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Time Played: An hour...ish? (I'm playing on a PS4, and if there's a way to measure time spent on a game, I haven't found it)
The Histories Review
Thou still unexplored world of enemies
Thou step-child of Metroidvania
Sylvan game-designer, who canst thus express
A bloody tale more sweetly than our rhyme:
What digital legend haunt about thy shape
of deities or mortals, or of both,
In Dion or the halls of Agora
What men or gods are these? What NPCs loth?
What mad pursuit? What struggle to understand the combat mechanic?
What shields and swords and pikes that break so easily?
(What? I read things other than game reviews and trashy young-adult fiction, you know)
Originally Posted by Riot (View Original Source)
I hear people say fairly often, “I never buy Early Access games, I prefer to spend my money on finished products.” Disregarding for the moment that I’ve played very few games I’d consider truly “finished products” at launch lately, I actually don’t really have much objection to this argument. It makes sense to me, and I think it’s a good line of demarcation to draw in the sand if you’re looking to be careful and thoughtful about your gaming purchases.
But what I don’t understand as much are the corners of open hostility to Early Access. From my point of view, I’d argue that not only is Early Access not a net negative for the gaming industry, for developers on otherwise challenging budgets and for a burgeoning business of homebrew game-development, but that, rather, it is a net positive.
I think Early Access games may be the best thing to happen in the industry in years, and I would argue that predicated on three key ideas. First: early access gaming leads to the creation of games that might not otherwise have existed. Second: Early Access gaming provides and option to and subverts outdated publishing models of game creation. And, most importantly, third: Early Access leads to better games at release.
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