Dungeons & Dragons edition 4.5
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 25 November 2014, 5:01 am
Disclaimer: The title is a joke and a deliberate exaggeration.

My current 4th edition Dungeons & Dragons campaign is scheduled to end soon, after running for 3 years. I am planning on a big, new campaign which will also be basically 4th edition Dungeons & Dragons, with some modifications from 5th edition, which is why I call it my 4.5E campaign. But maybe we might first run a few session of the 5E starter box, just to give everybody the chance of an informed view of which edition is most suitable for our group.

A real D&D 4.5 taking a 50-50 mix of the best of the two editions in my opinion isn't possible. 4th edition Dungeons & Dragons and 5th edition Dungeons & Dragons are largely incompatible where combat and stats are concerned. 4th edition has more levels, and your various numbers (e.g. attack and defense stats) go up by a lot. From level 1 to max level in 4E your attack goes up by AT LEAST +15, which is the "half your level" bonus, and not counting stat increases and the assumption that you'll wield magic weapons. The equivalent increase in attack for 5E is only +6; That is deliberate, a concept called "bounded accuracy", and makes it easier to use for example monsters over a wider range of levels. An orc in 5E doesn't become trivial just because you gained 3 levels. So 4E and 5E have an incompatibility based on very simple math, and you can't easily use combat rules or monsters or magic items from one system in the other. There is no such thing as a compromise, a real 4.5 edition which would be somewhere half way between the two. The math just doesn't allow it. Given this incompatibility, I believe that my group much prefers the more tactical combat of 4th edition over the somewhat more random combat of 5E, and so if I have to choose one combat system of the two, I believe that 4th edition for this specific group is the better choice.

That doesn't make 5E a bad system, and in fact it probably is a better system for new players. But one of the disadvantages of 4E is that it is hard to learn (and consequently slow if you haven't learned it well), and my group is already past that stage, so this isn't much of a problem for us any more. That brings me to another disadvantage of 4th edition, which is on the role-playing side. 4E rules are very focused on what your character does in tactical combat, and aren' all that explicit on the role-playing aspects between encounters. That is most visible in character creation, where a 4E character is a basically just a bunch of stats and powers, while a 5E character is far more fleshed out from the personality side.

Fortunately role-playing isn't based on math. Which makes the 5E personality creation system compatible with 4th edition. What I jokingly call D&D 4.5 thus is 4E with characters created using a modified 5E personality traits system. And I'm throwing in a bit of 13th Age in for good measure.

In 5th edition a character has personality traits, bonds, ideals, and flaws. For my system I'm taking the bonds, ideals, and flaws, and replace the generic 5E personality traits by 13th Age's "one unique thing". I am also using a system of backgrounds which will be a mix of 4E "themes" and 5E "backgrounds". And finally I am going to use the inspiration rules from 5E, giving players a bonus roll reward for good role-playing of their personality.

The "one unique thing" is a concept where you ask each player to come up with something which is more or less unique to them. That can range from classical fantasy "I'm the lost heir to the throne of XXX" to weird stuff like "I have a clockwork heart". The player can propose pretty much anything, but it is up to the DM to translate that into rules. For example if a player tried "I am invincible" as his unique thing, I would rule that he *believes* himself to be invincible, without actually having any immunity to damage. The one unique thing should add a lot of flavor to a character, but not really change his power level. I like this one unique thing concept more than I like the more generic personality traits of 5E (example from the starter set: "My flattery makes those I talk to feel wonderful and important. Also, I don't like to get dirty, and I won't be caught dead in unsuitable accommodations.").

For bonds I am slightly expanding the concept from what is described in the 5E rulebooks. It remains a description of what organization the character has a bond to, for example like the "houses" in Game of Thrones, or a location like a home town. But in the campaign I want to play there will also be moments where the players have to talk to connections, people they know, people who owe them a favor or whom their owe a favor. So I'm adding those connections to the bonds category, and that is something that can grow over the campaign.

The ideals and flaws concept I'm taking straight from the 5E rules. What does the character believe in? Where is he vulnerable or at least not perfect. The flaws are the one personality aspect which is the most likely to be rewarded with an inspiration bonus if role-played, because it doesn't come easy to everybody to play a flawed character. The inspiration rule is also straight from 5E: You can only have one inspiration bonus, and can't gain another until you used the one you have. Using the bonus means *in advance* of an important dice roll saying that you want to use your inspiration, and then roll two dice instead of one and take the better roll.

