The Stream Team: Arrrg! ArcheAge's pirate isle holds treasure galore
Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 9:00 pm

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Avast, ye ArcheAge fans! Ye can't say ye've braved the wilds of the world if ye haven't sailed to the pirate's lair. Tucked away in the sea, the island be home to the blood-thirstiest of ArcheAge's factions -- and they don't take too kindly to visitors. But thar be plenty of plunder underneath the waves, and since Massively's MJ loves loot, ye know she's making a play for some. Will she also try to steal the pirate's beloved Jolly Roger and plant it on Freedich? Join us live at 8:00 p.m. for a dance with danger as we peek at the pirates' home.

Game: ArcheAge
Host: MJ Guthrie
Date: Tuesday, October 28th, 2014
Time: 8:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Arrrg! ArcheAge's pirate isle holds treasure galore

MassivelyThe Stream Team: Arrrg! ArcheAge's pirate isle holds treasure galore originally appeared on Massively on Tue, 28 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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    Donation Drive 2014 Final List
    Posted by Articles [HTML][XML][PERM][FULL] on 28 October 2014, 6:49 pm

    After the bump you'll find the final list of GWJ. From here on out if you're supposed to be on the list but for some reason not, I'll add you directly to this list instead of posting a new one.

    While this list represents an amazing 540 of our donors, there's roughly another 400 who either didn't tie their forum to their donation or don't have an account who supported the site and the podcast. It feels redundant, but I honestly can't say it enough. It's unbelievable the support you guys put in to the site, and, speaking on behalf of everyone associated with GWJ, we can simply not thank you enough.

    I appreciate everyone's patience as we went through some internal changes to the donation drive structure, both in how we manage the rewards and process the donations. There were some hiccups along the way, and probably still a few to iron out.

    Thanks for sticking with us (or joining us!) in 2014. And thank you to everyone on and off this list that has in countless different ways helped make GWJ one of the best gaming communities on the web.

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    EVE video dev diary talks Phoebe features
    Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 8:00 pm

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    CCP has published a new dev diary video focused on EVE Online's upcoming Phoebe release. The clip runs for nearly seven minutes and features a who's who of current EVE devs talking about various bits and pieces scheduled to hit Tranquility on November 14th.

    Phoebe features nullsec travel tweaks, an unlimited skill queue, a revamped invention system, mission objective guidance, and more. Click past the cut to watch the dev diary!

    Continue reading EVE video dev diary talks Phoebe features

    MassivelyEVE video dev diary talks Phoebe features originally appeared on Massively on Tue, 28 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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    Server Maintenance, Wednesday, October 29th, 2014
    Posted by Lineage II [HTML][XML][PERM][FULL] on 28 October 2014, 12:41 pm
    All game servers will be down for maintenance on Wednesday, October 29th, 2014, at 5am PDT / 7am CDT / 8am EDT / 12pm UTC/GMT and will end at 9am PDT / 11am CDT / 12pm EDT / 4pm...


    More From the Heroes of the Storm Technical Alpha
    Posted by Player Versus Developer [HTML][XML][PERM][FULL] on 28 October 2014, 7:09 pm
    Cooperative PVE in Blizzard's technically upcoming MOBA, Heroes of the Storm, has quietly taken a high spot in my gaming rotation due to the game's polish and familiar faces. 

    I got into the "technical alpha" for Blizzard's Heroes of the Storm MOBA back in June and promptly did not play it.  Given a business model in which matches played translated into characters unlocked, it made little sense to play before the beta reset.  The game remains technically in alpha despite a functioning cash shop and allegedly over 2 million concurrent users during my gaming hours, but Blizzard announced earlier this month that hero and skin purchases and unlocks will be permanent. 

