EVE Online: Why A Trailer Matters
Posted by MMORPG.COM News [HTML][XML][PERM][FULL] on 15 December 2014, 2:44 pm

Why A Trailer Matters

The other night I was participating in an annual tradition by getting ready sit down to think about starting to consider a possible temporary return to EVE Online, a tradition in my house since I first started my account in July of 2004. EVE Online will either pull you in completely, tempt you once in a while, or turn you off immediately. I fall in the category of the occasional temptation. Now that the game says you can "train multiple characters at once", I was once again tempted.




Lord of the Rings Online: Update 15.1 Brings Bug Fixes & Essence Changes
Posted by MMORPG.COM News [HTML][XML][PERM][FULL] on 15 December 2014, 2:56 pm

Update 15.1 Brings Bug Fixes & Essence Changes

The Lord of the Rings Online forum has been updated with the latest update notes. Included among the general bug fixes and feature enhancements is the news that unique essences from Central Gondor will no longer be stackable. Players will only be able to equip one of each type. The team detailed how retroactive changes will be applied alongside the long list of other patch contents.




Dragon Age: Inquisition: Inquisition HQ Released
Posted by MMORPG.COM News [HTML][XML][PERM][FULL] on 15 December 2014, 5:26 pm

Inquisition HQ Released

Those participating in Dragon Age: Inquisition multiplayer will be happy to hear that the DAI HQ has been released. Players can use a web-based or mobile version of the DAI HQ to track their multiplayer characters including accumulated experience and equipment, which challenges have been completed and leaderboard information. The Dragon Age: Inquisition HQ is very similar to the one created several years ago for Mass Effect 3's multiplayer component.




General: Lord of the Rings Bundle: Six Games to Rule Them All
Posted by MMORPG.COM News [HTML][XML][PERM][FULL] on 15 December 2014, 5:51 pm

Lord of the Rings Bundle: Six Games to Rule Them All

BundleStars.com is featuring a sweet deal for Tolkienites around the world with its Lord of the Rings Bundle released to celebrate the arrival of the latest Hobbit movie. The bundle contains LEGO: The Hobbit, LEGO: The Hobbit Complete DLC, Lord of the Rings War in the North, Guardians of Middle Earth, Guardians of Middle Earth: Smaug's Treasure and LEGO Lord of the Rings. All this comes with a sweet $9.99 price tag and all games are playable only via Steam.




TERA: Rising: Fate of Arun Expansion to Launch Today
Posted by MMORPG.COM News [HTML][XML][PERM][FULL] on 16 December 2014, 6:04 am

Fate of Arun Expansion to Launch Today

TERA: Rising players have a lot to look forward to with today's launch of the Fate of Arun expansion. Fate of Arun brings a new zone to explore that is packed with new creatures and the chance at a new level 65 cap. FoA brings a new PvP challenge to players when they face off in the Colosseum. The expansion also brings quality of life improvements to the game including a streamlined enchanting system, improved UI elements and more.




WildStar: Latest Update Focused on Feedback
Posted by MMORPG.COM News [HTML][XML][PERM][FULL] on 16 December 2014, 6:20 am

Latest Update Focused on Feedback

Carbine Studios' Chad "Pappy" Moore has published a new letter that gives WildStar players a quick look at the next big update coming to the game. Moore writes that changes have been produced in direct response to player feedback over the passed several months. Among other things, the team is focused on quality of life improvements and creating accessibility initiatives to allow players to experience WildStar in ways that appeal to them the most.




Archlord 2: Eternal Strife Expansion Released
Posted by MMORPG.COM News [HTML][XML][PERM][FULL] on 16 December 2014, 7:18 am

Eternal Strife Expansion Released

Webzen has announced that it has released the second Archlord 2 expansion. Called "Eternal Strife", the expansion sees two new races joining the fight, each with its own starter zone, unique abilities, weapons and more. In addition, players will have the opportunity to take on monsters for a chance at candy canes that allow the purchase of a special Christmas-themed costume.




