My first attempt was a human warrior.  But that was a joke (literally, it was a joke).  Second was a warlock, which was also a joke, but at level 1 she beat a level 3 mage, so I had a good feeling about it.  Incidentally, I won by using melee rather than spells, which might explain my distress at the removal of firestones (a conjured offhand which boosted spell power and added fire damage to melee attacks).

I stuck with that warlock for a good bit of time.  Later we went to Horde and Klepsacovic was reborn.  Though I think I got his hair color slightly wrong.  With the release of Burning Crusade a protection paladin engineer was created.  In a raid with two of the forum friends (the third had wandered off into the nether by then) Kelpsacovic became my main and remained so for years.  They were good times, with only brief upsets related to guild merging.

Wrath of the Lich King brought more of the same, though with a plethora of things to care about, yet nothing to kill WoW.  Perhaps Cataclysm brought the same as well.

But something else changed.  One of the friends, or maybe both, convinced me to do something stupid and expensive: transfer servers.  The plan was to transfer and start a new guild.  We had been in a guild at that point.  Not a great guild, but I had some friends in it and I didn't think anyone was complete garbage (though some were not so great), so in retrospect, it was probably the best I could have asked for.

For $50 I took my main away from the guild I'd known and the friends in it and went off nearly alone.  One friend wandered off and eventually betrayed the other (but that's another story for me to not tell you) and before long I was more or less alone.

I can't say whether Cataclysm would have kept me entertained the entire time and I still don't think it was as good as BC or LK.  But I do think that if I had been with my guild I'd not have quit after only a couple months.  Not even quit; it wasn't a rage-quit, just I didn't care.  I had no friends, no one to talk to or share with, no one to group with, and I wasn't going to stumble across anyone in a cross-server random system (as I had in the past).  Ultimately it was not any particular change in WoW that killed it for me, but a change in my social interaction with it.

I have a second data point for this theory: Guild Wars 2.  My two friends from college (different people) started playing, and then wandered back to WoW.  I am alone (though not without offers from Syl, who is unfortunately, foreign).  Consequently, I have wandered away from GW2.  It's a neat place, but it's a bit too big to be in alone.

New games should learn from this, not my story in particular, but the importance of social ties.  Maybe offer group discounts on the box prices, to encourage people to move to the new game, not as individuals trying a new game, but as friends and guilds.



That sarcastic jerk
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 8 October 2012, 7:00 am
I'm sure you've run into this person.  They're perpetually sarcastic, but rather than being a frowning cynic, they laugh about it.  Insults are hidden as jokes.  Or maybe jokes are misunderstood as insults.

They don't lie about anything around them, but they are perpetually insincere.  A straight answer is impossible to get and even a twisted answer has an unknown number of twists before the truth is found.

I'm reminded of Dr. Horrible, in which Captain Hammer is described as cheesy, prompting a call to "trust your instincts."  Then a deeper layer is brought up which is much better.  But!  "Sometimes there's an even deeper layer which is the same as the outside"  Maybe this person is actually nice with a bad outside.  Or maybe they're a jerk with a good middle layer of jokes but then the outer layer is a jerk again, so that anyone who digs down finds the second layer and thinks they've found the total complexity.

What does one do with a jerk, or maybe not, like that?



Is this really who we want representing [state that I do not live in and have never been to]?
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 6 October 2012, 9:40 am
We all know that Maine state senate candidate Santiaga is an orc rogue.  A female orc rogue.  But did you know that many female characters are played by males?  This raises the question, who is the real Santiaga?  Is it the woman running for office, the murderous orc, or the secretive man who pretends to be a woman?

Even worse, the pretend rogue has no glyphs.  This means that I am cruelly deprived of the opportunity to make jokes about glyph of pickpocket being evidence of government overreach.  But it gets worse than that.  I can't find her (his?) talents.  We don't know if the plan is to Prey on the Weak or to use Dirty Tricks.  There is Subterfuge that we cannot yet see, but I'm sure there is Anticipation and Preparation.  Or is there?

As we learn more it only gets worse.  The last thing he (she?) did was to fish.  Fishing achievements.  Are we going to see an open door policy at her office, or a closed door and a sign that says "gone fishing... in Azeroth"?  We don't know and she hasn't said.  Why does she refuse to give specifics on her choice of zones to fish, whether she has purchased Mists of Pandaria, and whether she has ever cosplayed as Chen Stormstout?  That last one is a fictional character who makes terrifying, possibly poisonous alcohol.

Who is the real Santiaga?  And why does her name sound vaguely Spanish?

Paid for by Google's free blogging service and in no one coordinated with any candidates.