    Gameplay
    Yes, the chat claims there are 2,000,000 players online.  This has to be both the biggest "alpha test" in software history and the biggest abuse of the term "alpha test".
    The game has largely met my expectations.  Compared to League of Legends, the game is more cooperative - your team has a shared level, so you never risk hampering your team by damaging foes and thus "stealing" experience or resources.  You unlock talents at fixed team levels without the need to return to your base hub to spend time shopping - and opening the door for a team to hit level 10 mid-battle and suddenly bust out a bunch of newly unlocked heroic abilities. 

    Collectively, I play this game much like I play Marvel Heroes - the maps are the same but my approach to the maps is different depending on who I am playing.  The huge advantage of setting the world among Blizzard's various properties that the characters are already established - they look and sound like they should so even in the space of a few lines, ability animations, etc, you can recognize and appreciate that you're playing a familiar face. 

    Business Model
    My current roster
    The business model will be familiar to League of Legends and Marvel Heroes players, but with a few quirks. 
    • Players will have access to a weekly rotation of 5-7 heroes (the final two are available at higher account levels, and typically have more complicated kits) for free, and earn currency that can be used to unlock characters permanently.  One possible issue for people looking to jump in with their friends is that this roster is applied to the entire game, so you and your friends will be stuck with exactly those five characters on your first play sessions. 
    • You can pay between $4-10 to unlock characters immediately, with better "exchange rate" compared to in-game gold for the more expensive heroes (and a huge premium for brand new releases).  
    • There are hefty one-time bonuses for your first few account levels (so you can unlock at least one character and be less at the mercy of the weekly rotation) and for trying each character to account level 5 (to encourage you to do so).  
    • Beyond these, Blizzard is very likely tuning gold gain, which is currently very heavily slanted to daily quests.  These quests effectively offer up 100 bonus gold per match for playing a certain type or franchise of hero, compared to 10-30 base gold depending on the game mode and whether you win.  Very rewarding to log in once a day (or every 2-3 days, as you can hold up to three dailies in your quest log) for an hour, significantly less rewarding to continue playing after you've cashed in.  
    • At the moment, it looks like you can expect to unlock a new hero every month or so depending on which price bracket you are aiming at, which is not bad.  
    Blizzard is also offering some bundles, which can be a good way to establish a baseline stable of heroes to run your daily quests with.  I put $43 into the game when the tech alpha reset happened to snag some limited time offers.  The current bundles aren't that impressive but I assume that more promotions will happen as the game is actually open to the public.  

    The shop also includes cosmetic skins, most of which are $10 though some are as low as $5 or as high as $15.  Cosmetic mounts are also available for $10-20.  That said, Blizzard has an unusual number of free visual options, including color variants for every skin and mount in the game (unlocked free with character experience) and exclusive gold-only cosmetic skins to sink some of that gold so that players will pay for heroes with cash instead. 

    Outlook
    There are definitely some bugs left to sort out - for example, losing a cooperative match awards no money or exp and does not display a match results screen so you can determine how you did - but overall this game is looking solidly like what we would have called a beta before marketing people killed that term.  For the moment, I am logging in whenever I have daily quests available, and sometimes playing beyond that.  Given my calendar and the fact that I haven't really stuck with a MOBA in the past, this is relatively high praise. 




    Unofficial PBE Patch Notes for 10/28/2014
    Posted by News [HTML][XML][PERM][FULL] on 28 October 2014, 6:06 pm

    WIP POST

    *NOTE - Pre-Season changes were reverted again


    Summoner Icon changes

    The Icons are now bigger and brighter! You can compare them to the old version from first preseason patch.

    <table border="0"> <tbody> <tr> <td style="width: 150px; text-align: center;"> </td> <td style="text-align: center;">Solo Queue</td> <td style="text-align: center;">3v3 Queue</td> <td style="text-align: center;">5v5 Queue</td> </tr> <tr> <td style="width: 150px; text-align: center;">Bronze</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Silver</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Gold</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Platinum</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Diamond</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Master</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Challenger
    Top 200 / 50
    </td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Challenger
    Top 50 / 15
    </td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Challenger
    Top 10 / 3
    </td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>

