Add Star Wars' Rey and Han Solo to your POP! Vinyl collection for free
Posted by gamesradar news [HTML][XML][PERM][FULL] on 31 August 2016, 11:02 am
In case you hadn't noticed, we're Star Wars mad on GR+ and our sister magazine, Total Film, is exactly the same, so to celebrate its 250th issue, we're giving away a pair of Rey and Han Solo POP! Vinyl figures


A promotional image for Assassin's Creed: The Ezio Collection has popped up on French games site Gameblog (which, despite the orange plus sign, naming scheme, and similar font styling, have no relation to us here at GamesRadar), adding more fuel to a fire that Ubisoft refuses to acknowledge is burning


Warner Bros wants a Harry Potter and the Cursed Child movie with Daniel Radcliffe
Posted by gamesradar news [HTML][XML][PERM][FULL] on 31 August 2016, 11:33 am
Although Harry Potter author J.K. Rowling was quick to say that Harry Potter and the Cursed Child - ...


Batman: Arkham VR has made big impressions with us, and might just end up being the PlayStation VR's killer app


Clone States – The Future Of Access To EVE Online
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 31 August 2016, 11:06 am

Текст на русском языке опубликован ниже

Bitte nach unten scrollen, um diese Nachricht auf Deutsch anzusehen

Faites défiler vers le bas pour voir ce message en français

Today, we are happy to announce a new change that’s coming to EVE Online in November that will fundamentally change New Eden, and how our pilots access it.

In short, cloning scientists in New Eden have developed a new method of cloning that revolves around two new clone states, Alpha and Omega. Omega clones will be familiar to all our current players, and will operate just like a subscribed character does today. Alpha clones will be accessible for free, without subscription, and will be capable of training an assigned set of skills themed to a character’s race.

There's a Dev Blog, published by Team Size Matters today with more details on this feature, and a questions and answers section where we look to clear up some initial concerns and questions regarding this change.

Community feedback will be an enormous part of shaping the form of Clone States, and we’re encouraging all our pilots to get involved and share ideas, feedback and comments on the feature as we develop it and move toward release.

There’ll be more information on how you can get involved via the CSM in the coming week or two, and we’re also hosting several questions and answers threads where CCP Seagull, CCP Rise and several other members of the EVE Dev Team will be on hand to answer questions in the coming days.

If you’d like to comment on the blog and its contents, or give inital feedback on the feature, you can do so in the Dev Blog comments thread here.

Alternatively, if you’d prefer to give feedback via a third party venue, you can do so over in the Questions & Answers thread we’ve set up on the EVE Subreddit here.

 

Сегодня мы хотим объявить о нововведении, ожидающем нас в ноябре, которое в корни изменит мир Нового Эдема и доступ пилотов к нему.

Учёные Нового Эдема разработали новый метод клонирования, который заключается в использовании двух новых статусов клонов – Альфа и Омега. Процесс эксплуатации омега-клонов будет знаком нынешним капсулёрам, они будут работать по тем же принципам, что и персонажи с активной подпиской в данный момент. Альфа-клоны будут доступны бесплатно, без необходимости продлевать подписку, и смогут изучать навыки согласно списку, разработанному под каждую нацию.

Была опубликована статья от команды Size Matters, в которой вы найдёте больше информации об этом нововведении и раздел с ответами на вопросы.

Отзывы сообщества сыграют огромную роль в том, как это нововведение будет выглядеть в своей финальной форме, и мы призываем всех пилотов поделиться своими идеями, комментариями, опасениями и вопросами.

В ближайшее время, мы предоставим больше информации о том, как можно принять участие в обсуждении посредством Совет игроков. Кроме того, мы проведём несколько сессий ответов на вопросы игроков, в которых примут участие CCP Seagull, CCP Rise и другие разработчики.

Если вы хотите оставить ваш отзыв о статье, пожалуйста, обратите внимание на эту форумную тему (англ.), либо эту (рус.)

Если же вы предпочитаете общение на сторонних ресурсах, мы создали тему с ответами на вопросы на портале Reddit (англ.)

 

Wir freuen uns, heute eine neue Änderung anzukündigen, die im November in EVE Online implementiert wird. Diese wird New Eden und den Zugang unserer Piloten dazu von Grund auf verändern.

Kurz gesagt haben die Wissenschaftler in New Eden eine neue Klonmethode entwickelt, die zwei neue Klonstatus hervorbringt: Alpha und Omega. Omega-Klone werden unseren aktuellen Spielern bekannt sein. Sie werden auf dieselbe Art funktionieren wie aktuelle Charaktere mit einem Abonnement. Alpha-Klone werden gratis und ohne Abonnement verfügbar sein. Sie können bestimmte Skills trainieren, die sich nach dem Volk ihres Charakters richten.

Es gibt einen Devblog von Team Size Matters, der heute veröffentlicht wurde und der sowohl weitere Details zu diesem Feature als auch einen Abschnitt mit Fragen und Antworten enthält, mit dem wir einige der ersten Fragen und Bedenken zu dieser Änderung klären möchten.

Das Feedback der Spielergemeinschaft wird bei der Gestaltung des Klonstatus eine extrem wichtige Rolle spielen und wir ermutigen all unsere Piloten, sich zu engagieren und ihre Ideen, Reaktionen und Kommentare zu diesem Feature zu teilen, während wir mit der Entwicklung fortfahren und uns der Veröffentlichung nähern.

Im Laufe der nächsten ein bis zwei Wochen werden noch weitere Informationen folgen, wie ihr euch über den CSM an der Entwicklung beteiligen könnt. Wir werden in den nächsten Tagen auch mehrere Frage-und-Antwort-Threads einrichten, in denen CCP Seagull, CCP Rise und weitere Mitglieder des EVE Entwicklerteams bereitstehen werden, um Fragen zu beantworten.

Wenn ihr den Blog und dessen Inhalte kommentieren möchtet, könnt ihr dies in diesem Kommentar-Thread zum Devblog tun.

