Too Long; Didn't Play: Monaco
Posted by Articles [HTML][XML][PERM][FULL] on 20 February 2015, 6:12 am

Sponsored by: Cobble

Time played: 70 minutes

Clooney Review

Ever since the movie Heat came out, video game developers have been trying to make it into a video game. Pocketwatch games decided to make an Ocean's Eleven game instead, and we're all the richer for it.

Sinatra Review

He opened the door and stepped into the small room, a half-full beer mug in one hand and a shaker of salt in the other.

"Sorry'm late," he grumbled. "I took 43rd street up past the hospital, but it was mobbed because some dim bulb tried to make a left on red and ... caused ..."

He paused, aware that the room was full of men he'd never seen before, and that they were all staring at him.

"Who the hell're you people?"

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Pushing Away From the Table
Posted by Articles [HTML][XML][PERM][FULL] on 19 February 2015, 9:59 pm

I’ve never watched the 5th season of Babylon 5. I’m told that this was a wise decision.

I didn’t watch Babylon 5 when it was actually on the air. I caught the first few episodes, but it just didn’t take with me on its first pass through the filter. It was only a few years ago that I finally settled in, resolved to engage in the show’s rich mythology. Again, the first season nearly wore that resolve away, but eventually, as is true of so many shows I remember with great fondness, the show built its own momentum and found a distinct narrative voice, and I was hooked.

As is all too common in this modern age of television consumption, I binge-watched seasons 2–5. It was a torrid affair, and one that I remember fondly. As the episodes and seasons bled together, the story escalated and became increasingly layered, building to something momentous: a story resolution that I’d come to genuinely care about. Then it dismounted and stuck the landing, and I was happy, which is when I was presented with the choice.

It had been made clear to me at the outset of my adventure that I should disregard the final season of the show altogether, which is exactly what I did. I bring this up because I’ve found a new show to devour, and I’ve come to a similar, all-too appropriate crossroads. I find again that my inclination is to back slowly away from the table before the next course is served, and leave satisfied and happy.

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An Open Letter to the Writer (and the Readers) of the Open Letter
Posted by Articles [HTML][XML][PERM][FULL] on 17 February 2015, 2:31 am

Idly reading through my feed while a script was running last week, I saw a tweet from a good friend with a link and the text saying something along the lines of "here's the real letter that inspired today's Penny Arcade comic."

I'm not one to leave something like that lying around, so I went and read the letter and the comments that were then appended to it. Turns out someone on Riot Games' League Of Legends message boards had written an open letter to all parents about teaching their kids to stop quitting in the middle of ranked matches because of what it does to the rest of the team.

First thing I really barked my shins on was in the comments on the letter. Several people were saying that sometimes the reason for the kid going AFK was that the parent needed to check email or Facebook or something on that computer. The concept that people are letting their kids play a game on their computer instead of on the child's is a train-wreck looking for the un-thrown switch as far as I'm concerned. I'd rather share a toothbrush than a computer. It's safer, and more sanitary.

Then I dutifully went and read the comic and its accompanying newspost. The gist of the news post:

"...when you start talking about when I can and cannot set limits on behavior, or withdraw privileges, because of your Statz or because it might attract the ire of a community already legendary for its player abuse, you’re punching above your weight, kid."

Ouch. That seemed a little harsh. But over the next several hours I sat with the text for a while and thought about it. My second reaction is probably not what either the comments or Tycho wanted.

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Sponsored by: Me

Time Played: 72 minutes

Love 'Em and Leave 'Em review

All Hell's breaking loose in Detroit Rock City, and Shannon Tweed has to protect her All-American man from all the good girls gone bad screaming "Come On And Love Me!"

So saddle up in this surprisingly not-terrible Plants Vs. Zombies clone and blast those groupies back to the Stone Age.

All the Way review

I bought this game as part of the Winter Steam sale as a joke gift to all of you.