    Champion Changes

    Sion

    • Base health gain raised to 73 (from 70)
    • [Q] Decimating Smash - Now costs 45/50/55/60/65 mana (down from 50/55/60/65/70)
    • [W] Soul Furnace - Now gains 10 health per large monster kill (up from 8)
    • [W] Soul Furnace - Now costs 65/70/75/80/85 mana (down from 70/75/80/85/90)
    • [E] Roar of the Slayer - Now costs 35 mana across all ranks (up from 25)

    Lucian

    • [R] The Culling - Now deals 40/50/60 per shot (down from 45/55/65)



    I Can't Quit You Baby
    Posted by Articles [HTML][XML][PERM][FULL] on 28 October 2014, 5:04 pm

    ... But I Gotta Put You Down For A Little While

    I was somewhere around the Rail Nomads Camp on the edge of the Wasteland when the bugs began to take hold. The framerate dropped to a slow chug. The camera started freewheeling.

    Determined to complete my quest to broker a peace between two warring tribes, I kept walking. The typewriter in the corner spewed out descriptions of stuff I was apparently looking at, but the rest of my screen was a dizzying blur. Somehow I found one of the tribe leaders and struck up a conversation. All my dialogue options disappeared. Then a crash to desktop. I restarted, reloaded, tried again. Crash again. The error message suggested that maybe I tell the developers about it.

    Before reloading again, I checked the clock. It was 12:23 am. I sighed, "I suppose I should go to bed anyway." As I got up from my desk I was disappointed, but by the time I was in bed, I had convinced myself to be grateful that Wasteland 2's glitches gave me a relatively early night.

    Hi, I'm Felix Threepaper and I have a problem. I play broken games.

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    Neverwinter: Rise of Tiamat coming November 18th
    Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 5:00 pm

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    neverwinter
    Neverwinter has been building to an epic showdown with its "season of dragons" storyline, and now with the advent of the game's fifth free module, it looks as though the final battle is about to begin.

    Rise of Tiamat will release on November 18th with an all-new series of quests and dungeons. Players will find out that the Cult of the Dragon is trying to bring back the titular five-headed goddess and destroy the town of Neverwinter. Naturally, the characters cannot let that happen.

    We've got the quick story trailer for Rise of Tiamat after the break, so give it a watch and prepare your hearts and souls for this conflict.

    [Source: Cryptic press release]

    Continue reading Neverwinter: Rise of Tiamat coming November 18th

    MassivelyNeverwinter: Rise of Tiamat coming November 18th originally appeared on Massively on Tue, 28 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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      Massively Speaking Episode 319: Many words spoken to you
      Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 5:30 pm

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      Big news! Sad layoffs! New expansions! Scary holidays! Big launches! Wordy words! Hutt Jedi! What do you get when you have a crazy busy news week and two sleep-deprived podcasters? This show!

      Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air!

      Get the podcast:
      [RSS] Add Massively Speaking to your RSS aggregator.
      [MP3] Download the MP3 directly.
      [iTunes] Subscribe to the podcast in iTunes.
      [Stitcher] Follow the podcast on Stitcher Radio.
      Listen here on the page:



      Read below the cut for the full show notes.

      Continue reading Massively Speaking Episode 319: Many words spoken to you

      MassivelyMassively Speaking Episode 319: Many words spoken to you originally appeared on Massively on Tue, 28 Oct 2014 16:30:00 EST. Please see our terms for use of feeds.

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        Perfect World reorganizes its R&D branches
        Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 6:00 pm

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        PWE
        Chinese gaming giant Perfect World Co. has issued a statement declaring a restructuring of research and development teams and the subsequent formation of five new subsidiaries. Says the press release,
        The structure of forming new subsidiaries that are majority-owned by Perfect World is aimed to help attract and motivate top talent by granting them direct stake in the subsidiaries under the new incentive scheme. Perfect World will support these subsidiaries with the Company's proprietary technology, graphic design, integrated platform, distribution channels and other valuable resources. The Company believes that the new structure will help invigorate the game development process, support game design flexibility, allow faster reaction to changing market trends, and boost game development productivity.
        Through its subsidiary Perfect Online Holding Limited, Perfect World also recently acquired a 3% stake in Digital Extremes Ltd., which publishes Warframe. Perfect World Co., Ltd., is not to be conflated with Perfect World Entertainment, known to our audience primarily for its custodianship of Cryptic's Star Trek Online, Neverwinter, and Champions Online. PWE is Perfect World Co.'s North American online games publisher.