Elite: Dangerous: Launch Day Arrives
Posted by MMORPG.COM News [HTML][XML][PERM][FULL] on 16 December 2014, 9:44 am

Launch Day Arrives

Frontier Developments has announced that the launch day for Elite: Dangerous has finally arrived after months of successful alpha and beta testing. Players can grab a copy of the game, begin playing and make a difference in the outcome of the story.




Transformers Universe: Jagex & Hasbro Agree to Close the Doors
Posted by MMORPG.COM News [HTML][XML][PERM][FULL] on 16 December 2014, 12:36 pm

Jagex & Hasbro Agree to Close the Doors

Jagex and Hasbro have agreed to shut down Transformers Universe on January 31, 2015. The closure comes about a month after Jagex announced downsizing of the development team, a fairly normal occurrence after a game is released. Jagex will focus on its existing IPs while Hasbro will pursue other game options for the Transformers IP.




The Daily Grind: What long-running bugs are you dying to see fixed?
Posted by Massively [HTML][XML][PERM][FULL] on 28 January 2015, 8:00 am

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swtor
There are few things more aggravating than long-running bugs that impact you daily and have never been fixed by the team. That picture right up there? That's one of the very few screenshots that Star Wars: The Old Republic has allowed me to take due to an inconsistent glitch that goes practically back to the launch of the game. Since it's been around for so long, I have severe doubts that it will ever be addressed at this point.

I'm sure that this is not the only long-running bug out there that annoys players, so let's give free rein to our petty gripes today! Which ones would you love to see fixed?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What long-running bugs are you dying to see fixed? originally appeared on Massively on Wed, 28 Jan 2015 08:00:00 EST. Please see our terms for use of feeds.

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    H1Z1: So Alone
    Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 28 January 2015, 6:00 am
    I’m alone, stranded miles from friends and family that may be alive. I was away at a business conference when the CDC officially declared the outbreak a disaster. This was immediately followed by the President initiating a state of emergency and the FCC stopping all mass transit. Panic, chaos and violence reigned as millions of people succumbed to the H1Z1 virus as if overnight.


    Stranded Deep
    Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 28 January 2015, 4:12 am
    As I mentioned last week, I really enjoy survival games. A friend pointed out ‘stranded deep’ to me last week, which is available on steam greenlight. The basics of the game are simple. You start out on an airplane and that’s where you’ll do a brief tutorial. You make a martini by dragging items around … Continue reading Stranded Deep


    GWJ Conference Call Episode 433
    Posted by Gamers With Jobs - Conference Call [HTML][XML][PERM][FULL] on 28 January 2015, 12:35 am

    Episode 433 - January 28th, 2015
    Heroes Of The Storm, Grey Goo, Shadow of Mordor DLC, Multiplayer Social Dynamics, Your Emails and more!

    Right Click Here and 'Save As' to Download!
    (Who Are You? 41.6 MBs, 1:12:36)

    This week Shawn, Elysium, Cory and Allen talk about their ongoing relationship with multiplayer gaming.

    read more




    Media Link

    The Stream Team: Accessing Albion Online's winter alpha test
    Posted by Massively [HTML][XML][PERM][FULL] on 27 January 2015, 8:00 pm

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    It's back to bunny butchering for Massively's MJ -- if she can manage to do it! Albion Online has started its winter alpha test, and MJ excitedly jumped in to explore more of this game. And then she remembered: In order to make armor and weapons so she can explore, she's faced with having to participate in a few rounds of bunny punching. (Let's not even remind her of the skinning sounds!) Can she do it? Or can she find something a little less cuddly that will work? Or maybe she won't even worry about new clothes and just become a farmer instead! Join us live at 8:00 p.m. for a look at how far Albion has come since its summer test.

    Game: Albion Online
    Host: MJ Guthrie
    Date: Tuesday, January 27th, 2015
    Time: 8:00 p.m. EST

    Enjoy our Stream Team video below.

    Continue reading The Stream Team: Accessing Albion Online's winter alpha test

    MassivelyThe Stream Team: Accessing Albion Online's winter alpha test originally appeared on Massively on Tue, 27 Jan 2015 20:00:00 EST. Please see our terms for use of feeds.

