The Flash Season 2 Caught Up!
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 4 March 2016, 10:00 am

After blasting through the first season of The Flash I was hooked and jumped immediately into season 2.  The second season is still ongoing so it's caught in that weird spot between Hulu/Netflix streaming services.

But I was able to catch up on all the currently aired episodes and now I can start watching it week to week just like everyone else.

Honestly, the second season took longer to hook me than the first.  The premise of the show takes a shift when a bunch of breaches are opened in Central City that link it to an alternate version of Earth that team Flash quickly names "Earth 2."

For the first five or six episodes the multi-dimensional plotline feels really forced.  It seems like a way to just keep shoving the same characters and situations back into our faces even if they had been neatly wrapped up in season 1.  But, around episode six or seven it finds it's feet and once again I was hooked.  Now I want to know more about Earth 2 and I really want to see how this season will wrap up.

The mid-season detour into a crossover episode was pretty cool too.  I've never watched Arrow, but the main characters from it have made some fun guest appearances in The Flash a few times.  In Legends of Today and Legends of Yesterday they truly cross over in what turns out to be an origin story for Hawk Girl.  I had never heard of her and had to look her up which I suppose is bound to happen since I don't know DC superheroes that much.

I do know they recently launched another spin off show called Legends of Tomorrow so I'm assuming these two episodes tied into it.  It was interesting in that the first episode was an episode of The Flash but the second episode was actually an episode of Arrow.

We're approaching the end of the season of The Flash but we're not there yet.  The premise is fully formed while the characters and situations are all set up.  Now all that's left is to start bringing them all together towards a season conclusion.  If they do it as well as they did in season one it should be a good time.

Revisiting FFX-2
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 3 March 2016, 10:00 am

FFX-2 is one of the Final Fantasy spin-off games that I've been the most excited to get back to.  I remember the basics of the story but the main thing that stood out in my mind from the game is the battle system.

Firing up the remastered HD version on my Vita I quickly found that I still love the battle system.  It's the fastest and most active version of the Active Time Battle (ATB) system that is found in the majority of Final Fantasy games.  I love how dynamic is it too, it allows characters to swap out their class via dress spheres in the middle of the battle.

The progression system ties directly into it.  Each character can use any dress spheres, but each dress sphere levels up it's abilities separately for each character.  You'll naturally start relying on certain characters with certain dress spheres but the system is flexible enough that you could change out all three character's classes at any time, even in the middle of battle.

After playing a few hours I realized that I like the story for what it is but I'm not really in the mood for it right now.  Most of FFX-2 is a girl-power treasure hunting j-pop carefree adventure.  The undercurrent is investigating a sighting in a recorded video sphere of Tidus from Final Fantasy X and I remember that storyline has payoff at the end.  But, most of the moment to moment in the game is about the carefree treasure hunting adventure.

It also reuses a lot of assets from Final Fantasy X and I played FFX not that long ago.  There are plenty of unique locations and new takes on existing locations too but I don't particularly want to retread ground that I played through so recently.

I still like this game a lot and I'll definitely swing back around to it later when I'm in the mood for this type of story.  Honestly, the battle system is so good that it almost carries the game.  If you haven't ever played it and you're a Final Fantasy fan you owe it to yourself to check out how great this version of the ATB system is.

Final Fantasy Project Article List

X-Com 2 Initial Impressions
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 2 March 2016, 10:00 am

X-Com 2 seems to have clicked with me much more than the first game.

I always appreciated X-Com as a decent turn-based strategy game but something about it just didn't quite click with my personal taste.  I tried playing through a few times but always gave up, despite my general love of turn based strategy games.

X-Com 2 generally plays the same but there's just enough differences that make me like it a lot more.  I think the tactical battles are tuned to force players to play more aggressively, which is how I always played the original.  I didn't realize until I saw complaints online but I guess most people played the first X-Com very slowly and defensively... I guess I was playing it wrong.  X-Com 2 often has an objective with a timer that forces you to keep moving.  I love it.