Wenn ihr euer Feedback lieber über einen externen Anlaufpunkt geben möchtet, könnt ihr das über den Frage-und-Antwort-Thread tun, den wir im EVE Subreddit eingerichtet haben.

Nous avons le plaisir d'annoncer un nouveau changement qui arrivera sur EVE Online au mois de novembre prochain, et qui transformera fondamentalement New Eden et la façon dont les pilotes y accèdent.

Voici une brève explication. Les scientifiques de New Eden spécialisés en clonage ont développé une nouvelle méthode s'articulant autour de deux nouveaux états de clone, Alpha et Omega. Les clones Omega seront familiers à tous les joueurs actuels, car leur fonctionnement sera exactement le même que celui d'un personnage sur un compte abonné aujourd'hui. Les clones Alpha, quant à eux, seront complètement gratuits et sans abonnement. Ils pourront entraîner un ensemble de compétences spécifique à la race de leur personnage.

La Team Size Matters a publié un blog de dév qui contient plus de détails sur cette nouvelle fonctionnalité, ainsi qu'une section Questions & Réponses, dans laquelle nous répondons aux questions que vous pourriez vous poser concernant ce changement.

Le concept final des états de drone prendra largement en compte les retours de la communauté d’EVE Online. Nous encourageons donc tous nos pilotes à participer et partager leurs idées, retours et commentaires sur cette fonctionnalité tout au long du processus de développement.

Vous recevrez bientôt plus d'informations sur la façon dont vous pouvez participer via le CSM lors des deux prochaines semaines. Plusieurs fils de discussion Questions & Réponses seront également créés dans les prochains jours, où CCP Seagull, CCP Rise et plusieurs autres membres de l'équipe de développement d'EVE seront disponibles pour répondre à vos questions.

Si vous souhaitez commenter le blog et son contenu, partager votre avis sur ce changement ou discuter certains aspects des états de clone, vous pouvez le faire dans ce fil de discussion lié au blog de dév.

Autrement, si vous souhaitez donner votre avis sur un site tiers, vous pouvez le faire dans le fil de discussion Questions & Réponses que nous avons créé dans le Subreddit EVE.




Introducing Clone States and the Future of Access to EVE Online
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 31 August 2016, 11:12 am

     

Immortal Capsuleers,

Today, we have something exciting to share with you; our plans for a new feature that will let both old and new players take part in EVE Online for free.

This is a big, fundamental change to the way EVE works, so we’d like to go over the high level concept, some reasoning for it, and the kind of help we need from you to make it solid. Then, at the bottom of the blog you can find a full Q&A section which addresses points not covered in the blog itself.

This feature is built around the complex biotechnology which originally gave rise to the capsuleers: clones. Technological advancements in New Eden have led to a new way of manufacturing and augmenting clones, unlocking the possibility for a variety of distinct Clone States. With this technology, clone manufacturers can now build and distribute clones which possess a base state, the Alpha state. They can be enhanced or otherwise altered to achieve other states, but the Alpha state will always exist underneath. The state of a given clone may affect its access to trained skills, its ability to train new ones, or the rate at which new skills are acquired.

When we launch later this year there will be two clone states available:

  • The Alpha Clone State is the new base state for all clones and it will be available to any character in New Eden at any time. Clones in the Alpha state will be able to train and use a specific set of skills including tech one Frigates, Destroyers and Cruisers for your faction along with essential weapons and modules. Alphas will also train skills at a reduced rate compared to Omegas.
     
  • The Omega Clone State is obtained by augmenting basic clones using neural expanders and cerebral acceleration technology, granting unlimited skill access. Omega clone state will behave exactly as your subscribed characters do now. 

Your clone state will be determined by your account status. Characters on subscribed or PLEXed accounts will be granted Omega state, while Alpha state will be given to characters on any unsubscribed account.

You probably have a lot of questions already, and we will address many of them here, but let’s start with some discussion about why we are excited to make this change and why we’re making it now.

As you know, EVE is a very special game. Our single shard server means that every player truly affects every other, whether through economics, resource gathering, direct combat or bad posting. This in turn means that our universe is more interesting, more exciting and more dangerous with each additional citizen.

Just like you, we’ve known this for a long time and, just like you, we’ve been doing everything we can to bring more people into our spectacular sandbox. Part of our vision for the future of EVE has included more open access for some time, but with the interconnected nature of the game comes vulnerability. We knew that if the flood gates were opened in the wrong way, we could see anything from server meltdowns to the collapse of the EVE economy. Over time, our hardware has improved, code has been untangled (mostly!) and we’ve found a design we believe in.

EVE is ready for this.

Let’s dig into that design and how it really works.

Clone States – In Depth

First of all, accounts won’t be changing much. Every account has three character slots. One of those slots at a time may be used to train skills. One of those characters may be logged in at a time. Account services such as PLEX, Multiple Character Training, and Skill Trading will be completely unaffected.

As described above, any account with an active subscription (paid directly or via PLEX) will have all its characters upgraded to Omega state. Omega can be summed up in a very simple way: It works exactly like subscribed accounts always have.

Alpha State, on the other hand, will be much different. The most important thing to know about Alpha clones is that they may only use a specific set of skills and skill levels. To begin with, we are planning that the Alpha skill set will be focused on using tech one Frigates, Destroyers and Cruisers. Alpha clones will only be able to use ship and weapon skills native to their faction. If you have skills trained on a character in Alpha State, which are not part of the Alpha skill set, those skills will be locked and unusable until Omega state is reactivated. Characters will start the game with the same 400,000 skill points as they do now and will be able to train freely within the Alpha list. A fully trained Alpha will have roughly 5 million skill points. You can find the full Alpha list in the Q&A below the blog.

By specifically selecting skills in this way, we can ensure that the EVE ecosystem and the value of Omega state are both protected, while still providing a wide-ranging, exciting EVE experience for Alphas. The clone state prevents access to powerful skills like Cynosural Field Theory and Cloaking, and limits farming through skills that control scaling and efficiency. We are also able to react to unexpected issues by refining the Alpha clone skill list further, should the need arise. Of course, Alphas also have enormous freedom. They will be doing everything from rampaging null sec in Caracal fleets to exploration sites in high sec to playing a major role in faction warfare.

