WIP Post

NOTE: The patch contains mostly bugfixes.


Arcade Sona Changes

Her hair looks different now.

Particles


Ascension Files Datamining

NOTE: Those files were withdrawn from PBE today, so i decided to do some roundup. Have in mind that those datamined values not necessarily are new, they could be hidden stats in other gamemodes too. I didn't list everything, only interesting files.

ASCENSION_Stats Values

  • Key: HeroStats*COMBAT_PLAYER_SCORE - It suggests that there's a combat score. Possibly the gamemode will be played on edited Dominion map (where such score system exist). There also other values like capture/neutalize assist, further confirming it.
  • Key: HeroStats*CONSUMABLES_PURCHASED - I don't remember any stat like this for any mode.
  • Key: HeroStats*ITEMS_PURCHASED - And this too.
  • Key: HeroStats*LONGEST_TIME_SPENT_LIVING - We have time spent dead, but not this.
  • Key: HeroStats*UNREAL_KILLS - Possibly it's legendary kill (next step after pentakill)
  • Key: HeroStats*TOTAL_TIME_CROWD_CONTROL_DEALT - Some sites noted this statistic, but it's still invisible to play
  • Key: HeroStats*WAS_AFK_AFTER_FAILED_SURRENDER - Very possible it's already in the game.

Additional Files

  • AscensionXerath.json
  • AscWardOwnedEncounter.json
  • AscWardNeutralEncounter.json

Champion Changes

Twitch

  • Base Attack Damage is now 49 (down from 52) [Note: reverted from yesterday]

Sona

  • Power Chord [ Passive ] - Tooltip update: "[...]depending on what song Sona last activated." from "[...]depending on what song Sona is currently playing."



Swordsman launches July 29th
Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 4:00 pm

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It's official, wuxia games are the new Omaha Beach.
Are you excited for Swordsman but not willing to jump into an open beta test without a launch date? Then all we can tell you is that it's time to get jumping because Swordsman will fully launch on July 29th. The launch will bring along the Demon Pit event, pitting players against demons underground in exchange for the most powerful equipment in the game.

Launch will also apparently bring "streamlining" to the player experience, although we don't know the details just yet. If you're not even sure what Swordsman is, the short version is that it's a wuxia action MMO based on the novels of Louis Cha. The long version can be found in the producer's trailer just past the break or in our recent stream of the game. The even longer version... well, the game is in open beta, so you can always just download it and try it out for yourself. That would work.

[Source: Perfect World Entertainment press release]

Continue reading Swordsman launches July 29th

MassivelySwordsman launches July 29th originally appeared on Massively on Tue, 22 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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    Firefall brings multiple raids to launch
    Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 4:30 pm

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    Firefall
    If you live and breathe big battles with lots of friends in MMOs, then you're going to be delighted when Firefall launches next week. The retuned sci-fi shooter will feature not one, not two, not four, but definitely three 20-person raids from the beginning.

    A new dev diary posted today talks about two of the raids, the titans of Baneclaw and Kanaola. Baneclaw is a giant scarab that will roll around and unleash little hellclaw minions at any intruders. Kanaola goes the "big lava worm" route due to its proximity with a volcano. This fight will get tricky as molten hot magma will be rising as the fight progresses.

    The raids will have some of the best loot in the game and will be on a seven-day lockout timer when beaten. These titans will become available when the playerbase works to gether up enough Dark Crystite to unlock the instances.

    MassivelyFirefall brings multiple raids to launch originally appeared on Massively on Tue, 22 Jul 2014 15:30:00 EST. Please see our terms for use of feeds.

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    Massively Speaking Episode 306: Alternative advancement
    Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 5:00 pm

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    cu
    The podcasters are heading back to Camelot this week ("it's only a model" "shh!") with a slew of reveals from this upcoming RvR MMO. Bree and Justin will also analyze the recent industry subscriber report to see what it means -- and how accurate it may or may not be. We're in for complex statistics, theoretical numbers, and fart jokes with this podcast, so hang on tight!

    Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air!

    Get the podcast:
    [RSS] Add Massively Speaking to your RSS aggregator.
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    Listen here on the page:



    Read below the cut for the full show notes.

    Continue reading Massively Speaking Episode 306: Alternative advancement

    MassivelyMassively Speaking Episode 306: Alternative advancement originally appeared on Massively on Tue, 22 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.

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      Unofficial PBE Patch Notes for 7/22/2014
      Posted by News [HTML][XML][PERM][FULL] on 22 July 2014, 2:39 pm

      WIP Post

      NOTE: The patch contains many bugfixes, so there's very little today. I might have some news on the Ascension speculated game mode. Arcade Sona might have some updates, will check in game.


      Champion Changes

      Twitch

      • Base Attack Damage is now 49 (down from 52) [Note: reverted from yesterday]

      Sona

      • Power Chord [ Passive ] - Tooltip update: "[...]depending on what song Sona last activated." from "[...]depending on what song Sona is currently playing."



      League of Legends cracks down on more bad seeds
      Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 2:00 pm

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      LoL
      Riot Games has announced its next level of enforcement for problematic players in the wildly popular League of Legends. After working toward player reform over the last few years, the studio is now looking at a more aggressive approach.

      In cases of "extreme toxicity" (i.e. racism, death threats, homophobic remarks, etc.), troublesome players can expect a more severe penalty ranging from a 14-day ban to a permanent ban from the game. In the case that an "unfair ban" comes into question, Riot says they will now be fully transparent with chat logs and post the exact log that led to the player's ban.

      Intentional leavers/AFKers are also a concern for Riot as they plan to address these problems in the future.

      MassivelyLeague of Legends cracks down on more bad seeds originally appeared on Massively on Tue, 22 Jul 2014 13:00:00 EST. Please see our terms for use of feeds.

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      EVE Online: Crius launches today
      Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 3:00 pm

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      crius
      EVE Online is just churning out expansions (or plus-sized content updates, if you will) lately, with today's Crius release being the latest of the bunch.

      Crius' main focus is on revising and expanding the industrial and crafting portions of the game. Players can join industrial teams to get important jobs done, enjoy an overhauled research interface, partake in dynamic pricing of tasks, and add industry-related upgrades to starbases.

      Other fun features of this update include interior atmospheric audio, a new reprocessing system, the ability to opt out of fleet warps, and API support for the industry features of this patch.

      MassivelyEVE Online: Crius launches today originally appeared on Massively on Tue, 22 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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      World of Warships on board for Gamescom 2014
      Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 3:30 pm

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      World of Warships
      Fans of Wargaming's selection of multiplayer military games will be happy to hear that the naval battle MMO World of Warships will be available to play during Gamescom 2014 next month. This will be the game's first public debut as a playable demo for anyone in attendance.

      Gamescom will be held from August 13 - 17 in Cologne, Germany, and Wargaming aims to go big again this year with game presentations, talk shows, on-stage giveaways, and more on its 720-square-meter stage in Hall 8.

      [Source: Wargaming press release]

      MassivelyWorld of Warships on board for Gamescom 2014 originally appeared on Massively on Tue, 22 Jul 2014 14:30:00 EST. Please see our terms for use of feeds.

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        The Secret World: We are the song that reminds demons to tremble
        Posted by Bio Break [HTML][XML][PERM][FULL] on 22 July 2014, 12:00 pm
        Hey, Dora the Explorer is plenty smart.  I learn from her every morning, thanks to my kids! Our weekly Secret World group assembled last night to run a couple of the new action missions from Tokyo.  One of the missions … Continue reading


        Taking screenshots in TESO
        Posted by welshtroll [HTML][XML][PERM][FULL] on 22 July 2014, 11:59 am
        Annoyingly The Elder Scrolls Online client defaults all screenshots into BitMap (bmp) file format, which is a paint as this format means every screenshot is around 7MB each and many online upload service require gif, jpg or png formats in order to upload. Not if you purchased or run the game via Steam you can use […]


        Defiance gets new TV show crossover content
        Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 12:00 pm

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        Defiance players who have access to the game's Arkbreaker DLC pack can now "deploy ark spikes with a chance to pull new modules out of orbit," according to a news post on the game's website. Said modules feature "new Grid enemies and a Gulanee warrior in massive battles at the center of the arkfall."