My planned "4.5E" campaign will be one with a big campaign story. That necessitates a certain amount of willingness by the players to follow the given story. But obviously I don't want to turn that into some sort of cinema in which the players are spectators. By encouraging them to freely choose different aspects of the personality of their characters I hope to get lots of interesting personal side stories, as well as adventure hooks. At least that's the theory, I'll have to see how that eventually works out.
Tobold's Blog



DDOCast 360 – Weapon Damage Calculations
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 25 November 2014, 12:35 am

Posted in DDOcast PodcastDDOCast Site News

Play Audio

Patrick briefly covers the week’s news before launching into a beginners lesson on how to calculate weapon damage! WARNING: this episode is very crunchy and also includes visual charts.  If you have more interest in calculating weapon damage, you can check out some old blog posts that go into much greater detail: Shamgar’s Weapon Calculation […]


Unofficial PBE Patch Notes for 11/25/2014
Posted by News [HTML][XML][PERM][FULL] on 24 November 2014, 9:54 pm

WIP POST

*Poro Icons determine the look of your poros in the new game mode!

Champion Ability Changes

Fiddlesticks

  • Terrify [Q] - Now applies Dread (his passive)

Kennen

  • Electrical Surge [W] - Now also surges at targets affected by Slicing Maelstrom
  • Slicing Maelstrom [R] - Now lasts 6/10/15 seconds and deals damage every .25 seconds. It can hit each champion up to 3 times but no more than once every .5 seconds.

Item Changes

Abyssal Scepter

  • Price raised to 730 (previously 580)

Enchantment: Devourer

  • Magic Damage on hit lowered to 25 (down from 40)

Face of the Mountain

  • Execute minimum changed to 400 (up from 200)

Targon's Bracer

  • Execute minimum changed to 240 (up from 200)

Overlord's Bloodmail

  • Health restore raised to 300 (up from 200)

Skirmisher's Sabre

  • True damage bonus now lasts only 3 seconds (changed from 6)

New Items

Diet Poro-Snax

Item Cost: 0

All the flavor of regular Poro-Snax, without the calories! Keeps your Poro happy AND healthy.

Click to Consume: Gives your Poros a delicious healthy treat.

Lightning Rod

Vanguard

 




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NSM - Ghost in the Shell
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue reading Not So Massively: Elite's refund controversy, Civ Online's closed beta, and Ghost in the Shell's G-Star debut

MassivelyNot So Massively: Elite's refund controversy, Civ Online's closed beta, and Ghost in the Shell's G-Star debut originally appeared on Massively on Mon, 24 Nov 2014 20:00:00 EST. Please see our terms for use of feeds.

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    The Stream Team: Patrolling Marvel Heroes' Industry City
    Posted by Massively [HTML][XML][PERM][FULL] on 24 November 2014, 9:00 pm

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    Is it possible for Marvel Heroes 2015 to drown players in loot explosions? Massively's MJ thinks it is! But that's not a bad thing -- unless you happen to be MJ's inventory space, that is. Marvel Heroes' newest game mode, Industry City Patrol, adds even more opportunities for fast-paced action and equally fast loot collecting; the timed challenges keep you on your toes while the bosses drop plenty of goodies. And if that's not enough, the Midtown Madness and Cosmic Chaos events are in full swing as well. Do you think MJ can clear space and take in all the prizes? Join us us live at 9:00 p.m. for a romp through Industry City while MJ fights the ultimate villain: a full bag.

    Game: Marvel Heroes 2015
    Host: MJ Guthrie
    Date: Monday, November 24th, 2014
    Time: 9:00 p.m. EST

    Enjoy our Stream Team video below.

    Continue reading The Stream Team: Patrolling Marvel Heroes' Industry City

    MassivelyThe Stream Team: Patrolling Marvel Heroes' Industry City originally appeared on Massively on Mon, 24 Nov 2014 21:00:00 EST. Please see our terms for use of feeds.

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      Explore Longform with Writing 201
      Posted by WordPress.com News [HTML][XML][PERM][FULL] on 21 November 2014, 10:00 am
      Explore longform writing in our newest Blogging U. course, Writing 201: Beyond the Blog Post. The fun starts Monday, December 1 -- learn more and register today!


      Storytime w/ @dcdeacon
      Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 24 November 2014, 5:59 pm
      Previously streamed live on Twitch.TV, we’ve archived Pete Hines’ PAX Aus Storytime Keynote on our official YouTube channel. Enjoy!


