WRUP: Win a personal deathtrap edition
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 25 July 2015, 10:00 am
People who read this feature, we are happy to announce that you have a once-in-a-this-article opportunity to win your very own personal deathtrap! This unreliable and horrifyingly unsafe vehicle features a variety of unrealistic safety features, methods of operation that expose you to hazards which any reasonable designer would have avoided on the drawing board, and several obvious failure points [...]


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Recommended Reading: The Jeep hack that led to a massive recall
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 25 July 2015, 9:30 am

Recommended Reading highlights the best long-form writing on technology and more in print and on the web. Some weeks, you'll also find short reviews of books that we think are worth your time. We hope you enjoy the read.

Hackers Remotely Kill a Jeep on the Highway -- With Me in It
by Andy Greenberg
Wired

This piece from Wired actually sparked a recall that affects 1.4 million Fiat Chrysler vehicles. During the test, hackers were able to use an exploit to "kill" the engine, disable the brakes and track location. Pretty scary stuff.

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I’ll be posting a blog that lays out my new schedule. Will probably stream a little later on. Oh, random side note: elbows age first.


Ambitious Project Gorgon is back on Kickstarter
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 25 July 2015, 9:00 am
Third time’s the charm for Project Gorgon’s Kickstarter, right? We hope so, as the ambitious indie fantasy sandpark is asking for a modest $20,000 to further its development. Unlike most Kickstarter MMOs, Gorgon has already been greenlit on Steam. The game’s alpha is also freely available to the public, so there’s nothing stopping you from seeing whether or not Asheron’s [...]


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ICYMI: Power-ballad singing tech, foldable bridge and more
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 25 July 2015, 9:00 am

ICYMI: Power-Ballad Singing Tech, Foldable Bridge and More

Today on In Case You Missed It: A computer-like display, singing power ballads from the '90s, simply must be seen; Japanese engineers unveiled an emergency bridge that can unfold in five minutes; and the game Half-Life gets hacked to work on an Android Wear watch.

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The Daily Grind: Are you trying a different MMO this summer?
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 25 July 2015, 8:00 am
I find that summer is a great time of the year to let my gaming wanderlust run free, giving me permission to try new games and return to old ones that I haven’t seen in a while. I’ve been on a tear of samping different titles, from the obscure like Villagers & Heroes to well-known favorites like Star Wars: The [...]


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Summer is watching people beat games ridiculously fast for charity
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 25 July 2015, 2:55 am

Video game speedruns are always impressive feats of memorization, skill and flawless gameplay -- but twice a year they're also a conduit for altruism. Next week is one of those times. Starting on July 26th, Summer Games Done Quick will kick off seven full days of Twitch-streamed speedrunning. The goal? Raise as much cash as possible for Doctors Without Borders and have a ridiculously good time.

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Source: Games Done Quick, Twitch




Heroforge
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 25 July 2015, 1:37 am
I originally wanted to write an article like this one about Heroforge, with photographs. But frankly I just don't have the photographic skills. And I still need to persuade one of my players to paint them. So I'll stick to my traditional medium of just the written word and refer you to the above linked article for photographic examples.

Heroforge is a service, launched via Kickstarter, that provides 3D printed figurines for tabletop roleplaying games. The website works a bit like a character generator from a MMORPG: You create a character in one of several different settings, choosing his race, gender, clothing/armor, weapon, and pose to create a 3D representation that corresponds to your character sheet. You can then have that character printed on standard 30 mm scale, or twice or four times as big. At the time I ordered my figurines a month ago, you could get them in either strong plastic or ultra-detail plastic for $15 and $25 per figurine. Now steel ($35) and bronze ($100) are also available as "beta materials".

On the website it said that 3D printing could take up to a month, and then I thought the figurines would get shipped from the USA to Europe, which could take some weeks as well. But instead of waiting 6 weeks I was positively surprised that I got the figurines just 6 days after ordering. Turns out they have manufacturing facilities in the Netherlands. I took the ultra-detail plastic ones, because they were said to be more suitable for painting. The figurines are very nicely detailed, in clear, frosty plastic. But I need to handle them with care, as apparently they are prone to breaking. And they are a lot lighter than the usual lead figurines.