Along with all the system changes described above, we want to make sure that the game itself does a good job showing where skills, items, certificates or activities require a certain clone state. For that reason, we are doing a hefty update to the skill section of the character sheet as well as adding new iconography across the client to let you know exactly what each state can do. Here’s a work in progress shot of the new skill window and an Alpha looking through an inventory with some Omega required items:


(click to enlarge)

Many players coming back to check EVE for free will have played before and they might have last logged out in any number of situations which an Alpha could never have found itself in, like behind the wheel of a Titan for instance. Again, check out the Q&A for more detail, but our general approach in these situations is going to be very hands off. We won’t be moving ships around or cancelling your jobs and orders. Instead, benefits from skills that require Omega state won’t be applied and modules requiring those skills will go offline.

The design we're describing is based on the combined effort of all of us here, but we need your help to make sure the Alpha experience is the best it can be. We need to hear how you think Alpha state will get used, especially if there’s obvious problems. We need to get the set of Alpha state skills tuned very carefully. And we also need to know what we can do to support you as a wave of new players come to the game looking for a home.

The CSM heard about this concept just a couple days ago--basically the same time you are, but we are communicating now specifically so that they can help gather your feedback and bring it to us for the summit in September, where we will be flying out the entire CSM for the first time. If you would rather talk to us directly, the forum thread for this blog is a great place to start and we will be opening up other channels, such as a Reddit AMA, in the coming weeks.

We are extremely excited about the Clone States feature. Soon, New Eden will be inundated with a flood of wide-eyed capsuleers eager to explore the world we've been building together for the past 13 years. And you will be able to shape their experiences. Are you going to help them fit a PVE destroyer? Or maybe have them point that destroyer towards the waiting ranks of a rival alliance? Or might you perhaps share a few rounds of that famous low sec hospitality? The choice is yours. 

Clone States are coming this November. What will they mean to you?

Signing off,

Team Size Matters, on behalf of the EVE Online Development Team

 

Questions and Answers:

Questions about how it works:

Q: Where can I see what skills Alphas will be allowed to train and use?

A: The full list is at the bottom of this page. Note that it is a work in progress and we will be adjusting the list based on your feedback.

Q: If I upgrade my account to Omega does it affect all my characters?

A: Yes, all the characters on an account share a clone state. Note that you can still only train one character at a time, per account (unless you have a multiple character training certificate).

Q: Can Alpha clones inject and extract skills?

A: You can Inject skills regardless of your clone state. Currently, we are planning to require Omega state for skill extraction and also not allow the extraction of skills in the Alpha set.

Q: Are there restrictions on simultaneous log on for Alpha Clones?

A: We have not decided whether the simultaneous log on restrictions from the current trial system will apply to Alpha Clones. The decision will partly depend on your feedback, as well as our technical investigations over the coming months.

Q: Can other players see my clone state?

A: No, only you will be able to see your clone state. We think that seeing the clone state of other players would provide too much strategic value to make it public.

Questions about returning players:

Q: If I used to play EVE, do I need to do anything to activate Alpha State?

A: No, any unsubscribed account will automatically be set to Alpha State.

Q: What happens if I log in as an Alpha but I’m in a ship with required Omega skills?

A: You will be allowed to fly the ship until the next time you dock, but any ship bonuses or attributes will not gain the benefits of Omega skills.

Q: What happens if I log as an Alpha but I have modules fit that require Omega skills?

A: Those modules will be set offline when you log in.

Q: What happens if my training queue contains Omega skills but I am in Alpha State?

A: We will pause your training queue and it will need to be manually restarted once the Omega skills are removed or the subscription is renewed.

Questions about abuse:

Q: Won’t suicide ganking using free characters be a major problem?

A: We don’t think clone states will have much impact on suicide ganking or other harassment in high-sec. But, we will be paying very close attention and if this becomes an issue we can pursue options to improve the situation such as turning safety’s on for Alphas in high sec or making changes to the allowed skills list.

Q: What about botting? Won’t it get out of control?

A: Botting and multiplexing are a violation of the EULA and will be investigated and persecuted as usual under these changes. We don’t expect a significant increase in this kind of activity but we will be amping up security to make sure we don’t have problems.

Q: What about farming on free alts using systems like industry?

A: We’ve deliberately tried to limit this behavior using the skills allowed in the Alpha list. Without skills to increase things like material efficiency it should be very hard to scale alt farms in a way that hurts the ecosystem. This is something we need your help on though so if you see the potential for abuse please let us know.

Q: Won’t lag be a huge problem?

A: We are confident that we can handle a significant increase in activity, so hopefully not. We are prepared to make design changes if this does become a problem, and as always we will continue investing in our hardware and our code base.

Questions about design choices:

Q: Why are Alpha skills limited to the character’s faction?

A: We feel that it's important to keep the allowed skills list from getting too large but would rather there was depth within their chosen faction than broad options to cross into other factions. This also reserves pirate faction ships as an Omega only option, which fits considering their power and complexity. Finally, we think focusing on one faction for new characters will help lower the early game complexity.

Q: Why are Alpha skills limited to Cruisers and lower?

A: We think this set of ships gives you the chance to have a meaningful impact on almost every activity and environment in the game without causing any problems in the ecosystem. Bigger and more advanced ships could easily lead to various forms of farming and abuse that would harm the experience for subscribed EVE players. That said, we expect to make changes based on feedback and on activity once the feature is released.

Questions about accounts and payment:

Q: Will you start charging for expansions or other new content?

A: No, we will continue to develop and release expansions and features for free as we always have.

Q: Will the price of subscription change? 

A: No.

Q: Will there be things I used to get as part of my subscription that I will now have to pay separately for?

A: No – if you are subscribed to EVE Online, you will have all the same benefits and resources available to you as you always have as a subscriber.

Q: Will customer support work the same for Alpha and Omega states?