      The Stream Team: Through Warlords of Draenor's Dark Portal
      Posted by Massively [HTML][XML][PERM][FULL] on 24 November 2014, 7:00 pm

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      World of Warcraft
      Now that the server carnage has died down and everyone's off running dungeons and farming loot, Massively's Mike Foster is ready to pick up the Warlords of Draenor story line to see where it takes him. Tune in tonight at 7:00 p.m. EST as Mike ghost-wolfs his way through Draenor and catch a glimpse of the World of Warcraft expansion responsible for bringing over three million players back to Blizzard's content buffet.

      Game: World of Warcraft
      Host: Mike Foster
      Date: Monday, November 24th, 2014
      Time: 7:00 p.m. EST

      Enjoy our Stream Team video below.

      Continue reading The Stream Team: Through Warlords of Draenor's Dark Portal

      MassivelyThe Stream Team: Through Warlords of Draenor's Dark Portal originally appeared on Massively on Mon, 24 Nov 2014 19:00:00 EST. Please see our terms for use of feeds.

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        The Terror Beneath, ‘Legend of the Poro King’ Featured Gamemode
        Posted by News [HTML][XML][PERM][FULL] on 24 November 2014, 5:46 pm

        New Featured Gamemode Announced!

        Legend of the Poro King

        More info in the post


        The Terror Beneath

        NOTE: On official LoL page, it's listed under tag "Champion Preview"

        Originally Posted by Riot (View RedTracker Source)

        Traders whisper stories of a beast below Shurima’s sands. They say she stalks the caravans that dare cross her domain. They say she hunts those that run, and kills those that fight. But what if the stories aren’t simple stories? What if they’re true?




        Elite's Duxford event launches Gamma, iOS app
        Posted by Massively [HTML][XML][PERM][FULL] on 24 November 2014, 4:00 pm

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        Frontier held an Elite: Dangerous premiere event at RAF Duxford Imperial War Museum last Saturday. The gala served as a launching pad for the sci-fi title's final Gamma build and its new iOS companion app.

        Gamma is open to everyone who crowdfunded via Kickstarter or Frontier's website prior to mid-December 2013, and it unlocks "the full 400 billion star systems of the most advanced virtual representation of the Milky Way galaxy ever created for a videogame," according to a company press release.

        You can download the Elite companion app via iTunes right now. Frontier says Android and Windows Phone versions are "expected before the end of the year.

        [Source: Frontier press release]

        MassivelyElite's Duxford event launches Gamma, iOS app originally appeared on Massively on Mon, 24 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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          SWTOR's Revan Returns trailer has a lot of Revans in it
          Posted by Massively [HTML][XML][PERM][FULL] on 24 November 2014, 4:30 pm

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          How many times can you say Revan inside of a minute? Quite a few, if the latest Star Wars: The Old Republic expansion trailer is any indication. It's called Revan Returns, and it's all about the Shadow of Revan expansion slated to launched on December 9th. Click past the cut to have a look!

          Continue reading SWTOR's Revan Returns trailer has a lot of Revans in it

          MassivelySWTOR's Revan Returns trailer has a lot of Revans in it originally appeared on Massively on Mon, 24 Nov 2014 16:30:00 EST. Please see our terms for use of feeds.

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          Project HON trailer offers half an hour of mechanized action
          Posted by Massively [HTML][XML][PERM][FULL] on 24 November 2014, 5:00 pm

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          Mai waifu
          Project HON appears to be more or less the sum total of everything you could expect to see from a mecha shooter. What's the story? What's the main game mechanic? What's the business model? The correct answer to all of those questions, as you can see in the trailer past the cut, is that none of those questions matter right now because just look at how gorgeous it all is.

          And it's not just the Unreal Engine 4 graphics on display. Over the course of the video you will see a robot that transforms into an aerial weapon platform or a motorcycle, a robot wall-running while shooting, and giant robots that climb into and dock with even bigger robots to have a Pacific Rim-style smackdown fight. No other details needed. Jump on past the break to watch the full trailer; let's not sully this moment any further with words.

          Continue reading Project HON trailer offers half an hour of mechanized action

          MassivelyProject HON trailer offers half an hour of mechanized action originally appeared on Massively on Mon, 24 Nov 2014 17:00:00 EST. Please see our terms for use of feeds.

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          Destiny's Dark Below gameplay previewed in new video
          Posted by Massively [HTML][XML][PERM][FULL] on 24 November 2014, 5:30 pm

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          Bungie's response to last week's Destiny expansion leak takes the form of a new dev diary video. Joystiq reports on the "one way trip" nature of The Dark Below's design on display in the new clip. The vid also introduces Eris Morn who serves as a quest giver and offers insights based past encounters with the expansion's baddies.

          The Dark Below will cost you $20 when it launches on December 9th, unless you already have the $35 Destiny season pass, of course. Game Informer holds exclusive rights to the diary video, so you'll need to follow the links below to watch it.

