Live Forum Q&A at MMORPG.com
Posted by Raph's Website [HTML][XML][PERM][FULL] on 16 October 2013, 6:13 pm
Game talk
This starts at the top of the hour: Live Forum Q&A with Raph Koster, 10/16 – The Pub at MMORPG.COM – General Discussion Forums at MMORPG.com. Feel free to start posting questions in that thread now, though!


On getting criticism
Posted by Raph's Website [HTML][XML][PERM][FULL] on 14 October 2013, 9:20 am
Game talk
Lately I have been working on multiple new games. And whenever you are working on games, of course, you get people to try them, and a lot of them don’t like what they see. I’ve gotten a lot of criticism over the years, and I haven’t always taken it the right way. These days, criticism […]


GDCNext: Playing with ‘game’
Posted by Raph's Website [HTML][XML][PERM][FULL] on 11 October 2013, 1:16 pm
Game talk
I’ll be speaking at GDCNext on this, in the future of gaming track. Playing with ‘Game’ Raph Koster  |  Designer, Independent Location: Room 515 B Date: Tuesday, November 05 Time: 11:15am-12:15pm Track:Future of Gaming Discipline:Programming & Architecture Never mind the future – the present of games is quickly carrying us well beyond the classic understandings of what a game is. […]


Upcoming AMA on MMORPG.com
Posted by Raph's Website [HTML][XML][PERM][FULL] on 3 October 2013, 1:40 pm
Game talk
This is an early heads-up that I will be doing an Ask-Me-Anything over at MMORPG.com on the 16th at 7PM Eastern / 4pm Pacific. What about? Honestly, just about whatever people want. I can’t break NDA’s, of course, but I expect there will be hefty doses of nostalgia, a lot of discussion of worldy MMOs […]


Pre-order Theory of Fun 10th Anniversary Revised Edition!
Posted by Raph's Website [HTML][XML][PERM][FULL] on 20 September 2013, 2:41 pm
Game talkWriting
Yup, it’s up on Amazon for pre-order! For those who don’t know, here’s what is different: Full color throughout. Revisions on virtually every page. Revised punchlines for a lot of the cartoons. Substantial revisions to the chapter on cognitive styles. Expansion of the sections on non-fun reasons to play games. Some additional discussion of narrative. […]


Keynoting EVA 2013 in Argentina
Posted by Raph's Website [HTML][XML][PERM][FULL] on 19 September 2013, 12:16 pm
Game talk
I am off to Argentina this November, to speak at EVA 2013, put on by ADVA, the Argentine Game Developers Association. I fly back just in time to get to GDCNext immediately after — won’t even stop at home. It should be an exhausting week of travel. This is the talk I’ll be giving: El […]


ToyTalk and The Winston Show
Posted by Raph's Website [HTML][XML][PERM][FULL] on 6 September 2013, 1:23 pm
Game talk
For the last few months I have been advising a company called ToyTalk, founded by a bunch of super-smart Pixar vets. Right now I am in an interesting and lucky place, where I can pick and choose what to engage with, and what caught my eye about ToyTalk was what they were trying to do. […]


A little card game prototype
Posted by Raph's Website [HTML][XML][PERM][FULL] on 5 September 2013, 5:48 pm
Gamemaking
I have been working on four or five game projects at once for the last few months, and they are all at various stages of completion. I had been waiting to do an announcement once I had things like, oh, a company name… but this just arrived in the mail today and I couldn’t wait […]


The Ready Player One MMO was Metaplace
Posted by Raph's Website [HTML][XML][PERM][FULL] on 30 August 2013, 10:04 pm
Game talkGamemaking
MMORPG.com has an article about a hypothetical Ready Player One MMO. For those who haven’t read it, Ready Player One is a novel by Ernest Cline that describes a network of virtual spaces running on a common operating system, called OASIS. The story is a fun romp, not too deep, about a kid who is looking […]


MMORPG.com interview
Posted by Raph's Website [HTML][XML][PERM][FULL] on 28 August 2013, 12:02 pm
Game talk
I didn’t plan it this way, but we have two interviews on back to back days! This one was for Adam Tingle over at MMORPG.com, and it focuses mostly on MMOs specifically, as you might expect, with a lot of retrospective stuff. You can read it here. We talk a bit about the making of […]


Gamasutra interview about “What’s Next”
Posted by Raph's Website [HTML][XML][PERM][FULL] on 27 August 2013, 5:02 pm
Game talk
I did a little interview with Patrick Miller for Gamasutra, as part of the run-up to GDCNext. A snippet: How do you see the role of games (and the kind of experience players expect) changing? Are there any games/other work do you see around you now that is indicative of an emerging trend in this […]


Tools don’t stifle art!
Posted by Raph's Website [HTML][XML][PERM][FULL] on 13 August 2013, 3:22 pm
Game talk
Luke McMillan has a nice article on Gamasutra entitled “An Intro to RLD,” which is about using math to assess the difficulty of jumping puzzles (and by extension, other parts of the content ramp in your game design). I’m not here to talk about the article. It’s a nice article. I’m here to talk about […]