A: We are creating and implementing concrete plans to make sure we can provide the same level of support for all of our players.

Q: Will Alphas be allowed on test servers?

A: Not most of the time, but possibly for certain events.

Q: What happens if my subscription ends while I'm logged in, will I be converted to Alpha in the middle of a fight?

A: In these cases, you will remain an Omega until the next time you log out. We won't ever turn skills off during the middle of a session.

Trainable skills in Alpha State:

Race

Skill

Level

Group

Amarr

Armor Layering

1

Armor

Amarr

EM Armor Compensation

1

Armor

Amarr

Explosive Armor Compensation

1

Armor

Amarr

Hull Upgrades

4

Armor

Amarr

Kinetic Armor Compensation

1

Armor

Amarr

Mechanics

4

Armor

Amarr

Remote Armor Repair Systems

3

Armor

Amarr

Remote Hull Repair Systems

1

Armor

Amarr

Repair Systems

4

Armor

Amarr

Thermal Armor Compensation

1

Armor

Amarr

Corporation Management

1

Corporation Management

Amarr

Drone Avionics

4

Drones

Amarr

Drone Durability

4

Drones

Amarr

Drone Interfacing

3

Drones

Amarr

Drone Navigation

4

Drones

Amarr

Drone Sharpshooting

4

Drones

Amarr

Drones

5

Drones

Amarr

Light Drone Operation

4

Drones

Amarr

Medium Drone Operation

3

Drones

Amarr

Repair Drone Operation

2

Drones

Amarr

Electronic Warfare

4

Electronic Systems

Amarr

Propulsion Jamming

3

Electronic Systems

Amarr

Weapon Disruption

3

Electronic Systems

Amarr

Advanced Weapon Upgrades

1

Engineering

Amarr

CPU Management

4

Engineering

Amarr

Capacitor Emission Systems

3

Engineering

Amarr

Capacitor Management

4

Engineering

Amarr

Capacitor Systems Operation

3

Engineering

Amarr

Electronics Upgrades

4

Engineering

Amarr

Energy Grid Upgrades

4

Engineering

Amarr

Energy Pulse Weapons

2

Engineering

Amarr

Power Grid Management

4

Engineering

Amarr

Thermodynamics

3

Engineering

Amarr

Weapon Upgrades

4

Engineering

Amarr

Controlled Bursts

4

Gunnery

Amarr

Gunnery

5

Gunnery

Amarr

Medium Energy Turret

4

Gunnery

Amarr

Motion Prediction

4

Gunnery

Amarr

Rapid Firing

4

Gunnery

Amarr

Sharpshooter

4

Gunnery

Amarr

Small Energy Turret

4

Gunnery

Amarr

Surgical Strike

4

Gunnery

Amarr

Trajectory Analysis

4

Gunnery

Amarr

Leadership

3

Leadership

Amarr

Missile Launcher Operation

1

Missiles

Amarr

Acceleration Control

3

Navigation

Amarr

Afterburner

3

Navigation

Amarr

Evasive Maneuvering

3

Navigation

Amarr

High Speed Maneuvering

3

Navigation

Amarr

Navigation

4

Navigation

Amarr

Warp Drive Operation

3

Navigation

Amarr

Biology

3

Neural Enhancement

Amarr

Cybernetics

3

Neural Enhancement

Amarr

Industry

5

Production

Amarr

Mass Production

3

Production

Amarr

Mining

4

Resource Processing

Amarr

Mining Upgrades

4

Resource Processing

Amarr

Reprocessing

3

Resource Processing

Amarr

Salvaging

3

Resource Processing

Amarr

Armor Rigging

2

Rigging

Amarr

Astronautics Rigging

2

Rigging

Amarr

Drones Rigging

2

Rigging

Amarr

Electronic Superiority Rigging

2

Rigging

Amarr

Energy Weapon Rigging

2

Rigging

Amarr

Jury Rigging

3

Rigging

Amarr

Archaeology

3

Scanning

Amarr

Astrometric Acquisition

2

Scanning

Amarr

Astrometric Rangefinding

2

Scanning

Amarr

Astrometrics

3

Scanning

Amarr

Hacking

3

Scanning

Amarr

Survey

3

Scanning

Amarr

Science

4

Science

Amarr

EM Shield Compensation

1

Shields

Amarr

Explosive Shield Compensation

1

Shields

Amarr

Kinetic Shield Compensation

1

Shields

Amarr

Shield Compensation

3

Shields

Amarr

Shield Management

3

Shields

Amarr

Shield Operation

4

Shields

Amarr

Shield Upgrades

3

Shields

Amarr

Tactical Shield Manipulation

3

Shields

Amarr

Thermal Shield Compensation

1

Shields

Amarr

Connections

2

Social

Amarr

Criminal Connections

2

Social

Amarr

Diplomacy

3

Social

Amarr

Distribution Connections

2

Social

Amarr

Mining Connections

2

Social

Amarr

Negotiation

2

Social

Amarr

Security Connections

2

Social

Amarr

Social

3

Social

Amarr

Amarr Cruiser

4

Spaceship Command

Amarr

Amarr Destroyer

4

Spaceship Command

Amarr

Amarr Frigate

4

Spaceship Command

Amarr

Amarr Industrial

1

Spaceship Command

Amarr

Mining Frigate

4

Spaceship Command

Amarr

Spaceship Command

3

Spaceship Command

Amarr

Anchoring

1

Structure Management

Amarr

Long Range Targeting

3

Targeting

Amarr

Signature Analysis

3

Targeting

Amarr

Target Management

4

Targeting

Amarr

Broker Relations

2

Trade

Amarr

Marketing

2

Trade

Amarr

Trade

3

Trade

Caldari

Armor Layering

1

Armor

Caldari

EM Armor Compensation

1

Armor

Caldari

Explosive Armor Compensation

1

Armor

Caldari

Hull Upgrades

4

Armor

Caldari

Kinetic Armor Compensation

1

Armor

Caldari

Mechanics

4

Armor

Caldari

Remote Hull Repair Systems

1

Armor

Caldari

Repair Systems

4

Armor

Caldari

Thermal Armor Compensation

1

Armor

Caldari

Corporation Management

1

Corporation Management

Caldari

Drones

3

Drones

Caldari

Light Drone Operation

1

Drones

Caldari

Electronic Warfare

4

Electronic Systems

Caldari