        MassivelyPerfect World reorganizes its R&D branches originally appeared on Massively on Tue, 28 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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        Lord of the Rings Online's Update 15 coming November 5th
        Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 6:15 pm

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        lotro
        On a developer call this afternoon, Turbine announced that Lord of the Rings Online's Update 15 is scheduled for release on Wednesday, November 5th.

        Update 15 is a substantial content drop that includes the Beorning class, the continuation of the epic story, Central Gondor, and a new epic battle in the city of Pelargir. Massively recently featured a hands-on with the Beorning.

        MassivelyLord of the Rings Online's Update 15 coming November 5th originally appeared on Massively on Tue, 28 Oct 2014 17:15:00 EST. Please see our terms for use of feeds.

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          Elder Scrolls Online is getting some scary monster face hats
          Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 6:30 pm

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          When Massively newswriters are looking for news to write, they generally look first to the Massively newsroom. The Massively newsroom is a place where editors dump links that can be turned into stories, and more often than not said links are labeled with funny/sarcastic/bitterly angry temporary titles.

          The temporary title for the news post you're currently reading was "ESO Hats... you'd think a game this big could manage more than hat teasers on Twitter, but you'd be wrong!"

          It's quite a long temporary title as temporary titles go, but that's fine because it really captures the essence of this particular news post. The Elder Scrolls Online is in fact coming out with some new hats. OK, they're actually monster helms and they look pretty badass. You can expect them in Update 5!

          MassivelyElder Scrolls Online is getting some scary monster face hats originally appeared on Massively on Tue, 28 Oct 2014 17:30:00 EST. Please see our terms for use of feeds.

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          World of Tanks 360 edition gets French tech tree
          Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 7:00 pm

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          If you're an Xbox 360 World of Tanks player, you'll be glad to know that today's update adds the French tech tree, 28 new tanks, and two new maps to the game. The new content is technically free to download, but it does require an Xbox Live Gold subscription.

          We've embedded a new six-minute dev diary including French tank footage just past the break.

          Continue reading World of Tanks 360 edition gets French tech tree

          MassivelyWorld of Tanks 360 edition gets French tech tree originally appeared on Massively on Tue, 28 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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          SWTOR brings back the Rakghoul event
          Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 3:00 pm

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          swtor
          What's both the most terrifying and exhilerating thing that could happen this Halloween? For Star Wars: The Old Republic players, it might just be the return of the Rakghoul Resurgence.

          The event is currently live and will run for a week or so. There are a few tweaks to the popular event, such as two new housing decorations to purchase (because everyone wants a plague bulb in hers or his living room, right?) and a brand-new world boss to fight. Toxxun, the world boss, is located in Axial Park and drops a cute little plague pet.

          MassivelySWTOR brings back the Rakghoul event originally appeared on Massively on Tue, 28 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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          Final Fantasy XIV patch 2.4 has a slightly bumpy release
          Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 3:30 pm

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          ffxiv
          Today you may not hear much from your friends playing Final Fantasy XIV, as the long-awaited Patch 2.4 is now live and kicking. It's a sizable content update full of quests, instances, and of course the new Rogue class and Ninja job.

          We've been reading up on the patch notes since late last week, although there are a few issues keeping this release from being completely smooth. Square-Enix noted that there are problems with chocobos getting stuck in their stables and said that new character creation may be restricted during more busy periods.

          MassivelyFinal Fantasy XIV patch 2.4 has a slightly bumpy release originally appeared on Massively on Tue, 28 Oct 2014 14:30:00 EST. Please see our terms for use of feeds.