Cool people play characters named Chryseth
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 5 October 2012, 9:54 pm

IT'S ALL CONNECTED!!!



Be a useful jerk
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 4 October 2012, 7:00 am
My friends are playing Pandarenland (I clearly have terrible taste in friends).  They recently ran into a ret paladin who didn't seem to be clear on the concept of "ret doesn't use spirit".  They politely explained the general concepts of stats, such as how he shouldn't ever use spirit as ret and should use strength instead.  Some strength/stamina shoulders dropped and he rolled greed.  My friends asked about why he didn't need them and offered to trade the shoulders to him.  This was his response (with some cleaning up for easy of reading):










I used to, but always got [lulz friend uses profanity filter] at by people in the group, so I started to greed.

My guess is that he'd been rolling need on everything in sight, without a clue.  And then got yelled at and kicked.  I can't fault the groups that did so, but for one thing: They weren't useful.

When kicking people, say why you are, not just in the vote kick message, but in chat as well.  Don't just say ninja, but say why it is ninjaing.  Say that spirit is not a ret stat.  Say that needing on items you don't need is bad.  Maybe the person is a jerk, but maybe they're just clueless.

Have you ever yelled at your dog when you got home and found a mess?  It probably looked terrified and ashamed.  Maybe it peed on the floor and you yelled at it for that too.  That was stupid of you.  The dog has no clue what you're yelling at it about.  Now it's just confused, wondering why the person it looks up to and relies on is mad at it, and attempting to display submission.  It isn't going to eat the newspaper any less; there is no link between newspaper chewing and you being angry.

The ret paladin isn't so different.  Vague scolding with no clear information does no one any good.



The One Player Problem
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 1 October 2012, 7:00 am
What is the biggest problem in balancing a multi-player game?  It's the first player.  In a game with classes and limited talent flexibility there will still be many classes against which to balance an encounter.  But fine, let's roll with it and say that the developers can customize each encounter for each class.  It means making ten fights rather than one, but in this hypothetical world we get to handwave a mere order of magnitude.

That leads us to the second-biggest problem in balancing a multi-player game.  That is, of course, the second player.  We had our ten or so fights.  Now there is another player.  That makes it... ten fights with ten modifications to balance the next possible player.  Okay, one hundred fights rather than one.  I'm having difficulty waving my hand.  But fine, let's go along and add the extra work and everything will be fine.

But this isn't a couples game, so let's bring in a third and thus get the third-biggest problem.  Add them on and we're at a thousand fights.  My hand is now broken with the effort of waving away problems.  We might as well bump it up to five or six players and admit that we've been defeated and can no longer count the zeroes (five or six, but I don't know what those numbers mean).

At this point there are few options.  One is to shrug and give up on fine-tuning, stepping in only when the most egregious problems present themselves.  Or classes could be restricted further into some sort of defined generic role, such as the holy trinity of tank, healer, and DPS, or crowd control if that's how you roll.  This essentially cuts it down to four classes and that can be further reduced by having fight mechanics which dictate aspects such as "minimum of one tank and one healer".  At that point it may all be simple enough that classes can be given non-flavor differences.

Still, even with the three or four class/roles, adding additional players is trouble.  Surely we can see that a tank, healer, and DPS are different when soloing and that adding a healer to a tank or DPS has an effect greater than adding another tank or DPS.  And so on.  Each additional player, if players have abilities beyond basic damage, changes the entire structure of a fight.  This means that scaling content to match the number of players is bound to result in problems with difficulty: too easily becoming too easy or too hard, depending on how the marginal player adds to the group relative to what the developer expectation is.

As much as we might wish to be able to bring along one more friend, is the benefit of once in a while bringing along one more person greater than the harm to the difficulty?  I don't think so.  Only at the very edges, with dozens of players, is the additional player not going to have much impact.  Though there were complaints when content allowed, or mandated, dozens of players...



The Importance of a Base (home) in Games
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 28 September 2012, 7:00 am
The other day, in response to Syl, I wrote about the concept of homes in games, places where you can sleep and retain your sanity and perhaps even comfort.  At the time I thought it was merely a pointless concept that is fun to talk about but has no relevance to the actual game or its design.  As so often happens, I was wrong, as proven by the fact that I disagreed.  Homes, or as I will call them, bases, are important in shaping how we play.

I'll use the term bases rather than homes because the concepts are different.  Homes make us feel warm and fuzzy.  Bases are resting points, hopefully safe, where we can refill, restock, and empty our bags.  Stalker has no homes, but it does have bases and those are very important to how I play.