"This will make a killer review," I thought to myself. "I'll endure some sweet pain with this unholy parasite of a game, and at fifty cents, I've got nothing to lose. After all, everyone loves a slap in the face, so long as that slap is directed at somebody else and accompanied by a funny sound effect."

Then I started playing it, and I started to feel a little betrayed. It was a million to one shot, but any way you slice it, Shannon Tweed's Attack Of The Groupies is not a terrible game. It's not the game of the year or anything, but I confess: I kind of enjoyed my time with it.

I know. It shocked me as much as it does you. But I just wanna explain how I finally found my way to that conclusion.

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Kickstopper
Posted by Articles [HTML][XML][PERM][FULL] on 12 February 2015, 6:23 pm

The news around Kickstarted games has not been particularly great of late. There was the story yesterday that Ouya was backing down from its promise to create a limited run of blue consoles for people who backed the Reading Rainbow project at a certain level. That ran side-by-side with a spreading Eurogamer story about Peter Molyneaux’s mishandling of the crowd-funded Curiousity and the mistreatment of the game’s prize winner. Polygon also had a story yesterday of the flagging Project Scissors: NightCry, a spiritual successor to Clock Tower, and its struggles to reach its funding goals.

It’s not all bad, of course. Underworld Ascendant, which seeks to reboot the classic Ultima Underworld series that put Looking Glass Studios on the map, is ⅔ of the way to its $600,000 goal with three weeks still to go (full disclosure: I am a backer). Meanwhile one of the first major gaming Kickstarter successes, Pillars of Eternity, is just a bit over a month away from its release.

So it’s basically a microcosm of the gaming industry as a whole. You take the good; you take the bad; you take them both, and there you have the gaming biz. But it’s been interesting to watch the implied and sometimes explicit contract with the customer change in the crowd-funded era, and the shifting nature of the relationship between game-maker and direct patron. This whole platform seems ripe to empower people to make games that likely never would have otherwise seen the light of day, but too often it ends in a nightmare of PR fumbles and career-ending press.

I think the reality is that game development through crowd funding is, despite a few critical differences, every bit as difficult and hazardous as every other form of game development.

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The Goggles, They Do Something
Posted by Articles [HTML][XML][PERM][FULL] on 9 February 2015, 8:34 pm

Ben isn’t a video-gamer. Oh, he’s a gamer: I’ve never seen a board game that Ben couldn’t dominate after thirty minutes of playing, he is wicked good at laser tag, and we still tell stories about “The Grom” from a tabletop RPG we last played eight years ago. And he’s usually up for anything. We’ve climbed up a cliff unharnessed to a point where we were genuinely afraid of death, sang karaoke with some Russian mobsters (at least I think they were mobsters – I didn't press the question), and we built a life size Papier-mâché giraffe which caused children to morn when it was blown over in a storm. We did all that stuff with each other, but in the ten years I’ve known the man we have never once played a video game together. I was hoping the Oculus Rift would change that. I was wrong.

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February 9 - February 15
Posted by Articles [HTML][XML][PERM][FULL] on 9 February 2015, 10:16 am

I don't want to go off on a rant here, but ...

When I saw a Zelda game creep into the list of this week's new releases, I knew that I was probably going to get raked through the comment-coals if I didn't give it its heralded due. But, you know what? No. While Nintendo usually exists in a general zone of disinterest for me, they've recently moved into a place of more active dislike as they slowly roll out byzantine rules for YouTubers to add content. Willing to step in the deep, fetid puddle where even the traditionally vilified publishers have feared to tread, Nintendo's latest updates are like a Mike Tyson punch to the back of the head as you're already falling, unconscious, to the mat.

Look, I get that there's a lot of landing pad left to figure out just how all the rules settle out about who can put what game content up on a service like YouTube or Twitch. However, with their impotent list of "approved media", bizarre rules insisting that affiliate channels contain only Nintendo content, and requirements to split ad revenue with the Big N, forgive me if I jerk my knee at a large corporation setting up hard and fast rules about what information people can share with one another and in what format.

