Star Citizen – Salty Tears of Low FPS
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 14 December 2015, 9:08 pm
Although the Star Citizen Persistent Universe Alpha was released on the Live servers, I’ve watched more of it on Twitch than I’ve actually played for myself. Unfortunately, I’m among those having horrifically low frames per second. Space combat in a game with no sticky targeting and FFA PVP, is not the place to be with abysmal frame rates. The game isn’t designed to be FFA PVP but the mechanics to control PVP outside of the station where you’re spawned haven’t been implemented yet.


It's happening - Star Citizen Persistent Universe Alpha is on the Live Servers
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 11 December 2015, 7:29 pm
I'm patching the Live version of the game as I write the post. Wow - the community at large is so excited to collectively get their hands on this content. Cloud Imperium Games is also working on a new methodology/process to be able to push updates to Live more frequently which will be amazing. I know I'll spend the first few sessions playing solo in FreeFlight and then Vanduul Swarm to tweak all my settings and update my Voice Attack profile. A fair bit of new commands were added, some original keybinds changed and now I have to be serious about establishing keybinds that are effective for me in FPS situations. Unfortunately, the FPS keybinds can't be modified by the players yet and several overlap other uses I've assigned which I'll have to work out. These are minor inconveniences compared to the game play features they've just delivered. Star Citizen...


Star Citizen - Aww, I made it to "Staff Picks" on the Community Hub
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 8 December 2015, 5:11 pm
That's me, bottom-right!! Aww, when I checked the Star Citizen Community Hub today, I was surprised to find my audio version of the Star Citizens Writer's Guide among the staff picks. I uh, actually refreshed the page a couple of times to make sure my eyes weren't deceiving me. I thought it might have been a left over artifact from having just checked the comments on my recent submissions. Yep, my first inclination was to think visual bug. LOL It's very satisfying for others to find use and enjoyment out of it. I'd never done anything like that before so it wasn't the best. I can hear where I'm nervous or edited the audio to fix mistakes. But...but...you like it, you really like it. Big smile You can listen to the playlist here on SoundCloud


Star Citizen - Taking my leave of the Persistent Universe Alpha
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 2 December 2015, 7:17 pm
I came. I played. I enjoyed. Now it's time to wait for the Star Citizen Alpha 2.0 to be released to the Live servers, where I can finally start playing with family, friends and members of the organizations I've joined. I also have a few upcoming deadlines in real life. Ugh, sometimes being an adult sucks! :-)


Star Citizen – Amount of Voice-Over Work is Surprising
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 1 December 2015, 8:42 am
My expectation for the first release of the Star Citizen persistent universe alpha didn’t include missions. It wasn’t until this year’s CitizenCon that we learned we’d see some of the early mission design, along with multi-crew features, updated flight mechanics and the ability to engage in FPS combat. Knowing that some aspect of Star Citizen questing content is procedurally generated, I envisioned EVE Online type missions.


Star Citizen - Maiden Voyage of Constellation Andromeda in PU Alpha
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 1 December 2015, 7:32 am
This is a video of me taking out a Constellation Andromeda for the first time in the Star Citizen Persistent Universe Alpha. I'm looking forward to seeing the other areas and space stations, if they're going to be as cool as Crusader. From the player rooms on the station, to the atmosphere, new sound effects and updated ship flight system, this first release of PU content is pretty damn spectacular. I'm having a few wonky issues with ship behavior - lack of targeting, keybinds not persisting - small things like that but overall it's very impressive. Related articles Star Citizen - Constellation Ship Series Star Citizen - Drake Herald


Star Citizen - New interior ship damage from PTU 2.0e
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 30 November 2015, 7:23 am
I took a Cutlass Black out for a spin to see the new interior ship damage animations. By the time persistent universe alpha features are complete, we'll be able to make minor repairs on board. Once you get out of harm's way you'll need to take the ship to a repair station or find a player with dedicated repair ship such as the Crucible to fix it. There's no automagical healing/repair of anything in Star Citizen - not ships or players. The permanency of damage is what adds lasting consequences to Star Citizen. Related articles Star Citizen - Drake Herald Star Citizen - Constellation Ship Series


Star Citizen - Covalex Shipping Hub Mystery
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 28 November 2015, 11:28 pm
** SPOILER ALERT: The beginning of a quest is discussed in this article ** When you wake up for the first time in the Persistent Universe's Port Olisar, your Mobiglas is already populated with a few missions. These missions are intended to get you moving out in the Crusader map. However, akin to GuildWars 2 and the early attempts for questing in Warhammer Online, it's not necessary for you to explicitly start a mission by interacting with a non-player character (NPC).


