Hitman & Complex Game Systems
In this episode:
- If there is anything in the world Void loves, it’s a complex system that he can learn and exploit in video games. When he found out about Hitman, he jumped in and loved it so much, he gifted it to Beej just so this episode could exist.
- While neither of us really likes the “murder” aspect of the game, it doesn’t feel like it’s really violence. We really do both see it as a puzzle game, and we tend to overlook the violence as it’s a means to solve the puzzles presented.
- Beej isn’t entirely into complex systems like Void. They have to serve a true gameplay purpose. Some games are complicated for the sake of being complicated and add nothing to the experience, but Hitman is the opposite of that. It feels as though you are learning skills and building on them as you progress.
- The game really helps you learn the systems through its very thorough tutorials--they don’t really feel much like tutorials, either. If you go through them, you’ll learn a pretty decent path to progression that leads into a lot of replayability.
- Void describes his perfect 4-step program on how to become a professional hitman, starting with Beej’s preferred playstyle: bumble around like an idiot until people die, then run like the wind and hope you don’t get shot. Void’s system is a bit more elegant.
- Paris is the first fully realized level, and instead of writing a lot about it here, just know that Void loved it so much that he’s barely played any of the other missions in the game. It is also part of a smaller bundle that you can get to essentially try out the game, and it goes on sale on various sellers all the time. So get it.
Geeky Offer of the Week
- Rachel Caine’s Paper and Fire. It’s super good, super duper good. So get it FREE at audibletrial.com/geektogeekcast
- Beej - Started running again, and really working on getting back into shape while freelance work saps lots of free time for a few weeks.
- Void - Started running, too! The weather in Minnesota gave him a reprieve, so he was able to get outside and moving around. Spring is almost here! / Fire Emblem Heroes (Lunatic Difficulty and the lack of energy you have to play) / Hidden Folks
- Void also went to the Game of Thrones Live Concert Experience, which is a live performance of the music. It was amazing. The first half was not cohesive and felt like a bad fanmade video, but the second half made up for it. The second half used full sequences that built on each other as the music played. It used the Battle of the Bastards and the Great Sept of Baelor scene from the end of the season 6.
The Nintendo Switch is almost here!
- We are just kinda waiting for the Switch (looked at other games but not pulling the trigger on anything). Games like Nioh, For Honor, Horizon Zero Dawn, Resident Evil 7, Conan Exiles, FFXIV are cool, but so much comes out in March-ish: Horizon Zero Dawn, Zelda (and other launch games for the Switch), Mass Effect Andromeda, and Persona 5 (which takes precedence for Void over Zelda Breath of the Wild, which is crazy to Beej!)
And some new Zelda, Breath of the Wild info, in case you missed it.
- No more compass, map autofills with exploration
- No musical chests
- Probably won’t get the green clothes until late in the game
- No more money in the grass
- We get a jump button!
- No more Epona, just random tame-able horses
- No one new item for each dungeon
- Enemies won’t wait around to attack
- Bombs are all remote, no more timed bomb fuses
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