I know Nintendo is a sacred cow to many, but you'll forgive me if I feel like its typecasting as the plucky, people's-choice underdog to the corporate overlords of console gaming rings increasingly hollow.

Evolve gets my nod for Game of the Week.

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Too Long; Didn't Play: Blue Flamingo
Posted by Articles [HTML][XML][PERM][FULL] on 6 February 2015, 6:02 am

Sponsored By: Humble Bundle Eye Candy 2

Time Played: 29 minutes

Puppetoons review

Imagine playing a Ray Harryhausen movie, if you remember those. For those not aware, that means pre-CG visual effects. Yeah.

20 Million Miles To Earth review

In my misinformed youth, my dream was to become a practical special effects worker at Industrial Light and Magic. Years of watching any movie with a spaceship in it had me convinced I could make a career out of using various materials to make elaborate models to fool the camera into thinking it was filming something massive and alive.

Then Jurassic Park happened, and I found out the giant lizards were created by computers. I could see which way the wind was blowing, so I gave up my dream of being the next Ray Harryhausen and became an electrical engineer. I still sculpt miniatures and build models when I have time and space, but I won't ever do it for money.

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GWJ Conference Call Episode 434
Posted by Articles [HTML][XML][PERM][FULL] on 3 February 2015, 10:48 pm

Episode 434 - February 4th, 2015
Dying Light, Life is Strange Episode 1, Projects Cars, Your Emails and more!

Right Click Here and 'Save As' to Download!
(Such Mail 46.1 MBs, 1:20:35)

This week Shawn, Cory, Rob Zacny and Elysium talk games and lots of your emails!

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February 2 - February 8
Posted by Articles [HTML][XML][PERM][FULL] on 2 February 2015, 11:59 am

This week indie-dev Alien Trap Games brings Apotheon to the PC and PS4 and lands the not-at-all-coveted Game of the Week honors. Apotheon is a side-scroller, 2D, action-RPG sporting a very cool art aesthetic. Set in ancient greece, the visuals recall the stylistic highlights of panathenaic amorpha (http://en.wikipedia.org/wiki/Panathenaic_amphora) with a color palette that immediately evokes Bronze Age art. Having watched some gameplay of Apotheon, the art decision immediately sets the game apart and creates a pitch-perfect feel to what it seems Alien Trap Games is trying to accomplish.

Best of all, if you have a PS4 and Playstation Plus, it's free! Meanwhile, in Microsoft land, the Xbox One is promoting a free version (for Gold memebers) #IDARB, the cheekily self-described #1, e-sports, crowd sourced, 4-on-4, multiplayer extravaganza that's being launched this week from Other Ocean. This is the kind of game that looks best experienced on a couch, with friends and a variety of beverages. Frenetic, pseudo-sports with a tongue-in-cheek style is appealing in a way few other games can mimic.

So, if you've got either console and a subscription to their premium service, there's no reason to pass on either of these games.

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Too Long; Didn't Play: Bad Rats
Posted by Articles [HTML][XML][PERM][FULL] on 30 January 2015, 6:12 am

Time Played: 56 minutes. The rest was just idling it for cards.

Sponsored by: CatPhoenix (get it?!)

Rattus review

Aptly titled rodent-themed puzzle game didn't quite give me the bubonic plague, but that's only because that plague was actually carried by the fleas on the rats, not the rats themselves.

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Genre
Posted by Articles [HTML][XML][PERM][FULL] on 29 January 2015, 5:13 pm

This week I’ve been playing Dying Light, a really solid entry into the AOWSHRPGFPS – action, open-world, survival horror, RPG FPS – genre.

Ok, that’s a silly sentence, and probably not one I’d write in any seriousness, but it does illustrate a problem I find myself facing more and more often when asked to describe a game. It used to be, not so very long ago, that games fit very neatly into a strict taxonomy of game types, such that all the games in a classification had such fixed similarities that describing what a game was could often be accomplished with three letters. These days, you’re lucky if you can do the same with three paragraphs.

