Gloria Victis implements dialogues and other improvements
Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 3:00 pm

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Should we talk about the weather? (Hi hi, hi.) Should we talk about the government? (Hi hi, hi.)
The Gloria Victis pre-alpha is getting a bit more chatty today with the implementation of the dialogue system in the most recent update. Said update also contains the first implementation of bow-wielding NPCs defending cities, the addition of buff and debuff descriptions, and various bugfixes and improvements -- all good things unless you try to open a dialogue with a bow-wielding NPC and get an arrow in response.

The design team promises that this is just the beginning of major changes, however, with the next patch slated to add the first pass of the questing system into the game. Territory capture mechanics are also coming, allowing an entire nation to benefit from captured lands. So onlookers can enjoy a more robust rollout in the coming weeks as the game adds more features in.

MassivelyGloria Victis implements dialogues and other improvements originally appeared on Massively on Thu, 20 Nov 2014 15:00:00 EST. Please see our terms for use of feeds.

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Dishonored’s Artwork and Lore in The Dunwall Archives
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 20 November 2014, 11:38 am
Back in August we teased the Dishonored: The Dunwall Archives book from Dark Horse. The 184-paged hard cover tome features every piece of in-game text and artwork (some of which has never been seen before) from the game collected for your convenience. Discover – or rediscover all there is to know in the world of […]


Elite: Dangerous has begun issuing refunds over offline play debacle
Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 11:30 am

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Elite
Elite: Dangerous' latest newsletter has arrived, and predictably, Q&A about the game's recently canceled offline mode dominate the post. David Braben reiterates his statements from earlier this week that the single-player mode will still be accessible, just online-only. "Any offline experience would be fundamentally empty," Braben explains, stressing that Elite: Dangerous is an MMO and "technically [...] always has been" and that "always-online entertainment is already a reality for the majority." He also says that Frontier has already begun issuing refunds strictly to those who pre-ordered the game through the online store and had not accessed the alpha and beta; Kickstarter backers and active testers are not eligible.

Of note to MMO fans in particular, the studio boss promises to "take regular archives of the game and the servers, to preserve the game for the future," with plans to release the server code publicly if the servers are ever shut down.

The newsletter also highlights Beta 3.9, which arrives on the test server today, bringing with it overhauls to the map and ship outfitting, new ways to reach the rank of Elite, and open-mic voice comms. Beta 3.9 will be followed by Gamma 1.0 this coming Saturday. The game is still set for an official launch on December 16th.

MassivelyElite: Dangerous has begun issuing refunds over offline play debacle originally appeared on Massively on Thu, 20 Nov 2014 11:30:00 EST. Please see our terms for use of feeds.

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TERA's Fate of Arun expansion is coming December 16th
Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 12:00 pm

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TERA fans, mark December 16th on your calendars, as that's the launch date for the fantasy MMO's first proper expansion. Fate of Arun features a mysterious new continent, a level cap bump (65), new class skills, new dungeons, and a new battleground based around competitive PvE.

The game's enchanting mechanics will also be simplified, and a new quest UI will "streamline 60 to 65 leveling, allowing players to teleport right to the action, find groups, or turn in quests from any location."

Finally, you'll want to log into TERA prior to December 16th and pick up your free Northern Initiative Pack. It includes rare potions, campfires, buff charms, a white tiger mount, and more. TERA's Fate of Arun expansion will be a free content update via Steam and the game's official website.

[Source: En Masse press release]

Continue reading TERA's Fate of Arun expansion is coming December 16th

MassivelyTERA's Fate of Arun expansion is coming December 16th originally appeared on Massively on Thu, 20 Nov 2014 12:00:00 EST. Please see our terms for use of feeds.

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civ online
There's something about a good Civilization trailer that always makes me feel downright nostalgic, and I think that factor is the world music being sung. We've got another trailer in this grand tradition for you to watch today, this one from G-Star covering the upcoming Civilization Online.