          MassivelyDestiny's Dark Below gameplay previewed in new video originally appeared on Massively on Mon, 24 Nov 2014 17:30:00 EST. Please see our terms for use of feeds.

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          Chinese MMO Revelation Online entering open beta January 15th
          Posted by Massively [HTML][XML][PERM][FULL] on 24 November 2014, 6:00 pm

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          You might even meet this guy!  Who is this guy?  What's his deal?
          Want to combine the free flight of Aion with action combat and an open skill progression system? That's a quick gloss of how testers report Revelation Online plays. But you don't have to take anyone else's word for it, as the game will be entering open beta on January 15th... in China. So you will have to muddle through not speaking the language of the game to test it. Alternately, you can start studying now and hope you have a natural gift for learning it in two months.

          Steparu reports that setting up an account will work even for international players, although there is the possibility that the game will require a cell phone or some other region-lock method. Players who don't want to fuss with that can rest somewhat easier knowing that the development team is looking into US publishing deals as well, but if all goes well, you can still try the game out early next year.

          MassivelyChinese MMO Revelation Online entering open beta January 15th originally appeared on Massively on Mon, 24 Nov 2014 18:00:00 EST. Please see our terms for use of feeds.

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          GDCNext: Indie Grassroots Marketing video
          Posted by Raph's Website [HTML][XML][PERM][FULL] on 24 November 2014, 4:21 pm
          Game talk
          At GDCnext I moderated a panel with Zach Gage, Rami Ismail, and Adam Saltsman on indie marketing. It was a fun session, made more so by the fact that they all walked into the room with one minute to spare before the session started (I was about to start pulling dev’s from the audience into [...]


          The Terror Beneath
          Posted by News [HTML][XML][PERM][FULL] on 24 November 2014, 3:48 pm

          The Terror Beneath

          NOTE: On official LoL page, it's listed under tag "Champion Preview"

          Originally Posted by Riot (View RedTracker Source)

          Traders whisper stories of a beast below Shurima’s sands. They say she stalks the caravans that dare cross her domain. They say she hunts those that run, and kills those that fight. But what if the stories aren’t simple stories? What if they’re true?




          New “Revan Returns” Trailer
          Posted by Article | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 24 November 2014, 10:02 am
          Lead a team of iconic heroes into battle against Revan in the new story-driven Digital Expansion, Shadow of Revan, launching December 9th!


          Blade & Soul teases a new Shaman trailer, gives us a sad
          Posted by Massively [HTML][XML][PERM][FULL] on 24 November 2014, 2:00 pm

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          Blade & Soul
          Have you got 35 seconds? Good! Because 35 seconds is all you'll need to watch this new Blade & Soul trailer featuring the Shaman class, whose pistols and magic cards are probably not what most western fantasy fans think of when they think of Shamans, that's for sure. Then you can feel free to spend the next couple hours moping because we still don't know whether the game will ever land on our hard drives. Enjoy!

          Continue reading Blade & Soul teases a new Shaman trailer, gives us a sad

          MassivelyBlade & Soul teases a new Shaman trailer, gives us a sad originally appeared on Massively on Mon, 24 Nov 2014 14:00:00 EST. Please see our terms for use of feeds.

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          EVE rookies, look here first
          Posted by Massively [HTML][XML][PERM][FULL] on 24 November 2014, 3:00 pm

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          Are you an EVE Online newb? Are you a vet who's returned thanks to that trailer and who's basically forgotten the game's finer points? CCP is calling your attention to a new blog post designed to mitigate a bit of the sci-fi sandbox's infamous learning cliff.

          You'll find a terminology and new player FAQ, EVE University guides, chat tips, and more, all waiting for you via the links below.

          MassivelyEVE rookies, look here first originally appeared on Massively on Mon, 24 Nov 2014 15:00:00 EST. Please see our terms for use of feeds.

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          Shroud of the Avatar enters Steam early access today
          Posted by Massively [HTML][XML][PERM][FULL] on 24 November 2014, 1:00 pm

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          Same dance, different days.
          There's a certain feeling that you get when you walk around in a game with a new hat, as if you're making a statement: "Hello, world, I have a new hat." And you can get a new hat by logging into Shroud of the Avatar and doing the Grand Tour quests added in the game's most recent release. The new pilgrim hat will be available only during Release 12's testing schedule, so you'll want to get the hat soon if you want that new hat.

          Release 12 does offer more than just a new hat, though; the update offers a comprehensive new user experience, 15 new skills, 50 new weapon and armor recipes, 40 new songs, new maps, guilds, and other improvements. Studio boss Richard Garriott has also weighed in on the state of the game and updates for the solo play version of the game.