I also never seemed to make good decisions in the strategy layer of X-Com between missions.  Apparently there's one "correct" way to play it that I never figured out.  In X-Com 2 it seems like any choices you make in the strategy layer are totally valid and it does a great job of actually highlighting the important optional missions to take on.

Most of the complaints I've seen online come down to "I knew the perfect choices when playing X-Com and now I don't because the game is different."  I bet this type of talk will calm down quickly as those people figure out the game further.  But, for people like me who never min-maxed X-Com... X-Com 2 has a lot to offer.

Hopefully I'll stick with this one long enough to at least finish the campaign once.  If I do I'll write up a full review.  For now, I'm enjoying my time with it.

Telltale Fatigue
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 1 March 2016, 9:38 am

I finally have Telltale fatigue.  I knew it as soon as I tried to go back to Minecraft Story Mode and was immediately bored with it.

I'm burned out on the Telltale formula.  Yes, every one of their games has a different story to tell but the core of the gameplay behind it is identical.  They're all obviously built on the same underlying structure.

I must have just played too many of their games last year.  I played all six episodes of Game of Throne and all five episodes of Tales from the Borderlands.  Not to mention playing a bunch of The Wolf Among Us.

For me it's time to step away from Telltale games for a bit.  I loved Tales from the Borderlands and really liked Game of Thrones this year but they've apparently overdone it for me.

I think the key will be to wait for the next franchise that I'm super excited for from Telltale.  I'm sure there will be something that I get pumped up about, but Minecraft definitely isn't it.

Poly Bridge Impressions
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 29 February 2016, 10:00 am

Poly Bridge is a game that I kept seeing gifs of on reddit.  In it you get a set of vehicles on the left and have to construct some type of bridge with the materials available to get them to the flags on the right.

It starts out easy with unlimited resources but soon starts limiting you in interesting ways.  You won't have enough road sections so you'll have to build a jump instead.  Or you won't have enough material to make a bridge that goes up and over an income ship so you'll have to make a draw bridge with working hydraulics.

It's been a really fun game to jump into for a few minutes at a time.  I think my average play session is ten to fifteen minutes, but I find myself coming back to it fairly regularly.

I think most people who have fun building things would enjoy this game.  I grabbed it on sale on Steam for less than $10 and you probably should too.  We all know, there's always another Steam sale right around the corner.

The Flash Season 1 Review
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 27 February 2016, 9:25 am

I marathoned The Flash Season 1 in three days.  I haven't had a show hook me like this in... I honestly don't know how long.

In the first season The Flash is easily one of the best superhero shows I've ever seen.  Every single episode drives the overall season-spanning story arc forward.  And the show moves along at a really good pace within each episode as well.  Pacing is super important to me.  When shows get too slow I get bored, tune out, and give up on them.  That didn't happen at all throughout the first season of this show.

It even ended on a cliffhanger that makes me really want to jump into season 2 immediately.  So, I probably will.

One of the coolest things about The Flash is how much fun Barry Allen has being The Flash.  It's not some grimdark angsty superhero like so often happens.  From the very first episode Barry thinks his powers are awesome.  He has fun with them while training and while saving people.  You can really tell that he loves being the Flash.

It doesn't hurt that this show mixes in science, pseudo-science, time travel, and a bunch of other stuff I love.

DC Comics and superheroes have never really clicked with me, so I'm as surprised as anyone that The Flash is one of the best shows I've watched in the past few years.

Stargate Universe Impressions
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 26 February 2016, 10:00 am

If you haven't noticed by now I'm catching up on a lot of TV that's come out over the past 5-10 years.  I finally have time to catch back up after having kids.  It's just impossible when they're little.

Anyway, Stargate Universe was one of the shows that I liked in my big pilot watching spree.  Unfortunately, this is another show that I gave up on after a handful of episodes.

I think I watched five episodes before giving up.  The problem, for me, is that the show became too much of a slow paced mystery.  I like Sci-Fi shows that are about exploration and discovery.  In SGU there was just too much sitting around wondering about the ship that they're on to keep me interested.

