Reflection and Redirection
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 3 February 2014, 8:00 am
Ardwulf’s Lair began as a blog on a long-defunct site called GAX, a precursor to GameBreaker that never quite took off. Before long (in October of 2007) I migrated here to WordPress, where I have remained since. That was a bit over six years ago. I had begun by blogging about my adventures in Vanguard, […]


The Next Best Hope
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 31 January 2014, 10:00 am
The latest piece of Elder Scrolls Online promotional fluff is the eight-plus minute trailer embedded below. It’s pulling in raves, largely from folks I would consider outside the hardcore demographic. Which in itself is fine. Although this trailer is indisputably well-made, as a fan of both Elder Scrolls games and MMORPGs it doesn’t get me […]


Leth Nurae
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 31 January 2014, 11:00 am
The theme for Leth Nurae, the Wood Elven city and one of the prettiest cities in Telon. From Todd Masten’s original score.


Insulation
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 30 January 2014, 8:00 am
Looking strictly at the dollars per day it’s taken in so far, the Kickstarter for the new Brad McQuaid project Pantheon: Rise of the Fallen isn’t going to reach its funding goal of $800K. Which wouldn’t neccessarily mean the end of the project, but it would surely be a setback. On the other hand, pledging […]


Bordinar’s Cleft
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 29 January 2014, 11:00 am
The first of many from Todd Masten’s great Vanguard soundtrack, and one of my personal favorites. Expect to see a few of these over the coming weeks.


Time to Celebrate
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 28 January 2014, 8:00 am
When writing yesterday’s article I noticed a tendency to write about Vanguard in the past tense, as something that’s already gone. But it isn’t, yet. Since launch there have been people predicting Vanguard’s death within six months, and here we are, just under seven years later. And we have six more months. Some MMOs have […]


A Requiem for Vanguard… But Not Yet the End
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 27 January 2014, 8:00 am
At one time it seemed plausible that MMORPGs that weathered the perils of development and the initial storm of launch would stick around for a while. Perhaps even indefinitely; on the subscription model even a meager few thousand players seemed sufficient to support server costs and an administrator or two, even if it wasn’t pulling […]


Rooting For Brad
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 15 January 2014, 8:00 am
The Kickstarter for Brad McQuaid’s new game Pantheon: Rise of the Fallen is now live. There’s a great deal we don’t know about Pantheon. If the Kickstarter is managed intelligently many of those questions will get answered over the next few weeks, as more information is forced out into the traditional MMO news channels to […]


The New Frontier
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 29 October 2013, 12:02 pm
The dearth of posts over the last few weeks is mostly due to me not gaming. But that doesn’t mean I haven’t thought about gaming… in fact that’s been one of the things on my mind. What I have been doing, in my copious free time, is getting set up to switch over to Linux […]


Instantly 85
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 7 October 2013, 9:00 am
The latest new thing in the continuing saga of SOE’s embrace of f2p vis a vis EverQuest II is that level 85 characters are now on sale in the store. You can either make a new character straight at level 85 or promote an existing character… and you can try for free for one level […]


Ardwulf Plays: EverQuest II
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 25 September 2013, 9:00 am
My current front-burner project (in my copious free time ha ha) is a Let’s Play run at EverQuest II. I’d been waiting for ages for character slots to go on sale, and they finally did (all September.) So I bought several and finally got to start a new character. The new character is a Wood […]


An Era Ends
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 20 September 2013, 10:01 am
I opted to wait an extra day to let the news settle, but it’s finally been announced: Warhammer Online is shutting down in December. This is not a surprise, and was writ large on the wall when EA pulled six month subscriptions from the online store. I’ve directed a lot of snark at WAR over […]


The Very Best of Themeparks
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 25 August 2013, 9:00 am
Ironically I may be blogging more now that the semester has started and I have less time to game. In any event I continue to play Guild Wars 2 more or less exclusively for the time being. I’m keeping my eyes on a couple of other games, including EQ2, but at the moment GW2 is […]