Propulsion Jamming

3

Electronic Systems

Caldari

Weapon Disruption

3

Electronic Systems

Caldari

Advanced Weapon Upgrades

1

Engineering

Caldari

CPU Management

4

Engineering

Caldari

Capacitor Emission Systems

3

Engineering

Caldari

Capacitor Management

4

Engineering

Caldari

Capacitor Systems Operation

3

Engineering

Caldari

Electronics Upgrades

4

Engineering

Caldari

Energy Grid Upgrades

4

Engineering

Caldari

Energy Pulse Weapons

2

Engineering

Caldari

Power Grid Management

4

Engineering

Caldari

Thermodynamics

3

Engineering

Caldari

Weapon Upgrades

4

Engineering

Caldari

Controlled Bursts

4

Gunnery

Caldari

Gunnery

5

Gunnery

Caldari

Medium Hybrid Turret

4

Gunnery

Caldari

Motion Prediction

4

Gunnery

Caldari

Rapid Firing

4

Gunnery

Caldari

Sharpshooter

4

Gunnery

Caldari

Small Hybrid Turret

4

Gunnery

Caldari

Surgical Strike

4

Gunnery

Caldari

Trajectory Analysis

3

Gunnery

Caldari

Leadership

3

Leadership

Caldari

Missile Launcher Operation

5

Missiles

Caldari

Light Missiles

4

Missiles

Caldari

Heavy Assault Missiles

3

Missiles

Caldari

Heavy Missiles

4

Missiles

Caldari

Missile Bombardment

4

Missiles

Caldari

Missile Projection

2

Missiles

Caldari

Rapid Launch

4

Missiles

Caldari

Rockets

4

Missiles

Caldari

Target Navigation Prediction

3

Missiles

Caldari

Warhead Upgrades

3

Missiles

Caldari

Acceleration Control

3

Navigation

Caldari

Afterburner

3

Navigation

Caldari

Evasive Maneuvering

3

Navigation

Caldari

High Speed Maneuvering

3

Navigation

Caldari

Navigation

4

Navigation

Caldari

Warp Drive Operation

3

Navigation

Caldari

Biology

3

Neural Enhancement

Caldari

Cybernetics

3

Neural Enhancement

Caldari

Industry

5

Production

Caldari

Mass Production

3

Production

Caldari

Mining

4

Resource Processing

Caldari

Mining Upgrades

4

Resource Processing

Caldari

Reprocessing

3

Resource Processing

Caldari

Salvaging

3

Resource Processing

Caldari

Astronautics Rigging

2

Rigging

Caldari

Drones Rigging

2

Rigging

Caldari

Electronic Superiority Rigging

2

Rigging

Caldari

Hybrid Weapon Rigging

2

Rigging

Caldari

Jury Rigging

3

Rigging

Caldari

Shield Rigging

2

Rigging

Caldari

Launcher Rigging

2

Rigging

Caldari

Archaeology

3

Scanning

Caldari

Astrometric Acquisition

2

Scanning

Caldari

Astrometric Rangefinding

2

Scanning

Caldari

Astrometrics

3

Scanning

Caldari

Hacking

3

Scanning

Caldari

Survey

3

Scanning

Caldari

Science

4

Science

Caldari

EM Shield Compensation

1

Shields

Caldari

Explosive Shield Compensation

1

Shields

Caldari

Kinetic Shield Compensation

1

Shields

Caldari

Shield Compensation

3

Shields

Caldari

Shield Emission Systems

3

Shields

Caldari

Shield Management

4

Shields

Caldari

Shield Operation

4

Shields

Caldari

Shield Upgrades

4

Shields

Caldari

Tactical Shield Manipulation

3

Shields

Caldari

Thermal Shield Compensation

1

Shields

Caldari

Connections

2

Social

Caldari

Criminal Connections

2

Social

Caldari

Diplomacy

3

Social

Caldari

Distribution Connections

2

Social

Caldari

Mining Connections

2

Social

Caldari

Negotiation

2

Social

Caldari

Security Connections

2

Social

Caldari

Social

3

Social

Caldari

Caldari Cruiser

4

Spaceship Command

Caldari

Caldari Destroyer

4

Spaceship Command

Caldari

Caldari Frigate

4

Spaceship Command

Caldari

Caldari Industrial

1

Spaceship Command

Caldari

Mining Frigate

4

Spaceship Command

Caldari

Spaceship Command

3

Spaceship Command

Caldari

Anchoring

1

Structure Management

Caldari

Long Range Targeting

3

Targeting

Caldari

Signature Analysis

3

Targeting

Caldari

Target Management

4

Targeting

Caldari

Broker Relations

2

Trade

Caldari

Marketing

2

Trade

Caldari

Trade

3

Trade

Gallente

Armor Layering

1

Armor

Gallente

EM Armor Compensation

1

Armor

Gallente

Explosive Armor Compensation

1

Armor

Gallente

Hull Upgrades

4

Armor

Gallente

Kinetic Armor Compensation

1

Armor

Gallente

Mechanics

4

Armor

Gallente

Remote Armor Repair Systems

3

Armor

Gallente

Remote Hull Repair Systems

1

Armor

Gallente

Repair Systems

4

Armor

Gallente

Thermal Armor Compensation

1

Armor

Gallente

Corporation Management

1

Corporation Management

Gallente

Drone Avionics

4

Drones

Gallente

Drone Durability

4

Drones

Gallente

Drone Interfacing

3

Drones

Gallente

Drone Navigation

4

Drones

Gallente

Drone Sharpshooting

4

Drones

Gallente

Drones

5

Drones

Gallente

Light Drone Operation

4

Drones

Gallente

Medium Drone Operation

3

Drones

Gallente

Repair Drone Operation

2

Drones

Gallente

Electronic Warfare

4

Electronic Systems

Gallente

Propulsion Jamming

3

Electronic Systems

Gallente

Weapon Disruption

3

Electronic Systems

Gallente

Sensor Linking

1

Electronic Systems

Gallente

Advanced Weapon Upgrades

1

Engineering

Gallente

CPU Management

4

Engineering

Gallente

Capacitor Emission Systems

3

Engineering

Gallente

Capacitor Management

4

Engineering

Gallente

Capacitor Systems Operation

3

Engineering

Gallente

Electronics Upgrades

4

