Hats off to me
Posted by Welshtroll [HTML][XML][PERM][FULL] on 18 September 2014, 3:55 pm
Aside from the usual Nike shoe spam I can tell a new Title has launched due to the Gold sellers ramping up their game. I even had one for Destiny.


Falling Behind
Posted by Articles [HTML][XML][PERM][FULL] on 18 September 2014, 4:05 pm

At some point most evenings, I carve out some time for myself to play something. I go into my office, such as it is (sharing a space with the washing machine and dryer that are separated from me only by a curtain hung from a thick metal wire running the length of the room). More often than not, I will have to navigate my way through the foothills of Mount WashMore, which waits patiently in front of the washing machine, like the proverbial mountain that has finally come at last to Muhammad. Finally I will come to my destination, a well used office chair in front of the cluttered desk where my dusty keyboard shares space with the various bills to be paid and stick figures living their idyllic lives on the pages drawn by my kids.

I settle in here, and play.

I’m a relic in this place, a dinosaur apparently, at my vigil in front of the family desktop. I gather that everyone else is always on the move, or taking their games with them wherever they may roam. I hear tale of people streaming media and games from some isolated and forgotten box of wires and technology to their laptop or tablet or phone. The idea of journeying to the ends of the house where the desktop actually lives seems to be an idea as anachronistic as going into a bank and dealing with an actual teller or using a phone with a cord.

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Norrathian Notebook: EverQuest Next roundtable roundup V
Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 4:00 pm

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Norrathian Notebook:  EverQuest Next round table roundup V
Combat, combat, PvP. That can pretty well sum up a lot of Landmark's chatter recently. That's understandable, since it is the newest feature to hit the sandbox. But that is certainly not all there is to talk about. There are plenty of topics of interest that cover both EverQuest Next and Landmark, and a number of these are touched on in the regular roundtable discussions.

It's been quite a while since we've gathered these all up into one concise spot for you to peruse (so long that Landmark lots part of its name in the interim!), so here's the fifth installment of the roundtable roundup. Poke through this collection and check out what other players and devs are saying about various issues. You can even participate in many of the polls if you haven't yet and add your voice to the mix! Even if some topics seem old, remember that none is irrelevant; the games are both still under development, and player input is always a good thing.

Continue reading Norrathian Notebook: EverQuest Next roundtable roundup V

MassivelyNorrathian Notebook: EverQuest Next roundtable roundup V originally appeared on Massively on Thu, 18 Sep 2014 15:00:00 EST. Please see our terms for use of feeds.

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    Get Imagine Dragons' League of Legends song for free
    Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 5:00 pm

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    league of legends
    League of Legends has an official song for its 2014 World Championship, and you can get it for free today.

    The song is "Warriors" by the band Imagine Dragons. "To kick off the start of the action, we set out to craft a war cry to rally behind in a creative collaboration with Imagine Dragons," Riot posted on its site. "Whether you're a solo queue warrior or fighting off the LCS jitters -- every moment counts."

    The MP3 is available for free on the site, but if you want the full animated music video, all you have to do is hit the jump below.

    Continue reading Get Imagine Dragons' League of Legends song for free

    MassivelyGet Imagine Dragons' League of Legends song for free originally appeared on Massively on Thu, 18 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

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    The Final Fantasy Project: Sidequests
    Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 18 September 2014, 2:14 pm
    All through my mainline playthrough of the Final Fantasy series I've been thinking about what I'll do when I reach the end.  I decided I would like to start playing Final Fantasy games that aren't part of the main series.  A lot of Final Fantasy spin-off games sound like they would be a great fit for me.

    I've played a handful of the spin-offs in the past.  I finished FFX-2, FFTA, and probably a couple other minor games.  I've dabbled in FFTA2, Theatrhythm, All The Bravest, Crystal Defenders, Crystal Chronicles, and many more without completing them.

    If you can't tell by now, I love Final Fantasy.  It's one of the only series that I've had a consistent passion for over the years.

    I plan on starting to get into these spinoff titles soon.  So if you see a post with "The Final Fantasy Project Sidequests" in the title you'll know what to expect.  I want to play around with as many spin-offs as I can.  Since I know they're very hit-or-miss I don't plan on completing them all, but I would like to get a taste of as many as I can get my hands on.  I mean, look how many there are.

    Click to embiggen this fantastic flowchart

    Let me know if you have any particular suggestions for my Final Fantasy spin-offs exploration.  You can tweet at me @grnmushroom or, as always, you can leave a comment below.