My brother mentioned that it also just doesn't feel like Stargate.  The other Stargate shows are all about exploring new places through the Stargate every week.  In SGU they're just kinda on a ship.  Even the episode I saw where they visited a planet through their Stargate it was just a big empty desert.  Basically the most boring planet ever.

I'm not giving up... I know I'll find some diamonds in the rough while I work through my big list of shows to check out.

Tsuro for Mobile Review
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 25 February 2016, 10:00 am

This is an iOS game that I've been playing a lot lately when I have a spare minute or two.  It's actually the digital version of a board game that has been on my wishlist for awhile.

In Tsuro you start with your stone on one end of the board and choose/lay a tile in front of you.  Your stone follows the path on the tile all the way to the end.  Everyone takes a turn and then on your turn you choose and lay another tile.  The goal of the game is to be the last stone still on the board.

As the board fills up it gets harder and harder to lay a tile in front of your stone without it connecting to an already existing tile.  When that happens your stone follows that path all the way to the end as well, which might send it right off the board.

It's been nice to finally play it a bunch against different AI levels.  It's fun and scalable.  I like how it's simple enough and complex enough at the same time.

Now I really want to pick up the board game version of it.

Star Trek: Enterprise Review
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 24 February 2016, 10:00 am

After really enjoying the pilot of Star Trek: Enterprise I was quickly let down by the following episodes.

Although I have to say, I really like the show's intro that walks through the history of flight and space travel.  I know it gets a ton of hate too, but it's actually one of my favorite Star Trek openings.  It has some character to it.

After not clicking with the first few episodes after the pilot, I did what I have with a couple other series lately... I looked up a "best episodes" list.  Doing so let me sample the best of what Star Trek: Enterprise has to offer.  And honestly, some of these episodes are just as good as any other Star Trek show.

The problem is that there aren't many of them.

Most of the best episodes in the series tend to break the normal formula of a Star Trek episode.  That's when you can tell both the actors and writers are truly at their best.

It's kind of funny, I find myself once again drawn to some of the time travel episodes just like when I watched Voyager.  Maybe I'm just a big fan of time travel in general... I'm starting to think that's the case.

The finale of Star Trek: Enterprise is interesting in that it takes place in the middle of a Star Trek TNG episode and stars Riker and Troi but deals with the Star Trek: Enterprise crew as a holodeck program.  It's an odd framing device but definitely interesting and it manages to tie this first crew into the other crews of the Star Trek universe.

Overall, I'm glad that I've watched a handful of these episodes and gotten context for the early part of the Star Trek universe.  That being said, I can't recommend this one.  Not even for huge Star Trek fans.  There's not enough good content here to balance out the bad.  I'm ok with the time I spent with it, but you probably won't be.

The Secret History of Star Wars Impressions
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 23 February 2016, 10:00 am

The Secret History of Star Wars is a book I really wanted to like.

The author approaches the behind the scenes history of George Lucas and the creation of the original trilogy with an in depth look at the process.  He uses historical documents and drafts of the screenplays along with a ton of interviews and testimony from Lucas and those who know him well.

I made it about 40% into the book before getting frustrated and putting it down forever.

The problem I had is that the author often retreads the same ground from multiple different sources.  He'll walk through an interesting historical note, back it up with quotes from relevant people, and then seem to start moving onto the next thing... but then go back to the beginning of the subject instead and use different quotes to say the exact same thing.  And then go back and do it a third or fourth time.

I wonder if he had a word count that he promised his publisher because it truly feels like he's just adding fluff to make it longer.  I've written enough school papers to know when I see it.

Anyway, this could have been a great book if it had an editor go through and cut the length in half.  As it stands I can't recommend it, even for you fellow Star Wars die hard fans out there.

Voyager Season 7 Review
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 22 February 2016, 10:00 am

In this final season of Voyager it seems like the writers are finally having fun with the existing crew again.  I bet they feel confident that they can start wrapping up character arcs since it's the last season and it really shows.