I like Heroforge because getting commercial figurines that exactly fit your characters is difficult. For example I had a halfling ranger in my previous campaign, and could never find a fitting figurine in our local games store. My new campaign is even more difficult, because it uses traditional 4E D&D classes, but a Renaissance setting with some Steam Punk elements. The group is playing a squadron of musketeers, and where do you find a figurine of a wizard with a musket? Heroforge allowed me to switch between genres when making the figurines, so all the characters I made have a gun on their back. Okay, the gun looks more like a Winchester than a musket, but let's not be picky to that degree of detail. One character, who is playing a tank with a background of being second generation policeman, is even wearing a Victorian policeman's helmet. So I got myself some truly unique figurines for my campaign that exactly fit the character sheets.

6 figurines in ultra-detail plastic, plus shipping, isn't exactly cheap. But I think they are worth it. I'd love the bronze ones, but that would really get too expensive for the whole group. I could however imagine players wanting to print their favorite character like that. I'm looking forward to show the figurines to my group when we start the campaign (only did a warm-up session up to now). I think they will be thrilled!
Tobold's Blog



Nintendo's awkward TVii service will shut down on August 11th
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 24 July 2015, 9:59 pm

Remember Nintendo TVii, Nintendo's weird television hub for the Wii U? Don't worry, most people don't -- and in a few weeks you'll never have to think about it again. Nintendo just announced that the service is shutting down on August 11th.

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Source: Miiverse




Betawatch: July 24th, 2015
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 24 July 2015, 8:00 pm
John Smedley is no longer with us, by which I mean that he is still entirely alive and has not left us in the least, he’s just no longer Daybreak’s CEO. But his legacy is improving the bear AI in H1Z1. Except that that isn’t really his legacy, and that also wasn’t the focus of that patch. So pretty much [...]


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Unofficial PBE Patch Notes for 7/25/2015
Posted by News [HTML][XML][PERM][FULL] on 24 July 2015, 8:48 pm

Fiora Splashart Change (old and new)




Star Citizen adds new flyable ships, highlights audio upgrades, and more
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 24 July 2015, 6:00 pm
Star Citizen added the Merlin and the Scythe to its dogfighting module today, courtest of the 1.1.5 patch. The dev team also upped the number of players supported by Battle Royale and Squad Battle modes to 16 and made various balance tweaks aimed at retaining momentum, which means that combat now “skews a little further toward planning an attack and [...]


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Shroud of the Avatar on troll fights and more
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 24 July 2015, 7:00 pm
Shroud of the Avatar’s latest newsletter was published this weekend, and Portalarium uses it to talk further about the fantasy sandbox’s obsidian architecture. As per usual, there are plenty of spiffy screenshots to give you an idea as to how this particular section of the game is coming together. Update of the Avatar #135 also talks about “very large creatures,” with [...]


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Free mobile game 'Fallout Shelter' hits Android in August
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 24 July 2015, 5:48 pm

Fallout Shelter is a nifty little mobile game that puts you in charge of your very own post-apocalyptic Vault in the Fallout universe. It's your job to make sure the Vault Dwellers are as happy, healthy and protected as possible -- which is sometimes trickier than it sounds. Fallout Shelter launched for iOS on June 14th directly after Bethesda's E3 2015 conference, and now we know when it's coming to Android devices: August 13th.

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Source: @BethesdaStudios




Nintendo redesigned Miiverse because you were using it wrong
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 24 July 2015, 6:56 pm

You know how everyone completely loses it every time Facebook pushes a redesign live? It's happening again -- except this time it's happening on Miiverse, Nintendo's quirky social network. On July 29th Miiverse will be given its first major overhaul: a total redesign that adds new features, changes how game-specific communities work and, weirdly, imposes a daily post limit on all users. Why all the changes? According to Nintendo, the community has been using Miiverse, well, wrong.

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Via: My Nintendo News

Source: Miiverse (1), (2), (3)




Camelot Unchained’s Jacobs offers progress report, praise for his dev team
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 24 July 2015, 5:00 pm
Camelot Unchained’s traditional Friday update has been published, and CityState’s Mark Jacobs has a lot to talk about on the heels of the recent beta delay announcement. He says that less than 50 of the game’s 22,000 backers opted for a refund after the news, though a handful of those were higher end pledges. The good news is that those [...]