I hear people complain from time to time about comparing games to combinations of other games, leading to equally obtuse statements like “Dying Light is Dead Island-meets – Mirror’s Edge, with a hint of Shadow Of Mordor and a dollop of Far Cry.” Games have become such amalgamations of one another, with great swirling features flowing in and out of genres in highly unpredictable Brownian motions, that it’s hard to argue that the word "genre" has any meaning anymore in gaming.

The question is whether that’s a sign of a maturing industry or a creeping malaise of creative bankruptcy.

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In The HR Conference Room of the Gaming King
Posted by Articles [HTML][XML][PERM][FULL] on 27 January 2015, 6:19 am

APPLICATION FORM HR-042

Job Opening: The Game King's Court Jester

1. Tell me about yourself.

Not much to tell. I'm a pig farmer, son of a pig farmer who, was married to another pig farmer. The difference is that I have a sense of humor, which my father, Mr. Pig Farmer, most certainly does not.

2. What interests you about this opening?

Prithee, sirrah, to jest in the halls of the Game King would be the greatest honor in the land.

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January 26 - February 1
Posted by Articles [HTML][XML][PERM][FULL] on 26 January 2015, 11:14 am

Time for a little survival horror this week, with the release of Dying Light on PS4, Xbox One and PC. Assuming you're not tired of zombie apocalypse games, and there's a good chance that you actually are, Polish developer Techland and Warner Brothers offer up a dynamic day night cycle, tons of weapons and a large urban environment. There seems to be a very action-oriented bent to Dying Light with shades of Dead Island, and I do have to admit that I'm intrigued.

That said, my appetite for zombie games is decidedly waning. I used to be interested in what the zombie fascination says about our cultural mindset, but honestly that conversation doesn't even interest me anymore. Zombies are starting to feel like an easy, video game friendly, stock bad guy. Doesn't tend to require a lot of AI programming. Shows off cool visuals. Fun to hit with sticks.

Zombies check off a lot of convenient boxes. But, all the games are just starting to meld together in my mind, and the apocalypse is becoming as boringly standard as a trip to Target to pick up dishwashing tabs and milk. Even as I look at my Steam featured items, no fewer than three of them are zombie centered -- H1Z1, Dying Light and Resident Evil HD.

Which is why my game of the week isn't Dying Light. It's Grim Fandango Remastered, a game that would be really hard to pigeonhole into some overly repetitious game type. Go play that!

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PAXSouth 2015 On the Go!
Posted by Articles [HTML][XML][PERM][FULL] on 23 January 2015, 1:32 pm

A new venue brings new challenges, new friends and new fun!

Check back here for random news, pictures and general mayhem.

Friday 11:15am
===============
And we're open! Expo Hall is loaded in and the fun has just begun. Here's a few things to get you started.

-- Steel Battalion is back at PAX! 10 stations worth of giant robot power. Head up to Classic Console and get the details for the training sessions, and the 5x5 battles to come.

-- Got my first swag! Grey Goo is giving out these awesome lighted lanyards for demoing their strategy RTS game Grey Goo: War is Evolving (coming out on Steam today). The person who brought this to me had a favorable impression of the game, but I didn't play it. I can say the lanyard is glowy, and also very comfortable.

-- Looks like San Antonio wants to welcome PAX so well they not only brought the show down, they brought the Seattle weather. Rain, wind, and some outlets are reporting possible rain mixed with snow. Bring a jacket, and make sure to be safe in your travel plans.

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Too Long; Didn't Play: Spintires!
Posted by Articles [HTML][XML][PERM][FULL] on 23 January 2015, 6:12 am

Sponsored By: Gravey

Time Played: 23 glorious, people's minutes

Sandbox Review

Why are you reading this when you should be playing Spintires? Why am I writing it when I could be playing Spintires? Let's all forgo the rest of this review and go play some Spintires!