          Check out the full update on the official site for more details and community news. SOTA officially enters early access on Steam today.

          MassivelyShroud of the Avatar enters Steam early access today originally appeared on Massively on Mon, 24 Nov 2014 13:00:00 EST. Please see our terms for use of feeds.

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          Skyforge details the Berserker's rage mechanic
          Posted by Massively [HTML][XML][PERM][FULL] on 24 November 2014, 1:30 pm

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          Skyforge
          A new Allods Team/My.com dev post today reveals yet another class for upcoming sci-fantasy MMORPG Skyforge: the Berserker. Wanna rush into battle, smash enemies in the teeth with a giant chainsword, dish out massive AoE damage, and annoy opponents with AoE crowd control? Of course you do. But there's a catch: This classic RPG archetype comes with a rage mechanic.
          The Berserker's powerful attacks consume Rage. Outside of battle, they only have half their maximum level available but once engaged in a fight, damage inflicted upon or by the Berserker will cause their Rage to build and rapidly reach its limit. Only then will the Berserker be able to use their most effective abilities - inflicting massive damage on all who would oppose them
          Skyforge concluded its first tech beta period last week. Check out the Berserker trailer after the cut.

          Continue reading Skyforge details the Berserker's rage mechanic

          MassivelySkyforge details the Berserker's rage mechanic originally appeared on Massively on Mon, 24 Nov 2014 13:30:00 EST. Please see our terms for use of feeds.

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          Free Champion Rotation
          Posted by News [HTML][XML][PERM][FULL] on 24 November 2014, 12:57 pm

          This week's free champion rotation has been posted. These champions will become free to play starting tomorrow November 25th.




          The Soapbox: Six reasons MMOs should abandon raiding, part 1
          Posted by Massively [HTML][XML][PERM][FULL] on 24 November 2014, 12:00 pm

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          Sorry, Truce.  You deserve better, but you get this.
          Raiding is no longer doing MMOs any favors.

          I've compared raiding to open PvP in the past, and the comparison still holds up. It's something that a lot of games developed in response to a specific genre-defining game have featured. But it's not doing those games any favors, and it might be time to take a hard look at this gameplay element that games survive in spite of rather than because of. If we learn nothing else from WildStar's issues when it launched into what should have been an ideal environment, it's that raiding certainly isn't driving players into a game's waiting arms.

          But I don't want to just say that and let it roll around on the floor. Let's actually break the argument down across a couple of articles this week. Why does raiding need to shuffle off of the main stage, definitely as the default endgame model, perhaps altogether? I can give you six good reasons.

          Continue reading The Soapbox: Six reasons MMOs should abandon raiding, part 1

          MassivelyThe Soapbox: Six reasons MMOs should abandon raiding, part 1 originally appeared on Massively on Mon, 24 Nov 2014 12:00:00 EST. Please see our terms for use of feeds.

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            ArcheAge - Future is Less Bright
            Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 24 November 2014, 11:31 am
            A series of very unfortunate events have caused a slow decline in the ArcheAge population. A certain amount of attrition is to be expected in any MMO. However, if what people say and post on forums and Reddit are to be believed, many are fed up with the constant stream of hacks and exploits coming to light in the NA release. Apparently, none of this is new news for AA that has been out in Korea for almost 3 years and in Russia for 2 years. If that’s the case, then I have to wonder at the due diligence on Trion’s part in signing on as the NA publisher with this many holes in the code base.


            November 24 - November 30
            Posted by Articles [HTML][XML][PERM][FULL] on 24 November 2014, 10:45 am

            Don't get too excited by the long release list this week, it's may be wide but it's about as deep as a pothole. This is what I always think of as "stocking stuffer" week, time where companies shovel out a great volume of stuff to stock store shelves both real and virtual.

            That might not be a bad thing, though. Word on the street has it that there's a Steam Sale just a few days away. If true, that's going to get my attention, as there's a number of things from the past year that I would normally have picked up, but that I waited exactly for a steam sale to cover.

            But, back to the week at hand. I'm giving my nod to Geometry Wars 3: Dimensions. I, admittedly, know absolutely nothing about this game, but the original Geometry Wars was the first Xbox Live Arcade game I owned and I played it obsessively for weeks. A week after I picked up the game I bought my first HD television, and I stared at the colors on screen as though I'd had a significant dose of consciousness altering medicines.

            For nostalgia reasons alone, Geometry Wars 3 gets my nod for Game of the Week.

            read more




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