Civilization Online is currently in Korean closed beta, but from the looks of this video, it's coming along nicely. The trailer shows players working together to construct a bridge over a chasm, build cities, assemble armies, and engage on that most sacred of pre-fight rituals, happy drumming. Check it out after the break!

Continue reading Civilization Online closed beta trailer features building, battles, and drumming

MassivelyCivilization Online closed beta trailer features building, battles, and drumming originally appeared on Massively on Thu, 20 Nov 2014 12:30:00 EST. Please see our terms for use of feeds.

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Moving Slowly in Warlords of Draenor
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 20 November 2014, 1:00 pm
So here’s the thing.  Despite the last week being mostly talk about the expansion and such, I haven’t really been playing a lot more World of Warcraft. Part of that is because I was binging pretty hard on the game during the two weeks preceding the launch.  Such a sprint usually leads to some time […]


Activision Blizzard resolves class action lawsuits
Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 10:00 am

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Allegations of backroom deals were sorted by further backroom deals.
When Activision Blizzard bought itself to be freed from Vivendi, there was no shortage of unhappy shareholders, leading to several class action lawsuits filed against the company and other attendant actors in response to the whole process. Those suits have now been resolved and the case is now closed; the parties have settled out of court, with the proposed settlement seeing some of the defendants paying a total of $275 million to Activision Blizzard as well as multiple insurance companies.

The Board of Directors wrote in a statement that "the transaction, structured through the efforts and significant personal investment of Bobby Kotick and Brian Kelly, has contributed to the creation of over $3 billion of value for shareholders" and that they are "pleased to be able to put this matter to rest."

Adjustments have also been made to said Activision Blizzard board of directors and aspects of the corporate structure, with the company paying all legal fees of the plaintiffs. Since multiple defendants were involved in the suit (including Activision Blizzard itself), it's still unclear exactly who took the hit for this particular lawsuit, but it does mean that the matter has been resolved to everyone's satisfaction.

MassivelyActivision Blizzard resolves class action lawsuits originally appeared on Massively on Thu, 20 Nov 2014 10:00:00 EST. Please see our terms for use of feeds.

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Tree of Savior shows off its gameplay at G-Star 2014
Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 10:30 am

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Puppy!  Who's a puppy?  Yes, you're a puppy!
There's no denying that even in static shots, Tree of Savior looks like a very pretty isometric game. The title is on display at G-Star 2014 and showing off a new trailer courtesy of Steparu that highlights some of the game's big field bosses, playable classes, and the general look of the world as a whole. And you can watch that trailer just after the break to see all of these moving parts in action.

Nexon has been confirmed as the Korean publisher for the game, but there are still no announcements to be had about any sort of publication in the US. The game's control layout has been revealed to be a far cry from the point-and-click interface suggested by the overhead view; movement is handled with the arrow keys, and the first two rows of the keyboard serve as hotbar bindings. Check out the video past the break to see if it looks like something you'd like to play in the future.

[Thanks to Yorai Dragon for the tip!]

Continue reading Tree of Savior shows off its gameplay at G-Star 2014

MassivelyTree of Savior shows off its gameplay at G-Star 2014 originally appeared on Massively on Thu, 20 Nov 2014 10:30:00 EST. Please see our terms for use of feeds.

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Lineage Eternal gets a gameplay demo at G-Star 2014
Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 11:00 am

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If you're wondering where in the hell her shirt went, well, you aren't the only one.
We've known about Lineage Eternal for a while, but actual details have been in short supply despite that fact. The game's showing at G-Star 2014 might put some of that curiosity to bed, however, as according to Steparu there's a gameplay demo and a 25-minute look at the game in play just past the break. While full character customization was not available on the show floor, those at the con can choose to play the heavily armored Guard Knight or the transparently armored Element Warlock while previewing different allegiances, outfits, and clothing colors.

As for the actual gameplay... well, if a picture is worth a thousand words, nearly half an hour of moving pictures is surely worth even more words. So jump on past the break and check it out! The demo covers the early stages of several game regions as well as a 20-person quest leading players to defeat various raid monsters.