Engineering

Gallente

Energy Grid Upgrades

4

Engineering

Gallente

Energy Pulse Weapons

2

Engineering

Gallente

Power Grid Management

4

Engineering

Gallente

Thermodynamics

3

Engineering

Gallente

Weapon Upgrades

4

Engineering

Gallente

Controlled Bursts

4

Gunnery

Gallente

Gunnery

5

Gunnery

Gallente

Medium Hybrid Turret

4

Gunnery

Gallente

Motion Prediction

4

Gunnery

Gallente

Rapid Firing

4

Gunnery

Gallente

Sharpshooter

4

Gunnery

Gallente

Small Hybrid Turret

4

Gunnery

Gallente

Surgical Strike

4

Gunnery

Gallente

Trajectory Analysis

4

Gunnery

Gallente

Leadership

3

Leadership

Gallente

Missile Launcher Operation

1

Missiles

Gallente

Acceleration Control

3

Navigation

Gallente

Afterburner

3

Navigation

Gallente

Evasive Maneuvering

3

Navigation

Gallente

High Speed Maneuvering

3

Navigation

Gallente

Navigation

4

Navigation

Gallente

Warp Drive Operation

3

Navigation

Gallente

Biology

3

Neural Enhancement

Gallente

Cybernetics

3

Neural Enhancement

Gallente

Industry

5

Production

Gallente

Mass Production

3

Production

Gallente

Mining

4

Resource Processing

Gallente

Mining Upgrades

4

Resource Processing

Gallente

Reprocessing

3

Resource Processing

Gallente

Salvaging

3

Resource Processing

Gallente

Armor Rigging

2

Rigging

Gallente

Astronautics Rigging

2

Rigging

Gallente

Drones Rigging

2

Rigging

Gallente

Electronic Superiority Rigging

2

Rigging

Gallente

Hybrid Weapon Rigging

2

Rigging

Gallente

Jury Rigging

3

Rigging

Gallente

Shield Rigging

2

Rigging

Gallente

Archaeology

3

Scanning

Gallente

Astrometric Acquisition

2

Scanning

Gallente

Astrometric Rangefinding

2

Scanning

Gallente

Astrometrics

3

Scanning

Gallente

Hacking

3

Scanning

Gallente

Survey

3

Scanning

Gallente

Science

4

Science

Gallente

EM Shield Compensation

1

Shields

Gallente

Explosive Shield Compensation

1

Shields

Gallente

Kinetic Shield Compensation

1

Shields

Gallente

Shield Compensation

3

Shields

Gallente

Shield Management

3

Shields

Gallente

Shield Operation

4

Shields

Gallente

Shield Upgrades

4

Shields

Gallente

Tactical Shield Manipulation

3

Shields

Gallente

Thermal Shield Compensation

1

Shields

Gallente

Connections

2

Social

Gallente

Criminal Connections

2

Social

Gallente

Diplomacy

3

Social

Gallente

Distribution Connections

2

Social

Gallente

Mining Connections

2

Social

Gallente

Negotiation

2

Social

Gallente

Security Connections

2

Social

Gallente

Social

3

Social

Gallente

Gallente Cruiser

4

Spaceship Command

Gallente

Gallente Destroyer

4

Spaceship Command

Gallente

Gallente Frigate

4

Spaceship Command

Gallente

Gallente Industrial

1

Spaceship Command

Gallente

Mining Frigate

4

Spaceship Command

Gallente

Spaceship Command

3

Spaceship Command

Gallente

Anchoring

1

Structure Management

Gallente

Long Range Targeting

3

Targeting

Gallente

Signature Analysis

3

Targeting

Gallente

Target Management

4

Targeting

Gallente

Broker Relations

2

Trade

Gallente

Marketing

2

Trade

Gallente

Trade

3

Trade

Minmatar

Armor Layering

1

Armor

Minmatar

EM Armor Compensation

1

Armor

Minmatar

Explosive Armor Compensation

1

Armor

Minmatar

Hull Upgrades

4

Armor

Minmatar

Kinetic Armor Compensation

1

Armor

Minmatar

Mechanics

4

Armor

Minmatar

Remote Hull Repair Systems

1

Armor

Minmatar

Repair Systems

4

Armor

Minmatar

Thermal Armor Compensation

1

Armor

Minmatar

Corporation Management

1

Corporation Management

Minmatar

Drones

3

Drones

Minmatar

Light Drone Operation

1

Drones

Minmatar

Electronic Warfare

4

Electronic Systems

Minmatar

Propulsion Jamming

3

Electronic Systems

Minmatar

Weapon Disruption

3

Electronic Systems

Minmatar

Target Painting

1

Electronic Systems

Minmatar

Advanced Weapon Upgrades

1

Engineering

Minmatar

CPU Management

4

Engineering

Minmatar

Capacitor Emission Systems

3

Engineering

Minmatar

Capacitor Management

4

Engineering

Minmatar

Capacitor Systems Operation

3

Engineering

Minmatar

Electronics Upgrades

4

Engineering

Minmatar

Energy Grid Upgrades

4

Engineering

Minmatar

Energy Pulse Weapons

2

Engineering

Minmatar

Power Grid Management

4

Engineering

Minmatar

Thermodynamics

3

Engineering

Minmatar

Weapon Upgrades

4

Engineering

Minmatar

Controlled Bursts

1

Gunnery

Minmatar

Gunnery

5

Gunnery

Minmatar

Medium Projectile Turret

4

Gunnery

Minmatar

Motion Prediction

4

Gunnery

Minmatar

Rapid Firing

4

Gunnery

Minmatar

Sharpshooter

4

Gunnery

Minmatar

Small Projectile Turret

4

Gunnery

Minmatar

Surgical Strike

4

Gunnery

Minmatar

Trajectory Analysis

4

Gunnery

Minmatar

Leadership

3

Leadership

Minmatar

Missile Launcher Operation

5

Missiles

Minmatar

Light Missiles

4

Missiles

Minmatar

Heavy Assault Missiles

3

Missiles

Minmatar

Heavy Missiles

4

Missiles

Minmatar

Missile Bombardment

4

Missiles

Minmatar

Missile Projection

2

Missiles

Minmatar

Rapid Launch

4

Missiles

Minmatar

Rockets

4

Missiles

Minmatar

Target Navigation Prediction

3

Missiles

Minmatar