As I depart from Skadovsk, the rusting ice-breaker in a swamp, I save my game.  As I leave I am transitioning between the safe area and the unsafe.  Within there are no stray bullets, anomalies, or mutants.  Outside, there are.  Having a base creates this transition area, perfect for saving the game.  It's also perfect for quitting the game.  As I return or leave there is a clear change in mental state, from the alert outside to the relaxed and more thoughtful inside.  For me, that makes it a good time to quit.  It is a break in the game.

Contrast that with Civilization which doesn't have as clear breaks.  There is the end of turn pause, but that is merely a button press waiting to happen.  And besides, that pause is time for checking on production, making sure nothing was missed.  It is a pause, at most, and definitely not a break.  This is part of what drives the "one more turn" phenomenon, that despite being turn-based and presumably disjointed, it is actually quite smooth, with one action flowing into the next, with no logical point to start.  There is the start of the turn, right after the AI has gone, but that is an even worse time, when you've just seen all the consequences of decisions and have that information fresh in your mind.  To quit then is to discard all you've seen and all you plan to do, in hopes of remembering it later.

I found this in WoW as well.  When I return to a town there are the mailbox and vendor, inviting me to empty my bags and free myself of the worry of those.  There is the inn, inviting me to log out for a while.  The town is safe and there are usually no quests within the town itself.  Maybe there is a quest giver, but the exclamation point will be there tomorrow.  Unlike Civilization there is not a memory loss from logging out for a while.  However, bag space, despite seemingly to be a stopping point "bags are full, gotta go now", is instead a starting point to another task: empty the bags, knowing where to mail items, what to sell, perhaps what to go to the AH for, or if a bank alt handles the AH, then the bank alt has mail to open and bags to empty and auction to post.  Eventually there is a stopping point, when mail and bags are settled and auctions are up.  It may add another half hour or more, but it is eventually there and will nudge you off to dreams of epics.

Guild Wars 2 is different in its break points.  The anywhere AH sale and ability to deposit crafting materials means that I've not gotten into the habit of using bank alts, so I don't have that pull to jump around to clean up everything.  But this also means that cities do not stop me.  A city is just a waypoint away from more questing, so it's more of an inconvenient loss of silver than a note to stop.  Similarly, the heart system means that I won't return to a town to turn in a dozen quests and have that sense of completion and therefore of stopping.  However, since I am unaware of the existence of rested xp, wouldn't want it anyway, and there is no logout timer in the wild, I have little problem logging out wherever I am.  In that regard it is easier to log out, but there is no nudge toward doing so.  There is even a nudge to stay on: since the marketplace is global, there are always buyers and sellers, so odds are, someone is just about to buy your auction if you wait just a few more seconds and maybe you'll get some of your orders filled so you can craft with that and post it which will sell and in a little bit you'll post more buys and pick up those and why does my clock lie to me and claim that hours have passes when all I was doing was picking up my auctions?

I like having break points.  Call it paternalism if you like, but I think gaming would benefit from design bits such as break points which encourage more moderate play.  They don't at all force it, but they help.



<< Newer Entries · · Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Casual Stroll to Modor [HTML] [XML] [FULL]
Bethesda Blog [HTML] [XML] [FULL]
Bio Break [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Game Truth [HTML] [XML] [FULL]
Gamers with Jobs [HTML] [XML] [FULL]
Joystiq MMO [HTML] [XML] [FULL]
kfsone's pittance [HTML] [XML] [FULL]
Low Elo [HTML] [XML] [FULL]
Massively [HTML] [XML] [FULL]
MMO Gamer Chick [HTML] [XML] [FULL]
Moorgard.com [HTML] [XML] [FULL]
The Ancient Gaming Noob [HTML] [XML] [FULL]
The Escapist [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
WarCry Network [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]
Updated this Week:
MikeJL Blog [HTML] [XML] [FULL]
A Ding World [HTML] [XML] [FULL]
Ardwulf's Lair [HTML] [XML] [FULL]
DocHoliday's MMO Saloon [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
Kill Ten Rats [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Player Versus Developer [HTML] [XML] [FULL]
Psychochild's Blog [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
Terra Nova [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Wondrous Inventions [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]
Updated this Month:
A Casual Stroll to Modor Podcast [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Broken Toys [HTML] [XML] [FULL]
Elder game [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
Lost In The Grind [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
MMOverdose [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
Serial Ganker [HTML] [XML] [FULL]
Star Wars: The Blog Republic [HTML] [XML] [FULL]
Sweet Flag [HTML] [XML] [FULL]
Troll Racials are Overpowered [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]