The characters all have moments that develop them further and it's great to see.  I love that two of the main characters, Tom and Be'lanna, finally get married.  It took basically the whole series, but that's ok.  They also get pregnant!  It's really good to see characters reach the completion of their arcs.

It's great to slowly see the crew get more and more contact with Star Fleet as they get closer to home.  Some of my favorite episodes of the season were ones involving contact with Star Fleet after so much time apart.

There's an episode where the Doctor gets to fight for his legal right to be acknowledged as a person and not an object.  While he doesn't get full legal acknowledgment as a person he does get legally recognized as an artist, which seems like the first legal step in the right direction.  It's a really nice way to wrap up his story and show what he's become.

Toward the end of the season Neelix finds a permanent home in the Delta Quadrant and the crew gives him an official Star Fleet Ambassador title.  The whole crew gives him a big sendoff and says goodbye.

Again I find myself drawn to episodes with time travel too.  There's a really cool episode where the ship gets divided into a bunch of different timeframes and only one crew member has the ability to move between them.  It's a super interesting way to do a retrospective episode of past events (and possible futures) without it feeling shoehorned in.

The series finale finds the crew finally returning to earth, along with one last bit of time travel from a future Janeway.  I'm really glad they made it back but I would have loved to see one more episode about what happens now that they're back home.  Besides that, it was a good way to end the series.

Overall, Voyager is still my favorite Star Trek TV show.  Although it shows some of it's age in the production values it tells a unique story that is different enough from the other Star Treks to be extremely interesting.  It sags under it's own weight a bit in seasons 5 and 6 but ends strong with season 7.

Mainly this just has me excited to see what a modern Star Trek show looks like when the new one airs in 2017!

Fire Emblem Fates: Birthright Initial Impressions
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 20 February 2016, 12:15 am

I downloaded the brand new Fire Emblem Fates earlier today when it released and after picking up the Birthright version I had enough time to sit down and play it for one full charge of my 3DS battery.

My initial impressions are really good.  It has everything I loved about the first 3DS entry in the series, Fire Emblem Awakening, but it's been refined and added to.  The core of the combat system is still the same as is the relationship system and I'm really happy with that.  It didn't need big changes.  The minor tweaks they've done are for convenience.

The biggest difference I've noticed right from the start is the attention paid to the story.  In Fire Emblem Awakening it had a very typical (and stereotypical) story that was easy to predict even though it was well executed.  In Fire Emblem Fates they've created three unique storylines depending on a key choice you make near the beginning of the game.  I'm already seeing huge ramifications and I can see that these storylines are all going to tie into one another in interesting ways.

It honestly has me excited to play through all three versions of the game.

For now, I'm happily playing Fire Emblem Fates: Birthright.  I'll follow up with more in depth impressions or a full review later.  If you've been on the fence about this game just know that it gets a rousing endorsement from me.

Voyager Season 6 Review
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 19 February 2016, 9:26 am

I think that after writing this story for six seasons the writers are mostly out of new ideas.  There's a ton of reset TV this season.

I was able to fly through this season because so many of the episodes were fast-forwardable or skippable.

Again, new characters are shoehorned in where they aren't needed, like the Borg children.  It feels like they ran out of new ideas for the existing crew so the need to tack on extra characters to have it feel fresh.  Instead, I just don't care about the new characters.

That being said, there are now some episodes that feel like they will lead to the conclusion of the series.  There's an especially cool one that mostly takes place in San Fransico.  There's a Star Fleet officer obsessed with re-establishing contact with Voyager now that they know the crew is alive.  In the end he's able to make contact for a minute or two and Voyager gets to trade ship logs and information with Star Fleet.

By the end of the season Voyager has just established a temporary data link with Star Fleet that they will be able to reproduce every 32 days.  Finally some consistent contact with home!  Watching them get tied back into Star Fleet should be interesting.

At this point I'm kind of sick of the week to week journey throughout the Delta Quadrant because it feels like the writers are sick of it too.  But, I'm still super excited to see how the series concludes.  And the episodes that push the story of traveling home further along are still really good.  If I remember right the crew eventually makes it back to earth but it's been so long since I watched the show that I don't remember how it happens.