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GWJ & gog Affiliation Back in Action!
Posted by Articles [HTML][XML][PERM][FULL] on 22 January 2015, 5:53 pm

There's very few ways outside of the donation drive we're comfortable earning money through GWJ. Most of that is because ads feel icky and unrelated to what we're actually doing here day to day. One of the affiliations we always enjoyed was GoG (Good Old Games) because it's actually a service we use and the extent of the ads is just clicking a link and then buying what you're going to buy anyway. Costs you nothing and we get a little shaving off the purchase.

GoG shuttered that program a number of years ago but now they're back and ready to do it again! We're pleased to say if you click the link on the left of the page there and then sign up for GoG or buy some stuff you'll be helping us out too!

We also still have the ol' Amazon search box which you'll see if you don't have any ad blockers enabled on the site. Thanks for your time and support!

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Time Enough
Posted by Articles [HTML][XML][PERM][FULL] on 22 January 2015, 1:00 pm

The first text message read, “Ready the Swarm!”

The second, immediately following, “Amon forces spotted on the Shakuras Plateaus!”

I looked at the obtuse messages for a moment, and then got to my feet. Crossing the house, I tracked the noise of Minecraft videos being watched on a handheld tablet, and knocked on my oldest son’s bedroom door. He was stretched across the floor in a t-shirt and his comfiest pajama pants, looked up from his Amazon Fire tablet and gave me a decidedly pre-teen, “Yeah?”

He made no effort to hide the fact that I was, 1) bothering him during his video, 2) now immediately a suspect for being No Fun by coming up with some BS parent-stuff to divert him from his chosen activity. Both my children, these days, seem on pretty constant high-alert against artificial quality-time activities. This past weekend, as temperatures soared above normal for January in Minnesota, getting them to take twenty minutes for a family walk can only be described as having been an ordeal.

I hand him my phone. “I think these are for you.”

He bounds up from his repose, snatches the phone from my hand and is already sailing in great bounding steps down the stairs before he perfunctorily asks if he can use the computer to play Starcraft with his friend. I don’t think he ever even hears my acquiescence. I shout “thirty minutes!” arbitrarily after him, and wonder for a moment why. He probably knows as well as I do that I’ll get distracted and let an hour or more go by before I remember that he’s dispatching zealots and colossuses (colossi?) on an alien world.

My younger son runs past, holding an odd lump of slapped-together Lego pieces that don’t appear to be organized into any recognizable shape. He’s making spaceship noises as he dashes through the hall and into the living room, infinitely content and enraptured by his own imagination.

I realize that I’m beginning to live in a very different world than the one to which I had grown accustomed to when I had very young kids.

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Bold Predictions 2015
Posted by Articles [HTML][XML][PERM][FULL] on 21 January 2015, 12:37 am

One thing I can say for sure about last year's predictions, I gotta learn to trust my gut more. Despite the Steam Box announcements at CES mere days after my prediction, Valve's initiative failed to get off the ground in 2014 as I'd originally guessed. My real whiff was thinking the Oculus Rift would launch in 2014. Like so many failed predictions, this one really comes down to wishful thinking.

This year though? This is the year the Rift launches. I can feel it in my bones. Read on for the GWJ staff's predictions and then feel free to enter your own in the comments! We'll lock the thread in a few weeks to prevent any sneaky post editing later on. If you want to hear some more predictions check out the latest Conference Call podcast! Oh, and if you want to crow (or groan) about your 2014 predictions here's the thread to do it in.

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Grey Skies
Posted by Articles [HTML][XML][PERM][FULL] on 20 January 2015, 12:41 am

The first week of June is a marathon of well-wishes and triumph. It is a 120 hour statement of finality, punctuated by the kind of tears, hugs, and honesty that can only come about after great loss or achievement. This all happens in a space that was formerly a gathering point for Old Hollywood’s elite: a nightclub, turned dilapidated space, turned school theatre. The very stuff of high school – defeat, growth, and rebirth – is built into these walls. I’m in the space continuously. I hear every triumph, every thanks, every wistful moment and sob-choked pause, 100 feet away, in a control room, behind sealed glass. It’s a great way to mark the end of another school year and ease into the long reset that summer affords. The first week of June is inviolable. I’m at work. I have to be. No matter how tired, hungry, or ill, I have to be in the space to prepare for the ceremonies.