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          New King of Wushu video showcases graphics, awesome hair
          Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 4:00 pm

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          King of Wushu
          Snail Games wants you to know that its MOBA, King of Wushu, is not some chucked-together, low-poly, button-mashing spectacle -- it's a Cryengine 3 game with style. It's got Dynamic Flowing Hair and Cloth, people. At last week's Nvidia Game Festival, the developer revealed a new trailer to show off its graphics, and we think you'll agree that the character's lush mane is totally dynamic and flowing. And hey, the martial arts play is pretty spiffy too.

          Revealed last June, King of Wushu is based on Snail's MMORPG Age of Wushu. The MOBA is destined for a 2015 launch. Check out the video below.

          Continue reading New King of Wushu video showcases graphics, awesome hair

          MassivelyNew King of Wushu video showcases graphics, awesome hair originally appeared on Massively on Tue, 28 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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          Guild Wars 2's Echoes of the Past begins next week
          Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 2:00 pm

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          GW2
          ArenaNet has just posted a new trailer for the next installment of Guild Wars 2's living story, Echoes of the Past, which launches on November 4th. "Echoes of the Past will pick up the story from the cliffhanger ending of episode 4 and follow the heroes of Tyria as they continue down the road to war against the Elder Dragon Mordremoth," says the studio. The second season of the game's living story has been on hiatus since the beginning of September.

          Last week, Massively GW2 columnist Anatoli Ingram spoke with ArenaNet's Bobby Stein and Steven Waller about this season's living story plotline. Toli's recap of the ongoing Halloween event and gem shop controversy, as well as his own predictions for the living story, went live earlier this afternoon.

          Enjoy the video below, and tell me if I'm crazy in thinking the music track is tipping its hat to Revenge of the Sith.

          Continue reading Guild Wars 2's Echoes of the Past begins next week

          MassivelyGuild Wars 2's Echoes of the Past begins next week originally appeared on Massively on Tue, 28 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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          Albion Online's six-month road map
          Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 2:30 pm

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          Sandbox Interactive has been busy compiling and utilizing all the information that was gleaned from Albion Online's summer alpha event last month, and now the studio has developed a new six-month road map for the game. Going off of the team's internal list that prioritizes more than 170 features of changes to the game as well as features that will be added, Founder and CEO Stefan Wiezorek presented the road map to backers and fans to give them an overall perspective of the upcoming work. Everything from crime-flagging to territory upkeep to dungeons to building to mounts is covered; even farming and salvaging have sections. It's a pretty meaty post, so for all the juicy details, head to the official forums.

          Wiezorek also noted that in order to reach the goal of having 50% of this list completed by the Winter Alpha event, the devs will postpone the event until mind or late January instead of December. The start date for this winter event will be available come December.

          MassivelyAlbion Online's six-month road map originally appeared on Massively on Tue, 28 Oct 2014 13:30:00 EST. Please see our terms for use of feeds.

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          Results of the Summer Loremaster Project
          Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 28 October 2014, 2:00 pm
          Back in June, with the summer hiatus of the instance group looming, I embarked on a project.  I was going to finish up quests in Azeroth in pursuit of the Loremaster achievement.  And I was going to attempt to do it with characters that were at the appropriate level for the zones being run. The […]


          Don't miss: Unofficial PBE Patch Notes for 10/27/2014 - Scuttle Crab Model

          Don't miss: Evolve Alpha Keys! Download Curse Voice and claim your guaranteed access key for the Evolve Big Alpha. You'll be able to play in the alpha when it launches on October 31st. All informations you can find on official page.


          Riot Brazil Fog Teaser

          Another one, also refers to the fog. "Fabulista" can be translated as "storyteller".
          UPDATE: New translation! Thanks ohnitiel ! Also additional note from him:
          It's worth to say that the writer "Fabulista" is a male character, this is given by this phrase "me sinto sozinho". In portuguese over 90% of the words that finish in "o" are male nouns.