Continue reading Lineage Eternal gets a gameplay demo at G-Star 2014

MassivelyLineage Eternal gets a gameplay demo at G-Star 2014 originally appeared on Massively on Thu, 20 Nov 2014 11:00:00 EST. Please see our terms for use of feeds.

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We are the Warlords of Draenor
Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 20 November 2014, 8:41 am
Orcs have warchiefs, not warlords. So who are the warlords? Us, of course. We are the warlords.

It was inevitable. We'd spent years gathering powerful magical items, built up reputations, amassed fortunes. And finally, we have our own private armies. People are seeing that when they throw their lot in with us, they get results, and tend not to die as often as when they go alone, or even join a faction. Notice how when followers join they don't say "I want to join the Alliance!" They say "I want to join you."

One could argue that we're more like Colonel Kurtz. We were sent out in an official capacity, and then took our mission to heart, seizing power locally in order to accomplish the goal given by our superiors. And then promptly went insane with power.


However, we are still in direct contact with our factions, receiving intel and the general strategy, rather than being off in the jungle while Sartin Meen tries to kill us. Those are how I interpret quests and follower missions; they can't quite tell us what to do, but they can reward us well and try to point us where they want us to go. However, before you think we are part of the organized military, we don't receive any sort of ongoing material support; it's all based on specific missions, making us appear more like an warlord for hire. Everything else is generated locally, from the production we set up and manage (gathering and work orders).

I rather like this situation. It feels as if we're finally getting our due. We used to run around murdering for trinkets and armor, then get called heroes, but rarely did our factions reward us for our deeds. Now we've set up our own armies and can finally take what we've earned. The mines we liberate send their ore to us. The soldiers we rescue join us. This world that we're pacifying is ours. We are the warlords of Draenor.



Why I continue do the MMORPG thing
Posted by [HTML][XML][PERM][FULL] on 16 November 2014, 9:03 am
Hello everyone. A quick introduction before I get into my heavy-handed blog post for this week. My name is Beau Hindman and I have been playing MMOs for 15 years and covering them in some way for eight or so. I tend to prefer sandboxes over themeparks, but you can just as easily find me […]


Peria Chronicles puts sandbox features front and center at G-Star 2014
Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 9:00 am

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because the real test of a game is whether or not you can use it to play a different game which is available on every platform ever.
If you're not looking forward to Peria Chronicles, that's sort of understandable since you've probably never heard of it before now. It's a new Korean anime-inspired sandbox game with -- wait, don't walk away, I'm just getting to the part that's interesting! It's more like a cel-shaded Minecraft, you see, and the latest trailer shows off some of the reasons you should care even if seeing the words "Korean" and "anime" and "sandbox" in close proximity give you the urge to run for the hills.

You can check out the G-Star trailer courtesy of Steparu just past the break. While it only goes over some of the game's features in rapid succession, it shows off floating player-created landscapes, player-made objects with varied functions, and the monster taming system. If that sounds interesting, jump on down and check out the trailer. No sort of US release has been discussed at this time.

Continue reading Peria Chronicles puts sandbox features front and center at G-Star 2014

MassivelyPeria Chronicles puts sandbox features front and center at G-Star 2014 originally appeared on Massively on Thu, 20 Nov 2014 09:00:00 EST. Please see our terms for use of feeds.

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A Portrait of the Artist as a Young Spaceship
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 16 November 2014, 1:00 pm
Rixx Javix can count himself, among many things, an EVE Online player, pirate, blogger, in-game event organizer, crusader against warp core stabilizers, and occasional haberdasher to #tweetfleet. But his most recent mania is posters.  Posters featuring the ships of EVE Online. It started innocently enough with a poster or two… and then it consumed him […]


Returned from Omist
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 17 November 2014, 1:00 pm
While my weekend… and, really, the last week… was spent mostly focused on World of Warcraft, I did find some time to drop into EVE Online.  I sort of had to, or end up stranded. Shortly after the Phoebe expansion hit the game, as in the very next day, we deployed south again.  Our pre-Phoebe […]