But this Monday is an exception – the only exception I’ve made in the four years I’ve managed the theatre. This Monday, a group is in the space doing a dry run, but I’m 40 minutes away, on the freeway, driving back from a psychiatrist appointment, thinking, “I could make it back in time, but what’s the point.” I’m gripping the steering wheel, driving in the slow-lane, with a litany of responses looping through my mind.

Lets not jump to medicate just yet.

I want you to try to get on a steady exercise schedule. 30 minutes at least, two or three days a week.

Every so often, a mantra drills its way through the din of traffic and Top 40 songs on the radio.

I can’t even be depressed right.

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January 19 - January 25
Posted by Articles [HTML][XML][PERM][FULL] on 19 January 2015, 7:30 pm

Well, at least it's not a total bust of a week again. This week we get a HD remix of Resident Evil on most platforms, a sequel to Blackguards on the PC, something called Citizens of Earth on the handheld systems and our game of the week, Saints Row: Gat Out of Hell.

The standalone extension of Saints Row IV features the titular character Gat trying to rescue the usual main character from hell after he/she/it was sucked into the demon-dimension through a Ouija board ... or something. Honestly, could it possibly matter. The upshot is that you'll be kicking around hell in the Saints Row brand of wackiness, sprouting demon wings to fly around and wielding what I can only assume will be an absurd arsenal of weapons.

I have a feeling that Saints Row is running perilously close to outstaying its welcome. It's been a fantastic series that managed to differentiate itself enough from being a stock-standard GTA clone and instead is something all its own, but it's hard to see how Volition can keep the series cranked to 11 without retreading overly familiar ground.

Still, I've still got a few rounds left in me I think, and releasing amid a whole month full of nothing seems like a pretty good idea. So, Gat Out of Hell gets my nod and probably my greenbacks for this week.

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Too Long; Didn't Play: Ibb and Obb
Posted by Articles [HTML][XML][PERM][FULL] on 16 January 2015, 7:05 am

Sponsored By: Antichulius

Time played: Steam says 47 minutes, but it's more like twice that.

Ibb review

Puzzle platforming has never been this adorable while also being this hard!

Obb review

I first learned about Ibb and Obb when it was released on the Playstation 3. My kids insisted on watching the trailer over and over and over again. I never bought it, though, because at the time I knew the PS4 was coming out soon, and I didn't want to buy a game just to consign it to the ash heap when the PS4 came out. When it came out for PC, it immediately hit my wishlist in wait of a sale.

Then Antichulius bought it for me, which was awesome. Then I categorized it. Then I forgot that I owned it for two whole months.

I rediscovered it when my kids came down sick. One thing my father always told me about being sick is that a person needs what he called "funny books," which is what they called graphic novels back before they got all popular and full of themselves. Yessir, a good funny book when you're sick is just the thing to raise your spirits. Of course, it's 2015 now. Comic books generally aren't for kids anymore, and video games don't get all foxed around the edges if you sneeze on them and then leave them under your bed for a month.

While looking for something to lift my kid's dampened spirits, I stumbled over Ibb, or possibly Obb, hiding in the Platformer category in my Steam cellar. (Let this be a lesson to you Steam collectors: don't categorize something by genre before you play it. It will only get lost.) So I hooked up my laptop to the television, broke out my wireless keyboard, and fired up Ibb and Obb.

My first impression: This game is really quite adorable.

My second impression: This game is insanely difficult!

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In the Hall of the Gaming King
Posted by Articles [HTML][XML][PERM][FULL] on 15 January 2015, 7:24 pm

One of the most common questions we get on the podcast has to do with how we manage video game time for ourselves and our kids. In general my advice is to know yourself and your kids, and to adapt to the situations you find yourself in. Where a rigid schedule works well with one family, a more fluid, flexible plan works for another.