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      Server Maintenance, Wednesday, January 28th, 2015
      Posted by Lineage II [HTML][XML][PERM][FULL] on 27 January 2015, 6:54 pm
      All game servers will be down for maintenance on Wednesday, January 28th, 2015, at 5:00am PST / 7:00am CST / 8:00am EST / 12:00pm UTC/GMT and will end at 9:30am PST / 11:30am CST / 12:30pm EST / 4:30pm...


      Shards producer letter talks maps, admin servers, and more
      Posted by Massively [HTML][XML][PERM][FULL] on 27 January 2015, 6:00 pm

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      We've been wondering what's up with Shards Online, and today we're learning a little bit about that via its new producer's letter.

      Looks like the team is "making progress on the first map and getting the server in the hands of early admins." Project lead Derek Brinkmann has also been "working to optimize the Lua script engine to make sure we have the ability to support enough servers" for those early admins.

      There's much more to the report, but you'll need to visit the official Shards website to read it!

      [Thanks Omedon!]

      MassivelyShards producer letter talks maps, admin servers, and more originally appeared on Massively on Tue, 27 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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      Firefall video previews Amazon Warzone
      Posted by Massively [HTML][XML][PERM][FULL] on 27 January 2015, 5:00 pm

      Filed under: , , , , , ,

      firefall
      Listen up grunts, did you honestly think you'd live forever? Well, you won't. No sir, you're going to head back to the front lines of Firefall with its upcoming patch and probably die. Then we're going to drag your corpse back to the base, jolt it with enough juice to make you glow in the dark, and send your reanimated wimpering frame into even more harm.

      But that's the fun, eh?

      Firefall's posted a new video that highlights the big upcoming patch. Features incoming include the Amazon Warzone, the big game hunt, the reputation system, and improvements to loot and ranged weapon modules.

      Continue reading Firefall video previews Amazon Warzone

      MassivelyFirefall video previews Amazon Warzone originally appeared on Massively on Tue, 27 Jan 2015 17:00:00 EST. Please see our terms for use of feeds.

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      Patch 5.2 Notes
      Posted by News [HTML][XML][PERM][FULL] on 27 January 2015, 4:30 pm

      Don't miss: Unofficial PBE Patch Notes for 1/27/2015 - 5 New Skins!
      Don't miss: Server Maintenance: Patch 5.2, League of Legends Music, Recent PBE Changes, Pantheon and Taric VU, Skin Sale

      Patch 5.2 Notes

      Originally Posted by Riot (View Original Source)

      Hello, Summoners.

      Welcome to the official 5.2 patch notes! With a lot of our 2015 changes in the process of settling down, we realized we could finally tackle some longer-standing design challenges of the game.

      Like Deathfire Grasp (there it is).

      We'll get into the gritty details soon (well, immediately after this foreword), but the short of it is that DFG has always been a tough item to balance around and, like Lich Bane, we finally realized if we wanted to have healthy mage assassins in the game, we needed to tackle the problem at its source. Ultimately we came to the decision to remove DFG completely (remember, read the context for more information!), but this also frees us up to give cool things for champions who've been shackled by their reliance on the item (or by our fear of them picking one up).



      Jukebox Heroes: The quieter side of LotRO's soundtrack
      Posted by Massively [HTML][XML][PERM][FULL] on 27 January 2015, 4:00 pm

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      lotro
      Yes, I'm kind of nuts about the Lord of the Rings Online soundtrack. It could be because I've played this MMO more than most any other at this point, but I like to think that it's also due to a really well-done score that does more for world-building than most soundtracks.

      Even though I've talked about the soundtrack as a whole, interviewed Composer Chance Thomas, discussed my favorite housing themes, and reviewed both the Riders of Rohan and Helm's Deep scores, there's still more that I wanted to cover.

      Today, I want to share with you exactly why I love this soundtrack: for the quiet moments. There are a select few tracks that are nearly ambient but are also perfectly immersive. I can't help but get kicked in the feels every time one of these comes on, and I know that for years to come I'll have fond memories of LotRO whenever I play them. Let's get a little mellow and hear the whispers of Middle-earth today.