Warlords of Draenor – Garrison Life
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 18 November 2014, 1:00 pm
I said multiple times during the months long run up to the Warlords of Draenor expansion that I was going to try to avert my eyes and ignore details about the release so as to be surprised and engaged when the launch came. I was pretty successful in that regard, as I felt almost no […]


Blizzard Offers Up 5 Days for Draenor Launch Problems
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 18 November 2014, 10:02 pm
As I suspected, once things calmed down a bit Blizzard came out with some compensation for the troubles people were experiencing with the launch of Warlords of Draenor.  This was posted in the forums earlier today. WoW Community: I know how much everyone was looking forward to this expansion, and once you were able to […]


The Isle of Refuge – What Do You Do With Your Own Zone?
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 19 November 2014, 1:00 pm
The EverQuest II 10 year anniversary just passed, and I posted about hitting the 10 year mark myself with the game last week. This past weekend, while taking a break from Warlords of Draenor so as not to burn myself out on it right away (a hazard as I spent the two weeks running up […]


Orc Villains, Best Villains – WoW Passes 10 Million Subscribers Again
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 19 November 2014, 6:00 pm
IRVINE, Calif.—November 19, 2014—On November 13, millions of Azeroth’s champions enlisted for the war against the Iron Horde with the launch of World of Warcraft®: Warlords of Draenor™, the fifth expansion to the world’s #1 subscription-based massively multiplayer online role-playing game.* Blizzard Entertainment today announced that as of the first 24 hours of the expansion’s […]


The Omega Troll
Posted by No Prisoners, No Mercy [HTML][XML][PERM][FULL] on 20 November 2014, 7:28 am
  Garrisons are  now so well appointed that a player at the level cap with a finished garrison never has a reason to leave it.  As a result I am finding Azeroth’s cities are empty.  The garrison building has been great fun – like Sims with attitude.  But I miss seeing players in the cities....


The Daily Grind: Would you play a historical MMORPG?
Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 8:00 am

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One of these days I'd like to play a historical MMORPG with triple-A production values. Maybe something set in the American old west, or the Renaissance, or maybe even something prehistoric (and preferably sandboxy). Some of gaming's most successful franchises have certainly mined historical periods with great success, whether we're talking about Call of Duty, Assassin's Creed, or Red Dead Redemption.

Why not MMORPGs, then? Why does almost every title have to be fantasy or sci-fi? What about you, Massively readers? Would you play a a game without wizards or ray-guns? Would you play a historical MMORPG?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Would you play a historical MMORPG? originally appeared on Massively on Thu, 20 Nov 2014 08:00:00 EST. Please see our terms for use of feeds.

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    Here's a supra new World of Speed trailer
    Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 8:00 pm

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    Supra fans, here's a World of Speed trailer that'll tickle your fancy. Slightly Mad's upcoming MMO racer has a new teaser focused on Toyota's Supra Mk 4. Unfortunately the video is over and done with in under a minute, but that's still enough time to see one of Japan's most iconic sports cars burning through various environments at 155 MPH.

    Click past the cut to have a look!

    Continue reading Here's a supra new World of Speed trailer

    MassivelyHere's a supra new World of Speed trailer originally appeared on Massively on Wed, 19 Nov 2014 20:00:00 EST. Please see our terms for use of feeds.

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    WoW subs back over 10 million, WoD sells 3.3 million
    Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 8:30 pm

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    World of Warcraft's global subscriber base now numbers over 10 million, and several of those subscribers can even log in and play!

    In all seriousness, Blizzard did announce that its MMO is experiencing "growth across all major regions," not to mention that it sold 3.3 million copies of the Warlords of Draenor expansion in its first 24 hours.

    MassivelyWoW subs back over 10 million, WoD sells 3.3 million originally appeared on Massively on Wed, 19 Nov 2014 20:30:00 EST. Please see our terms for use of feeds.