A Last Enfeebled Gasp
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 21 August 2013, 12:33 pm
A couple of days ago Carbine announced that WildStar would be launching with a “hybrid” business model… by which they meant the old subscription model with a PLEX-like option. I share Wilhelm’s notion that it’s not a great idea, because based on what I have seen so far WildStar will boast a working economy in […]


Life at the Level Cap
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 19 August 2013, 9:00 am
When I first hit the level cap in WoW I wandered around befuddled for a bit and then unsubscribed. It wasn’t that I didn’t know that there was anything to do, or that I hadn’t given it any thought. I just wasn’t terribly interested in the options available, and those couple of things that I […]


Capping Guild Wars 2
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 14 August 2013, 5:24 am
I’m a great tryer of MMORPGs. I tend to move between games frequently, often sticking around only for a week or two, only to come back in three months of two years or whatever. It’s easy to do especially in these days when freee to play ios the rule rather than the exception, and I […]


EverQuest Next Revealed and Why You Should Pay Attention
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 7 August 2013, 9:00 am
It seemed to me that with all the EQNext news and excitement that I should do a video. So here it is. This is something different from my usual style of video where I just sit and play and ramble. Much more work, what with scripting and editing and all that. But I think it […]


EverQuest Next Impressions So Far
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 6 August 2013, 9:00 am
Now that the dust from SOELive has settled and there’s been time to digest the EverQuest Next announcement as well as the content of the panels, FAQs and follow-up interviews, and we kind of have some idea of what sort of game EQN is supposed to be, I’m ready to talk about some overall impressions. […]


EverQuest Next Q&A Session, Part 2
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 5 August 2013, 1:00 pm
Here are the answers from part 2 from the Q&A session. Overall, based on what’s been shown and what the answers are, it sounds like EQN is pretty far out yet. But we’re sure to clarify this impression over the next few months as EQNL approaches, one way or the other. There will be a […]


EverQuest Next Q&A Session, Part 1
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 5 August 2013, 9:00 am
Embedded below is Part 1 of the EverQuest Next Q&A panel from SOELive. But I watched so you won’t have to; the breakdown of answers of everything significant that was said is also below. Part 2 soon. Smokejumper will not commit to whether there will be one or many starting areas at this time. Users […]


EverQuest Next Unveiled
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 3 August 2013, 9:41 pm
I like to be wary of upcoming games. They might fail to deliver on their promises. They might fail to materialize at all. I might start taking the marketing spin uncritically or buying into fan overexpectations, or projecting the things I want into the gaps in what I know about the game that’s coming. Sometimes […]


Looking Forward at EverQuest Next
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 17 July 2013, 1:54 am
I made the error of taking a look at the MMORPG.com EverQuest Next forum. As usual, it’s mostly vitriol from know-nothing vermin. I’ve come to the conclusion that people who post on MMORPG forums don’t play MMORPGs much, because my actual in-game experience is generally more positive. Typical fanboy dumbfuckery aside, EQNext is one of […]


Retro Servers and A Light at the End of the Tunnel
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 15 July 2013, 9:13 am
Some folks are talking about how MMORPG blogging is dying. While there are indisputably more platforms these days on which to spread your word, and many of the old blogging folks have migrated at least some of their material to those platforms, the problem isn’t that blogging is dying. Blogs, in fact, are as popular […]


Backwards Yet, Maybe, Forwards
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 11 July 2013, 5:35 am
Of late I’ve been spending a bit of very casual time in EverQuest. As long-time readers will know, I missed out of EQ in its heyday and have made only a few abortive attempts to get into it in recent years. This time around, having skipped the upappealing tutorial zone and diving directly into what […]


What Was Lost
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 12 July 2013, 2:29 am
My recent playing experience has me convinced that World of Warcraft is a lot less fun today than it was in its vanilla days. This isn’t nostalgia talking — I wasn’t even playing WoW until after Burning Crusade released. But let’s say I’ve confirmed it and leave it at that. The real question, though, is […]


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