        The new content is part of Trion's weekly tie-in to the Defiance television show, the second season of which is currently airing on SyFy.

        [Thanks Gaius Cavadus!]

        MassivelyDefiance gets new TV show crossover content originally appeared on Massively on Tue, 22 Jul 2014 11:00:00 EST. Please see our terms for use of feeds.

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        APB shames cheaters, talks usage and purchasing stats
        Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 1:00 pm

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        APB Reloaded's latest dev blog post details the implementation of cheat detector FairFight into the MMO shooter. The update also reveals some pretty interesting stats related to cheaters as well as the game's overall performance. "The number of cheaters who log in to the game stayed pretty constant around 1.2 percent of all players (some of which were re-rolls)," wrote GamersFirst's Bjorn Book-Larsson.

        Surprisingly, 60 percent of those cheaters were paying players. Book-Larsson says that only about 10 percent of APB's monthly unique players make new purchases in a given month, while 30 percent of players have made a purchase at some point during their account history.

        Book-Larsson goes on to say that APB is the 19th most-played game in the history of Steam, just ahead of Borderlands 2 and just behind Call of Duty: Modern Warfare 2. Finally, GamersFirst has publicized a list of banned cheaters for the month of July, complete with player and clan names and various other account statistics.

        MassivelyAPB shames cheaters, talks usage and purchasing stats originally appeared on Massively on Tue, 22 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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        Shoes for Industry – Crius Deployed to New Eden
        Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 22 July 2014, 12:00 pm
        The first of CCP’s smaller, more frequent expansions went live today in EVE Online.  They call it Crius, which I keep wanting to type as Cirrus. The Kronos expansion went live back at the beginning of June, the last of the expansions with a six month run-up to launch.  It was big and had bits […]


        League of Legends Cinematic: A New Dawn
        Posted by News [HTML][XML][PERM][FULL] on 22 July 2014, 10:28 am

        League of Legends Cinematic: A New Dawn

        NOTE: Inside news you'll find additional wallpapers for champions from the side. They were protected with spoiler on original site.

        Originally Posted by Riot (View Original Source)

        Day breaks over a landscape consecrated by blood and steel. A battle begins as a new dawn rises.

        Following A Twist of Fate, we created A New Dawn to explore fleshed-out champion interpretations and brutal team fights in ways they’ve never been seen before.


        Check out the behind-the-scenes video below for a look at how we tapped into character design, music, animation, and even classic Foley techniques to showcase some of your favorite champions slugging it out for blood, guts, and glory.

        Check out the behind-the-scenes video below for a look at how we tapped into character design, music, animation, and even classic Foley techniques to showcase some of your favorite champions slugging it out for blood, guts, and glory.

        Behind the Scenes




        Hearthstone’s Naxxramas cards revealed, bosses detailed
        Posted by Casually Strolling Through MMOs [HTML][XML][PERM][FULL] on 22 July 2014, 9:49 am
        The entire card set for Hearthstone’s The Curse of Naxxramas expansion has appeared online, ahead of its simultaneous European and North American release at… See Full Article Link This link was shared via our social networks and tagged to automatically post to the blog.


        Guild Wars 2: Life and death after 80
        Posted by Bio Break [HTML][XML][PERM][FULL] on 22 July 2014, 9:00 am
        As I mentioned yesterday, I dug my Necromancer out of long-term storage this weekend and quickly got her to 80 (my third 80, in fact).  It’s been a joyous reunion; I’ve had a great time playing her once again, especially … Continue reading


        Flameseeker Chronicles: Introducing Guild Wars 2's Dragon's Reach
        Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 10:00 am

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        Can this sharktoothed flopears gnaw through Mordremoth's vines?! Stay tuned!
        Today's edition of the Flameseeker Chronicles is a little bit special. We've got the teaser trailer for Guild Wars 2's next living world release, The Dragon's Reach: Part One. We've got some sweet screenshots provided by ArenaNet to feast your peepers on: aw, yeah. And if that's not enough, I got the chance to chat with Associate Game Director Steven Waller about next week's episode. Check out the video, and then read on!