Warhead Upgrades

3

Missiles

Minmatar

Acceleration Control

3

Navigation

Minmatar

Afterburner

3

Navigation

Minmatar

Evasive Maneuvering

3

Navigation

Minmatar

High Speed Maneuvering

3

Navigation

Minmatar

Navigation

4

Navigation

Minmatar

Warp Drive Operation

3

Navigation

Minmatar

Biology

3

Neural Enhancement

Minmatar

Cybernetics

3

Neural Enhancement

Minmatar

Industry

5

Production

Minmatar

Mass Production

3

Production

Minmatar

Mining

4

Resource Processing

Minmatar

Mining Upgrades

4

Resource Processing

Minmatar

Reprocessing

3

Resource Processing

Minmatar

Salvaging

3

Resource Processing

Minmatar

Astronautics Rigging

2

Rigging

Minmatar

Drones Rigging

2

Rigging

Minmatar

Electronic Superiority Rigging

2

Rigging

Minmatar

Projectile Weapon Rigging

2

Rigging

Minmatar

Jury Rigging

3

Rigging

Minmatar

Shield Rigging

2

Rigging

Minmatar

Launcher Rigging

2

Rigging

Minmatar

Archaeology

3

Scanning

Minmatar

Astrometric Acquisition

2

Scanning

Minmatar

Astrometric Rangefinding

2

Scanning

Minmatar

Astrometrics

3

Scanning

Minmatar

Hacking

3

Scanning

Minmatar

Survey

3

Scanning

Minmatar

Science

4

Science

Minmatar

EM Shield Compensation

1

Shields

Minmatar

Explosive Shield Compensation

1

Shields

Minmatar

Kinetic Shield Compensation

1

Shields

Minmatar

Shield Compensation

3

Shields

Minmatar

Shield Emission Systems

3

Shields

Minmatar

Shield Management

4

Shields

Minmatar

Shield Operation

4

Shields

Minmatar

Shield Upgrades

4

Shields

Minmatar

Tactical Shield Manipulation

3

Shields

Minmatar

Thermal Shield Compensation

1

Shields

Minmatar

Connections

2

Social

Minmatar

Criminal Connections

2

Social

Minmatar

Diplomacy

3

Social

Minmatar

Distribution Connections

2

Social

Minmatar

Mining Connections

2

Social

Minmatar

Negotiation

2

Social

Minmatar

Security Connections

2

Social

Minmatar

Social

3

Social

Minmatar

Minmatar Cruiser

4

Spaceship Command

Minmatar

Minmatar Destroyer

4

Spaceship Command

Minmatar

Minmatar Frigate

4

Spaceship Command

Minmatar

Minmatar Industrial

1

Spaceship Command

Minmatar

Mining Frigate

4

Spaceship Command

Minmatar

Spaceship Command

3

Spaceship Command

Minmatar

Anchoring

1

Structure Management

Minmatar

Long Range Targeting

3

Targeting

Minmatar

Signature Analysis

3

Targeting

Minmatar

Target Management

4

Targeting

Minmatar

Broker Relations

2

Trade

Minmatar

Marketing

2

Trade

Minmatar

Trade

3

Trade

 




On the Edge of the Broken Isles
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 31 August 2016, 11:15 am
The boxes arrived last night, from which my daughter and I immediately extracted the code which would unlock the expansion on our respective accounts.  The included DVD was purely decorative.  And then it was straight into the game for a bit.


Eve is Going Free to WHAT?
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 31 August 2016, 12:08 pm
I saw on social media someone make a comment about Eve going FTP and my initial reaction was along the lines of...Lucky the Dev Blog was linked and I could have a good read. It doesn't sound as bad as I imagined it might be. Basically there will be two


France wants to clear Pokemon Go out of schools because of creepers
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 31 August 2016, 11:00 am
Won’t someone think of the children? The French education minister does because that’s kinda her whole job. As the AP reports, Najat Vallaud-Belkacem explained to a group of Paris journalists that she’s concerned not that kids will whip out their phones to play Pokemon Go during class but that legendary characters on campus pose “the greatest security risk of unwanted walk-ins [...]


This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.



Camelot Unchained continues ‘re-abilitation’ project ahead of beta
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 31 August 2016, 11:30 am
7400 words: That makes this month’s Camelot Unchained newsletter one of the shortest to date, but it’s still packed with info. “In brief, a lot of stability issues were crushed, and improvements on the ‘re-abilitation’ front have continued to fly along at a rapid pace,” says the update, and Game Designer Ben Pielstick explains just how that process works in [...]


This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.



First impressions of World of Warcraft: Legion, part two
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 31 August 2016, 12:00 pm
When last we left off, the world was screwed. World of Warcraft: Legion doesn’t tell you that you’re facing a huge threat, it just shows up, kicks in the door, ruins things around you, and then stands back and laugh. “Fight back, if you want to. Or don’t. You’re going to lose no matter what you do. We are the [...]


This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.



NVIDIA's 'Vault 1080' is a gloomy 'Fallout 4' mod
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 31 August 2016, 11:34 am
NVIDIA and LightSpeed Studio have teamed up to create Vault 1080, a special add-on level mod for Fallout 4.