Fact is, though, I just don’t think about this very much.

They say (and by "they" I mean "Shakespeare"), “uneasy lies the head that wears a crown.” To me, that sounds like Bill S. was never the king. I was recently coronated in largely sarcastic fashion by my colleagues as Game King, apparently due to my laissez faire attitude toward my game playing. If the threshold to regality is so small, I’m happy to rock the throne for a while. It sounds obvious to me, but If I’m inclined to play a game, and I haven’t got anything else pressing that needs to be done, I’ll go do it. In general, I give my kids a similar degree of latitude. They have expectations for getting homework done, helping around the house, behaving a certain way and having other activities they participate in, but beyond that whether they spend their remaining free time glued to a game of Minecraft, buried in a book on their Kindle or watching Netflix, I’m comfortable with it.

Sometimes that means they may have an entire Tuesday evening to just soak in a game, and other times it means they will go a day or two without any time to spend playing on the Xbox or WiiU. It’s highly variable, unpredictable and a moment-by-moment decision. We don’t tend to live a very predictable life as a family.

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Eyes of Opposition
Posted by Articles [HTML][XML][PERM][FULL] on 13 January 2015, 9:38 pm

It was not at all surprising for me to find the Heavenly Host of Angels coming from On High to be the villains in Bayonetta. She is not only a witch, but a rather violent and provocative dominatrix — one whose very breath exhales promises of leather, lace, and handcuffs to the bedpost whilst administering the ball gag with a cheeky smile. If you're going to have such an action heroine battling supernatural creatures, then the most Holy of Holies is an easy source for your Army o' Mooks.

Let's speak honestly here. There are aspects of the Divine that could use a new PR manager (he wrote, blaspheming at his keyboard whilst darting nervous glances towards his Holy Bible, thinking to check the Weather Channel for any potential lightning storms coming his way). Strict, lawful authorities have a tendency to walk the line between fair and fascist, and when it comes to a fascist foe that denies you the simple pleasures the human body craves, well, you have yourself an instant villain.

Upon my second replay of the original Bayonetta — all in preparation for the title vixen's new adventure — I began to take greater note of what the game was communicating to me about our protagonist (or rather, about the organization she was once a part of). Bayonetta, our heroine, was pushed through a rigorous training regimen from birth in order to become an Umbra Witch. If she wanted to be a part of the order, she had no choice but to sell her soul for her powers on Earth. Upon death, her soul shall be trapped in Hell, tortured by demons for all eternity. The game is quite clear on this, ensuring that the player recognize the demons as savage, hateful creatures that will provide endless pain to those condemned to "Inferno".

Is it possible that I've been playing the bad gal all along?

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January 12 - January 18
Posted by Articles [HTML][XML][PERM][FULL] on 12 January 2015, 10:52 am

Rolling a 2D8 for our Game of the Week this week and we get ... Gunslugs 2. Developed by Orange Pixel, Gunslugs 2 is -- I'm assuming -- a follow up to a previously released game, likely of the same name. Like a lot of indie titles these days, Gunslugs 2 is a love-letter to video games of 20 years ago, with a 8-bit feel in both looks and gameplay. A tongue-in-cheek style to Contra-like side-scrolling gameplay, it's an aesthetic that I feel like we're seeing pretty often.

Either way, it's the Game of the Week, and will be available on Steam later this week as well as iOS and Android.

Speaking of older games, last week brought us the delightful week-long stream of Awesome Games Done Quick, a marathon effort to raise money for cancer research. After a year where it was occasionally far too easy to question the quality of the gaming community, it was refreshing and frankly energizing to see the community come together to raise more than a $1,000,000 dollars for cancer research.

If you missed it, you can check out 14 hours worth of highlights here -- http://www.twitch.tv/gamesdonequick/profile. Between an absolutely mind-blowing display of Tetris prowess, a blindfolded playthrough of Ocarina of Time or a charming and endearing marriage proposal, the entire event was a beautifully run, organized and executed effort. Kudos to the Games Done Quick community and team.

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