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The Stream Team: Stroll the streets of EverQuest Next’s Qeynos in Landmark
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 24 July 2015, 2:55 pm
One key selling point of Landmark was how it gives players the chance to be a part of creating EverQuest Next. Through the competitions, builders have been doing just that, with the winners’ work going on display for everyone to enjoy. As a resident of Qeynos in another Norrath, MassivelyOP’s MJ is really looking forward to perusing all the structures [...]


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Leaderboard: How many MMOs have you played this week?
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 24 July 2015, 4:00 pm
I guess my MMO habit is back in full swing, because after a few weeks of vacationing in the realm of single-player titles (and a few weeks of vacationing from gaming altogether), I’m back to hitting this hobby hard. So far this week I’ve logged significant time in Lord of the Rings Online, Star Wars: The Old Republic, and EverQuest [...]


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Weekend Flash Sale: July 24th to July 27th
Posted by Lineage II [HTML][XML][PERM][FULL] on 24 July 2015, 7:18 pm
Greetings, adventurers! Looking for additional Brooch Chests or Abundance Boxes? Grab up these hot items this weekend only! Weekend Flash Sale items are available from July 24th to Monday morning July 27th, 2015. Available July 24th to July 27th,...


Fallout Shelter August Update: Android, Mr. Handy, and New Threats!
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 24 July 2015, 2:44 pm
Earlier today at QuakeCon, Todd Howard revealed to an enthusiastic crowd that Fallout Shelter will be available for FREE on Google Play for Android devices on August 13th. Whether you’re playing on Android or on iOS, Fallout Shelter will feature new game updates, including Mr. Handy as an all new premium reward. Have him collect […]


EverQuesting: First impressions of EQII’s progression server
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 24 July 2015, 2:00 pm
When it comes to a launch, rough winds are pretty much expected. But surprisingly, EverQuest II’s progression server launch on Tuesday was pretty much smooth sailing — especially compared to its older sibling’s run just a couple months prior. The server was up right when expected, players could actually log into said servers despite the load, and a lack of [...]


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'Rick and Morty' Instagram game is an interstellar treasure hunt
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 24 July 2015, 1:18 pm

Adult Swim has added one more weird experience to its warehouse of silly yet generally entertaining video games based on its television shows: Rick and Morty Rickstaverse, a hidden-object game that takes place entirely on Instagram. This is a true point-and-click game -- In Ricktaverse, players click on photos of the literal Rick and Morty universe (the starting point is in space with a naked Santa) and tap the tags that pop up on each photo to be transported to a new area. There are secrets, collectibles and mini-games to find, each played out by tapping photos on Instagram. Find and follow the accounts of five Garblovian Bootleggers, for example, and they may post exclusive Rick and Morty clips in the future. Welcome to the golden age of user-driven advertising.

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Via: Mashable

Source: Rick and Morty Ricktaverse




419 - The Instance: The Mercenary Man
Posted by The Instance: The Podcast for Lovers of Blizzard Games [HTML][XML][PERM][FULL] on 24 July 2015, 1:49 pm
On this episode of The Instance, we dive deep into Mercenary Mode. Why cats matter. Warcraft footage. Frost joining the team. HS has a new expansion coming. Leroic undies in Heroes. Your calls and emails and more!


Media Link

The Elder Scrolls Online introduces players to the Drake of Blades
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 24 July 2015, 1:00 pm
The Imperial City in The Elder Scrolls Online is on the dangerous side, and if you didn’t already know that the introduction to the Drake of Blades would make that pretty obvious. She is some kind of psycho woman who leaves severed heads around the city and seems to speak chiefly in insults. You are not sitting down and getting [...]


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Meddler on % Health True Damage

Originally Posted by Riot (View Original Source)

I just hope %hp true damage remains a rare and valuable mechanic. I think I can tolerate Fiora (since she does have to work a little bit for it), but two champions is probably enough for awhile.

It's a mechanic we only intend to only use very occasionally (hence the 4 year gap between Vayne's release with it and Fiora's rework gaining it). It's something we've explored on a few different prototypes post Vayne release, this is the first time though where we've concluded it was an appropriate fit. % max hp physical/magic damage or flat true damage are almost always the more appropriate tool for abilities that need to be limited against squishy targets/strengthened against tankier targets.




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