Source: NVIDIA




In news that shouldn't surprise anyone, Stranger Things has just been renewed for a second season which is set to debut on Netflix next year


Black Desert’s Valencia II, desert PvP system, and Warrior Awakening arrive today
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 31 August 2016, 9:30 am
Part II of Black Desert’s Valencia expansion releases today alongside the Warrior class Awakening, which allows level 55+ Warriors to unlock the Greatsword weapon. “The Greatsword will not replace the Warrior’s Sword and Shield,” Kakao cautions, “but instead introduce a more destructive aspect to their typically defensive fighting style, offering a seamless transition between the two.” Valencia itself sees the [...]


This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.



Project Gorgon promises weekly updates, eyes late 2017 launch
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 31 August 2016, 10:00 am
Fans of Project Gorgon who are starved for news about the in-development indie title will be glad to hear that the team has promised to deliver weekly updates about the game’s progress going forward. One of the big pieces of news from this week’s update is that Project Gorgon is its release schedule. Steam early access and Kickstarter rewards will [...]


This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.



EVE Online is getting an optional free-to-play mode
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 31 August 2016, 10:19 am
EVE Online is going free-to-play — kinda. CCP is being careful not to call it that, saying that its plan is “for a new feature that will let both old and new players take part in EVE Online for free.” “We’ve been looking at how we could do this for a while,” CCP Seagull explains in a new video. “We [...]


This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.



Free-to-play is coming to the space MMO 'EVE Online'
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 31 August 2016, 10:12 am

After over a decade with a straight subscription model, the massively multiplayer space RPG EVE: Online is adding a free-to-play tier. While paid accounts will still exist for new and old players alike, the new free accounts will give gamers basic access to the vast EVE universe, "New Eden."

It's been surprising how long EVE developer CCP has held out on free-to-play. New Eden may have been home to some of the most famous conflicts in video game history, but that hasn't stopped subscribers leaving in droves. Introduced in 2003, the game peaked with 500,000 subscribers in 2013 (the last time CCP gave official figures). From comparing activity logs and historical player figures, the current subscriber count is likely less than half of that peak.

Source: CCP Games




D&D Starter Set Thoughts
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 31 August 2016, 10:00 am


I followed up reading the D&D main three books by looking through the starter set I've had sitting on my shelf for awhile.

It's a really well done adventure to kick things off and looks like it has enough content for a good 4-6 gaming sessions.  There are plenty of hooks and fleshed out encounters in the starter set.  I can see why it's such a good place to start.

It's hard to know how good it is overall without actually running it with a group, but it's definitely something I'll hold onto and pull from some day.

The thing that surprised me the most was actually how many combat encounters there were.  I feel like most of the D&D that I watch or listen to online is at it's best when players and NPCs are interacting to move the story forward.  Not necessarily when they're in combat.  I think if I were to run this for a group I would dial back the combat encounters by at least 50%, but that's all personal preference.  I know there are groups out there that live for the combat.

All of these D&D source materials have actually given me a much better idea of the type of game I would love to run.  Now I can let it percolate in the back of my head for awhile until I get the right group to play with.


Star Wars' Mark Hamill hints at Luke Skywalker's Episode 9 return
Posted by gamesradar news [HTML][XML][PERM][FULL] on 31 August 2016, 8:16 am
We've got a couple more years of Star Wars films to enjoy (hopefully) before we get to 2019's Episode 9 including Rogue One, the Han Solo spin-off, and Star Wars 8


RIFT defends swing back to buy-to-play model for Starfall Prophecy
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 31 August 2016, 9:00 am
Trion Worlds has been doing its darndest to get out in front of any consumer issues with its decision to revert back to a buy-to-play model with RIFT’s third expansion, Starfall Prophecy. In a new interview with Polygon, CEO Scott Hartsman explains why the free-to-play model ended up backfiring on a studio looking to recoup its costs through microtransactions. “What we [...]


This article was published by the word-wranglers at Massively Overpowered. Please review our terms of use for feeds.



Steam Game Charts: Gut Feeling
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 31 August 2016, 6:38 am
I am ill today. It’s my guts, you see. My Goddamned guts. Despite my imminent death by a thousand craps, I am duty-bound to bring you the regular round-up of what sold best on Steam last week. Think of me, won’t you, as you wonder how many humans who don’t yet own Counter-Strike: Global Offensive […]


PlayStation Now Is Available Now On PC In UK And US
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 31 August 2016, 7:20 am
PlayStation is out now in the UK and US (and Belgium and the Netherlands). The subscription service, which lets you play old PlayStation 3 games by streaming them to PC, costs £13/$20 a month. When it was announced that the service was coming to PC last week we ran a list of our favourite games […]


ISLANDS Brings Beautiful Vignettes To Greenlight
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 31 August 2016, 7:25 am
I am getting the strongest sense of deja vu with Carl Burton’s gorgeous Greenlight submission, ISLANDS. Like, to the point where I was so sure we already had an article talking about how gorgeous the screenshots were and was about to skip writing this because of already writing it. Apparently I’m broken and we haven’t […]


Wot I Think: Tempest
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 31 August 2016, 8:00 am
The pirate’s life is a good one. Rum, sea shanties, being trapped in your sinking vessel as it falls victim to a gargantuan sea kraken. Ah, yes, a marvelous misadventure. There’s definitely some appeal to taking to the seven seas and plundering all the gold from unsuspecting merchant vessels, and this is what Tempest [official […]


Charge! Battlefield 1 Open Beta Is Live
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 31 August 2016, 8:21 am
How does Battlefield 1 [official site] tie into Battlefield 1942? Will this prequel’s story be impossible to follow without playing the other 1941 games first – or at least reading the extended universe novels? How many confusing audiologs will be awkward in-jokes? Is it even the same timeline? Finally we can discover the answers to […]


<< Newer Entries · · Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Eve Bloggers [HTML] [XML] [FULL]
GamesRadar [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Rock Paper Shotun [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Updated this Week:
Updated this Month:
I Have a Dream [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]