Voyager Season 5 Review
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 18 February 2016, 10:00 am

This is the first season of Voyager that seems full of pointless episodes.  This is where "reset TV" rears it's ugly head.

A lot of TV shows in the 80s and 90s were set up so that they basically wrapped up every episode so neatly that you could watch it the next week without having missed anything.  Up through season 4 I felt like most of the Voyager episodes at least had some character development that pushed things forward each episode.  For season 5 this isn't true at all.

There are so many episodes in this season that don't move the story or characters forward at all.  You can easily watch the cold open and then the last 2 minutes and still understand everything you needed to get out of the episode.  In a lot of cases you could safely skip the episodes entirely.

At this point I'm committed to finishing the series but season 5 put a damper on my enthusiasm.  At least I know that there are only 7 seasons and then the show wraps up.

It's not like nothing happens at all.  The crew has a few incidents that push them ten or twenty years closer to home with new technology (which conveniently only works for a limited amount of time).

But some character growth happens too.  The only kid on the ship becomes old enough to become her own character.  Seven continues to develop into more of a human and less of a Borg.  Harry Kim feels like he's finally growing up.  The crew has had enough incidents to bring them closer to home so that they finally feel like getting back to the alpha quadrant is a when not an if.

The season ends with the first of a two part story where Voyager makes contact with another Star Fleet ship which has been pulled into the Delta Quadrant.  I'm sure it won't last, but it's really cool when the crew of the Voyager gets some interaction with Star Fleet.

There have been a couple of these that I haven't mentioned but I honestly really like the episodes where the Starfleet crews from the 29th century show up and have to clean up issues with the timeline.  They're basically time travel police and they end up drafting members of the Voyager crew because Voyager keeps messing up the timeline.  I love these episodes.

I would probably enjoy an entire Star Trek show in this setting.  A crew from the 29th century jumping to important places in the Star Trek timeline fixing problems.

I'm starting to get really excited for the new Star Trek series coming out on CBS next year.

Nintendo Accounts Are Live!
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 17 February 2016, 12:10 pm

I don't usually do breaking news, but Nintendo Accounts are live now in the US (and maybe worldwide).  They've been launched in Japan for awhile now but we're just getting them in the West.

The Nintendo Account is what the company is using going forward instead of the old Nintendo Network ID (NNID) system.  It's what all their new consoles and mobile efforts will connect to.

As a PSA go grab your preferred username before someone else does!

And then go "pre-register" for the new Miitomo app to earn some of the new Nintendo reward currency on your account.  The new Nintendo Platinum is taking the place of the old Club Nintendo system.

I'm really excited to have rewards back from Nintendo.  They've hinted all the rewards will be digital, but that's fine with me.  Discounts and money back for digital purchases would be great.

Bands of Mourning Review
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 17 February 2016, 9:20 am

Bands of Mourning is the third book in the second set of the Mistborn series.  It follows Waxilliam six months after the events of Shadows of Self.  It directly deals with the fallout from that book and it picks up really quickly.

I think Bands of Mourning was the best paced and most consistently interesting in this set of Mistborn books.  I'm sure that part of that is because it ties into the previous book so well and builds on it.  I didn't feel that way nearly as much between the first and second book.

Bands of Mourning finds the main characters needing to leave the central city where they've spent the last book and go investigate what's happening in the wider world.  They're looking for a legendary item, the Bands of Mourning, because it could have a power that would change the world.

While I still don't love this alternate history early 1900s type of setting at this point I really like the main characters and I want to know what happens to them.  If you've read Alloy of Law and Shadows of Self you are probably equally invested in these characters and you'll get a lot out of Bands of Mourning.

I thought this might be the last book of the second Mistborn set.  This book leaves off after telling a complete story but leaves just enough information dangling to the point where I really want the next book now.  There's an author's note at the end that says book four will be the final novel in this second Mistborn era.