        Continue reading Flameseeker Chronicles: Introducing Guild Wars 2's Dragon's Reach

        MassivelyFlameseeker Chronicles: Introducing Guild Wars 2's Dragon's Reach originally appeared on Massively on Tue, 22 Jul 2014 09:00:00 EST. Please see our terms for use of feeds.

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          Previewing WildStar's Daggerstone Pass PvP battleground
          Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 10:30 am

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          What a beautiful day it's going to avoid being.
          Before I talk about the upcoming PvP map for WildStar, I feel I should really defend myself for my usual performance in PvP. Here's the simple version: I am all right at PvP. I know enough about what I'm supposed to do to avoid completely shaming myself. I am not the best. But can I turn a ragtag group of other journalists into a fighting force capable of defeating preformed groups of people wearing PvP gear?

          Definitely not.

          Along with several other journalists, I took to the field with Carbine Studios staff members yesterday, boosted my fresh Exile character up to 50, and took on all comers in the rated version of the new Daggerstone Pass. We lost several times. On the bright side, we lost in such a way that I was able to get a better sense of the map and can talk about it with some confidence, so that's good. In my weak defense, I don't think we had a chance against a fully premade team in PvP gear anyway.

          Continue reading Previewing WildStar's Daggerstone Pass PvP battleground

          MassivelyPreviewing WildStar's Daggerstone Pass PvP battleground originally appeared on Massively on Tue, 22 Jul 2014 09:30:00 EST. Please see our terms for use of feeds.

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            Skyforge defrosts the Cryomancer class
            Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 11:00 am

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            Skyforge
            Obsidian and Mail.ru have just revealed Skyforge's Cryomancer, the latest addition to the playable roster of this class-switching MMO. As you might have guessed from the name, the Cryomancer is an ice mage, a "lord of ice and snow," who slows, immobilizes, and shatters enemies. Enjoy the full reveal, including screenshots, a class trailer, a partial spell list, and even a bit of lore.

            Continue reading Skyforge defrosts the Cryomancer class

            MassivelySkyforge defrosts the Cryomancer class originally appeared on Massively on Tue, 22 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.

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              Gunpoint / Banished
              Posted by welshtroll [HTML][XML][PERM][FULL] on 22 July 2014, 7:06 am
              I have been enjoying the wave of indie games recently Gunpoint The focus on gameplay over graphics shines through in this game, not to same the the graphic are lacking, in fact the engine has only recently been upgraded. Gunpoint is a puzzle platformer, that uses some fun mechanics to rewire electronic devices that cane […]


              The Daily Grind: Do you play MOBAs?
              Posted by Massively [HTML][XML][PERM][FULL] on 22 July 2014, 9:00 am

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              Demigod
              We joke a lot on Massively about how there's a new MOBA released every day, but let's be fair: It's more like every other day. The first MOBA I ever played was Demigod, and that was back before the term had really become popular, before League of Legends had launched, and long before the deluge of MOBA clones had hit us. I had fun, but I pretty much knew the genre wasn't for me. I like a bit more persistence to my PvP, and I really prefer larger-scale battles and worlds. This is why I play MMOs.

              But the MOBA genre is young and evolving. Some MOBAs even seem to be trying to attract MMORPG players with cosmetic gear and first-person perspectives and even something that still looks a bit like personal housing. So here's the question for today: Do you, as an MMORPG gamer, play MOBAs? What would it take to get you to play them?

              Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

              MassivelyThe Daily Grind: Do you play MOBAs? originally appeared on Massively on Tue, 22 Jul 2014 08:00:00 EST. Please see our terms for use of feeds.