    Grind Core
    Posted by Welshtroll [HTML][XML][PERM][FULL] on 18 September 2014, 2:10 pm
    It’s taken about a week but I have finally got all 40 gold medals on the containment DLC for Defense Grid, while doing so also got the 2nd and 3rd rarest that the game has to offer. The hardest part is trying not to lose any Cores in the mayhem that the tower defense game […]


    Watch the fourth EVE Online video in the Clarion Call series
    Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 2:00 pm

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    EVE
    Back in 2009, player corporation Rooks and Kings produced an EVE Online video called Clarion Call: Triage Special, which went viral among space MMO enthusiasts and had a profound influence on PvP tactics in the game. Clarion Call 2 and 3 were released to similar acclaim, and now a fourth installment has arrived. The lushly illustrated, hour-long Clarion Call 4 narrates one perspective of modern EVE tactical history with footage and sound from individual pivotal battles. Don't worry if you're not an EVE aficionado; it's accessible even for a newbie. Just be warned that some of the language and terminology is graphic. Enjoy the video below.

    Continue reading Watch the fourth EVE Online video in the Clarion Call series

    MassivelyWatch the fourth EVE Online video in the Clarion Call series originally appeared on Massively on Thu, 18 Sep 2014 13:00:00 EST. Please see our terms for use of feeds.

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    Star Trek Online explains the Voyager MSD redesign
    Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 3:00 pm

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    With this much attention to detail, you would think that the powers that be could ensure that the same button fires all weapons from one week to the next.
    If you're even passingly familiar with the various Star Trek shows, you'll recognize the MSD. It shows up on the bridge of every single Federation ship, offering a detailed breakdown of what is where for eagle-eyed viewers. Star Trek Online's next expansion is bringing the game into the Delta Quadrant, the stomping grounds of the eponymous USS Voyager, so it was only fair that the Intrepid-class MSD could get a nice new redesign to reflect the years of upgrades that the ship has received.

    The new MSD represents a much clearer picture of the ship from the series, with several elements improved to more accurately reflect in-show layouts and incorporating modifications made after Voyager's maiden flight such as the airponics bay. Take a look at the full development blog for a closer look at how much work has gone into what seems like a little detail but still forms a vital part of the aesthetics.

    MassivelyStar Trek Online explains the Voyager MSD redesign originally appeared on Massively on Thu, 18 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

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    Seven Pillars of Wisdom
    Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 18 September 2014, 1:00 pm
    All men dream: but not equally.  Those who dream by night in the dusty recesses of their minds wake up in the day to find it was vanity, but the dreamers of the day are dangerous men, for they may act their dreams with open eyes, to make it possible. -T.E. Lawrence, Seven Pillars of […]


    Quest for Glory: The Three Stooges
    Posted by Bio Break [HTML][XML][PERM][FULL] on 18 September 2014, 11:46 am
    (This is part of my journey playing through Quest for Glory 1. You can follow the entire series on the Nostalgia Lane page.) After far too many failed attempts, my hero finally scrabbles over the wall and into the brigand’s fortress.  … Continue reading


    The Star Wars: The Old Republic Community Cantina Tour Arrives in New York, New York!
    Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 18 September 2014, 11:45 am
    We’re happy to announce that the next stop in the Star Wars™: The Old Republic™ Community Cantina Tour will be happening on Thursday, October 9th, 2014!


    Massively Interview: How Eleven is fighting to bring Glitch back
    Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 12:00 pm

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    eleven
    The Massively staffers were delighted to hear that one of our favorite quirky browser MMOs might be coming back from the dead. Fan projects such as Eleven and Children of Ur, the latter of which is in a playable pre-alpha, are often at an extreme disadvantage with such resurrection projects, as they can lack legality, resources, and access to the original code. However, in this particular case, it looks as though Glitch might be a go for a return, as Tiny Speck has blessed player efforts and released the source code and art assets to help out.

    Of course, this doesn't mean that there isn't a huge mountain of obstacles to surmount, but if anyone's to do it it, it might very well be the Eleven team. We reached out to Project Lead Jim Condren and several members of his team to get a better feel for where the project is at and when we might be playing Glitch once more.

    Continue reading Massively Interview: How Eleven is fighting to bring Glitch back

    MassivelyMassively Interview: How Eleven is fighting to bring Glitch back originally appeared on Massively on Thu, 18 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

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      Massively's ArcheAge launch diary: Day six - P2W and the early verdict
      Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 1:00 pm

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      Is ArcheAge pay-to-win? That's a question I've been asked several times in recent days. Before I answer it, let's get something out of the way up front. And by "out of the way," I mean that this is the most important part of the article and needs to be emphasized in the intro.