I really recommend the Mistborn series as a whole, although Bands of Mourning isn't the place to start.  The best jumping on point is either the very first book of the first era titled Mistborn or the first book of the second era titled Alloy of Law.

I continue to really enjoy Sanderson's writing.  I'm always excited to read what he writes next!

Persona 4 Golden Review
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 16 February 2016, 10:00 am

Persona 4 Golden is one of the greatest JRPGs that I've ever played.  It's amazing.  I was blown away.  I haven't had a game hook me like Persona 4 did in such a long time, it was absolutely a treat.

The game is extremely story driven.  If you don't like story in your RPGs then this one isn't for you.  The whole game encompasses a year in the life of the unnamed protagonist (you) as you spend a year in a new town as a transfer student.

You move in with your uncle and cousin in the small town of Inaba and start the school year.  You begin to make friends with other students when a series of murders happens in the local community and things take off from there.

It turns out there's a whole other world that this one is connected to and inside of it are shadows (enemies) and Personas (positive super-powered versions of people).  A lot of the fun is the mystery of finding out what is going on with the connection between worlds as you and your widening group of friends keep finding out more.

There's so much story in this game that I can't even do it justice in a summary, so instead let's talk about Social Links.

Social Links are my favorite part of Persona 4 Golden and from what I've heard they are a staple of the franchise.  Every character you form a meaningful relationship with is represented by a Social Link.  Every time you spend time with that character you have the chance to advance the Social Link.  Sometimes you will and sometimes you won't, but every time your relationship will evolve.

A huge part of this game is about how you spend your time and who you spend it with.  Will you spend time trying to improve you social stats like Courage, Understanding, Knowledge, Diligence, and Expression?  These will open up more options and more Social Link possibilities in the future.  Or you could spend your time at jobs making money.  Or you can focus on spending time with people and increasing those Social Links.

You'll end up doing all of the above and trying to find the best thing to do with your time.  For me, this is the best part of the game.  I love the Social Links system so much.  In a way it reminds me of the character relationship system in Fire Emblem Awakening, which I also loved.

The relationships and story are what drive Persona 4 to be what it is.  The combat is fine, but nothing too extraordinary for a JRPG.  It's serviceable but also kinda whatever.  That's not what the game is about.  Although I do appreciate the no random battles.

The thing is, you'll only encounter battles when you're in the other world.  And you'll spend months of time in the real world without ever visiting the other world.  These were my favorite parts of the game.  Just exploring this small town and growing my relationships with people in it.

I'm still processing all my feelings about the game but it easily enters my top 3 JRPGs of all time.  Right under Final Fantasy IX and Chrono Trigger.  It's that good.

Now I know why this game has a cult following and why people are so excited for Persona 5.  It turns out I picked a great time to dig into Persona 4 since Persona 5 is coming out later this year!  I'm super excited to find out more about this next entry in the Persona series!

Parks and Recreation Review
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 15 February 2016, 10:00 am

I marathoned Parks and Recreation with my wife over the course of about a week and a half.  We had never tried the show but after watching the first few episodes we were hooked and flew through all seven seasons really fast.

It's a really funny modern sitcom.  It's in the style of a lot of modern sitcoms where the people know they're being recorded for whatever reason and often look at or play to the camera.  The style is a bit of an acquired taste, but if you've seen it before you probably know if you like it or not.

It's an ensemble cast of government employees, mostly in the Parks and Recreation department.  It sounds super boring which is probably why I never checked it out before, but the characters make it hilarious.  I finally see why everyone loves Ron Swanson.

The seasons are also really consistently good.  It falters a bit in season 5 but manages to find it's legs again by the end of the season.  Even then it's not bad, it's just not as good as the other seasons are.

I highly recommend you give this one a try if you, like me, missed it while it was airing.  You'll know within two or three episodes whether it's for you or not.

I was super happy to find a new show to dig into.  And I'm so in love with the streaming model of TV.  Watching that many seasons that fast is actually the way I prefer to watch a show now.