Star Citizen - 1st Steps in the Persistent Universe
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 28 November 2015, 7:15 pm
The first release of the Star Citizen Persistent Universe alpha, commonly called the Baby PU (BPU), has been on the Test Universe for several days. During that time, Cloud Imperium Games (CIG) invited waves of backers to participate in stress testing and identifying bugs. Roughly 66K players have been given access. That might sound like a lot but it's a drop in the bucket compared to the 900K pool of players.


Star Citizen – OMG IT'S ALIVE!!!
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 20 November 2015, 9:38 am
The Baby PU was deployed to the test server last night. The 1000 most active participants in reporting bugs via the recently deployed Issues Council received invites. I watched a couple of streams and there are clearly stability issues. However, once people get past those the content we've seen grow since GamesCom and CitizenCon is there for the taking - large world map, early sampling of the mission system, first release of the interactive Mobiglas, first multiplayer ships and FPS. This is a HUGE milestone in Star Citizen development. Gonna burn our jpegs to the ground are ya??? I THINK NOT. I'm so excited to play. Hopefully, the content will be released to the Live Alpha server in the next couple of weeks. Oh how I'd love it to be live for the Thanksgiving holiday weekend. If you don't know what the Baby PU is here are two related posts:...


Star Citizen Starmap Matrix - Comments & Questions Thread
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 12 November 2015, 8:20 am
Please leave comments, questions and requests about the Star Citizen Starmap Matrix here. It's an on-going effort that I will continue to update as more content is added to the official ARK Starmap, Galactic Guides and the game itself. Recent additions include: Professions related content from the Galactic Guides added under Import/Export, Cargo Hauling and Tourism Links to STLYoungblood's System Tours on YouTube Links to Trendane's wonderful audio versions of System Galactic Guides


Star Citizen - Matrix Star Map Ahoy
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 3 November 2015, 3:33 pm
I’m still plugging away at updating matrix version of the Star Citizen ARK Starmap. I’ve received lots of good feedback and a few enhancement requests. With the help of the glorious maps and tools other fans are producing, I’m slowly making my way through adding the jump points available in each system. There some excellent options out there depending on your needs and tastes. However, mine remains as the only version that lets you see multiple systems at once to gain a big picture overview for logistically planning purposes. I will have all the jump points added by today.


Star Citizen - Closer Look at the Persistent Universe Zone
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 31 October 2015, 7:33 pm
Crusader, a planet in the Stanton system, is the location for the upcoming Star Citizen Alpha 2.0 aka Baby Persistent Universe. Players are already somewhat familiar with Stanton, as it’s also the home of ArcCorp, the first planetside landing zone revealed to us as an introduction and test-bed for the Social Module.


Star Citizen - Matrix of ARK Starmap
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 18 October 2015, 8:18 pm
Cloud Imperium Games recently released the ARK Starmap for the Star Citizen persistent universe. After a detailed review of every system, the deep space universe of Star Citizen just got scarier and considerably more realistic.


Star Citizen - in Patch 1.3 Standing Around is for Noobs
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 16 October 2015, 8:32 am
Star Citizen Patch 1.3 has been released to the public test universe. I'm excited to see it once it hits Live. I don't play on the test universe, which is essentially the alpha of the Alpha. Pass. Downloading 30 GB once is enough for me. PTU patches usually hit Live in 1 to 2 weeks - sometimes faster.


Star Citizen – The Game Map to End All Game Maps
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 14 October 2015, 5:56 pm
Cloud Imperium Games recently released the ARK Starmap for Star Citizen. The first iteration is web-based and is accessible on the RSI website. Eventually, the Starmap will be accessible in game via your mobiGlas and map rooms. In some of the earlier concept art we’ve also seen Starmap rooms planet-side and aboard larger ships. I think the ARK Starmap, is the game map to end all game maps. The interactive features are light years above anything I’ve witnessed before, let alone released in a browser. Intro screen holds the key to locating the actual space station ARK we’re told, is a knowledge center constructed in the Tayac System at the dawn of the 29th century. Not bound to a particular system or species, ARK is a central and neutral repository of all galactic knowledge. In real life, this will be the Star Citizen Galactapedia, part of which is the Starmap....