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                Important: Unofficial PBE Patch Notes for 7/21/2014 - Major Champion and Item Changes
                UPDATE: Added a Lyte post about new banning system.


                Statikk Q&A

                Originally Posted by Riot (View Original Source)

                NOTE: Posts by both players and Statikk are huge, i edited the questions so they won't take too much space. I've left small part about what they talked about. To read them all, check original source. Statikk's answers are untouched.

                "Oldschool" mages such as Brand, Malzahar, Cassiopeia, Galio, Viktor or even the newest Vel'koz are pretty much nonexistent in middle lane, especially in competitve play. This has been the issue for years. Is there anything you guys are willing to do about that?

                [...]

                This is definitely an issue that we have struggled with a lot internally. We call this class of characters the "Immobile Mid-Lane Mages" and I 100% agree with your identification and breakdown of the problem.

                I'm definitely on the same page with you when you say Mobility Creep is one of the largest contributors to this. As we've added more and more mobility to the champions in our game (for good reasons - mobile champions are really fun to play, create a lot of "outplay" moments, etc.), the Immobile Mid Mages have fallen off especially in the competitive scene.

                The bottom line is that we have done a poor job of valuing Mobility as it relates to the amount of power it gives to a champion's kit. Champions with high mobility need to be paying a larger cost for having that strength, and this is obvious with examples like Kassadin, LeBlanc, or Lee Sin. Mobility is actually a tool that scales extremely well with player skill, pros are able to exploit both the strategic map mobility and tactical in-combat mobility to its fullest extent.




                Final Fantasy VIII: Wrap-Up
                Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 21 July 2014, 10:49 pm

                Final Fantasy VIII was really good.  It's the most ambitious game in the series up to this point.  I honestly think it's better than Final Fantasy VII in every respect except for the battle system.

                I love the storytelling in this game.  There is real character development finally!  They change and adapt throughout the game.  I had such a good time watching the characters grow.

                I had forgotten, but Final Fantasy VIII is a time travel story.  Those are difficult to tackle but extremely rewarding when done well.  This is one where the execution is very good, not quite as good as Chrono Trigger, but still very good.

                All the storytelling elements are better than previous games.  The FMVs and music that accompany the story are just fantastic.  The writing and dialogue is much more natural.

                I completed this game while doing a low level playthrough.  I finished the game with my highest level character at level 17.  In the end I kind of broke the battle system because of it, but that's ok.  I didn't have trouble with any enemies in the game until I hit the final boss.

                This guy is a pain

                While I applaud their attempt to do a completely different battle system I don't think they succeeded in making one that's very fun.  I'm excited to get back to something more classic with the next entry in the series.

                I don't even know what else to say about Final Fantasy VIII.  It's different from every other game in the series.  It truly tries to do it's own thing and for the most part it succeeds.  I liked this game a lot.  For me, it's currently sitting at the top of my Final Fantasy Ranking.

                Final Fantasy Ranking
                1. VIII
                2. VII
                3. VI
                4. IV
                5. V
                6. II
                7. I
                8. III

                Total Completion Time: 26 hrs 30 mins




                QuakeCon 2014: Bloody Good Job!
                Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 21 July 2014, 10:10 pm
                Big thanks to those QuakeCon attendees that participated in our #TheGoodWithin Blood Drive in association with The American Red Cross. With your help, we easily surpassed our two-day goal. According to the American Red Cross, it’s estimated that the blood you gave will help save 372 lives. So now that the drive is over, it’s […]


                Not So Massively: Destiny's big beta, Dota 2's big tourney
                Posted by Massively [HTML][XML][PERM][FULL] on 21 July 2014, 9:00 pm

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                Destiny
                Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

                Continue reading Not So Massively: Destiny's big beta, Dota 2's big tourney

                MassivelyNot So Massively: Destiny's big beta, Dota 2's big tourney originally appeared on Massively on Mon, 21 Jul 2014 20:00:00 EST. Please see our terms for use of feeds.

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