      Continue reading Jukebox Heroes: The quieter side of LotRO's soundtrack

      MassivelyJukebox Heroes: The quieter side of LotRO's soundtrack originally appeared on Massively on Tue, 27 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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        Unofficial PBE Patch Notes for 1/27/2015
        Posted by News [HTML][XML][PERM][FULL] on 27 January 2015, 3:02 pm

        WIP POST

        New Skins in PBE

        Marauder Ashe, Inquisitor Nautilus, Inquisitor Sivir, Heartseeker Varus, Marauder Warwick

        <table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v724 / Air PBE v785)</th><th class="new-value">New (Game PBE v725 / Air PBE v785)</th></tr> <tr class="modified"> <td class="key" colspan="2">SonaFile: Sona.inibinKey: game_character_displayname_Sona</td> </tr> <tr> <td class="old-value">
        Sona Maven of the Strings
        • Damage: 53.04(+3 per level)
        • Health: 559.36(+77 per level)
        • Mana: 385.6(+45 per level)
        • Movement Speed: 325
        • Armor: 23.844(+3.3 per level)
        • Magic Resist: 30
        • Health Per 5 Sec: 5.424
        • Mana Per 5 Sec: 9
        • Range: 550
        </td> <td class="new-value">
        Sona Maven of the Strings
        • Damage: 55.04(+3 per level)
        • Health: 567.6(+70 per level)
        • Mana: 385.6(+45 per level)
        • Movement Speed: 330
        • Armor: 23.844(+3.3 per level)
        • Magic Resist: 30
        • Health Per 5 Sec: 5.424
        • Mana Per 5 Sec: 8.092
        • Range: 550
        </td> </tr> </tbody> </table>

        Lore No Lore changes in this Patch. Ability

        <table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v724 / Air PBE v785)</th><th class="new-value">New (Game PBE v725 / Air PBE v785)</th></tr> <tr class="modified"> <td class="key" colspan="2">FizzSeastone Trident [ W ]File: FizzSeastonePassive.inibinKey: game_spell_displayname_FizzSeastonePassive</td> </tr> <tr> <td class="old-value">Passive: Fizz's attacks rend his enemies, dealing 20 (+0.45*AP) damage over 3 seconds.

        Active: For seconds, Fizz's attacks deal an additional 10/20/30/40/50 plus 4/5/6/7/8 % of the target's missing Health as Magic Damage on hit. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>40 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>600</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>10/10/10/10/10 Seconds</dd> </dl> </td> <td class="new-value">Passive: Fizz's attacks rend his enemies, dealing 20 (+0.45*AP) magic damage over 3 seconds.

        Active: For seconds, Fizz's attacks deal an additional 10/20/30/40/50 plus 4/5/6/7/8 % of the target's missing Health as magic damage on hit. <dl class="tooltip-cost tooltip-cost-type-mana"> <dt>Cost</dt> <dd>40 Mana</dd> </dl> <dl class="tooltip-range"> <dt>Range</dt> <dd>600</dd> </dl> <dl class="tooltip-cooldown"> <dt>Cooldown</dt> <dd>10/10/10/10/10 Seconds</dd> </dl> </td> </tr> </tbody> </table>

        Item

        <table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v724 / Air PBE v785)</th><th class="new-value">New (Game PBE v725 / Air PBE v785)</th></tr> <tr class="modified"> <td class="key" colspan="2">Bonetooth NecklaceFile: 3171.inibinKey: bonetooth-necklace-2-2-2-2</td> </tr> <tr> <td class="old-value">
        <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Bonetooth Necklace</dt> <dd class="p-tooltip-item total-cost">Item Cost: 0 </dd> <dd class="p-tooltip-item passive">UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 180 seconds (60 Second cooldown).

        UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

        3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
        6 Trophies: Increases the range of Rengar's Leap by 125.
        12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
        20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</dd> </dl>
        </td> <td class="new-value">
        <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Bonetooth Necklace</dt> <dd class="p-tooltip-item total-cost">Item Cost: 0 </dd> <dd class="p-tooltip-item passive">UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 180 seconds (60 Second cooldown). Active upgrades at 20 Trophies.

        UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

        3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
        6 Trophies: Increases the range of Rengar's Leap by 125.
        12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
        20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</dd> </dl>
        </td> </tr> <tr class="modified"> <td class="key" colspan="2">Greater Stealth Totem (Trinket)File: 3361.inibinKey: greater-stealth-totem-trinket</td> </tr> <tr> <td class="old-value">
        <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Greater Stealth Totem (Trinket)</dt> <dd class="p-tooltip-item total-cost">Item Cost: 250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 250 </dd> <dd class="p-tooltip-item passive">Limited to 1 Trinket. *Level 9+ required to upgrade.

        UNIQUE Active: Places an invisible ward that reveals the surrounding area for 180 seconds (60 second cooldown). Limit 3 Stealth Wards on the map per player.

        (Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds). </dd> </dl>
        • Greater Stealth Totem (Trinket)

          • Warding Totem (Trinket)

        </td> <td class="new-value">
        <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Greater Stealth Totem (Trinket)</dt> <dd class="p-tooltip-item total-cost">Item Cost: 250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 250 </dd> <dd class="p-tooltip-item passive">Limited to 1 Trinket. *Level 9+ required to upgrade.

        UNIQUE Active: Consume a charge to place an invisible ward that reveals the surrounding area for 180 seconds. Stores a charge every 60 seconds, up to 2 total. Limit 3 Stealth Wards on the map per player.

        (Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds). </dd> </dl>
        • Greater Stealth Totem (Trinket)

          • Warding Totem (Trinket)

        </td> </tr> <tr class="modified"> <td class="key" colspan="2">Poacher's KnifeFile: 3711.inibinKey: poachers-knife</td> </tr> <tr> <td class="old-value">
        <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Poacher's Knife</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
        Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

        Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

        Limited to 1 Jungle item</dd> </dl>
        • Poacher's Knife

          • Hunter's Machete

        </td> <td class="new-value">
        <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Poacher's Knife</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
        Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

        Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

        Limited to 1 Jungle item</dd> </dl>
        • Poacher's Knife

          • Hunter's Machete

        </td> </tr> <tr class="modified"> <td class="key" colspan="2">Ranger's TrailblazerFile: 3713.inibinKey: rangers-trailblazer</td> </tr> <tr> <td class="old-value">
        <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Ranger's Trailblazer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
        Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

        Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

        Limited to 1 Jungle item</dd> </dl>
        • Ranger's Trailblazer

          • Hunter's Machete

        </td> <td class="new-value">
        <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Ranger's Trailblazer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
        Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

        Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

        Limited to 1 Jungle item</dd> </dl>
        • Ranger's Trailblazer

          • Hunter's Machete

        </td> </tr> <tr class="modified"> <td class="key" colspan="2">Skirmisher's SabreFile: 3715.inibinKey: skirmishers-sabre</td> </tr> <tr> <td class="old-value">
        <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Skirmisher's Sabre</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
        Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 6 seconds. While marked, basic attacks deal true damage over 3 seconds, you have vision of them, and their damage to you is reduced by 20%.

        Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

        Limited to 1 Jungle item</dd> </dl>
        • Skirmisher's Sabre

          • Hunter's Machete

        </td> <td class="new-value">
        <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Skirmisher's Sabre</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
        Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 6 seconds. While marked, basic attacks deal true damage over 3 seconds, you have vision of them, and their damage to you is reduced by 20%.

        Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

        Limited to 1 Jungle item</dd> </dl>
        • Skirmisher's Sabre

          • Hunter's Machete

        </td> </tr> <tr class="modified"> <td class="key" colspan="2">Stalker's BladeFile: 3706.inibinKey: stalkers-blade</td> </tr> <tr> <td class="old-value">
        <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Stalker's Blade</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
        Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% movement speed for 2 seconds.

        Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

        Limited to 1 Jungle item</dd> </dl>
        • Stalker's Blade

          • Hunter's Machete

        </td> <td class="new-value">
        <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Stalker's Blade</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
        Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% movement speed for 2 seconds.

        Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

        Limited to 1 Jungle item</dd> </dl>
        • Stalker's Blade

          • Hunter's Machete

        </td> </tr> </tbody> </table>


        Crowfall's Legionnaire is a four-legged powerhouse
        Posted by Massively [HTML][XML][PERM][FULL] on 27 January 2015, 1:00 pm

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        crowfall
        Today's a series of firsts for Crowfall reveals. It's the first glimpse of the game's second announced class, the Legionnaire. It's the first look at a character who is other than human -- and is in fact a Centaur. And it's the title's first in-game environment screenshot.

        Crowfall has also posted a handy FAQ that goes into depth about the character creation process, teases Mac support, and eschews traditional MMO levels as a means of progression.

        MassivelyCrowfall's Legionnaire is a four-legged powerhouse originally appeared on Massively on Tue, 27 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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        Bungie aims to fix parts of Destiny's economy in House of Wolves
        Posted by Massively [HTML][XML][PERM][FULL] on 27 January 2015, 2:00 pm

        Filed under: , , , , , ,

        For a given value of fix, obviously.
        Bungie made some mistakes with the first bit of Destiny DLC. That's not editorializing; that's a takeaway from a post that designer Luke Smith made regarding mistakes that will not be repeated for the game's second bit of downloaded content, House of Wolves. Smith explains the shard economy essentially functioned as a barrier to prevent people from actually equipping their shiny new pieces of kit, thus invalidating and minimizing the effort put forth by players.

        Ultimately the goal is to make reaching level 32 with gear easier while giving players more incentive to keep tweaking their setup via new upgrades and better traits on items. Smith also states that the economy is not going to be adjusted this tier simply to ensure that the people who have already put this much work in will not find themselves invalidated again. It's a change to be made moving forward, one that will hopefully improve everyone's experience in the game once the second DLC update drops.

        MassivelyBungie aims to fix parts of Destiny's economy in House of Wolves originally appeared on Massively on Tue, 27 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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        [NA] Server Maintenance: Patch 5.1

        Originally Posted by Riot (View Original Source)

        On 01/28/2015, starting at 01:30 PST, ranked queues will be disabled in preparation for patch 5.2. At 03:00 PST, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.

        [EUW]

        Originally Posted by Riot (View Original Source)

        On 28/01/2015, starting at 03:30 GMT, ranked queues will be disabled in preparation for patch 5.2. At 05:00 GMT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.



        Hyperspace Beacon: Examining SWTOR's producer letter
        Posted by Massively [HTML][XML][PERM][FULL] on 27 January 2015, 12:00 pm

        Filed under: , , , , , , ,

        Hyperspace Beacon: Let's take apart SWTOR's producer letter
        At the community cantina that Star Wars: The Old Republic held this past weekend at PAX South, community manager Eric Musco said that the community team was going to do something different in 2015 during the cantinas. He said that he wanted to reveal some tidbit at each and every event. And this cantina yielded us an early look at Producer Bruce Maclean's roadmap letter to the community.

        In the letter, he talks about where the SWTOR story will take us, what's on the horizon for flashpoints, personal stories, planets, and the outfit designer. But what is all this new stuff, and should it get people excited about the coming year? Unfortunately, there is no easy answer for that. If you play for similar reasons as I do, then there is plenty to be excited about. However, there are certain players, like PvPers, who might be a little frustrated by what they are seeing and not seeing in the letter.

        Continue reading Hyperspace Beacon: Examining SWTOR's producer letter

        MassivelyHyperspace Beacon: Examining SWTOR's producer letter originally appeared on Massively on Tue, 27 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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          Early Access: H1Z1 First Impressions
          Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 27 January 2015, 1:00 pm
          I’ve been stepping outside of my normal gaming routine lately. In my current state of mind, I’m not in the mood for following a lot of rules (quests) and pre-defined routines. I’m winging it and playing more casually. That is how H1Z1 has entered the line-up.


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