          Originally Posted by Riot (View Original Source)

          "In the beggining, many called me “Fabulista”. I wrote tales and histories to entertain people. All that I wanted was, through my words, give wings to my readers imagination. One year ago, all this drastically changed…

          Now, I write to not forget.

          I don’t know any more if what I see is my reality, or but a dream. Yes, I believe there’s a history behind everything, but… what if not everything is just a history? What to do about these visions of haunted islands clouds of inconsolable souls of places unknown to me?

          My sleep is restless – that is, when I can sleep – it might be playing tricks on my frail mind. Ah, rest, why do you run from me?

          Once in a while, I feel alone. Common; a writer has these moments when have more the company of his characters rather than, well, real people. Sometimes, I’d do anything to know that these voices from beyond have a meaning…"




          GOG gets Indy, Star Wars, Monkey Island, Sam & Max
          Posted by Bio Break [HTML][XML][PERM][FULL] on 28 October 2014, 12:00 pm
          I woke up to the best gaming news ever today, as GOG.com finally announced that it had landed long-time holdout Lucasfilms/Disney for its gaming catalog.  GOG fans, myself included, had been hoping for a while now that the site could … Continue reading


          Bedtime on Concordia
          Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 28 October 2014, 11:16 am
          Would you like to hear a Mandalorian bedtime story?


          Sailing through EverQuest: The Darkened Sea with the SOE team
          Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 12:00 pm

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          We got our first glimpse of EverQuest's 21st expansion back at SOE Live, with its impending new features, a slew of new zones, and the promise of the return of two classic characters. For the past month, some folks have even been testing these things out in beta. Now with launch finally just around the corner (as in today!), Designers Jonathan Caraker, Alan VanCouvering, and Doug Cronkhite joined Producer Thom Terrazas and Creative Director Akil Hooper to talk shop while zipping through the newest zones of The Darkened Sea on a tour of what players will get to dive into.

          The Darkened Sea actually builds upon a previous expansion, The Buried Sea. "We have some stories and characters... that we liked back then that we wanted to continue," Terrazas explained. "So we're bringing back some familiar characters that have been off the grid a little bit the last few years." The story itself also takes place in the Buried Sea, starting off on a little tucked away island called Tempest Temple.

          Continue reading Sailing through EverQuest: The Darkened Sea with the SOE team

          MassivelySailing through EverQuest: The Darkened Sea with the SOE team originally appeared on Massively on Tue, 28 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.

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            Flameseeker Chronicles: Gem store scares and lore treats in Guild Wars 2
            Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 1:00 pm

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            I heard a lot of speculation about this guy last year, but I'm pretty sure he's just a spider and not a Margonite.
            It's Halloween! Well, almost. Close enough. It's always fun to celebrate holidays as an MMO fan because you can party as long as the event runs without ever leaving your house! Oh, I just made myself sad. Let's start over.

            Guild Wars 2 is celebrating its third Halloween, and it doesn't seem as though evil ghosts are any more likely to let the destruction of Lion's Arch get in the way of the festivities than the rest of us are. Even though the celebration is a repeat of last year's, there's still quite a bit of news to discuss, so hop past the cut and let's see what ArenaNet dropped in our trick-or-treat bags.

            Continue reading Flameseeker Chronicles: Gem store scares and lore treats in Guild Wars 2

            MassivelyFlameseeker Chronicles: Gem store scares and lore treats in Guild Wars 2 originally appeared on Massively on Tue, 28 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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              A Global Reach: The Future of eSports
              Posted by Cloth5 [HTML][XML][PERM][FULL] on 28 October 2014, 11:00 am

              Video games are close to all of our hearts – Whether our first experience was on a GameBoy or an N64, many of us can recall fond memories of time spent gaming since childhood. I had never imagined a world where competitive gaming would be occurring on a global scale for millions of players to enjoy and […]

              The post A Global Reach: The Future of eSports appeared first on Cloth5.




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