Ways To Be Right
Posted by Raph's Website [HTML][XML][PERM][FULL] on 6 August 2013, 4:28 pm
Game talk
In response to http://ellaguro.blogspot.co.uk/2013/08/the-talk-of-magicians.html: You can choose an art style that is broadly accessible, or not. You can have training in your new mechanics, or not. You can expect to make money at your art, or not. You can see your art as a business, or not. You can regard player needs as paramount, or […]


Dishonest opponents
Posted by Raph's Website [HTML][XML][PERM][FULL] on 8 July 2013, 2:16 pm
Game talk
Another question from Quora. At issue was whether a game can be successful if it relies on players being honest about what they think. The example given was “what number am I thinking of?” If the player with the secret number lies, then the game can be unwinnable. So the poster wondered if there were [...]


Social games vs gambling
Posted by Raph's Website [HTML][XML][PERM][FULL] on 3 July 2013, 12:42 pm
Game talk
A lot of people are still looking down their noses at social games, particularly now that Facebook is no longer the hot new games platform. This ignores the fact that there are millions of people happily playing social games every day, of course. Many of the games seem like gambling to people now, what with [...]


Programming languages for aspiring designers
Posted by Raph's Website [HTML][XML][PERM][FULL] on 1 July 2013, 4:07 pm
Game talk
I answered a whole lot of questions on Quora in the last few days, and thought I would share some of them here on the blog over the next little while, since I have been pretty quiet. The question on this occasion was, what programming languages should an aspiring game designer learn? And the answers [...]


New Theory of Fun cover
Posted by Raph's Website [HTML][XML][PERM][FULL] on 20 June 2013, 1:26 pm
Game talkWriting
Here’s the cover for the revised edition of Theory of Fun! Yeah, a lot like the old one We are still shooting for October. We’re in the edit process now, and there are very few changes thus far!


Books about gamer culture
Posted by Raph's Website [HTML][XML][PERM][FULL] on 6 June 2013, 12:49 pm
Game talkReadingWatching
In the wake of Indie Game: The Movie, I was asked on Quora about other works that are descriptive of gamer culture, suitable for someone who doesn’t play games, isn’t trying to learn how to make them, but rather is interested in learning about gamer culture. Something that presents the human side, rather than the [...]


Theory of Fun status
Posted by Raph's Website [HTML][XML][PERM][FULL] on 29 May 2013, 9:11 pm
Game talkWriting
I have finished revising all of the text in the book, and sent off the manuscript to O’Reilly, a few days ahead of deadline. How much has changed? Well, I would guess that half the pages in the book saw some sort of edit. That said, the shape of the book is largely unchanged. I [...]


The Sunday Poem: Descending to the Airport at Night
Posted by Raph's Website [HTML][XML][PERM][FULL] on 18 May 2013, 9:14 pm
The Sunday Poem
It has been a very long time since I posted a Sunday Poem. I am about to get on another airplane in the morning, so I am posting it a day early. This one’s bones came to me on a return flight from up the California coast, seeing the marine layer hovering at the edge [...]


On personal games
Posted by Raph's Website [HTML][XML][PERM][FULL] on 9 May 2013, 2:45 pm
Game talk
I don’t have any tales of games saving me from depression. I mean, I did go through a period where I was depressed. I dropped out of high school while living overseas and basically just didn’t go anywhere. I slept for 23 hours straight. I woke up to eat something and read. It was listlessness, [...]


1stGameEver videos
Posted by Raph's Website [HTML][XML][PERM][FULL] on 4 May 2013, 12:07 am
Game talk
Remember back when I posted up that YouTube video of my first game? Well, that video was made for a panel at PAX East. The panelists have now launched a 1stGameEver Channel with more videos from other developers coming out regularly. First up? Will Wright. You can also catch video of the full panel at [...]


GDC Next call for submissions
Posted by Raph's Website [HTML][XML][PERM][FULL] on 29 April 2013, 3:48 pm
Game talk
The call for submissions for GDC Next is now open. I am on the advisory board. The conference will be in Los Angeles, November 5-7. This is the conference that is replacing GDC Austin; basically, it’s intended to be the most forward-looking of the GDCs, intentionally looking at what comes next, not what happened in [...]


Worch explains (some of) the game culture wars
Posted by Raph's Website [HTML][XML][PERM][FULL] on 26 April 2013, 1:24 pm
Game talk
This video by Matthias Worch is superb, an explanation of the communication gap that was exposed so sharply by “A Letter to Leigh.” “Talking to the Player – How Cultural Currents Shape and Level Design” | You Got Red On You. In short, after seeing this, it feels like I have been arguing very much [...]


On choice architectures
Posted by Raph's Website [HTML][XML][PERM][FULL] on 24 April 2013, 2:46 pm
Game talk
Yesterday Andrew Vanden Bossche posted a great article called The Tyranny of Choice in response to the formal questions about narrative that were in my post A Letter to Leigh. In the article, Andrew argues that every system by its very nature is a statement, not a dialogue. After all, if we artificially control the [...]


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