      Pay-to-win is 100% subjective.

      There is no scientific or universally accepted definition of pay-to-win. Some things in this life are absolutes. Pay-to-win is not one of them.

      Continue reading Massively's ArcheAge launch diary: Day six - P2W and the early verdict

      MassivelyMassively's ArcheAge launch diary: Day six - P2W and the early verdict originally appeared on Massively on Thu, 18 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

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        ArcheAge Land Shortage: Never give up! Never Surrender!
        Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 18 September 2014, 10:24 am
        While the vast majority of property plots in ArcheAge are gone, there is still an opportunity to trip across open spots for 8x8 farms. Six days after the land rush began in head-start, Sarzan was able to find a few open spots in northern Two Crowns. WOOT!! Don’t give up on finding 8x8 farm spots. MANY PEOPLE awkwardly placed 16x16 house designs to hold a location until they’d completed their 16x16 farm quest. As those are swapped out gaps may emerge.


        Like WildStar music? There's a concert for that
        Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 11:00 am

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        If you happen to be in Poland on September 26th, make sure to grab tickets for the GameOn multimedia show, the first part of which will feature selections from the scores of popular video games, including MMOs like WildStar.

        Composer Jeff Kurtenacker blogged that he is "absolutely honored to announce that the GameOn concert in Krakow, Poland, will be premiering a new arrangement of Our Perception of Beauty (Drusera's Theme), which [he] composed for the MMO WildStar by Carbine Studios." According to Kurtenacker, this concert will mark "first time WildStar music will be played in a concert setting"; he also notes that flutist Sara Andon, spotlighted throughout the WildStar score, will again perform at the concert. Music from World of Warcraft, League of Legends, and other games will also be featured.

        Kurtenacker spoke to Massively's resident Jukebox Hero last year about his work on WildStar. He has since released several exclusive and free music tracks for players.

        MassivelyLike WildStar music? There's a concert for that originally appeared on Massively on Thu, 18 Sep 2014 10:00:00 EST. Please see our terms for use of feeds.

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        WildStar: Wrapping up Whitevale
        Posted by Bio Break [HTML][XML][PERM][FULL] on 18 September 2014, 9:00 am
        As I previously said, my recent adventures in Whitevale have finally propelled me past my previous high-water mark in the game.  It looks as though I’ve cured my rerolling addiction and am sticking with the Engineer to the glorious end. … Continue reading


        The Daily Grind: What game are you sorta but not really following?
        Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 9:00 am

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        Every time I see or write something about World of Warships, a little voice inside my head goes, "hmm, that actually looks pretty good and you should follow it." And then something happens and I forget about it until the next time I see a blurb or whatever.

        The point is, I'm kinda sorta interested in WoWS but it's still somewhat on the periphery of my gaming vision. What about you, Massively readers? Is there a game that you're semi-anticipating but not really following? Or am I just crazy?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: What game are you sorta but not really following? originally appeared on Massively on Thu, 18 Sep 2014 08:00:00 EST. Please see our terms for use of feeds.

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          ArcheAge endeavors to quell queues, bugs
          Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 10:00 am

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          Following ArcheAge's official launch earlier this week, Trion has continued its work on bugs and queues and other issues affecting the game. Last night, the team said that it planned to increase the total capacity of the North American servers and EU server Kyprosa by 10%. Players have complained of long wait times to log into Kyprosa specifically; one Patron claimed to have waited nine hours in the queue. Other players have taken to calling the game "QueueAge."

          Trion also says that it is working on fixes for Patron status bugs, having "deployed a fix for accounts that were missing their Patron Time after this morning's NA server maintenance." Community Manager Scapes says a relog after server-up is necessary. EU's fix should be in now as well, tweeted Trion CEO Scott Hartsman.

          MassivelyArcheAge endeavors to quell queues, bugs originally appeared on Massively on Thu, 18 Sep 2014 09:00:00 EST. Please see our terms for use of feeds.

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          Circumventing the quit wall in Destiny
          Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 18 September 2014, 4:49 am
          Keen recently coined the phrase quit wall for the point in a game where "it’s a natural breaking point where [the developer] essentially gave players permission to quit their game if they couldn't climb over and reach the other side of the content.". In other words, players don't ask themselves the question whether they should quit a game when they are in the flow. If there is a break point in that flow, like a step-change in difficulty, or a big change in how the game plays, people are more likely to consider quitting.