The Witness Review
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 13 February 2016, 10:00 am

I have an un-popular opinion on The Witness.  I really didn't like it that much.

I keep seeing it be lauded with praise but I found the core of the game frustrating and boring at the same time.

You see, The Witness looks like it's going to be a gorgeous game of exploring a beautiful island.  And in a way it is.  And I love that part of the game... I wanted that to be the game.  Exploration is a huge motivator for me in the games I play.

But The Witness, at it's core, is a series of line puzzles.  They come in different shapes and varieties but the whole game is line puzzle after line puzzle after line puzzle.  I was bored of it so fast.

I honestly would have had more fun with the game if every puzzle were able to be solved by a simple left click.  That way I could have wandered the island to my heart's content.

I even held out hope to the very end that maybe the ending of the game would tie the story of the island together and give me some narrative payoff.  If it had I wouldn't be writing this review the way I am.  Instead, it was a letdown.  Even after getting both the normal ending and the secret ending.

In the end The Witness was just line puzzles for the sake of line puzzles and that's really sad for a player like me.  I feel like the 3D exploration could have been it's own game.  The line puzzles could have just been a mobile app or something instead.

I know people out there really love this one, but I don't.

Trying to Stop Being Completionist
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 12 February 2016, 10:00 am
One of my biggest goals for last year with media was to stop always being completionist.  I have the habit of feeling like I started something so I should finish it.

I did pretty good last year.  From sampling all my Steam games in my library to finally being able to walk away from a book partway through.  I'm trying to continue the trend this year too.

It's allowed me to sort through so many games, books, movies, and TV shows while actually spending time on the good stuff once I find it.

Recently, I tried reading a different series by an author that I like and got about a quarter of the way into the first book when I realized I wasn't enjoying it at all.  It wasn't for me.  And that's ok.  Being ok with it is the biggest accomplishment of this for me.  It used to be that if I was a quarter of the way into a book I was already committed and would finish it even if I didn't like it.

You can probably tell how fast I've flying through different kinds of media now based on how many "impressions" posts I do vs how many "review" posts go up.  If I bounce off something super fast I won't even write about it, but when I've played/read/watched enough to get a feel for what it's offering I always try to do an impressions post before moving on to the next thing.

Media consumption feels so much different now and I can tell it's for the better.  I'm spending my time more wisely and enjoying my leisure time more.

Duelyst Impressions
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 11 February 2016, 10:00 am

I played a bunch of Duelyst and it's a fun mix of strategy, turn based games, and deck building.   I really like the potential here.

The battle system has a general who can use abilities and summon monsters from your deck.  You draw new abilities and monsters every turn so your options are constantly changing and evolving.  Instead of these being cards they turn into actual characters that go on a board.  The game mixes current digital card games with turn based strategy games on a grid based field.  It's a really fun combination.

It honestly reminds me of a fresh modern version of Hero Academy which I loved when it came out.  Except with Duelyst the battles happen much faster because it's not asynchronous.

Duelyst is still early access but it's obvious that this game has lots of potential.  I played enough to know that I like it and that I'll want to play it when it actually releases.  But, I don't like pouring a lot of time into early access games so this one will go to the side until it's officially released.  When it does, you should seriously think about trying it.

Tharsis Impressions
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 10 February 2016, 10:00 am

I played a bunch of Tharsis after hearing about it a few weeks ago.  I thought it was still early access, but it turns out it's a "full game".  It sure doesn't feel like it though.

The core of the gameplay system is there but it feels like it needs options, missions, difficulty settings, and more fleshed out gameplay.  But, I really like what's there.

Tharsis is a game about traveling to Mars and everything goes wrong.  It's a crisis management game.  Every turn you decide where your crew goes in the space traveling vessel and you roll dice for the crew to try to complete objectives.

It's honestly like a board game made to be a video game.  I love board games and video games these days, which is what attracted me to Tharsis in the first place.

Honestly, I really like it, but it feels incomplete.