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    The Stream Team: Poking around in ArcheAge's PvP lands
    Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 9:00 pm

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    ArcheAge has had a rough week, and some players are already crying the game is dead. Is it, though? Massively's MJ still sees plenty of signs of life; her adventurous activities have not been curtailed. Since players seem to be drawn to red names like a moth to the flame, what better way to go and scout out the population than poking around in PvP-enabled lands? It may not be the most accurate of testing methodologies, but it's bound to be fun. Will she stay on the Haranya continent or venture deep into Nuian territory? And what about Auroria? Survival is definitely not assured, so join us live at 9:00 p.m. to see just how long she makes it!

    Game: ArcheAge
    Host: MJ Guthrie
    Date: Wednesday, November 19th, 2014
    Time: 9:00 p.m. EST

    Enjoy our Stream Team video below.

    Continue reading The Stream Team: Poking around in ArcheAge's PvP lands

    MassivelyThe Stream Team: Poking around in ArcheAge's PvP lands originally appeared on Massively on Wed, 19 Nov 2014 21:00:00 EST. Please see our terms for use of feeds.

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      [NA] Server Maintenance: Patch 4.20

      Originally Posted by Riot (View Original Source)

      On 11/20/2014, starting at 01:30 AM PST, ranked queues will be disabled in preparation for patch 4.20. At 03:00 AM PST, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.

      [EUW]

      Originally Posted by Riot (View Original Source)

      On 20/11/2014, starting at 03:30 GMT, ranked queues will be disabled in preparation for patch 4.20. At 05:00 GMT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.



      Patch 4.20 Notes
      Posted by News [HTML][XML][PERM][FULL] on 19 November 2014, 7:05 pm

      Patch 4.20 Notes

      Don't miss: News Roundnup - Patch 4.20 Maintenance, Kalista Spotlight, Champion Update: Maokai, IronStylus Further on VUs, Bilgewater and Black Mist

      Don't miss: Unofficial PBE Patch Notes for 11/19/2014

      Originally Posted by Riot (View RedTracker Source)

      Hey Summoners,

      Welcome to patch 4.20, the first patch of the 2015 preseason and one of our biggest updates for League of Legends to date. Whew.

      The big theme of the 2015 preseason (and boy will you hear this a lot) is Strategic Diversity. That sounds like a vague concept (does anyone remember "End-game Fantasy" from the 2014 preseason?), but our high-level philosophy is we want to offer you more paths to victory so that your in-game decisions matter just as much as the champions you pick. In previous years, we've lacked the proper systems and levers to balance different strategies against each other, so when teams would discover unique ways to win, we'd either have to watch Ziggs bomb the stuffing out of people in stall / poke compositions, or we'd just have to tackle the manic yordle on a personal level. This year, rather than trying to 'fix' tactical problems from the previous season, we're instead introducing a metric tonne of changes to map-wide objectives, a complete rehaul of the jungle and jungle itemization, and a number of strategic item additions / modifications. With these new paths in place, how you strive for victory will vary with each individual game and our hope is that all of this adds up to more far more strategic diversity and experimentation in League.

      To be blunt, we were dubious about the idea of introducing so much change to the game, but then we realized that preseason is high-time for refining, polishing, and evolving, so we went for some ambitious goals this year. It's also worth noting that this is just the beginning. There are... a lot of changes here and, with so many variables at play, we're expecting the game to be disrupted, imperfect, and requiring even more work over time. That said, we're confident with the direction this preseason is headed, and we're more than happy to course correct as things play out. There's no comparison for our months of internal tests against millions of your own, so we're excited (and a little scared) to see what you have up your sleeves.

      Anyway, there's a whole lot of information to be found on the preseason, including the 2015 Preseason Spotlight and the very pretty 2015 Preseason Microsite. Be sure to check those out if you want some high-level introductions to our changes, as we're going to be going very deep on the philosophy in these notes. Expect to hear from us throughout!

      P.S. We visually updated everyone's favorite tree! Play tree every day.



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