          I recently reached such a quit wall in Destiny. I did about 20 attempts to finish the last moon story mission, Chamber of Night, and failed every time. You get locked into a chamber where you have to withstand a constant barrage of waves and waves of monsters, and if you are alone a single mistake means you have to start from the beginning again. In a regular MMORPG there would be three possible solutions to that: Skip that piece of content to go elsewhere, find a group to help you with that content, or outlevel the content and come back. Skipping doesn't work because you need to finish Chamber of Night to open access to the next planet, Venus (I think). Finding a group didn't work because Destiny doesn't have decent group finding tools for story missions. If I join a strike mission (which are supposed to be harder than story missions), I get grouped with two random strangers, and up to now that always worked well (except if I get disconnected): Just by being present another player gives you the opportunity to respawn if you die, the scene only resets if ALL players are dead. But for the story missions there is no such automated group finder, and even by setting my fireteam option to public and waiting for an hour in front of the story mission dungeon I couldn't find a teammate. Story missions are solo or to play with already existing friends on your friends list. As I don't play console games very often, I didn't have any. And as there is no chat in Destiny, it is hard to meet people and make new friends.

          I tried outleveling, but even at level 13 I still failed to finish Chamber of Night. So I considered quitting. But I do like playing Destiny, and I wondered what the alternatives to quitting were. If I could level up my character very quickly, and get good gear, then maybe I could finish that story mission and move on.

          What I found was that because of how loot drops and death in Destiny are handled, it is in fact very easy to level very fast and get loot very fast as soon as you reach the moon. The first moon story mission, the Dark Beyond, has somewhere in the middle a scene where you find a dead guardian in front of the Temple of Crota. At that point the temple door opens, and about 30 mobs of the Hive pour out. The standard way to beat that encounter, and that is suggested by your ghost, is to move back. But you can also stand right in front of the door and kill a lot of monsters within a minute in a blaze of glory, which ends with your death. O death, where is thy sting? There isn't one in Destiny other than you being set back to the latest checkpoint. Which in this situation is the door of the temple opening and the Hive pouring out. Which means that you can stand in front of the door again and die in a blaze of glory again. And again. And again. Each time you gain xp. The loot drops (other than ammo) don't reset when you die, so after a number of waves you pick them all up. If you play the mission on hard the mobs are level 9 and drop more loot. But in Destiny the level of the loot drops depends on YOUR level, not the level of the mobs.

          So after doing that for one evening, I am suddenly level 19, with a full set of nice uncommon and rare level 18ish gear. Plus I learned a lot about how the Hive mobs AI works, and there are nearly the same mobs in the Chamber of Night. I think tonight I should be able to beat that mission and move onwards from the moon. It does feel a bit like cheating, but if playing as intended only gets me to the quit wall, I'll play as not intended to circumvent that wall.
          Tobold's Blog



          Are special editions and expansions getting too pricey?
          Posted by Bio Break [HTML][XML][PERM][FULL] on 11 September 2014, 8:29 am
          It’s amazing to me not only how we get used to pretty significant changes in culture but how quickly we do so.  For example, a mere five years ago free-to-play MMOs represented a fringe business model, and we were shocked … Continue reading


          20 little things I’ve grown to love about WildStar
          Posted by Bio Break [HTML][XML][PERM][FULL] on 12 September 2014, 9:00 am
          As I adventure along, I find really cool little features or what have you about WildStar that make me go, that’s pretty awesome.  So why not list them? 1. How the game automatically puts any medishots in your inventory into … Continue reading


          Quest for Glory: Dryad scavenger hunt
          Posted by Bio Break [HTML][XML][PERM][FULL] on 12 September 2014, 12:00 pm
          (This is part of my journey playing through Quest for Glory 1. You can follow the entire series on the Nostalgia Lane page.) After my midnight adventures for Baba Yaga and a subsequent fight with five — count ‘em, five — … Continue reading


          Picture of the Day: Moonlight sonata
          Posted by Bio Break [HTML][XML][PERM][FULL] on 12 September 2014, 3:16 pm



          The Feel (no, not the feels)
          Posted by Bio Break [HTML][XML][PERM][FULL] on 15 September 2014, 9:00 am
          I’ve given a disturbing amount of thought into why I primarily play female characters in MMOs (allowing my daughter to dictate my outfits, while applicable, is not a compelling reason as this trend predates her birth by several years).  I … Continue reading


          Quest for Glory: The man in the cave
          Posted by Bio Break [HTML][XML][PERM][FULL] on 15 September 2014, 12:00 pm
          (This is part of my journey playing through Quest for Glory 1. You can follow the entire series on the Nostalgia Lane page.) Nearby Erana’s Peace is a cave, which is guarded by this fearsome-looking ogre.  While I have better armor … Continue reading


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