Developer Blog: The Art of Makeb
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 8 March 2013, 5:58 pm
Senior Environmental Artist, Michael Sheidow, sheds some light on how the artists created the look of Makeb.


Developer Update: Overview of the Planet Makeb
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 7 March 2013, 3:57 pm
Lead Writer, Charles Boyd, gives more details about Makeb, the center stage of conflict for Rise of the Hutt Cartel.


Working on the User Interface
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 29 April 2011, 3:01 am
Lead UI Artist Michael Voigt explains the process of achieving an accessible but useful game interface.


Introducing the Codex
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 6 May 2011, 3:01 pm
Principal Lead Systems Designer Damion Schubert presents the Codex in STAR WARS™: The Old Republic™.


The Post-Writing Polish Process
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 17 June 2011, 5:03 am
Writer Ian Ryan lets us in on what the writing team is up to during the polish phase.


A Path to Success: Maps, and their Making
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 8 July 2011, 3:01 am
What makes a map in The Old Republic? It’s more than lines and legends. Damion Schubert explains more.


Stepping into a Larger World: The Old Republic in Comics and Novels
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 8 September 2011, 9:01 pm
Senior Writer Alexander Freed talks about expanding the mythos of STAR WARS: The Old Republic beyond the game.


Advanced Classes Update
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 7 April 2011, 9:01 pm
Georg Zoeller returns with more details about the Advanced Class system.


Cinematic Design
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 30 December 2010, 8:01 pm
Lead Cinematic Designer Paul Marino paints a clear picture of how a scene is designed and directed.


Building Flashpoints
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 3 February 2011, 8:01 pm
World Designer Jesse Sky takes us through the experience of creating Flashpoints in The Old Republic.


Living the Life of a Live Producer
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 24 February 2011, 8:01 pm
Live Producer Blaine Christine gives us an inside look at Game Testing.


Welcome to Game Update 1.7: Return of the Gree
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 12 February 2013, 8:29 am
Game Update 1.7: Return of the Gree is now live! Learn more here.


Game Update 1.7 Developer Blog: Relics of the Gree Event
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 11 February 2013, 4:23 pm
“Relics of the Gree” is a new, recurring event in Star Wars: The Old Republic that takes place in the Western Ice Shelf on Ilum...


Game Update 1.7 Developer Blog: Galactic Reputation
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 5 February 2013, 12:34 pm
Learn more about the Galactic Reputation system coming in Game Update 1.7.


Meet the Developers: Rob Hinkle
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 17 January 2013, 4:24 pm
Check out our newest “Meet the Developers” blog with Senior Systems Designer Rob Hinkle!


Companions 101: Aric Jorgan
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 16 January 2013, 12:13 pm
Discover more about the Cathar soldier, Aric Jorgan, in our newest Companions 101 Blog!


Star Wars: The Old Republic – State of the Game #2
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 2 January 2013, 12:30 pm
Read SWTOR Executive Producer Jeff Hickman's latest State of the Game update here:


Welcome to Game Update 1.6: Ancient Hypergate
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 10 December 2012, 8:01 pm
Game Update 1.6 marks the release of the new Warzone: Ancient Hypergate. This Warzone centers upon the control of an ancient ruin built around a Gree Hypergate that offers secrets that both the Empire and the Republic wish to exploit...


Guild Spotlight: Hope's Light
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 5 December 2012, 5:28 pm
In our newest Guild Spotlight we sit down with "Hope's Light" and let them tell their story.


The Importance of Player Feedback with the New Free-to-Play Option
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 4 December 2012, 4:31 pm
Executive Producer Jeff Hickman talks about the importance of player feedback in The Old Republic.


Meet the Developers: Jonathan Crow
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 30 November 2012, 12:49 pm
Check out our newest “Meet the Developers” blog with Gameplay Telemetry Analyst Jonathan Crow!


Companions 101: Vette
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 29 November 2012, 1:10 pm
Discover more about the Twi’lek treasure hunter, Vette, in our newest Companions 101 Blog!


Developer Update: Heroic Space Missions
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 28 November 2012, 5:37 pm
Get some insight into the design behind our new Heroic Space Missions.


Developer Update: Ancient Hypergate
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 27 November 2012, 12:49 pm
Learn more about The Old Republic's newest Warzone: Ancient Hypergate coming in Game Update 1.6!


Welcome to Game Update 1.5: HK-51 Activated
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 14 November 2012, 8:01 pm
Game Update 1.5 is now live including Free-2-Play and the Cartel Market!


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