Star Citizen - Referral Program Launched
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 13 October 2015, 8:27 am
Star Citizen has launched a referral program that provides incentives for the referrer and the referral.


Star Citizen Writer's Guide (Audio) - Uploaded to SoundCloud
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 11 October 2015, 5:46 pm
I've uploaded my audio version of the Star Citizens Writer's Guide to SoundCloud, as an alternative to listening on YouTube. Don't let the name fool you. The Writer's Guide is full of delicious lore and background on the Star Citizen universe. There's only one episode focused on writing - Episode 11. I hope you enjoy.


Star Citizen – CitizenCon 2015 Happened
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 11 October 2015, 11:52 am
CitizenCon 2015 was great. I watched the live-stream while on voice communication with several organization members. No time to do detailed posts at the moment. Grrr! By the time I can, it will be old news but I’ll do a post or two discussing the things that interested me the most. Here are some links for the TLDR version of what went down.


Star Citizen - Oh the drama
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 7 October 2015, 12:57 pm
I'm interrupting studying for my certification test that's later this month and am overly busy with a few projects at work. Summary of the Derek Smart / Escapist / Star Citizen drama All hail its creator. That's the best laugh I've had in some time. I'll be back with more SC content toward the end month. Ta-ta til then.


Star Citizen - Oso Abbreviated Galactic Guide
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 2 October 2015, 7:00 am
Oso was discovered in 2861 by amateur explorer Errol Navis. Named after his daughter, it features six distinctive worlds orbiting a white Type-F main sequence star. Oso was quickly set upon by survey teams and corporate groups seeking to lay claim to the latest worlds potentially ripe for terraforming. Within the year, interests changed dramatically with the discovery of higher life forms on Oso II.


Star Citizen – Persistent Universe Alpha aka Baby PU
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 28 September 2015, 7:00 am
For those of us who plan to concentrate on activities that don’t revolve around pew-pew-boom-boom you’re dead, the Persistent Universe (PU) holds the key to the content we’re waiting to see. It’s in the PU that all the elements of game play come alive – especially non-combat opportunities and professions. More than Pew-Pew Star-Citizen-Bengal-class-Carrier-Bridge-Interior-005Thus far, CIG has released content for testing purposes via disconnected modules. The hangar module lets you see your ships, drool over them, access their interiors and reconfigure their loud outs. Arena Commander allows us to fly the ships that are available, to test flight mechanics and experiment with different weapons, ammunition and shields...


Star Citizen – Reverse the Verse Special Subscriber Edition
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 25 September 2015, 11:20 am
Reverse the Verse (RTV) is a weekly vidcast that takes us around the Cloud Imperium Game offices to hear what the various teams are working on. This week’s RTV featured Chris Roberts, taking questions live, from the Star Citizen subscribers via their exclusive chat channel on RSI. Subscribers are supporters who donate money every month similar to a reoccurring subscription. The Prime Plan is $10 USD. The Imperator Plan is $20 USD. These funds are used to produce all of the weekly and monthly content seen by the community – vidcasts, Jump Point magazine, Lore fiction, etc. Additionally, subscribers receive cosmetic flare items for their hangars.


Star Citizen – Watching the Ships Fly By
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 19 September 2015, 9:24 pm
I grew up in the Big Apple. Good ole New York, New York. From birth until I was married, we lived by LaGuardia Airport. My father was a huge fan of air planes and frequently took us to watch planes land on the way home from school. When I was older, it was a popular bicycle route and hang out. A group of us would often sit on the grass at the edge of the furthest runway and eat lunch to the roar of planes flying overhead.


Star Citizen – Community Hub, Issues Council, TrackIR 5
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 19 September 2015, 3:37 pm
There hasn’t been surprising news in the world of Star Citizen since ArcCorp was released. Yes, we’re getting closer to Arena Commander 2.0, multi-crew ships, baby persistent Universe, more areas in ArcCorp will be unlocked and another single-seater flyable ship but no definitive dates yet. However, we expect that most, if not all of these features to be deployed before the end of the year. If so, that’s going to be a HUGE milestone for SC and generate a lot of player created content.


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