This one is going to go on the backburner for awhile until they add more to the game.  It's obvious that they intend to add more to the game and tweak it over time.  I bet it's going to be really fun in about six months.

Voyager Season 4 Review
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 10 February 2016, 10:00 am

Right near the beginning of the season some big changes happen on Voyager.  Kes leaves the ship in a blaze of telepathic glory that superspeeds the ship another 10 years closer to the Alpha Quadrant.  Right around the same time Seven of Nine comes aboard.

Seven of Nine is a Borg who is freed from the collective and quickly becomes one of the most interesting characters on the ship.  She brings into question what it means to be human and how to discover your humanity after being raised without it.  The episodes that focus on her are some of the best of the season.

There's also a lot of development between Tom and B'elanna.  It's the first real romantic relationship on the ship that we see consistently being developed.  This is the season where they finally come together and have an official relationship.  It's a nice common thread that keeps moving forward throughout most of the episodes in Season 4.

Not to mention that the Doctor once again gets a couple cool episodes with things that only his holographic self can do.  He's still my favorite character.

One of the most exciting developments of the season is that Voyager finally communicates with the Alpha Quadrant through an alien communications relay before once again getting cut off.  But they got updates from home, and now Star Fleet knows they're alive and on their way back.

It's nice to see big progress on the trip back to the Alpha Quadrant.  I'm still having a good time watching the show and I'm excited to start season 5!  I'm glad this Star Trek clicked with me.  It's making me really excited for the new Star Trek that CBS is launching later this year.

Firewatch Review
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 9 February 2016, 8:36 pm

I just played through Firewatch and loved it.  The game only clocked it around the 4 hour mark for me, but it was wonderful.  I'm so happy when a dev tells their story and then wraps up the game.  This is the perfect example of a game that doesn't need to be 8+ hours to be worth the money.

In Firewatch you get a little bit of backstory about your character and then start your first day on the job of watching for forest fires from your tower.  Your only line of communication is through a walkie-talkie to your direct supervisor and that's where the majority of the narrative takes place.

But things quickly start to happen that you need to go investigate.  Most of the game finds you wandering the wilderness around your tower digging into things that are going on.  You use an actual compass and map along with a limited gear set to traverse the terrain.

Not to mention the in-game disposable camera!  It only has around 20 shots, so make them count.  At the end of your game you get to see all the pictures you took and it even generates a webpage where you can go download them.  That screenshot above is a picture I took in-game with the camera during my playthrough.

It's an amazing game for explorers and for narrative driven gamers.  I haven't had a game grab me and amaze me like this in such a long time.  I'm so happy to have found a game that clicked with me so easily.

I know that the price point of ~$20 matched with the playtime of 4-6 hours will drive some people away, but I felt like it was worth every penny.  I already know that I'm going to end up replaying it very soon.

I highly recommend this one.  Check out Firewatch.  It's out on basically every major system today.

Voyager Season 3 Review
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 9 February 2016, 10:00 am

Voyager is still going strong in season 3.  I don't have a ton to add to my initial impressions of the first two seasons, but it's worth noting that the show has remained consistently good.  I'm happy I've been able to find a Star Trek to enjoy... I was starting to worry that I wouldn't be able to recapture my ability to like the series.

Season 3 finds the crew still on their roughly 70 year voyager home after getting flung into the Delta Quadrant of the galaxy.

All the characters continue to develop but this season had particularly good episodes for The Doctor and Kes.

The Doctor keeps evolving from his initial holo-programming and after one weird time travel episode he gets the technology to have a portable holo-emitter which allows him to finally walk wherever he wants.  It's used to great effect and he has some fantastic episodes.  I love seeing his personality continue to grow and I'm convinced that he's one of the best actors on the entire show.

Kes' telekinetic abilities keep growing.  Sometimes they get out of control and sometimes they develop at a reasonable pace.  It's obvious by the end of the season that she must be nearing the end of her story arc.  I think next season is where she leaves and they bring on another crew member as a replacement.

Finding Voyager has made Star Trek fun again!  I hope the show keeps up it's quality throughout the entire run.

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